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For the Alternate Universe, see linkStar Guardian (Universe) Star Guardian.

Strategy

  • 3 out of 7 Star Guardians are Sorcerer Sorcerer
    • This makes Star Guardian synergize very well with Needlessly Large Rod Needlessly Large Rod and Tear of the Goddess Tear of the Goddess items.
    • The Sorcerers are all low-cost, which make Star Guardian-Sorcerer comp an early snowball build, but it's hard to transition to other builds.
  • Whenever a Star Guardian casts a spell, a fixed amount of mana is evenly distributed among all other Star Guardians.
    • This makes low-mana pool champions a priority. They can trigger the passive quicker, and the bonus mana is more meaningful to them.
    •  Syndra Syndra heavily benefits from this, because her power ramps up the more she uses her ultimate. 
  • Compared to other comps, Star Guardian is more about damage output and has very few front-liners.
    • Poppy Poppy is a good tank early game, but falls off quickly.
    • Neeko Neeko is not very tanky without her Protector Protector bonus. If she does not any mana items, she is likely to die before using her ultimate to save her allies.
    • To protect your team, you can consider having another Protector Protector, as they will help to ensure you use your crowd, as opposed  to Poppy's Vanguard Vanguard, which only provides individual champs with tankiness.
      • Star Guardian bonus mana goes well with Protector on-spell effect.
    • More crowd control from Lulu Lulu is another way to protect your team.
    • Sometimes, Soraka Soraka is just not enough, especially if the enemy team has too many Crowd Controls.

Counters

  • The trait requires all champions to be active to be effective, therefore, they are quite vulnerable to multi-target Crowd Control, like Fizz's Fizz's ability. 
  • Mana-Reavers Mana-Reavers greatly reduce sorcerer's damage output. Ezreal's Ezreal's ability and the Shroud of Stillness Shroud of Stillness have the same effect.

Strategy

  • 3 out of 6 Star Guardians are Sorcerer Sorcerer
    • This makes Star Guardian synergize very well with Needlessly Large Rod Needlessly Large Rod and Tear of the Goddess Tear of the Goddess items.
    • The Sorcerers are all low-cost, which make Star Guardian-Sorcerer comp an early snowball build, but it's hard to transition to other builds.
  • Whenever a Star Guardian casts a spell, a fixed amount of mana is evenly distributed among all other Star Guardians.
    • This makes low-mana pool champions a priority. They can trigger the passive quicker, and the bonus mana is more meaningful to them.
    •  Syndra Syndra heavily benefits from this, because her power ramps up the more she uses her ultimate. 
  • Compared to other comps, Star Guardian is more about damage output and has very few front-liners.
    • Poppy Poppy is a good tank early game, but falls off quickly.
    • Neeko Neeko is not very tanky without her Protector Protector bonus. If she does not any mana items, she is likely to die before using her ultimate to save her allies.
    • To protect your team, you can consider having another Protector Protector, as they will help to ensure you use your crowd, as opposed  to Poppy's Vanguard Vanguard, which only provides individual champs with tankiness.
      • Star Guardian bonus mana goes well with Protector on-spell effect.
    • More crowd control from Lux Lux or Lulu Lulu is another way to protect your team.
    • Sometimes, Soraka Soraka is just not enough, especially if the enemy team has too many Crowd Controls. Sona Sona is a good candidate for a Star Guardian's Charm Star Guardian's Charm thanks to her low mana pool. Her debuff removal counters Crowd Control teams and heal reduction items.

Counters

  • The trait requires all champions to be active to be effective, therefore, they are quite vulnerable to multi-target Crowd Control, like Cho'Gath's Cho'Gath's or Fizz's Fizz's ultimate. 
  • Mana-Reavers Mana-Reavers greatly reduce sorcerer's damage output. Ezreal's ultimate and the Shroud of Stillness have the same effect.


Patch History

V10.19 - Disabled
  • Disabled due to Set 4.
V10.16
  • Distributed mana increased to 15 / 25 / 60 (based on the number of Star Guardians) from 15 / 25 / 45.
V10.14
  • Distributed mana reduced to 15 / 25 / 45 (based on the number of Star Guardians) from 25 / 40 / 55.
V10.12 - Returning
  • Bug Fix: Now properly gives the correct amount of mana after the first cast.
  • Distributed mana changed to 25 / 40 / 55 (based on the number of Star Guardians) from 30 / 50.
  • New Star Guardian: Janna Janna.
V10.9
  • Distributed mana reduced to 30 / 50 (based on the number of Star Guardians) from 30 / 60.
  • Bug Fix: 3 Star Guardians is now properly a bronze trait.
V10.6 - Added
  • Synergy: Whenever a Star Guardian casts a spell, an amount of mana is evenly distributed among all other Star Guardian.
    • 3 Star Guardians: 30 mana
    • 6 Star Guardians: 60 mana
  • Champions: Ahri Ahri, Neeko Neeko, Poppy Poppy, Soraka Soraka, Syndra Syndra, Zoe Zoe.
  • Items: Star Guardian's Charm Star Guardian's Charm.