"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
This item has been removed on patch V4.20.
Spirit of the Ancient Golem
Unique: +25% . bonus health
Unique – Sapping Barbs:
60 health regeneration
45 mana regeneration
for 5 seconds whenever you take damage from a monster. Additionally, monsters who attack you bleed for
5% of their maximum health
over 3 seconds (capped at 150 damage).
cannot deal lethal damage.
Unique – Conservation:
stacks every 1.
seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant
per stack consumed. You may only be in possession of 1 Gold Income item.
+ + 450
Defense>Armor Magic>Cooldown Reduction Tools>Gold Income Tools>Vision & Trinkets Spirit of the Ancient Golem was a legendary item in . League of Legends
+ 50 health (passive bonus health) =
base stats were 69. gold efficient. 15% The item is 100% gold efficient or higher with the following(s):
The bonus health and
Sapping Barbs passives have at least a combined gold value of 617g.
The item is gold efficient on a champion with at least 925 bonus health Consuming 617 stacks from the Conservation passive, a minimum time of
15 minutes and 25.5 seconds if at least one large monster is killed per minute. The player places 9 or more from this item. Stealth Wards
Assuming a large
monster is killed at least once every 60 seconds, effectively generates 6. 7 gold per 10 seconds. The 25% bonus health stacks multiplicatively with
and Percent Health Runes, the two of which stack additively with each other. Juggernaut Health Calculations:
Mod = 1 + Juggernaut + Percent Health Runes (between 1 and 1.12)
Maximum HP =(Base HP + Bonus HP)*1.25*Mod - (0.25 * Base HP)
is one of the three spirit items that resemble the in-game monsters from the Jungle Overview, followed by and . resembles the .
Howling Abyss. Added map-specific version for Twisted Treeline.
Retains the same base stats.
Removed Active: Hunter's Ward.
NEW Passive: Trap Detection: Nearby stealthed enemy traps are revealed.
NEW Active: Trap Detection: Covers a target area in a stealth-detecting mist that grants vision for 5 seconds and reveals enemies that enter it for 3 seconds (60 second cooldown).
+ + 450g = 2000g Health reduced to 200 from 350
Armor increased to 20 from 0
NEW Passive: 25% Bonus Health
NEW Passive: Sapping Barbs: Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195). Wearer gains +60 health regeneration per 5 seconds and +45 mana regeneration per 5 seconds when in combat with monsters.
NEW Active: Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown)
Removed: UNIQUE Passive: Tenacity
Removed: UNIQUE Passive: Butcher
Undocumented: tooltip changed to include polymorphs.
Health restored reduced to 6% of damage dealt to monsters, from 8%.
Mana restored reduced to 3% of damage dealt to monsters, from 4%.
Health and mana restored no longer halved for area of effect spells.
Now gives 8% of damage dealt to monsters as health and 4% as mana (half effect for area of effect spells).
No longer has health or mana regeneration.
Health reduced to 350 from 500.
UNIQUE Passive – Conservation: Gain a stack of Conservation every 1. 5 seconds.
Lose Conservation stacks and gain equal gold upon killing a large monster.
Can gain up to 40 gold for a kill.
Maximum stacks 80.
Unique Passive - Butcher: Damage bonus increased to 30% from 25%. Enabled on Twisted Treeline.
Enabled on Howling Abyss.
V3.5 (Balance update)
+ Item cost reduced to 450g from 600g.
Total Cost reduced to 2000g from 2300g.
No longer grants +30 Armor.
Now grants +10% Cooldown Reduction.
Total cost reduced to 2300g from 2400g.
+ + 600g = 2400g Stats: +500 health, +30 armor, +14 health regen per 5 seconds, +7 mana regen per 5 seconds
Unique Passive – Butcher: Damage dealt to monsters increased by 25%.
Unique Passive – Tenacity: The durations of stuns, slows, taunts, fears, silences, blinds, and immobilizes are reduced by 35%.