Spirit of the Ancient Golem was a legendary item in League of Legends.
Recipe
Cost Analysis
- 200 health + 50 health (passive bonus health) = 667g
- 20 armor = 400g
- 10% cooldown reduction = 317g
- Total Gold Value = 1383g
Gold efficiency
- The base stats are 69.2% gold efficient. The item is 100% gold efficient or higher with the following(s):
- The bonus health and Sapping Barbs passives have at least a combined gold value of 617g.
- The item is gold efficient on a champion with at least 925 bonus health
- Consuming 617 stacks from the Conservation passive, a minimum time of 15 minutes and 25.5 seconds if at least one large monster is killed per minute.
- The player places 9 or more from this item.
- The bonus health and Sapping Barbs passives have at least a combined gold value of 617g.
Similar Items
Notes
- Assuming a large monster is killed at least once every 60 seconds, effectively generates 6.7 gold per 10 seconds.
- The 25% bonus health stacks multiplicatively with Juggernaut and Percent Health Runes, the two of which stack additively with each other.
- Health Calculations:
Mod = 1 + Juggernaut + Percent Health Runes (between 1 and 1.12)
Maximum HP =(Base HP + Bonus HP)*1.25*Mod - (0.25 * Base HP)
Trivia
- Monsters from the Jungle Overview, followed by and . is one of the three spirit items that resemble the in game
- resembles the .
Patch History
- Removed.
- Fixed tooltip bugs.
- Added map-specific version for Twisted Treeline.
- Retains the same base stats.
- Removed Active: Hunter's Ward.
- NEW Passive: Trap Detection: Nearby stealthed enemy traps are revealed.
- NEW Active: Trap Detection: Covers a target area in a stealth-detecting mist that grants vision for 5 seconds and reveals enemies that enter it for 3 seconds (60 second cooldown).
- Recipe changed: + + 450g = 2000g
- Health reduced to 200 from 350
- Armor increased to 20 from 0
- NEW Passive: 25% Bonus Health
- NEW Passive: Sapping Barbs: Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195). Wearer gains +60 health regeneration per 5 seconds and +45 mana regeneration per 5 seconds when in combat with monsters.
- NEW Active: Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown)
- Removed: UNIQUE Passive: Tenacity
- Removed: UNIQUE Passive: Butcher
V4.5:
- Undocumented: tooltip changed to include polymorphs.
V4.3:
- Health restored reduced to 6% of damage dealt to monsters, from 8%.
- Mana restored reduced to 3% of damage dealt to monsters, from 4%.
- Health and mana restored no longer halved for area of effect spells.
V4.1:
- Now gives 8% of damage dealt to monsters as health and 4% as mana (half effect for area of effect spells).
- No longer has health or mana regeneration.
- Health reduced to 350 from 500.
- UNIQUE Passive – Conservation: Gain a stack of Conservation every 1.5 seconds.
- Lose Conservation stacks and gain equal gold upon killing a large monster.
- Can gain up to 40 gold for a kill.
- Maximum stacks 80.
V3.8:
- Unique Passive – Butcher: Damage bonus to monsters increased to 30% from 25%.
- Enabled on Twisted Treeline.
- Enabled on Howling Abyss.
- New Recipe: +
- Item cost reduced to 450g from 600g.
- Total Cost reduced to 2000g from 2300g.
- No longer grants +30 Armor.
- Now grants +10% Cooldown Reduction.
- Total cost reduced to 2300g from 2400g.
V1.0.0.152: Added
- Recipe: + + 600g = 2400g
- Stats: +500 health, +30 armor, +14 health regen per 5 seconds, +7 mana regen per 5 seconds
- Unique Passive – Butcher: Damage dealt to monsters increased by 25%.
- Unique Passive – Tenacity: The durations of stuns, slows, taunts, fears, silences, blinds, and immobilizes are reduced by 35%.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items