Spirit Visage is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 10 ability haste = 500
- 400 health = 1066.67
- 100% base health regeneration = 300
- 50 magic resistance = 1000
- Total Gold Value = 2866.67
Passive Gold Value
- 25% base health regeneration (from base regen of user) + 25% (from passive) = 150
Gold efficiency
- 111.73% gold efficient. base stats are
Similar items
Notes
- Spirit Visage grants a total of 150% base health regeneration (the stat increase and Boundless Vitality).
- Boundless Vitality stacks multiplicatively with other sources of healing modifiers.
Type | Heal and Shield Power | * | Grievous Wounds | ||
---|---|---|---|---|---|
Health regeneration | |||||
Life steal | |||||
Omnivamp | |||||
Physical vamp | |||||
Spell vamp | |||||
Drain effects | |||||
Self heals | |||||
Self shields | |||||
Incoming heals | |||||
Incoming shields | |||||
Outgoing heals | |||||
Outgoing shields | |||||
Bonus health |
Map-Specific Differences
- Health changed to 300.
- Magic resistance changed to 40.
- Boundless Vitality effectiveness changed to 30%.
Strategy
- is most effective if the user has a reliable source of healing or shielding, or has high health regeneration.
- The Spirit Visage grants increased Barrier's effectiviness per level. From Level 1 to 18, this is the following increased value: 26/31/35/40/44/49/53/58/62/67/71/76/80/85/89/94/98/103.
Old icons
Trivia
- The item was referenced by the Teamfight Tactics item .
Patch History
- Total cost reduced to 2700 from 2900.
- Health reduced to 400 from 450.
- Magic resistance reduced to 50 from 60.
- Bug Fix: Bonus shielding tracker in the tooltip no longer counts shield as having more shield than intended.
- Magic resistance increased to 60 from 50.
- Bug Fix: Boundless Vitality no longer causes the omnivamp of other items that were purchased before it to be amplified twice.
- Magic resistance increased to 50 from 40.
- Bug Fix: Now properly increases omnivamp.
- New Effect: Tooltip now tracks bonus healing and shielding from Boundless Vitality.
- Updated icon.
- Updated icon.
- New:
- Old:
- Health increased to 450 from 425.
- Magic resistance reduced to 55 from 60.
- Base health regeneration reduced to 100% from 200%.
- Health reduced to 425 from 500.
- Magic resistance increased to 60 from 55.
- Increased healing increased to 30% from 25%.
- Combine cost reduced to 800 from 900.
- Total cost unchanged.
- Magic resistance reduced to 55 from 70.
- Health regeneration increased to 200% from 150%.
- Healing amplifier increased to 25% from 20%.
- Health increased to 500 from 400.
- Magic resistance increased to 70 from 60.
- Item cost increased to 2800 from 2700.
- Combine cost increased to 900 from 650.
- Magic resistance increased to 60 from 55.
- Base health regeneration increased to 150% from 100%.
- Item cost reduced to 2700 from 2750.
- Combine cost reduced to 650 from 700.
- Unique passive now increases effectiveness of all sources of healing by 20%; from increased effectiveness of self-healing, health regeneration, life steal and spell vamp by 20%.
- Flat health regeneration changed to 100% base from 20.
- Cooldown reduction reduced to 10% from 20%.
- Now grants 20 flat health regeneration.
- Health increased to 400 from 200.
- Magic resist increased to 55 from 45.
- Item cost increased to 2625 from 2200.
- Combine cost reduced to 375 from 630.
- Removed from recipe.
- Added to recipe.
- Fixed a bug where the item was healing for less than intended.
- Health reduced to 200 from 250.
- Magic resistance increased to 50 from 30.
- Cooldown reduction increased to 15% from 10%.
- Cooldown reduction is no longer unique.
- Passive healing bonus increased to 20% from 15%.
- Item cost increased to 2200 from 1550.
- Combine cost increased to 540 from 300.
- Removed from recipe.
- Added to recipe.
- Now increases regeneration from life steal and spell vamp.
- Fixed a bug where it was granting too much bonus regeneration.
- Increased healing and regeneration effects reduced to 15% from 20%.
- Cooldown reduction reduced to 10% from 12%.
- Health increased to 250 from 200.
- Item cost increased to 1550 from 1250.
- Combine cost reduced to 300 from 375.
- Removed from recipe.
- Added to recipe.
- Is now a legendary item.
- V1.0.0.100 Remade
- :
- Healing and regeneration bonuses reduced to 20% from 25%.
- Redesigned to give 200 health instead of 20 health regeneration per 5 seconds. Price increased accordingly.
- Flat health regeneration increased to 20 from 18.
- Healing and regeneration bonuses reduced to 25% from 30%.
- Health regeneration reduced to 1% from 1.2%.
- Health regeneration proc. reduced to 40% health from 50% health.
- Combine cost increased to 650 from 550.
- Health regeneration reduced to 1.2% from 1.5%.
- Magic resistance reduced to 45 from 50.
- Flat health regeneration reduced to 30 from 35.
- Fixed a bug where certain item effects would persist past selling the item.
- Health regeneration when under 50% health increased to 2% from 1%.
- Adjusted health regeneration.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items