watch 03:03
The Loop (Games)
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- Note: Not to be confused with magic shield.
General

protecting herself with .

The health bar usually has this purple frame to indicate the Spell Shield status.
A spell shield refers to one of several effects that have the capacity to negate hostile abilities from applying to the recipient.
- Spell shield negates effects coming from champion abilities, monsters, champion summoned units, items, and a select few runes but not
summoner spells and persistent effects from
AoE DoT and passive
DoT effects unless otherwise stated.
- The shielding can vary per case with other included mechanisms such as
on-hit effects and subsequent targeting ( ).
- Abilities applying multiple instances of damage (e.g. , , ) will have a single instance of their damage prevented.
- Some abilities that have already applied onto the target (e.g. , , ) do not get blocked.
- Some empowered basic attacks will also trigger spell shield (e.g. , , ) but the damage being blocked, either total, bonus, or none, is case by case.
Single ability
The following will block a single enemy ability or spell:
Champion abilities
Items
Notes
- The following items will be blocked by spell shield:
- The following summoner spells will be blocked by spell shield:
- rune that is blocked by spell shield. is the only
- Spell shields granted by abilities take priority over spell shields granted by items.
- Multiple active spell shields over a single unit will break simultaneously if the triggering hostile ability does not apply a
crowd control effect.
- Spell shield takes priority over
damage shields,
crowd control immunity,
displacement immunity, and
slow immunity.
- Terrain
displacing abilities (e.g. , , ) cannot be blocked.
knock back cannot.
attacks can be blocked, but their - abilities can be blocked, but not her basic attacks.
- abilities can be blocked, but not his passives and basic attacks.
Patch History
- Unknown patch
- Spell shield no longer blocks multiple hostile abilities if they struck at the same time the shield breaks. However, all hits will still be blocked if they come from the same ability (i.e multiple ; ).
- Added with the release of .
Gameplay Elements
Targeting Types | Auto (Passive · Self) · Direction · Location · Unit · Proximity · Vector (Collision · Radius) |
---|---|
Unit types | Champion · Minion · Monster · Pets · Structures (Turret · Inhibitor · Nexus) |
Effect types | Ability effects · Attack effects (On-hit) · Area of effect · Damage over time · Heal · Multi-hit · Redirected damage · Shield · Single-targeted |
Ability types | Aura · Blink · Buff · Combat status · Crowd control · Damage (Ability · Basic · Magic · Physical · True · Nexus Obelisk · Execution) · Dash · Debuff · Invulnerability · Pet · Sight · Spell shield · Untargetability · Ward |
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