6,031 Pages

Spell vamp icon Spell vamp (SV) is a defensive stat which converts a percentage of the damage from either champion abilities or item actives into health. Spell vamp will apply to any source of ability damage, which generally excludes most on-hit effects and attack modifiers. It Additive stacking icon stacks additively.

The heal is calculated from damage after being reduced by enemy defense, such as magic resistance, armor or champion damage reduction.

Gold Value ​​​

  • Spell vamp has a gold value of Gold 27.5 per point.

Increasing spell vamp

The following grants true spell vamp, or increases the strength of true spell vamp. It does not benefit from Heal power Heal Power.


Champion abilities


Increasing ability drain

The following is similar to spell vamp, but isn't spell vamp. It benefits from Heal power Heal Power.


Champion abilities

Abilities using ability drain do not have a penalty for area of effect damage, unless stated otherwise.

Single Abilities Drain



  • Spirit Visage item Spirit Visage's passive will increase your self-healing (in this case spell vamp) by 30% multiplicatively. So if you had 20% spell vamp before, you will now have 26% spell vamp (not 50%) (20% × 1.3 = 26%).
  • Abilities with natural spell vamp have their own spell vamp fully stacking with items, runes and masteries that provide spell vamp.
  • Spell vamp applies to all types of damage: magical, physical and true.
    • There is a common misconception it only applies to magic damage. This is incorrect.
  • Spell vamp applies to nearly everything that isn't classified as an auto-attack. This includes most abilities, but also includes activated item effects (e.g. Hextech Gunblade item Hextech Gunblade).
    • On-hit damage modifiers (e.g. Siphoning Strike Siphoning Strike, aka "bonus" or "additional" damage), on-hit damage over time (e.g. Seastone Trident Seastone Trident and Toxic Shot Toxic Shot) and abilities that apply on-hit effects (e.g. Parrrley Parrrley and Mystic Shot Mystic Shot) are classified as auto-attacks, and will not apply spell vamp. Any physical damage dealt will trigger life steal, while any magic and true damage dealt trigger neither life steal nor spell vamp.
    • A list of champion abilities on-hit effects that trigger spell vamp can be found here.
  • Area of effect (AoE) spells only apply a third of the listed spell vamp.
    • Fox-Fire Fox-Fire's projectiles are classified as single-target, and will apply 100% of your spell vamp.
    • Abilities with both single-target and multi-target effects, such as Lay Waste Lay Waste, will apply spell vamp depending on which effect occurs. In that, full spell vamp against a single target; or a third against multiple targets.
    • Single target abilities that apply splash damage will apply full spell vamp to the original target, and a third to the splash damage. For example, Conflagration Conflagration with Blaze Blaze.
  • Damage over time abilities (DoT) apply full spell vamp (e.g. Brand OriginalSquare Brand's Blaze Blaze and Malzahar OriginalSquare Malzahar's Malefic Visions Malefic Visions).
  • Does not work with the reflected damage of Thornmail item Thornmail. It does, however, work with the reflected damage of Molten Shield Molten Shield and Defensive Ball Curl Defensive Ball Curl.
  • Healing reduction effects such as Ignite Ignite and Morellonomicon item Morellonomicon reduce the health restored by spell vamp. See healing reduction for more information.
Type Heal powerHybrid resistances icon Heal and Shield Power Spirit Visage item Spirit Visage Revitalize rune Revitalize Grievous Wounds icon Grievous Wounds
Health regeneration icon Health regeneration Not done Done Not done Done
Life steal icon Life steal Not done Done Done Done
Spell vamp icon Spell vamp Not done Done Done Done
Ravenous Hunter rune Drain effects Done Done Done Done
Self heals Done Done Done Done
Self shields Done Not done Done Not done
Incoming heals Not done Done Done Done
Incoming shields Not done Not done Done Not done
Outgoing heals Done Not done Done Not done
Outgoing shields Done Not done Done Not done
Elixir of Iron item Bonus health Not done Not done Not done Not done


Spell vamp is multiplied by total spell damage to determine the amount of health restored. Area of effect spells only heal one-third the normal amount.

Example: Dealing 300 single-target damage with 10% spell vamp will heal for 30. Dealing 300 area of effect damage with 10% spell vamp will heal for 10 for each enemy affected.


Last updated: September 9, 2019 - V9.17

Last updated: July 14, 2020 - V10.14

See also


Community content is available under CC-BY-SA unless otherwise noted.