League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

    "Gods do not need followers. Followers need gods."
Ornn Ornn
Separator.png

The Spirit Gods are a race of powerful spirits who represent whole cultures, ideas and civilizations. Their strength depends on the amount of people worshipping them. They exist in multiple locations and have multiple depictions depending on where they are worshipped.

Lore

Spirit God Champions

Other Spirit Gods

  • Nagakabouros Nagakabouros​ is the spirit of life, growth and motion, her race has been confirmed to be a Spirit God.[1] Some believe that this goddess is a ​Kraken-adjacent​ creature that roams the depths of the seas around ​ Bilgewater​. Even the Buhru​, the ones who worship this goddess, don't know nor care about her species.

Related champions

  • Ashe Ashe potentially encountered Anivia Anivia on her journey when searching for Avarosa's Throne.
  • Braum Braum wields a door made by Ornn Ornn.
  • Illaoi Illaoi worships the Spirit God Nagakabouros Nagakabouros.
  • Ivern the Cruel Ivern the Cruel was a worshiper of the most warlike Freljordian Spirit-Gods, including The Volibear The Volibear.
  • Karthus Karthus was fascinated by the Kindred's Kindred's tally-men as a child in Noxus.
  • Lissandra Lissandra had encounters with the Spirit-Gods of the Freljord in the distant past, attempting to control their wild magic and being blinded by the Volibear Volibear. She currently has a bitter conflict with the Spirit-Gods in her attempt to deify the Three Sisters.
  • Nunu's Nunu's tribe, the Notai, were followers of Anivia Anivia.
  • Tryndamere's Tryndamere's tribe prayed to a Freljordian Spirit-God named "The Iron Boar". They once mistook the Darkin Aatrox Aatrox as their god in physical form.
  • Udyr Udyr​ had encountered the Volibear's Volibear's worshipers and is capable of communing and taking the form of the many Spirit-Gods of the Freljord.

History

Origins

The most ancient stories about the Spirit Gods tell that they participated in the very creation of Runeterra Crest icon.png Runeterra. According to Freljordian tales, Ornn Ornn would battle the earth itself and form the mountainous regions of the Freljord Crest icon.png Freljord. After accidently setting his first home ablaze, he built the legendary Hearth-Home inside a mountain to prevent it from burning. His new home however was to hot. So he dug a trench to the sea, and the Seal Sister allowed cold waters to rush through the trench and cool the Hearth-Home. Great plumes of steam rose up. It took three days for the mountain to cool enough for Ornn Ornn. In that time, the ocean that fed the river dipped several inches. So much steam had risen from the waters that the perpetual blue sky was mottled with darkening gray clouds. As these new puffy forms gathered and cooled, they grew heavier and heavier until they burst with snow. It snowed for a hundred years, being the primary reason why the land later called the Freljord is covered in snow to this day. Later Ornn Ornn would give fire to humans.

The Blue Bird of Oshra Va'Zaun

Janna Janna protecting the people of Zaun.

The seafaring people of the port city of Oshra Va'Zaun Oshra Va'Zaun were depended on calm seas for the trade ships that traveled through. Statues and shrines were raised in gratitude of their goddess, Jan'ahrem Jan'ahrem, a great wind spirit, who guarded the people of Oshra Va'Zaun from foul weather at sea. Even after the Shuriman empire enveloped the city, these displays of devotion continued for a time.

Only when the emperor of Shurima Crest icon.png Shurima issued decrees suppressing “false idols”, were Janna's Janna's statues torn down and worship of her forbidden. Despite the growing worship of the God-Warriors, many still offered quiet prayers to Janna Janna, as only she could protect their ships from thunderous storms.

After the fall of Shurima Crest icon.png Shurima, once verdant lands became a desert as the remaining God-Warriors brought war and chaos. Janna Janna, unbeknownst to the city, now known as Zaun Crest icon.png Zaun, shielded them from the turmoil. As the city's ambition grew, however, humans became more focused on opening a canal that would unite the seas surrounding Valoran and Shurima. Because of this, prayers for Janna Janna diminshed and so, her power waned.

On one cataclysmic day, entire districts on the River Pilt collapsed below the western sea level, caused by the canal's excavation making great portions of Zaun Crest icon.png Zaun unstable. Thousands of Zaunites suddenly found themselves fighting for their lives against the clashing currents. As they faced their doom, they called out to their protector their protector.

Because of the rise of Piltover Crest icon.png Piltover and the ongoing struggles of modern Zaun Crest icon.png Zaun, Janna's Janna's faithful wear bluebird medallions and show reverence to the winds.

Physiology

The physical appearance of spirit gods can take different forms (which may exist simultaneously) depending on the culture of the local inhabitants across Runeterra. Each form however does still connect to the same source energy.

Unlike common spirits, who embody things like water and trees, Spirit Gods embody ideas created around the environment across multiple civilizations. Stories about them are used to explain certain natural phenomena, as the snowfall of Freljord or safe passage through thunderstorms by a seafaring civilization.

They harbor immense power that dependent on their followers. So, they will disappear if their followers are killed or stopped believing in them.

Spirit Gods of Death

LoR Non-Champion Non-Spell Indicator.png2 Mask Mother bestowing a death mask.

Death visits all who perish within Runeterra, though they are most at home in spaces between the end of life and the afterlife, where they may serve as guides to the hereafter.[2]

The realm of death is built from the beliefs of Runeterrans, its landscape shifts across different cultures according to their beliefs. For many, the flow of air and water signify the inexorable movement of time and mortality.[3]

Spirit Gods of Death Description
LoR Non-Champion Non-Spell Indicator.png2 Mask Mother The Mask Mother is said to be a primordial being who incepted the notion of gods of death on Runeterra, being a creator of these figures rather than a god of death. The story is purposely left with some ambiguity.[4]
Kindred Kindred As death is a common thing among all humans, Kindred Kindred is worshipped the most, although in different manners depending again on the culture that worships them. The one consistency seen insofar is their dual nature - they are represented by two beings, often a more anthropomorphic Lamb, equipped with her bow, and a Wolf, equipped with only his teeth and a more incorporeal form. Lamb represents a swift and painless death, while Wolf represents a painful hunt, a chase, fighting until the end towards an inevitable end.


When the final moment comes, it is said a true Demacia Crest icon.png Demacian will turn to the Lamb, taking the arrow, while through the shadowed streets of Noxus Crest icon.png Noxus, Wolf leads the hunt. In the snows of the Freljord Crest icon.png Freljord, before going off to fight, some warbands “kiss the Wolf,” vowing to honor his chase with the blood of their enemies. LoR Non-Champion Non-Spell Indicator.png4 Some shamans honor and venerate The Wolf and see him through the Murk Wolf. After each Harrowing, the towns of Bilgewater Crest icon.png Bilgewater gather to celebrate their survivors and honor those granted a true death at the hands of the Kindred. Meanwhile, in Ionia Crest icon.png Ionian tradition, Kindred, also known as The Taker The Taker, are interpreted as a child and her beastly companion, endlessly playing games with one another until they are called to perform their duties.
In Spirit Bonds, it is implied certain parts of the Grey Man are still wandering somewhere in the spirit realm.

LoR Non-Champion Non-Spell Indicator.png7 The Etherfiend The Etherfiend is a representation of a second death - being forgotten.[5]

Representations (like the Spirit Gods) can't die, but they can be forgotten, and when they are, they're taken beyond by the Etherfiend. This is why the LoR Non-Champion Non-Spell Indicator.png2 Fading Icon is desperate to be remembered, and why it's terrified of the Etherfiend. In Finishing Soates, it is revealed once the Kindred Kindred are forgotten, Lamb Lamb and Wolf Wolf will kill each other, while the Etherfiend will take away what's left.

LoR Non-Champion Non-Spell Indicator.png2 Fading Icon Fading Icon was conceived as a Shurima Crest icon.png Shuriman god of death who was known to the Baccai, that they slowly began to forget when they were cursed with (what is functionally) immortality.[6]
LoR Non-Champion Non-Spell Indicator.png1 The Wings and The Wave The Kinkou Order Crest.png Kinkou speak of only two gods: the LoR Non-Champion Non-Spell Indicator.png1 first wave, who cradles life in its warm waters, and the LoR Non-Champion Non-Spell Indicator.png1 last wind, who snatches life with its final, frigid sighs.
LoR Non-Champion Non-Spell Indicator.png4 Astral Fox A handful of Targonian tribes speak of the Fox, a god of death seen as a lone star in the night sky. As the legend goes, the Fox descends upon the mountain with each death, and takes the soul to the skies to create his own dark constellation.
LoR Non-Champion Non-Spell Indicator.png3 Soulspinner Soulspinner was conceived as a representation of death for Elise's Elise's house.[7]

Spirit Gods of the Freljord

Udyr Udyr manifesting Spirit Gods as stances.

"The Spirits shape our world just as we and our world shapes the Spirits. By drawing power from them we take power from within ourselves."
Udyr Udyr
Separator.png

Because the inhabitants of Freljord Crest icon.png Freljord mostly consist of tribal nomads, a lot of their Spirit Gods[8] are depicted as primal, anthropomorphic animals. Each one of them represents one or multiple phenomena or ideas.[9][10] Known also as the Old Gods, they have many abilities, such as: immunity to cold/heat, elemental magic, possible ability to create True Ice, spirit-walking, shapechanging and more.[11]

During the time of the Three Sisters, some demi-gods, like Anivia Anivia, were willing to work with humans to unite the land. Others, like Volibear Volibear and the Iron Boar, were hostile to humans, believing that the gods should rule the Freljord. Most however ignore humans completely, since they would eventually die like all before them. Later on, due to Lissandra's Lissandra's efforts, the demigods were slowly forgotten and faded away for thousands of years until recently as a time of great changes is coming.

Spirit God of the Freljord Description
Anivia Anivia Known as the Undying Eagle that depicts the Ice, Wind, Snow, Everwinter, Freedom, and Hope. While not as hostile to humans such as some spirit gods, Anivia is the guardian of the Freljord and would protect it from anyone who dares disturb her homeland (often being the Freljord Frostguard.png Frostguard). The Notai tribe worship her and follow her migration patterns to escape winter. She controls ice and when her spirit is summoned by by shamans she is able to imbue them with the same elemental abilities.
Ornn Ornn (Ramhaurg) Known as the Great Ram, Ornn depicts the Forge and the Hearth. One of the more civilized Freljordian spirit gods, Ornn aided early Freljordians in the construction of numerous structures, including the bridges of the Howling Abyss. He controls fire and magma and when his LoR Spell Slow Indicator.png3 spirit is summoned by shamans he is able to imbue them with the same elemental abilities.
Volibear Volibear (Valhir) Known as the Great Bear, Volibear depicts the Storm and the Wilds. One of the more primal Freljordian spirit gods, Volibear has been hostile to humans and everyone who dares to tame the wilds. He controls lightning and when his LoR Spell Slow Indicator.png3 spirit is summoned by shamans he is able to imbue them with the same elemental abilities. The shamans that follow him are the Bear Stance unused.png Ursine.
LoR Non-Champion Non-Spell Indicator.png8 Ildhaurg Known as the Iron Boar, Wrath of the Freljord, and Warden of Sacrifice. They control iron and when their LoR Spell Slow Indicator.png3 spirit is summoned by shamans they is able to imbue them with the same elemental abilities.
LoR Spell Slow Indicator.png3 Vinhaurg Known as the Alpha Claw. Their spirit when summoned by shamans is able to imbue them with their ferocity and swiftness.
Elk Few scry the future as well as the LoR Non-Champion Non-Spell Indicator.png2 shamans serving the Elk of Bones. Fewer still can stomach seeing the looming death of any who come seeking their foresight.
Fox The Wandering Fox depicts eagerness, cautious, quickness and quiet. Most LoR Non-Champion Non-Spell Indicator.png2 followers of the fox are pathfinders and scouts for other tribes.
Lynx This spirit God is also known as the Clever Lynx, which spirit shamans can summon and wield their abilities.
Mammoth The great mammoth spirit depicts protection, strength, and unity. The LoR Non-Champion Non-Spell Indicator.png6 shamans of the spirit call not just upon their spirit's physical strength but also upon the strength of unity with which it protects its family.
Murkwolf Known also as The Wolf Wolf, LoR Non-Champion Non-Spell Indicator.png4 shamans who follow this spirit god are ferocious and crave a violent death.
Owl A spirit god closely associate with divination. LoR Non-Champion Non-Spell Indicator.png2 shamans who summon the spirits power are able to read the stars for possible future events.
Raven Known also as the Two-Headed Raven, when summoned by LoR Champion Indicator.png5shamans their are depicted as two separate ravens.
Seal Known as the Seal Sister, she is associated with healing and burial rituals.[12]
Walrus LoR Non-Champion Non-Spell Indicator.png2 Shamans of great walrus herald and portend the sea's bounty and its dangers with the Dance of Tusks.

Spirit Gods of Ionia

Lee Sin Lee Sin manifesting the Dragon's Spirit for his fighting techniques.

    "You rule the forests Sai'nen, as it rules you."
Ahri Ahri towards LoR Non-Champion Non-Spell Indicator.png6 Sai'nen
Separator.png

Spirit Gods that originate from Ionia are tied to nature and are often seen as the guardians of Ionia's forests, including its Spirit Trees, which are venerated in a similar fashion.

Spirit God of Ionia Description
LoR Non-Champion Non-Spell Indicator.png6 Sai'nen Known also as the Thousand-Tailed, Sai'nen is the ruler of the forests of Omikayalan and the protector of the LoR Non-Champion Non-Spell Indicator.png3 God-Willow Seedling.
LoR Non-Champion Non-Spell Indicator.png6 Zephyr Known also as the Sage of The Skies and Wind Sage that is able to aid people in their quests. There is also an item called Zephyr Zephyr. It is currently unclear if the item is related to the mythical creature of the same name.
LoR Non-Champion Non-Spell Indicator.png2 Herald of Spring A mythical stag that resides in Shon-Xan of Ionia. It has the ability to bring new life and bring the end of winter. The members of the Kinkou Order Crest.png Kinkou Order are known to have encountered the Herald in the past.
Spirit of Death Spirit of Death In the Ionian tradition, the Kindred Kindred, also known as the Taker, are interpreted as a child and her beastly companion, endlessly playing games with one another until they are called to perform their duties. The two do not know where they came from, but it is said they feel a sense of loss for someone they knew long ago.
Spirit of Ionia The primal spirit that represents the people, the land, and the nature of the First Lands.
Keyword Skill.png Spirit of the Dragon A primal spirit worshiped and channeled by the monks of the 02IO007-full.png Shojin Order.
LoR Non-Champion Non-Spell Indicator.png1 The Wings and The Wave The Kinkou Order Crest.png Kinkou speak of only two gods: the LoR Non-Champion Non-Spell Indicator.png1 first wave, who cradles life in its warm waters, and the LoR Non-Champion Non-Spell Indicator.png1 last wind, who snatches life with its final, frigid sighs.
Spirit from Ionian Folklore

Ionian folklore is rich with many stories of benevolent or trickster spirits, jealous demons, and tragic characters. These spirits have interacted with mortals during the Runeterra Crest icon.png Spirit Blossom festival, when the veil between the Spirit Realm and Physical Realm are thin. Some of these spirits related to the festival are even known beyond Ionia (e.g. Spirit Blossom Kindred Spirit Blossom Kindred is the same Kindred Kindred with an Ionian interpretation), however, it is unclear just how many of these most of these spirits are worshiped or venerated enough to be classified as spirit gods.

Folklore Spirits of Ionia Description
Spirit of Despair Spirit of Despair A brave warrior from an ancient land, they were ignobly cut down in the heat of battle thousands of years ago, their sword shattering in the process. Unable to find peace, they obsessively scours an otherworldly battlefield for pieces of her broken blade, possessed by a horrific darkness that guides them into oblivion.
Spirit of Fear Spirit of Fear Known also as the Fiddlesticks, this primal spirit threatens the Ionian countryside during times of strife.
Spirit of Hate Spirit of Hate Known also as Tsetsegua, they came from a lost clan of monster hunters, annihilated to the last when the primordial demon of pain chanced upon their hidden village. Unable to let go, and doomed to her own obsessions for eternity, she hunts the creature without end, always unable to catch it.
Spirit of Heroism Spirit of Heroism Long ago, two brothers fought a bitter war across Ionia. The younger brother was a warlord renowned for his roguish demeanor until he was accused of crimes against the country and took up arms to defend himself. Both were fated to fall in their final duel.
Spirit of Loss Spirit of Loss A shy fawn spirit, they once served as the guardian of a sacred Ionian forest until their grove was destroyed and cast into flame. Consumed by loss, they now slumbers in the spirit realm, reliving the destruction in an unending nightmare unaware of the timid hope still waiting to bloom.
Spirit of Nature Spirit of Nature A child of the forest also known as the Trickster, they are famed across Ionia as the embodiment of nature, though his more onerous accolade is the king of pranks. A consummate gadfly and lover of all things annoying, they exploit in tricking mortals have graced the pages of Ionian history for hundreds of years.
Spirit of Obsession Spirit of Obsession Known also as the Collector, the demon delight in tormenting the spirits of those they deems as flawed, but blossoming with potential. They haunt the spiritual afterlife as a supreme collector of souls, tempting the dead away from their path to salvation until they are trapped for eternity within their own memories. It is this demon that influences Yone Yone.
Spirit of Pain A demon that attacked the village of Tsetsegua.
Spirit of Reflection Spirit of Reflection Long ago, two brothers fought a bitter war across Ionia. The older brother was a warlord renowned for his adherence to honor and duty. He fought to defend the country against those who would break its rites and rituals - until he was forced to confront his own brother for his crimes. Both were fated to fall in their final duel.
Spirit of the Bloom Spirit connected to nurturing flowers and plant nature.
Spirit of Salvation Spirit of Salvation Known also as the Gatekeeper, it is the fox all mortals are beckoned towards when their souls arrive to the spirit realm.
Spirit of Temptation Spirit of Temptation Rumored to have once been a beautiful princess, legend says she vanished into the mountains when her sister staged a coup, never to return.

Spirit Gods of Shurima

Not much is known about Shuriman Spirit Gods, due to most records of their existence were purged out over the centuries by the rising power of the God-Warriors, ascended beings of once mortal bodies which desired to be worshiped as the new deities of the empire. Some spirit deity worships managed to survive the religious purge and persecution after the fall of Shurima and the end of the Darkin War.

Spirit God of Shurima Description
Janna Janna Known as the Bluebird of the Sea that depicts the Wind, Safe Seafaring, Change, Wisdom, and Harmony. Known in ancient Shurima as Jannah'rem, she was the matron goddess of the ancient port city of Oshra Va'Zaun Oshra Va'Zaun, who guarded the people against foul weather at sea. Even after centuries of destruction and rebuild of the city, the worship of Janna persisted. With the tragedy of the river Pilt, Janna answers the prayers of those in need. Most Zaun Crest icon.png Zaunite worshipers pray to Janna to bring them fresh air as well as to remove the air pollution that's suffocating the undercity.
LoR Non-Champion Non-Spell Indicator.png2 Fading Icon Fading Icon was conceived as a Shurima Crest icon.png Shuriman god of death who was known to the Baccai, that they slowly began to forget when they were cursed with (what is functionally) immortality.[6]

Spirit Gods of the Serpent Isles

The Serpent Isles have a rich history with spirits, with Nagakabouros Nagakabouros having a significant presence that has shaped the Isles many cultures for centuries.

Spirit God of the Serpent Isles Description
Nagakabouros Nagakabouros Known as the Mother Serpent that depicts the Ocean, Life, and Motion. She is the main goddess the Buhru culture and her religion was largely popularized on Bilgewater Bay thanks to the efforts of Illaoi Illaoi.

Media

Related Music

Related Videos

See Also

References

Advertisement