Each basic attack generates 6 Energize stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to simple movement, using dashes or blinks, or being displaced to another location.
Attacks declared before the charged attack either lands, the target dies, becomes untargetable or if that projectile is destroyed will not generate stacks.
An autoattack-reliant champion energizesStatikk Shiv faster by attacking than moving.
Considering a movement speed of 380 units per second (with normal tier 2 boots), moving energizes 15.2 charges per second, while an average attack speed of a normal level 18champion who has ~1.2 attack speed with just Statikk Shivenergizes ~7.2 charges per second (given the average possible attacks to energize charges). Moving charges roughly twice as fast.
Statikk Shiv works very well if not best on any champion whose abilities can apply on-hit effects in order to make use of the extra damage.
When activating both Kennen'sElectrical Surge and Statikk Shiv passive within a small enough window, whichever was casted second will not have the sound effects replay (due to the previous exact copy of the sound just previously playing).
Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning.
Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals 50 − 150 (based on level) bonus magic damage, increased to 75 − 225 (based on level) against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage.