- Note: Not to be confused with magic shield.
- For the Legends of Runeterra mechanic, see SpellShield.
Mechanics[]
A spell shield refers to one of several effects that have the capacity to negate hostile abilities from applying to the recipient.
- Many active effects coming from champion abilities, epic monsters, champion summoned units, and items can be blocked, but not ones coming from runes and summoner spells. The exceptions for the latter two are , , and , which are blocked by spell shields. Persistent effects from persistent area damage and passive persistent damage effects may not be blocked.
- Most abilities that trigger additional effects when hitting an enemy will still trigger any effects that do not affect the target; this includes abilities that grant buffs, trigger cooldown reductions, refund mana costs, gain stacks, and trigger dashes. These are considered secondary conditions, separate from the spell damaging a target.
- The shielding can vary per case with other included mechanisms such as on-hit effects and subsequent targeting.
- e.g. tethers ,
- Abilities that apply multiple instances of damage will have a single instance of their damage prevented.
- e.g. , ,
- Some abilities that have already applied a debuff on the target are not blocked.
- e.g. , ,
- Abilities that apply additional affects in an area around the target after a duration will be blocked even if a previous part of the ability has already been applied.
- e.g. Ablaze's explosion, , , ,
- Most abilities that create a tether between the caster and the target will not have their additional effects blocked once applied, but the initial application can be blocked.
- e.g. , , ,
- Some abilities that grant an empowered basic attack will also trigger spell shields, and depending on a case by case basis the attack's damage may be blocked entirely, partially, or not at all.
- e.g. , , )
Single ability[]
The following will block a single enemy ability or spell:
Champion abilities[]
Items[]
Notes[]
- The following items will be blocked by spell shield:
- rune that is blocked by spell shield, consuming it. is the only
- Multiple active spell shields over a single unit will break simultaneously if the triggering hostile ability does not apply a crowd control effect.
- Spell shields granted by abilities take priority over spell shields granted by items.
- Spell shield takes priority over damage shields, crowd control immunity, displacement immunity, and slow immunity.
- Terrain displacing abilities (e.g. , , ) cannot be blocked.
- None of attacks or abilities can be blocked by spell shields.
- abilities can be blocked, but not her basic attacks.
- abilities can be blocked, but not his passives and basic attacks.
Patch History[]
- Spell shield no longer blocks multiple hostile abilities if they struck at the same time the shield breaks. However, all hits will still be blocked if they come from the same ability (i.e multiple ; ).
- Added with the release of .