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Soraka OriginalCentered.jpg
Soraka
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
Legends of RuneterraLegends of Runeterra
Wild RiftWild Rift
DevelopmentDevelopment

Soraka is a champion in League of Legends.[1]

Abilities

Edit
Salvation
EFFECT RADIUS: 2500
Salvation.png

Innate: Soraka gains Movement speed icon.png 70% bonus movement speed while moving towards allied Champion icon.png champions below Health icon.png 40% of their maximum health.

Info
  • Soraka will be able to recognize champions under the health threshold for the sake of both Salvation and Wish Wish.
  • The movement speed of Salvation only applies when Soraka is facing in the direction of her low-health ally, even if her line of Sight icon.png sight is obstructed by terrain. Merely pathing towards their location will not necessarily grant her the buff.
    • A line of arrows points to allied targets, similar to that displayed by Thresh's Thresh's Dark Passage Dark Passage or Yasuo's Yasuo's Last Breath Last Breath, indicating the direction in which she can gain the bonus movement speed.

Edit
Starcall
TARGET RANGE: 800
EFFECT RADIUS: 235
CAST TIME: 0.25
COST: 45 / 50 / 55 / 60 / 65 Mana
COOLDOWN: 8 / 7 / 6 / 5 / 4
Starcall.png

Active: Soraka calls down a star upon the target location, granting Sight icon.png sight of the area before landing after 0.25 − 1 (based on target range) seconds, dealing magic damage to enemies within and Slow icon.png slowing them by 30% for 1.5 seconds.

Magic Damage:
85 / 120 / 155 / 190 / 225 (+ 35% AP)

Hitting at least one enemy Champion icon.png champion returns the star dust toward Soraka, granting her Rejuvenation for 2.5 seconds which Heal power icon.png heals her every 0.5 seconds and grants her Movement speed icon.png bonus movement speed that decays over the duration.

Total Self-Heal:
50 / 65 / 80 / 95 / 110 (+ 30% AP)
Heal Per Tick:
10 / 13 / 16 / 19 / 22 (+ 6% AP)
Bonus Movement Speed:
20 / 22.5 / 25 / 27.5 / 30%

While Soraka is Rejuvenated, Astral Infusion Astral Infusion will also grant the effects of Rejuvenation to the targeted ally for the same duration.

Info
  • Starcall counts as hitting even if it gets blocked by Spell Shield.png spell shield or Riposte Riposte, granting Rejuvenation.
  • Yasuo's Yasuo's Wind Wall Wind Wall and Braum's Braum's Unbreakable Unbreakable can block the Rejuvenation projectile.
  • Rejuvenation heals over 12 ticks, with the first 4 each healing for about 15% of the heal, the next 4 ticks for about 5.5% each, and the last 4 for about 4.5% each.
  • Rejuvenation won't be granted and Soraka won't be able to make use of the health cost reduction on Astral Infusion Astral Infusion until the projectile gets to her, but she is able to Rejuvenate allies as soon as the target is hit.

Edit
Astral Infusion
TARGET RANGE: 550
CAST TIME: 0.25
COST: 10% Maximum Health + 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 6 / 5 / 4 / 3 / 2
Astral Infusion.png

Active: Soraka Heal power icon.png heals the target allied champion (excluding herself).

Heal:
100 / 135 / 170 / 205 / 240 (+ 70% AP)

If cast while Rejuvenated Rejuvenated, the health cost will be reduced by a percentage.

Health Cost Reduction:
80 / 85 / 90 / 95 / 100%
Reduced Health Cost:
2 / 1.5 / 1 / 0.5 / 0% of maximum health

Astral Infusion cannot be cast if Soraka is Health icon.png below 5% of her maximum health.

Info
  • Astral Infusion can also be targeted on allied Command Hallucinate.png decoys.
  • Astral Infusion can be cast even if Soraka doesn't have the sufficient amount of health to pay for the health cost while above Health icon.png 5% of her maximum health.
    • As with all abilities with health costs, Astral Infusion will not reduce Soraka's health below 1.
  • Spirit Visage Spirit Visage will only increase the health donated to allies if the target ally possesses it, although owning it will boost the heal that Soraka receives from Starcall Starcall and Wish Wish.
  • Astral Infusion's effects occur before the cast time.

Edit
Equinox
TARGET RANGE: 925
EFFECT RADIUS: 250
CAST TIME: 0.25
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
Equinox.png

Active: Soraka creates a celestial zone at the target location, dealing magic damage to enemy champions within the area at the time of cast. The zone then persists for 1.5 seconds, Silence icon.png silencing all enemy champions inside.

Magic Damage:
70 / 95 / 120 / 145 / 170 (+ 40% AP)
Total Magic Damage:
140 / 190 / 240 / 290 / 340 (+ 80% AP)

After the duration, the zone detonates, dealing the same magic damage to all enemy champions within the area and Root icon.png rooting them for a duration.

Root Duration:
1 / 1.25 / 1.5 / 1.75 / 2

Info
  • Equinox's Silence icon.png silence is removed by Remove Scurvy.png cleanses but does not grant immunity to it; leaving the area and coming back inside applies the silence debuff regardless.

Edit
Wish
EFFECT RADIUS: Global
CAST TIME: 0.25
COST: 100 Mana
COOLDOWN: 160 / 145 / 130
Wish.png

Active: Soraka calls upon the stars, instantly Heal power icon.png healing herself and all allied champions, increased by 50% on targets Health icon.png below 40% of their maximum health.

Heal:
150 / 250 / 350 (+ 55% AP)
Enhanced Heal:
225 / 375 / 525 (+ 82.5% AP)
 
   "Stars hear me!"

Info
  • Playful.png Untargetability does not invalidate the targeting of the heal.
  • Wish will not credit Soraka for assisting in a champion kill if the target ally is at full health.
  • Wish will apply heal effects (such as Summon Aery Summon Aery) prioritizing targets based on the Spawn ID, which is the order in which units were added to an ongoing game. For Champion icon.png champions, this is the order they appear in from left to right in the loading screen.
  • Wish's effects occur before the cast time.

Patch history

For the expanded patch notes, see here.
V11.4
  • Starcall Starcall
    • Bonus movement speed increased to 20 / 22.5 / 25 / 27.5 / 30% from 15 / 17.5 / 20 / 22.5 / 25%.
  • Astral Infusion Astral Infusion
    • Base heal increased to 100 / 135 / 170 / 205 / 240 from 90 / 125 / 160 / 195 / 230.
V11.2
  • Salvation Salvation
    • Bug Fix: No longer receives the bonus movement speed from Yuumi Yuumi while she is below the health threshold and is attached to her via You and Me! You and Me!.
  • Starcall Starcall
    • Base heal increased to 50 / 65 / 80 / 95 / 110 from 50 / 60 / 70 / 80 / 90.
  • Astral Infusion Astral Infusion
    • Base heal increased to 90 / 125 / 160 / 195 / 230 from 80 / 115 / 150 / 185 / 220.
    • Heal AP ratio increased to 70% AP from 60% AP.
V10.23
  • Starcall Starcall
    • Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Renewal.
V10.10
  • Starcall Starcall
    • Base damage increased to 85 / 120 / 155 / 190 / 225 from 75 / 110 / 145 / 180 / 215.
  • Astral Infusion Astral Infusion
    • Health cost reduction increased to 80 / 85 / 90 / 95 / 100% from 60 / 70 / 80 / 90 / 100%.
  • Equinox Equinox
    • Bug Fix: Is no longer able to permanently silence an enemy champion until they die and respawn.
V10.8
  • Stats
    • Base mana increased to 425 from 375.
  • Starcall Starcall
    • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 60 / 65 / 70 / 75 / 80.
V10.6
  • Starcall Starcall
    • Base heal increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
    • Bonus movement speed increased to 15 / 17.5 / 20 / 22.5 / 25% from 10 / 12.5 / 15 / 17.5 / 20%.
V10.4 - February 21st Hotfix
  • Astral Infusion Astral Infusion
    • Cooldown reduced to 6 / 5 / 4 / 3 / 2 seconds from 8 / 6.5 / 5 / 3.5 / 2.
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
    • Health cost reduction increased to 60 / 70 / 80 / 90 / 100% from 40 / 55 / 70 / 85 / 100%.
V10.4
  • Stats
    • Base health increased to 535 from 529.04.
    • Health growth reduced to 74 from 78.
    • Base mana increased to 375 from 350.8.
    • Mana growth reduced to 40 to 60.
    • Base attack damage reduced to 50 from 50.04.
  • Starcall Starcall
    • Base heal reduced to 40 / 50 / 60 / 70 / 80 from 60 / 80 / 100 / 120 / 140.
    • Heal AP ratio reduced to 30% AP from 50% AP.
    • Rejuvenation duration reduced to 2.5 seconds from 5.
    • Mana cost increased to 60 / 65 / 70 / 75 / 80 from 40 / 45 / 50 / 55 / 60.
    • Bonus movement speed reduced to 10 / 12.5 / 15 / 17.5 / 20% from 15 / 20 / 25 / 30 / 35%.
  • Astral Infusion Astral Infusion
    • New Effect: If cast while Rejuvenated, the health cost with be reduced by 40 / 55 / 70 / 85 / 100%.
    • Base heal increased to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
V9.17
  • Wish Wish
    • Bug Fix: Now properly heals herself for more when she is under 40% of her maximum health.
V9.15
  • Starcall Starcall
    • Base damage increased to 75 / 110 / 145 / 180 / 215 from 60 / 95 / 130 / 165 / 200.
  • Wish Wish
    • Bug Fix: Now properly goes on cooldown when she dies while casting.
V9.10
  • Starcall Starcall
    • Rejuvenation bonus movement speed increased to 15 / 20 / 25 / 30 / 35% from 14 / 18 / 22 / 26 / 30%.
    • Bonus movement speed now decays significantly less rapidly.
V9.9
  • Starcall Starcall
    • Cooldown changed to 8 / 7 / 6 / 5 / 4 seconds from 5 at all ranks.
    • Rejuvenation duration increased to 5 seconds from 4.
    • Base self-healing increased to 60 / 80 / 100 / 120 / 140 from 56 / 64 / 72 / 80 / 88.
    • Self-healing AP ratio increased to 50% AP from 40% AP.
    • Base ally healing increased to 60 / 80 / 100 / 120 / 140 from 42 / 56 / 72 / 90 / 110.
    • Ally healing AP ratio increased to 50% AP at all ranks from 30 / 35 / 40 / 45 / 50% AP.
    • Ally Rejuvenation duration increased to 5 seconds at all ranks from 3 / 3.5 / 4 / 4.5 / 5.
    • New Effect: Rejuvenation's heal over time on Soraka is now front loaded, healing more at the beginning of the effect and diminishing over the duration.
      • Rejuvenation heals over 12 ticks, with the first 4 each healing for about 15% of the heal, the next 4 ticks for about 5.5% each, and the last 4 for about 4.5% each.
    • Base damage reduced to 60 / 95 / 130 / 165 / 200 from 70 / 110 / 150 / 190 / 230.
    • New Effect: Rejuvenation now grants 14 / 18 / 22 / 26 / 30% bonus movement that decays over the duration.
    • Removed: Rejuvenation no longer grants 10% bonus movement speed when not moving towards enemy champions.
  • Astral Infusion Astral Infusion
    • New Effect: Now shows the actual minimum cast health threshold.
  • Equinox Equinox
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 24 / 22 / 20 / 18 / 16.
    • Mana cost increased to 70 / 75 / 80 / 85 / 90 from 70 at all ranks.
    • Base damage reduced to 70 / 95 / 120 / 145 / 170 from 70 / 110 / 150 / 190 / 230.
  • Wish Wish
    • New Effect: Now shows how much Wish will heal low-health allies.
V9.1
  • Astral Infusion Astral Infusion
    • New Effect: Can now ping that Soraka is unable to cast Astral Infusion due to having too little health.
V8.22
V8.8
V7.22
  • Stats
    • Base armor increased to 32 from 23.384.
V7.18
  • Star Guardian Soraka Star Guardian Soraka
    • Bug Fix: No longer has lingering VFX when she cancels her recall animation.
    • Bug Fix: Recall SFX are once again synced with the animation.
V7.9 May 4th Hotfix
  • General
    • New Effect: Attack animations have received non-gameplay impacting adjustments.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V6.19
  • Astral Infusion Astral Infusion
    • Cooldown increased to 8 / 6.5 / 5 / 3.5 / 2 seconds from 4 / 3.5 / 3 / 2.5 / 2.
V6.16
  • Wish Wish
    • Bug Fix: Now properly grants Ardent Censer's Ardent Censer's attack speed buff to faraway allies she heals.
V6.9
  • Starcall Starcall
    • Slow reduced to 30% at all ranks from 30 / 35 / 40 / 45 / 50%.
    • Rejuvenation movement speed reduced to 10% from 15%.
    • Removed: Rejuvenation refreshing  Windspeaker's Blessing bonus resistance.
V6.8
  • General
V6.7
  • Starcall Starcall
    • Mana cost increased to 40 / 45 / 50 / 55 / 60 from 40 at all ranks.
  • Astral Infusion Astral Infusion
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60.
V6.5
  • Starcall Starcall
    • Mana cost reduced to 40 from 70 / 75 / 80 / 85 / 90.
    • Cooldown reduced to 5 seconds from 7 / 6.5 / 6 / 5.5 / 5.
    • Radius reduced to 235 from 265.
    • Removed: Epicenter effect. Increased damage and Slow icon.png slow.
    • New Effect: Slow icon.png slows at all times.
    • New Effect: Striking at least one enemy champion grants Rejuvenation for 4 seconds. This buff is non-stacking.
      • Rejuvenation: Restores 14 / 16 / 18 / 20 / 22 (+ 10% AP) health per second for a total of 56 / 64 / 72 / 80 / 88 (+ 40% AP), and grants 15% bonus movement speed when not moving towards enemy champions.
      • Removed: Heal scaling with missing health.
  • Astral Infusion Astral Infusion
    • Base heal reduced to 80 / 110 / 140 / 170 / 200 from 120 / 150 / 180 / 210 / 240.
    • Removed: Passive component. Reintegrated as the Rejuvenation buff for Starcall Starcall.
    • New Effect: If cast while affected by Rejuvenation, Soraka will replicate the Rejuvenation buff to the target ally for 3 / 3.5 / 4 / 4.5 / 5 seconds scaling with Starcall's rank.
    • Removed: Can no longer target minions.
V5.24
V5.22
  • Stats
    • Base mana regeneration increased to 11.5 from 9.
V5.5
  • Starcall Starcall
    • Fixed a bug where Starcall's bonus damage sweetspot was not multiplying the bonus damage from Soraka's AP.
V4.21
  • Stats
    • Base health regen reduced to 2.5 from 4.675
    • Health regen growth stat reduced to 0.5 from 0.7
  • Astral Infusion Astral Infusion
    • Ability power ratio range is now (+ 40% AP) to (+ 80% AP) from (+ 20% AP) to (+ 40% AP)
V4.20
  • Stats
    • Base attack damage reduced to 50.04 from 56.04.
  • Astral Infusion Astral Infusion
    • Range increased to 550 from 450.
  • Equinox Equinox
    • Cooldown increased to 24 / 22 / 20 / 18 / 16 seconds from 18 / 17 / 16 / 15 / 14.
V4.17
  • General
    • New ability icons.
  • Stats
    • Base attack damage increased to 53 from 44.8.
    • Base health reduced to 398 from 405.
    • Health per level increased to 78 from 76.
    • Base health regen reduced to 3.5 from 4.5.
    • Health regen per level increased to 0.7 from 0.55.
    • Base mana increased to 250 from 240.
    • Base mana regen increased to 7.8 from 6.8.
    • Base movement speed reduced to 325 from 340.
  • Salvation Salvation
    • New Innate: Soraka gains 70% bonus movement speed while moving toward allied champions below 40% of their maximum health who are outside of Astral Infusion's Astral Infusion's range. (Allies must be within 2500 range of Soraka.)
  • Starcall Starcall
    • Revised Active: Soraka calls down a star at a target location, dealing damage to enemies at the point of impact. The drop speed is longer the further away the ability is cast. Enemies hit directly take 50% increased damage and are slowed by 30 / 35 / 40 / 45 / 50% for 2 seconds.
    • Damage changed to 70 / 110 / 15 / 190 / 230 (+ 35% AP) from 40 / 65 / 90 / 115 / 140 (+ 40% AP).
    • Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 2.5.
    • Mana cost increased to 70 / 75 / 80 / 85 / 90 from 30 / 40 / 50 / 60 / 70.
  • Astral Blessing Astral Blessing
    • Changed to Astral Infusion Astral Infusion
    • Armor buff removed.
    • Heal rescalled to 120 / 150 / 180 / 210 / 240 (+ 60% AP) from 70 / 120 / 170 / 220 / 270 (+ 35% AP).
    • Now costs 10% of Soraka's maximum health in addition to mana.
      • Mana cost reduced to 20 / 25 / 30 / 35 / 40 from 80 / 100 / 120 / 140 / 160.
      • Remember that health costs cannot kill, and will always leave the caster on at least 1 health.
    • Cannot be cast while below 5% of her maximum health.
    • Cooldown reduced to 4 / 3.5 / 3 / 2.5 / 2 seconds from 20.
    • Range reduced to 450 from 750.
    • New passive: For each enemy champion hit by Starcall Starcall, Soraka restores 25 / 35 / 45 / 55 / 65 (+ 20% AP) health. The amount is increased by 1% for every 1% of Soraka's missing health to a maximum of 50 / 70 / 90 / 110 / 130 (+ 40% AP).
  • Infuse Infuse
    • Changed to Equinox Equinox.
    • New Active: Soraka creates a zone at the target location for 1.5 seconds, dealing 70 / 110 / 150 / 190 / 230 (+ 40% AP) magic damage to the enemy Champions in the cast radius. Enemies standing in the zone are silenced till they leave. When the zone disappears all enemy Champions still standing on the zone are rooted for 1 / 1.25 / 1.5 / 1.75 / 2 seconds and are dealt 70 / 110 / 150 / 190 / 230 (+ 40% AP) magic damage.
    • Cost: 70 mana
    • Cooldown: 18 / 17 / 16 / 15 / 14 seconds
    • Range: 925
  • Wish Wish
    • Heal is now increased by 50% on allied champions below 40% of their maximum health.
    • Now notes it removes all instances of Grievous Wounds before healing.

See also

References

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