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Spell vamp is an offensive stat that converts a percentage of the ability damage dealt to health regained. Activated abilities that do not state they "apply on-hit effects" or modify your "next basic attack" will benefit from spell vamp.[1]

Spell vamp works off of activated item effects, summoner spells, and abilities, regardless of the type of damage done. It is calculated from the damage dealt to the enemy after reductions such as magic resistance, armor or effects like Unbreakable Will Unbreakable Will.

Increasing spell vamp

Items

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Champion abilities

Note: Only the effect regarding the spell vamp of this abilities is shown. For full description and detail visit each champion page

Masteries

  • Vampirism mastery 2013 Vampirism grants 1 / 2 / 3% spell vamp and life steal.

Runes

  • Quintessences of Template:Rune grant 1.12 / 1.56 / 2% spell vamp.

Ability Drain

Note: These abilities will heal the champion by a percentage of the damage dealt from their ability. These act similar to how spell vamp works, but unlike it, they have no penalty for being AoE abilties.

Notes

  • Spirit Visage Spirit Visage passive effect will increase spell vamp effectiveness.
  • Abilities with natural spell vamp have their own spell vamp fully stacking with items, runes and masteries that provide spell vamp.
  • Spell vamp applies to all types of damage: magic, physical and true.
    • There is a common misconception it only applies to magic damage, which is not true.
  • Spell vamp applies to nearly everything that isn't classified as an auto-attack. This is most abilities, but also includes items (e.g. Hextech Gunblade Hextech Gunblade) and summoner spells (e.g. Smite Smite).
    • On-hit damage modifiers (e.g. Siphoning Strike Siphoning Strike, aka "bonus" or "additional" damage), on-hit damage over time (e.g. Seastone Trident Seastone Trident and Toxic Shot Toxic Shot) and abilities that apply on-hit effects (e.g. Parrrley Parrrley and Mystic Shot Mystic Shot) are classified as auto-attacks, and will not apply spell vamp. Any physical damage dealt will trigger life steal, while any magic and true damage dealt trigger neither life steal nor spell vamp.
    • A list of champion abilities on-hit effects that trigger spell vamp can be found here.
  • Area of effect (AoE) spells only apply 33% of the listed spell vamp.
    • Some abilities as Fox-Fire Fox-Fire are classified as multiple single-target projectiles, and will apply 100% of your spell vamp. Whether an ability is classified as such is case-by-case. For example, Hextech Micro-Rockets Hextech Micro-Rockets is classified as AoE despite being similar to Fox-Fire Fox-Fire.
    • Abilities with both single-target and multi-target effects, such as Mace of Spades Mace of Spades and Lay Waste Lay Waste, will apply spell vamp depending on which effect occurs. In that, full spell vamp against a single target; or 33% against multiple targets.
    • Single target abilities that apply splash damage will apply full spell vamp to the original target, and 33% to the splash damage. For example, Conflagration Conflagration with Blaze Blaze and Desperate Power Desperate Power.
  • Damage over time abilities (DoT) apply full spell vamp. (e.g. Brand's Brand's Blaze Blaze and Malzahar's Malzahar's Malefic Visions Malefic Visions).
  • Does not work with the reflected damage of Thornmail Thornmail. It does, however, work with the reflected damage of Molten Shield Molten Shield and Defensive Ball Curl Defensive Ball Curl.
  • Healing reduction effects like Ignite Ignite, Executioner's Calling Executioner's Calling and Morellonomicon Morellonomicon reduce the health restored by spell vamp. See healing reduction for more information.

Calculations

The amount of health restored with Spell Vamp follows the following formula:

Health restored = total spell damage × spell vamp × vamp coefficient

where

  • Total spell damage is the mitigated spell damage done to every target affected, and
  • Vamp coefficient is 1 for single target spells and 1/3 for multi-target spells.

Examples

Assuming targets with 0 pertinent resistance (armor for physical damage or magic resistance for magic damage):

  • 25% spell vamp on a single-target spell that does 100 damage will return 100 × 0.25 × 1 = 25 health.
  • 25% spell vamp on an AoE spell that does 100 AoE damage to each of 4 targets will return 4 × 100 × 0.25 × (1 ÷ 3) = 33.3 health.

Trivia

The highest spell vamp value currently possible is attainable on Akali Akali using her Discipline of Might Discipline of Might on Twisted Treeline. This requires:

  • Janna Janna AP = (
    100 × 5
     + 
    137.301
     + 
    83.16
     + 
    16
     + 
    8
     + 
    64
     + 
    35
    ) × (
    1.25
     × 
    1.05
    ) = 1106.081024
    • 50 + (10% of Janna's AP) AD - Eye Of The Storm Eye Of The Storm
    • 60.385 + (2.1% of Janna's AP) AD - 10% increased AD (and Ap, for Janna) for having both altars
    • 24.6625 + (0.55% of Janna's AP) AD - Warlord mastery 2014 Warlord
Total Bonus AD: 578.2975 + (12.65% of Janna's AP) Which is 1106.081 = 718.2167495
Conversion: (718.2167495 ÷ 6) + 6 = x
Total: 125% (decimal of .7027916 dropped)
Total: 49%
  • Spirit Visage Spirit Visage increases the given spell vamp, increasing the subtotal of 174% by 20%. Making the maximum spell vamp 208.8%.

See also

References

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