Innate:Soraka gains 70% bonus movement speed while moving towards allied champions below 40% of their maximum health.
Soraka will be able to recognize champions under the health threshold for the sake of both Salvation and Wish.
The movement speed of Salvation only applies when Soraka is facing in the direction of her low-health ally, even if her line of sight is obstructed by terrain. Merely pathing towards their location will not necessarily grant her the buff.
Active:Soraka calls down a star upon the target location, granting sight of the area before landing after 0.25 − 1 (based on target range) seconds, dealing magic damage to enemies within and slowing them by 30% for 1.5 seconds.
85 / 120 / 155 / 190 / 225 (+ 35% AP)
Hitting at least one enemy champion returns the star dust toward Soraka, granting her Rejuvenation for 2.5 seconds which heals her every 0.5 seconds and grants her bonus movement speed that decays over the duration.
50 / 65 / 80 / 95 / 110 (+ 30% AP)
Heal Per Tick:
10 / 13 / 16 / 19 / 22 (+ 6% AP)
Bonus Movement Speed:
20 / 22.5 / 25 / 27.5 / 30%
While Soraka is Rejuvenated, Astral Infusion will also grant the effects of Rejuvenation to the targeted ally for the same duration.
Starcall counts as hitting even if it gets blocked by spell shield or Riposte, granting Rejuvenation.
Rejuvenation heals over 12 ticks, with the first 4 each healing for about 15% of the heal, the next 4 ticks for about 5.5% each, and the last 4 for about 4.5% each.
Rejuvenation won't be granted and Soraka won't be able to make use of the health cost reduction on Astral Infusion until the projectile gets to her, but she is able to Rejuvenate allies as soon as the target is hit.
Active:Soraka creates a celestial zone at the target location, dealing magic damage to enemy champions within the area at the time of cast. The zone then persists for 1.5 seconds, silencing all enemy champions inside.
70 / 95 / 120 / 145 / 170 (+ 40% AP)
Total Magic Damage:
140 / 190 / 240 / 290 / 340 (+ 80% AP)
After the duration, the zone detonates, dealing the same magic damage to all enemy champions within the area and rooting them for a duration.
1 / 1.25 / 1.5 / 1.75 / 2
Equinox'ssilence is removed by cleanses but does not grant immunity to it; leaving the area and coming back inside applies the silence debuff regardless.
Wish will apply heal effects (such as Summon Aery) prioritizing targets based on the Spawn ID, which is the order in which units were added to an ongoing game. For champions, this is the order they appear in from left to right in the loading screen.
New Effect: Striking at least one enemy champion grants Rejuvenation for 4 seconds. This buff is non-stacking.
Rejuvenation: Restores 14 / 16 / 18 / 20 / 22 (+ 10% AP) health per second for a total of 56 / 64 / 72 / 80 / 88 (+ 40% AP), and grants 15% bonus movement speed when not moving towards enemy champions.
New Innate: Soraka gains 70% bonus movement speed while moving toward allied champions below 40% of their maximum health who are outside of Astral Infusion's range. (Allies must be within 2500 range of Soraka.)
Revised Active: Soraka calls down a star at a target location, dealing damage to enemies at the point of impact. The drop speed is longer the further away the ability is cast. Enemies hit directly take 50% increased damage and are slowed by 30 / 35 / 40 / 45 / 50% for 2 seconds.
Now costs 10% of Soraka's maximum health in addition to mana.
Mana cost reduced to 20 / 25 / 30 / 35 / 40 from 80 / 100 / 120 / 140 / 160.
Remember that health costs cannot kill, and will always leave the caster on at least 1 health.
Cannot be cast while below 5% of her maximum health.
Cooldown reduced to 4 / 3.5 / 3 / 2.5 / 2 seconds from 20.
Range reduced to 450 from 750.
New passive: For each enemy champion hit by Starcall, Soraka restores 25 / 35 / 45 / 55 / 65 (+ 20% AP) health. The amount is increased by 1% for every 1% of Soraka's missing health to a maximum of 50 / 70 / 90 / 110 / 130 (+ 40% AP).
New Active: Soraka creates a zone at the target location for 1.5 seconds, dealing 70 / 110 / 150 / 190 / 230 (+ 40% AP) magic damage to the enemy Champions in the cast radius. Enemies standing in the zone are silenced till they leave. When the zone disappears all enemy Champions still standing on the zone are rooted for 1 / 1.25 / 1.5 / 1.75 / 2 seconds and are dealt 70 / 110 / 150 / 190 / 230 (+ 40% AP) magic damage.