Cost Analysis
Gold Value
- 500 health = 1333.33
- 55 magic resistance = 990
- 10% cooldown reduction = 266.67
- 200% base health regeneration + 75% (from passive) = 825
Gold efficiency
- 117.76% gold efficient, without its full passive. is
Similar Items
Notes
- 275% base health regeneration because its passive increases the effectiveness of a champion's base health regeneration (+25%) and its own 200% (+50%). grants a total of
- shields. passive has no effect with abilities that grant health or other forms of temporary health, such as or
- heals used on others.
- Your heals that can simultaneously affect both yourself and others (e.g. or ) will be increased for you but not for any allies.
passive will increase the effectiveness of an allied heal used on you (e.g. ) but not any of your - healing, spell vamp or life steal built into their kit.
- A few noteworthy champions: , , , , , , , , , , and .
passive works well with any champion that has self- - stacks multiplicatively with other sources of increased healing such as:**
- by 50%.
- by 86.875% at 99% missing health.
- by 35% only in direct healings*.
- and by 43.75% only direct healings*.
- by 50% only in direct healings*.
- by 27 / 29 / 31 / 33 / 35%.
- by 37.5% only in direct healings*.
- Direct healings are considered every form to recover your champ health apart from health regen.*
- Calculations are only for the holder of the item.**
passive
Patch history
V6.9:
- Combine cost reduced to 800 from 900.
- Total cost unchanged.
- Magic resistance reduced to 55 from 70.
- Health regeneration increased to 200% from 150%.
- Healing amplifier increased to 25% from 20%.
- Health increased to 500 from 400.
- Magic resistance increased to 70 from 60.
- Item cost increased to 2800 from 2700.
- Combine cost increased to 900 from 650.
- Magic resistance increased to 60 from 55.
- Base health regeneration increased to 150% from 100%.
- Item cost reduced to 2700 from 2750.
- Combine cost reduced to 650 from 700.
- Unique passive now increases effectiveness of all sources of healing by 20%; from increased effectiveness of self-healing, health regeneration, life steal and spell vamp by 20%.
- Flat health regeneration changed to 100% base from 20.
V4.1:
- Cooldown reduction reduced to 10% from 20%.
- Now grants 20 flat health regeneration.
- Health increased to 400 from 200.
- Magic resist increased to 55 from 45.
- Item cost increased to 2625 from 2200.
- Combine cost reduced to 375 from 630.
- Removed from recipe.
- Added to recipe.
- Fixed a bug where the item was healing for less than intended.
- Health reduced to 200 from 250.
- Magic resistance increased to 50 from 30.
- Cooldown reduction increased to 15% from 10%.
- Cooldown reduction is no longer unique.
- Passive healing bonus increased to 20% from 15%.
- Item cost increased to 2200 from 1550.
- Combine cost increased to 540 from 300.
- Removed from recipe.
- Added to recipe.
- Now increases regeneration from life steal and spell vamp.
- Fixed a bug where it was granting too much bonus regeneration.
- Increased healing and regeneration effects reduced to 15% from 20%.
- Cooldown reduction reduced to 10% from 12%.
- Health increased to 250 from 200.
- Item cost increased to 1550 from 1250.
- Combine cost reduced to 300 from 375.
- Removed from recipe.
- Added to recipe.
- Is now a legendary item.
V1.0.0.100: Remade
- :
- Healing and regeneration bonuses reduced to 20% from 25%.
- Redesigned to give 200 health instead of 20 health regeneration per 5 seconds. Price increased accordingly.
- Flat health regeneration increased to 20 from 18.
- Healing and regeneration bonuses reduced to 25% from 30%.
- Health regeneration reduced to 1% from 1.2%.
- Health regeneration proc. reduced to 40% health from 50% health.
- Combine cost increased to 650 from 550.
- Health regeneration reduced to 1.2% from 1.5%.
- Magic resistance reduced to 45 from 50.
- Flat health regeneration reduced to 30 from 35.
- Fixed a bug where certain item effects would persist past selling the item.
- Health regeneration when under 50% health increased to 2% from 1%.
- Adjusted health regeneration.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items