"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
This item has been removed on patch V10.23.
Grants Unique: and a decaying 0 − 80 (based on charges) ability power for 4 seconds (60 second cooldown). 0% − 50% (based on charges) bonus movement speed
Gains a charge each time an enemy or allied
within 1800 range, including yourself, casts an
, up to a maximum of 100 charges.
+ + 800
Movement Speed>Other Items
Magic>Ability Power Spellbinder was a legendary item in . League of Legends
Gold value from 100 stack active
base stats were 103. gold efficient. 62% When activated at 100 stacks, becomed 231. gold efficient. 72%
The bonus movement speed starts decaying 0. 5 seconds after activation.
is strong in the early game, especially on AP assassins such as . This is because it offers an active that greatly increases their output damage, which is most effective in early game as the AP boost is flat.
Having a spammable ability (
) is helpful in racking up stacks through self-charges. Shapeshifting (as in stance shifts like ), ability reactivations or toggles will not count towards Spellsteal.
The item's icon is a recolor of .
V10.23 - Removed
Total cost increased to
from 2900 .
2800 Combine cost increased to from 800 . 700 Ability power increased to 120 from 100.
Active ability power reduced to
0 − 80 (based on charges) from 0 − 100 (based on charges). Active bonus movement speed increased to 0% − 50% (based on charges) from 0% − 30% (based on charges).
Fixed a tooltip bug where selling it then undoing the sell would restore the stacks you had before selling, but cause the counter on the buff bar to visually restart. Bug Fix:
V8.4 - Added
+ + Recipe: = 700 . 2800
+100 ability power, +10% movement speed. Stats:
Gains a Spellbinder charge each time a nearby enemy or allied champion, including yourself, uses an ability, up to a maximum of 100 charges. Unique Passive - Spellsteal: Grants Unique Active - Spellburst: 0 − 100 (based on charges) ability power for 4 seconds, and 0% − 30% (based on charges) bonus movement speed decaying over 4 seconds (60 second cooldown).