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This article or section may contain obsolete information, but exists here for historical purposes.

  • This item has been removed on patch V4.20.

Spirit of the Ancient Golem was a legendary item in League of Legends icon League of Legends.


Spirit of the Ancient Golem item
Spirit of the Ancient Golem
2000 Gold 2000 (450 Gold 450)
Quill Coat item
700 Gold 700 (75 Gold 75)
Kindlegem item
850 Gold 850 (450 Gold 450)

Cost Analysis

* 200 health + 50 health (passive bonus health) = 667 Gold 667

Gold efficiency

  • Spirit of the Ancient Golem's Spirit of the Ancient Golem's base stats were 69.15% gold efficient.
  • The item is 100% gold efficient or higher with the following(s):
    • The bonus health and Sapping Barbs passives have at least a combined gold value of 617g.
      • The item is gold efficient on a champion with at least 925 bonus health
    • Consuming 617 stacks from the Conservation passive, a minimum time of 15 minutes and 25.5 seconds if at least one large monster is killed per minute.
    • The player places 9 or more Stealth Ward icon Stealth Wards from this item.

Similar items


  • Assuming a large monster is killed at least once every 60 seconds, Spirit of the Ancient Golem Spirit of the Ancient Golem effectively generates 6.7 gold per 10 seconds.
  • The 25% bonus health stacks multiplicatively with Juggernaut mastery 2014 Juggernaut and Percent Health Runes, the two of which stack additively with each other.
  • Health Calculations:
    • Mod = 1 + Juggernaut + Percent Health Runes (between 1 and 1.12)
    • Maximum HP =(Base HP + Bonus HP)*1.25*Mod - (0.25 * Base HP)


Patch History

  • Removed.
  • Fixed tooltip bugs.
  • Removed from Howling Abyss.
  • Added map-specific version for Twisted Treeline.
    • Retains the same base stats.
    • Removed Active: Hunter's Ward.
    • NEW Passive: Trap Detection: Nearby stealthed enemy traps are revealed.
    • NEW Active: Trap Detection: Covers a target area in a stealth-detecting mist that grants vision for 5 seconds and reveals enemies that enter it for 3 seconds (60 second cooldown).
  • Recipe changed: Quill Coat Quill Coat + Kindlegem Kindlegem + 450g = 2000g
  • Health reduced to 200 from 350
  • Armor increased to 20 from 0
  • NEW Passive: 25% Bonus Health
  • NEW Passive: Sapping Barbs: Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195). Wearer gains +60 health regeneration per 5 seconds and +45 mana regeneration per 5 seconds when in combat with monsters.
  • NEW Active: Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown)
  • Removed: UNIQUE Passive: Tenacity
  • Removed: UNIQUE Passive: Butcher
  • Undocumented: tooltip changed to include polymorphs.
  • Health restored reduced to 6% of damage dealt to monsters, from 8%.
  • Mana restored reduced to 3% of damage dealt to monsters, from 4%.
  • Health and mana restored no longer halved for area of effect spells.
  • Now gives 8% of damage dealt to monsters as health and 4% as mana (half effect for area of effect spells).
  • No longer has health or mana regeneration.
  • Health reduced to 350 from 500.
  • UNIQUE Passive – Conservation: Gain a stack of Conservation every 1.5 seconds.
    • Lose Conservation stacks and gain equal gold upon killing a large monster.
    • Can gain up to 40 gold for a kill.
    • Maximum stacks 80.
  • Unique Passive - Butcher:
    • Damage bonus increased to 30% from 25%.
  • Enabled on Twisted Treeline.
  • Enabled on Howling Abyss.
V3.5 (Balance update)
  • New Recipe: Spirit Stone Spirit Stone + Kindlegem Kindlegem
  • Item cost reduced to 450g from 600g.
  • Total Cost reduced to 2000g from 2300g.
  • No longer grants +30 Armor.
  • Now grants +10% Cooldown Reduction.
  • Total cost reduced to 2300g from 2400g.
  • Added
  • Recipe: Spirit Stone Spirit Stone + Giant's Belt Giant's Belt + 600g = 2400g
  • Stats: +500 health, +30 armor, +14 health regen per 5 seconds, +7 mana regen per 5 seconds
  • Unique Passive – Butcher: Damage dealt to monsters increased by 25%.
  • Unique Passive – Tenacity: The durations of stuns, slows, taunts, fears, silences, blinds, and immobilizes are reduced by 35%.


List of Items