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Skills are NOT Spells, but they share many mechanics with Spells which are explained here, it will be specified if mechanics apply to them too.
Spells are a type of non- unit card that can be played to trigger an effect. Spell cards are indicated by a round frame around the artwork, rounded artwork, and text below the artwork, rather than on it. They represent actions, magic, or events that either could or do exist on Runeterra or in the greater Universe (or occasionally, Multiverse).
Mechanics[]
To play a spell card, a player must pay the Mana cost. If the player has any Spell Mana left, the spell will use up Spell Mana before tapping into normal Mana. To play and commit a Slow or Fast spell, The Button needs to be pressed.
Spell Stack[]
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If a Spell or Skill is committed, a spell stack starts. If there's any Fast or Slow Spells or Skills on the stack, Each player then takes turn playing Fast or Burst spells until one player doesn't play a spell and passes. Only 9 Fast or Slow spells can be on the stack at a time, while a 10th spot is reserved for potential Burst spells.
When the stack is full, no new Fast spells can be played, any Fast spells or Skills committed, Fizzle. Only Burst spells can be played and committed, which resolve immediately. It is possible to play Burst spells in quick succession from hand, which wait for the current Burst spell on top of the stack to resolve before taking its place.
When both players don't play a spell and pass instead during a spell stack, the spells all cast, in the order of the last spell played occurring first (hence the name). If the outcome has no randomness, a player can use the Oracle's Eye to view how the current spell stack will resolve.[1] It is possible for a spell higher on the stack to prevent the effect one below, such as by removing a unit that it requires to trigger its effect, or by the former's effect preventing the latter spell from casting.
Play Requirements[]
- Main article: Play
Spells will usually require that their specified condition to cast be met at the time they are played, to play, even if it would be met after the spells before it on the Stack cast.
On the Wiki, an effort is being made to note where this applies and where it doesn't in card descriptions. If occasions where it is not noted are found, please note them by editing Module:LoRData/data.
Fizzling[]
A Spell or Skill Fizzling means it is obliterated before it resolves while committed to the Spell Stack.
Spells and Skills on the stack that require a condition to cast that is no longer fulfilled or all of the targets of are no longer valid at the time they are reached on it, will Fizzle.
Cards granting Fizzle[]
Name | Type | Subtype | Region(s) | Rarity | ||||
---|---|---|---|---|---|---|---|---|
01IO049 | Deny | Spell | Ionia | 4 | Rare | |||
02BW046 | Fizz | Unit | Yordle | Bandle City Bilgewater | 1 | 2 | 1 | Champion |
02BW046T3 | Fizz | Unit | Yordle | Bandle City Bilgewater | 1 | 3 | 2 | |
03IO020 | Nopeify! | Spell | Ionia | 2 | Rare | |||
05IO002 | Memory's Cloak | Spell | Ionia | 3 | Common | |||
07IO043T1 | Carvings of Divination | Spell | Ionia | 1 |
Type of spells[]
Speed[]
There are 4 different speeds of Spell cards which dictate when they can be played and whether the opponent can react. The speed of a card is indicated by an icon on the top-left of the card, the shape of the border of the card, and the keyword on the top of the card text.
A spell speed can be changed under special circumstances, for instance 5Senna can change Slow spells into Fast spells.
Slow[]
- Main article: Spell (Legends of Runeterra)/Slow
Slow spells can only be played outside of combat and when there's nothing on the Spell Stack. Only one Slow spell can be played in a turn, but any number of Fast spells can be declared during the same turn. Slow spells can only be on the first place on the Stack. The opponent can respond with their own spells following the rules of the Spell Stack.
Fast[]
- Main article: Spell (Legends of Runeterra)/Fast
Fast spells can be played at any time during the user's turn (including during combat and while there's spells on the Stack), multiple can be played in a turn in any order, and they can be played alongside a Slow spell, though they have to be above it on the stack. Fast spells allow the opponent to respond with their own spells.
Fast spells committed while attacking are responded to (for the first response) at the same time as blockers are committed. Further responses happen using normal Spell Stack rules, and then the spells resolve just before the units in combat strike.
Burst[]
- Main article: Spell (Legends of Runeterra)/Burst
Burst spells resolve instantaneously after being committed.
They can be committed at any time during the user's turn. They are added to the stack, but resolve instantaneously during the turn they are committed, so functionally aren't. They commit as soon as any required targets/choices are declared.
- Skills can appear to be Burst, but they are responded to the same as fast spells.
- Burst is the only type of card that can be on the 10th position on the Spell Stack.
Focus[]
- Main article: Spell (Legends of Runeterra)/Focus
Focus spells resolve instantaneously after being committed.
They can be committed so long as combat isn't happening and there is no spells on the Stack. They are added to the stack, but resolve instantaneously during the turn they are committed, so functionally aren't. They commit as soon as any required targets/choices are declared.
Champion Spells[]
While there is a Champion in play, all copies of that card in hand turn into a "Champion Spell" card specific to the that champion. These cards transform back into champions as soon as the champion is no longer in play. This card is usually a variant of an existing collectable spell card from the same region that will also shuffle the champion into the deck when cast, in addition to its usual effect. They are named in the format "Champion name
's Spell name
".
The Champion Spells of champions from Runeterra have no collectable counterparts as there are no collectable spells in the region - because of this, these spells often interact specifically with their champion, sometimes requiring them to be on the board.
List of Cards[]