Release version[]
- Stats
- Base health reduced to 575 from 605.
- Base damage reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60.
- Removed: Damage no longer scales with 15% AP.
- Base damage reduced to 45 / 75 / 105 / 135 / 165 from 50 / 80 / 110 / 140 / 170.
- Base damage increased to 20 / 30 / 40 / 50 / 60 from 15 / 25 / 35 / 45 / 55.
- Bug Fix: Fixed a bug that caused attacks that tag multiple targets to not receive the damage amp from .
- Stats
- Base attack damage increased to 60 from 57.
- 40% − 70% (based on critical strike chance) of Dragon Practice stacks from 40% − 52%. bonus damage increased to
- Mana cost changed to 25 at all ranks from 23 / 26 / 29 / 32 / 35.
- Critical strike chance ratio increased to 0% − 75% (based on critical strike chance) from 0% − 50%.
- V14.10 - May 16th Hotfix
- Stats
- Base attack damage increased to 57 from 55.
- Base health increased to 605 from 575.
- Base health regeneration increased to 4.5 from 3.
- Bug Fix: No longer displays its mana cost in the HUD if the respective setting has been disabled by the player.
- Bug Fix: The ultimate ability timer no longer displays as full/that the ability is available at all times including after it has already been cast.
- Stats
- Base armor increased to 26 from 24.
- Critical strike chance ratio increased to 0% − 50% (based on critical strike chance) from 0% − 30%.
- Bug Fix: No longer plays the roar SFX twice simultaneously, causing them to layer and thus be louder than intended.
- New Effect: Execute now only triggers on damage instances originating from Smolder.
- Tier 3 base execute threshold increased to 6.5% of target's maximum health from 1.25%.
- Removed: Execute threshold no longer increases by 2.5% per 100 stacks.
- Bug Fix: Tooltip now considers the intended stack scaling in its calculations for the tier 3 burn damage (of 0.8% instead of the old 1%).
- Missile width reduced to 115 from 125.
- Bonus movement speed reduced to 75% from 100%.
- Tooltip now properly clarifies that the number of missiles is rounded down.
- V14.5 - March 7th Hotfix
- Number of bolts per 100 stacks reduced to 0.75 from 2.
- Bug Fix: Calculation for the number of bolts from stacks is no longer incorrectly rounded up.
- Cooldown increased to 140 / 130 / 120 seconds from 120 / 110 / 100.
- General
- Adjusted spawn location of basic attack missile VFX in order to more accurately represent him breathing it out.
- Stats
- Attack windup reduced to 15.954% from 16.622%.
- Removed: At tier 3, no longer deals a base 6.5% of target's maximum health true damage.
- New Effect: Tier 3 true damage now scales with 2% per 100 bonus AD.
- New Effect: Tier 3 true damage now scales with 1% per 100 AP.
- New Effect: Tier 3 true damage now scales with 0.8% per 100 stacks.
- Removed: Number of bolts is no longer increased by 1 / 2 / 3 / 4 / 5 (based on critical strike chance).
- New Effect: Number of bolts now increases by 2 per 100 stacks.
- Bug Fix: Now properly ignores terrain collision for .
- Base damage reduced to 200 / 300 / 400 from 225 / 350 / 475.
- Sweetspot bonus damage increased to 50% from 30%.
- Base heal reduced to 100 / 135 / 170 from 110 / 160 / 210.
- New Effect: Heal now scales with 50% bonus AD.
- General
- Bug Fix: No longer is considered a Void champion for champion voice lines.
- Bug Fix: No longer is able to become stuck in impassable terrain when he is hit by charge.
- Bug Fix: Various clipping animations have been fixed.
- New Effect: Now grants stacks if the target dies while the initial missile is in flight.
- Tier 2 base missiles reduced to 1 from 2.
- Tier 2 additional missiles per 100 stacks increased to 1.5 from 1.
- Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12.5 / 12 / 11.5 / 11.
- Initial base damage changed to 50 / 80 / 110 / 140 / 170 from 70 / 90 / 110 / 130 / 150.
- Initial AD ratio reduced to 25% bonus AD from 25% total AD.
- Initial AP ratio reduced to 20% AP from 35% AP.
- New Effect: Explosion damage now scales with 25% bonus AD.
- Explosion AP ratio increased to 80% AP from 65% AP.
- Bug Fix: Now properly ignores the terrain collision for .
- Bug Fix: Missile no longer fizzles upon caster's death.
- Cooldown now starts at the end of the cast time.
- Missile spawn delay changed to 1 second after start of cast time from 0.25 seconds after end of cast time. (Note: its timing is unchanged.)
- Bug Fix: SFX no longer plays louder than intended in spectator mode.
- Bug Fix: Can no longer sometimes crash the game under specific circumstances.
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- Bug Fix: Respawn VFX timing and SFX are no longer incorrectly used during his animation.
- General
- Bug Fix: His model's shadow now properly snaps back to him upon completing .
- Bug Fix: His health bar is now properly aligned during his spawn animation.
- Bug Fix: No longer has multiple clipping issues of his model due to clashing with various other model and spell layers.
- Bug Fix: No longer plays the execute VFX repeatedly on every damage check tick against targets that had a health threshold below the execute threshold.
- Bug Fix: No longer grants vision of stealthed units while any missiles are in-flight and at least one has hit them.
- Stats
- Undocumented: Base attack damage reduced to 55 from 56.
- Undocumented: Attack damage growth reduced to 2.3 from 2.5.
- V14.2 - Added
- Innate: Smolder generates a stack of Dragon Practice each time he hits an enemy champion with an ability, or whenever kills a minion or monster. His basic abilities deal bonus magic damage based on stacks.
- bonus magic damage equal to 40% − 52% (based on critical strike chance) of Dragon Practice stacks. : Deal
- bonus magic damage equal to 55% of Dragon Practice stacks. : Deals
- bonus magic damage equal to 20% of Dragon Practice stacks. : Attacks each deal
- Innate
- Innate: Smolder generates a stack of Dragon Practice each time he hits an enemy champion with an ability, or whenever kills a minion or monster. His basic abilities deal bonus magic damage based on stacks.
- Active: Smolder spits a fireball at the target enemy that deals 15 / 25 / 35 / 45 / 55 (+ 100% AD) (+ 15% AP) physical damage, increased by 0% − 30% (based on critical strike chance), and applies on-hit and on-attack effects at 100% effectiveness and life steal at 50% effectiveness.
- Super Scorcher Breath becomes empowered with new effects based on stacks:
- Tier 1 - 25 stacks: The fireball explodes upon collision to deal the same physical damage to nearby enemies.
- Tier 2 - 125 stacks: The fireball sends forth 2 (+ 1 per 100 stacks) bolts of fire in an arc upon collision that explode at maximum range, dealing 75% of the same physical damage to enemies hit.
- Tier 3 - 225 stacks: Enemies hit are set on fire for 3 seconds, causing them to take bonus true damage equal to「 6.5% of their maximum health over the duration, 」「 2.17% of their maximum health each second over the duration, 」 capped at 300 against monsters. Enemy champions are also executed if they are damaged to or while below 2% (+ 1% per 40 stacks) of their maximum health.
- Super Scorcher Breath deals 110% damage against minions and monsters.
- Mana Cost: 23 / 26 / 29 / 32 / 35.
- Cooldown: 5.5 / 5 / 4.5 / 4 / 3.5 seconds.
- Cast Time: 0.25 seconds, Target Range: 550 (+ 100% bonus range), Range: 500, Effect Radius: 285 / 150, Angle: 15°, Speed: 1800 / 900.
- Q
- Active: Smolder sneezes a fiery glob in the target direction that deals 70 / 90 / 110 / 130 / 150 (+ 25% AD) (+ 35% AP) physical damage to enemies hit and slows them by 35% for 1.5 seconds, slowing down in missile speed after travelling 1200 units. Hitting an enemy champion creates an explosion that deals 25 / 40 / 55 / 70 / 85 (+ 65% AP) physical damage to nearby enemies, with subsequent explosions against the same target dealing 75% damage.
- Achooo! deals 140% damage against minions and monsters.
- Mana Cost: 60.
- Cooldown: 13 / 12.5 / 12 / 11.5 / 11 seconds.
- Cast Time: 0.35 seconds, Range: 1500, Effect Radius: 385, Width: 125, Speed: 2000 / 400.
- W
- Active: Smolder takes flight for 1.25 seconds, gaining 100% bonus movement speed, unobstructed vision, and the ability to ignore terrain collision. While in flight, he automatically fires up to 5 − 10 (based on critical strike chance) bolts at the nearest and most wounded visible enemy, dealing 15 / 20 / 25 / 30 / 35 (+ 10% AD) physical damage with each hit and prioritizing enemy champions.
- Flap, Flap, Flap ends immediately if Smolder casts one of his abilities or becomes immobilized.
- Mana Cost: 65.
- Cooldown: 24 / 22 / 20 / 18 / 16 seconds.
- Cast Time: None, Range: 700, Speed: 1800.
- E
- Active: Smolder shouts for his mother to attack from above, causing her to exhale a wave of fire from behind him and towards the target direction, granting sight of its surroundings as it travels. The wave heals Smolder for 110 / 160 / 210 (+ 75% AP) and deals 225 / 350 / 475 (+ 110% bonus AD) (+ 100% AP) physical damage to enemies hit, with those in the center taking 30% increased damage and becoming slowed by 40% for 2 seconds.
- Mana Cost: 100.
- Cooldown: 120 / 110 / 100 seconds.
- Cast Time: 0.75 seconds, Range: 4250 / -600, Effect Radius: 1000, Width: 125, Speed: 1700.
- R