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This article or section may contain obsolete information, but exists here for historical purposes.
Unique – Energized:
Moving and basic attacking generates
stacks, up to 100.
Unique – Electroshock:
, your next basic attack deals
120 bonus magic damage on-hit
. Energized attacks bounce to 7 targets.
+ + 500
Movement › Other Movement Items
Statikk Shiv was a finished item in . League of Legends
* was 87. gold efficient, without its 56% passive.
Chain Lightning VFX
basic attack generates 6 Energize stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to simple movement, using or dashes , or being blinks to another location. displaced Attacks declared before the charged attack either lands, the target dies, becomes
or if that projectile is destroyed will not generate stacks. untargetable
Statikk Shiv's passive does not apply spell vamp, life steal or on-hit effects.
Statikk Shiv's passive stacks with other effects. Energized energizes passive at the same rate as without, even if 3 targets are hit.
An autoattack-reliant champion energizes Statikk Shiv faster by attacking than moving.
Considering a movement speed of 380 units per second (
with normal tier 2 ), moving boots energizes 15. 2 charges per second, while an average attack speed of a normal level 18 champion who has ~1. with just 2 attack speed Statikk Shiv energizes ~7. 2 charges per second ( given the average possible attacks to energize charges). Moving charges roughly twice as fast. Statikk Shiv works very well if not best on any champion whose abilities can apply on-hit effects in order to make use of the extra damage.
is named after James 'Statikk' Bach, a Senior Game Designer at Riot. Prior to V5.22, Statikk Shiv had the same animation effects and sound with .
When activating both
and Statikk Shiv passive within a small enough window, whichever was casted second will not have the sound effects replay ( due to the previous exact copy of the sound just previously playing). The only difference is that Statikk Shiv applies the effect at the seven closest targets, whereas targets all units that are affected by .
V10.23 - Removed
Bonus movement speed increased to 7% from 5%.
Combine cost reduced to
from 500 . 800 Energized stacks per attack reduced to 6 from 12.
Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
New Effect: Energized effects now also work on structures. Energized damage changed to 120 at all levels from
60 − 140 (based on level).
New Effect: Damage from other Energized effects now stacks.
Removed: Energized effects can no longer critically strike. Number of bounces increased to 7 from 5.
Unique Energized bonus magic damage and chain lightning is now named Electroshock.
Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
Unique Passive - Electroshock: When fully , your next basic attack deals Energized 120 . Energized attacks bounce to 7 targets. bonus magic damage on-hit
Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully , your next basic attack deals Energized . 60 − 140 (based on level) bonus magic damage on-hit Previous Passive: Energized attacks bounce to 5 targets and are affected by modifiers. critical strike
Bug Fix: Will no longer hit nearby targets outside of when the holder attacks him within it.
Two passive effects (unnamed and Shiv Lightning) changed to Energized and a unique passive.
Unique Passive - Energized: Moving and attacking will make an attack . Your Energized attacks deal Energized 60 − 140 (based on level) bonus magic damage on hit. Unique Passive: attacks bounce to 5 targets and can Energized . critically strike
Total cost reduced to
from 2600 .
2800 Combine cost increased to from 800 . 700 Attack speed increased to 40% from 35%.
Critical strike chance reduced to 25% from 30%.
Total cost reduced to from 2800 .
2900 Combine cost reduced to from 700 . 800
Total cost increased to from 2900 .
2600 Combine cost increased to from 800 . 600
Shiv Lightning damage reduced to
60 − 140 (based on level) from 60 − 160 (based on level). Removed: Dealing 65% bonus damage to minions.
Combine cost increased to
from 600 . 550 Energized attack bonus damage increased to
60 − 160 (based on level) from 50 − 120 (based on level). Bonus damage to minions reduced to 65% from 120%.
Energized attack bonus damage against minions reduced to 99 − 264 (based on level) from 110 − 264 (based on level).
Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
Bonus damage increased to
50 − 120 (based on level) from 30 − 100 (based on level). Damage against minions increased to 110 − 264 (based on level) from 66 − 220 (based on level).
Bonus damage to minions increased to from 「 120% 」 「 66 − 220 (based on level) 」 . 「 75% 」 「 53 − 175 (based on level) 」
Total cost increased to
from 2600 . 2500 The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
Damage adjusted to
30 − 100 (based on level) from 50 − 150 (based on level). Bonus damage to minions increased to 75% from 50%.
Attack speed reduced to 35% from 40%.
Movement speed reduced to 5% from 6%.
Critical strike chance increased to 30% from 20%.
Removed unique passive.
Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning.
Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals
50 − 150 (based on level) bonus magic damage, increased to 75 − 225 (based on level) against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage. Combine cost increased to
from 550 . 525 Removed
from recipe. Added to recipe.
Combine cost increased to from 600 . 525
The passive magic damage will now only critically strike if the associated attack critically strikes.
V184.108.40.206 Added :
+ + = 525 2500 +40% attack speed.
+6% movement speed.
+20% critical strike chance.
Unique passive: Moving and attacking build Static Charges. At 100 charges your next attack expends the charges to deal 100 magic damage to up to 4 targets. This damage can critically strike.