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Smolder
Smolder is a champion in League of Legends.[1]
Abilities[]
- Applies default damage for the burn, spell damage for the fireball, and area damage for the explosions.
- Smolder can't declare basic attacks for a brief moment after the cast time.
- Only Smolder's damage counts for triggering the execute.
- If the target is below the threshold while afflicted with the burn, they will be executed on the next instance of damage dealt by Smolder, which includes the burn tick.
- If Super Scorcher Breath would damage the target to below the execution threshold, they are executed on the same damage instance.
- At 125 stacks, the fireball will launch 2 bolts.
- At 225 stacks, the burn's damage based on the target's health ratio will increase by at least 1.8%.
- Super Scorcher Breath can only hit enemies once per cast.
- The minion and monster damage modifier applies only to the physical damage.
- The bolts apply the bonus magic damage from
- This damage does not benefit from life steal.
at 75% damage.
- Only Super Scorcher Breath's initial fireball missile can be blocked and dodged.
- The application of the burn is negated in both cases.
- The fireball can still explode on-collision and fire the bolts in both cases.
- Smolder can't declare basic attacks for a brief moment after the cast time.
- Spell shield can block either the glob or the explosion, but not both.
- Smolder's attack range is reduced to 0 during Flap, Flap, Flap.
- Smolder can't declare basic attacks for a brief moment after the end of the effect.
- This is due to his attack range being reduced to 0, it doesn't apply when Smolder is very close to his target.
- The number of additional bolts based on stacks are rounded down.
- Smolder reveals himself while attacking enemies, even inside terrain.
- Spell shield will block only one bolt.
- Self immobilizations such as also count for ending Flap, Flap, Flap.
- is disabled while Smolder is inside terrain.
- Flap, Flap, Flap can interact with player-generated terrain.
- If Smolder is inside terrain when the effect ends, he will be placed correspondingly to the nearest valid space.
- The following table refers for interactions while Smolder is flying:
Attacking | Causes Smolder to move towards the attack target. | |
---|---|---|
Abilities | Interrupts | |
Movement | Allowed | |
Items | Usable | |
Disabled | N/A | |
Interrupted by | ||
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | N/A | |
Interrupted by |
- MMOOOMMMM!'s cooldown starts at the end of the cast time.
- Smolder can move 0.4 seconds into MMOOOMMMM!'s cast time.
- This ability will cast from wherever the caster is at the start of the cast time.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Smolder (Collection).
Hidden amongst the craggy cliffs of the Noxian frontier, under the watchful eyes of his mother, a young dragon is learning what it means to be heir to the Camavoran imperial dragon lineage. Playful and eager to grow up, Smolder looks for any excuse to practice his burgeoning abilities. Though he's still a fledgling, his skills are nothing to sneeze at, easily setting fire to anything that burns.
Georgie Cordova Kidder
Rudy Siswanto
Loot eligible
Trivia[]
- Smolder is one of 15 champions that have an ability that infinitely stacks an effect:
- In Smolder's case, Dragon Practice stacks gained through permanently increase the bonus damage of his basic abilities, bolt amount, and bolt amount and burn damage as it upgrades.
, , , , , , , , , , , , , and .
- Smolder's dance emote references a popular meme of the character Toothless from How to Train Your Dragon series being depicted dancing.[2]
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Base health reduced to 575 from 605.
- Base damage reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60.
- Removed: Damage no longer scales with 15% AP.
- Base damage reduced to 45 / 75 / 105 / 135 / 165 from 50 / 80 / 110 / 140 / 170.
- Base damage increased to 20 / 30 / 40 / 50 / 60 from 15 / 25 / 35 / 45 / 55.
- Bug Fix: Fixed a bug that caused attacks that tag multiple targets to not receive the damage amp from .
- Stats
- Base attack damage increased to 60 from 57.
- 40% − 70% (based on critical strike chance) of Dragon Practice stacks from 40% − 52%. bonus damage increased to
- Mana cost changed to 25 at all ranks from 23 / 26 / 29 / 32 / 35.
- Critical strike chance ratio increased to 0% − 75% (based on critical strike chance) from 0% − 50%.
- V14.10 - May 16th Hotfix
- Stats
- Base attack damage increased to 57 from 55.
- Base health increased to 605 from 575.
- Base health regeneration increased to 4.5 from 3.
- Bug Fix: No longer displays its mana cost in the HUD if the respective setting has been disabled by the player.
- Bug Fix: The ultimate ability timer no longer displays as full/that the ability is available at all times including after it has already been cast.
- Stats
- Base armor increased to 26 from 24.
- Critical strike chance ratio increased to 0% − 50% (based on critical strike chance) from 0% − 30%.
- Bug Fix: No longer plays the roar SFX twice simultaneously, causing them to layer and thus be louder than intended.
- New Effect: Execute now only triggers on damage instances originating from Smolder.
- Tier 3 base execute threshold increased to 6.5% of target's maximum health from 1.25%.
- Removed: Execute threshold no longer increases by 2.5% per 100 stacks.
- Bug Fix: Tooltip now considers the intended stack scaling in its calculations for the tier 3 burn damage (of 0.8% instead of the old 1%).
- Missile width reduced to 115 from 125.
- Bonus movement speed reduced to 75% from 100%.
- Tooltip now properly clarifies that the number of missiles is rounded down.
- V14.5 - March 7th Hotfix
- Number of bolts per 100 stacks reduced to 0.75 from 2.
- Bug Fix: Calculation for the number of bolts from stacks is no longer incorrectly rounded up.
- Cooldown increased to 140 / 130 / 120 seconds from 120 / 110 / 100.
- General
- Adjusted spawn location of basic attack missile VFX in order to more accurately represent him breathing it out.
- Stats
- Attack windup reduced to 15.954% from 16.622%.
- Removed: At tier 3, no longer deals a base 6.5% of target's maximum health true damage.
- New Effect: Tier 3 true damage now scales with 2% per 100 bonus AD.
- New Effect: Tier 3 true damage now scales with 1% per 100 AP.
- New Effect: Tier 3 true damage now scales with 0.8% per 100 stacks.
- Removed: Number of bolts is no longer increased by 1 / 2 / 3 / 4 / 5 (based on critical strike chance).
- New Effect: Number of bolts now increases by 2 per 100 stacks.
- Bug Fix: Now properly ignores terrain collision for .
- Base damage reduced to 200 / 300 / 400 from 225 / 350 / 475.
- Sweetspot bonus damage increased to 50% from 30%.
- Base heal reduced to 100 / 135 / 170 from 110 / 160 / 210.
- New Effect: Heal now scales with 50% bonus AD.
- General
- Bug Fix: No longer is considered a Void champion for champion voice lines.
- Bug Fix: No longer is able to become stuck in impassable terrain when he is hit by charge.
- Bug Fix: Various clipping animations have been fixed.
- New Effect: Now grants stacks if the target dies while the initial missile is in flight.
- Tier 2 base missiles reduced to 1 from 2.
- Tier 2 additional missiles per 100 stacks increased to 1.5 from 1.
- Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12.5 / 12 / 11.5 / 11.
- Initial base damage changed to 50 / 80 / 110 / 140 / 170 from 70 / 90 / 110 / 130 / 150.
- Initial AD ratio reduced to 25% bonus AD from 25% total AD.
- Initial AP ratio reduced to 20% AP from 35% AP.
- New Effect: Explosion damage now scales with 25% bonus AD.
- Explosion AP ratio increased to 80% AP from 65% AP.
- Bug Fix: Now properly ignores the terrain collision for .
- Bug Fix: Missile no longer fizzles upon caster's death.
- Cooldown now starts at the end of the cast time.
- Missile spawn delay changed to 1 second after start of cast time from 0.25 seconds after end of cast time. (Note: its timing is unchanged.)
- Bug Fix: SFX no longer plays louder than intended in spectator mode.
- Bug Fix: Can no longer sometimes crash the game under specific circumstances.
-
- Bug Fix: Respawn VFX timing and SFX are no longer incorrectly used during his animation.
- General
- Bug Fix: His model's shadow now properly snaps back to him upon completing .
- Bug Fix: His health bar is now properly aligned during his spawn animation.
- Bug Fix: No longer has multiple clipping issues of his model due to clashing with various other model and spell layers.
- Bug Fix: No longer plays the execute VFX repeatedly on every damage check tick against targets that had a health threshold below the execute threshold.
- Bug Fix: No longer grants vision of stealthed units while any missiles are in-flight and at least one has hit them.
- Stats
- Undocumented: Base attack damage reduced to 55 from 56.
- Undocumented: Attack damage growth reduced to 2.3 from 2.5.
- V14.2 - Added
- Innate: Smolder generates a stack of Dragon Practice each time he hits an enemy champion with an ability, or whenever kills a minion or monster. His basic abilities deal bonus magic damage based on stacks.
- bonus magic damage equal to 40% − 52% (based on critical strike chance) of Dragon Practice stacks. : Deal
- bonus magic damage equal to 55% of Dragon Practice stacks. : Deals
- bonus magic damage equal to 20% of Dragon Practice stacks. : Attacks each deal
- Innate
- Innate: Smolder generates a stack of Dragon Practice each time he hits an enemy champion with an ability, or whenever kills a minion or monster. His basic abilities deal bonus magic damage based on stacks.
- Active: Smolder spits a fireball at the target enemy that deals 15 / 25 / 35 / 45 / 55 (+ 100% AD) (+ 15% AP) physical damage, increased by 0% − 30% (based on critical strike chance), and applies on-hit and on-attack effects at 100% effectiveness and life steal at 50% effectiveness.
- Super Scorcher Breath becomes empowered with new effects based on stacks:
- Tier 1 - 25 stacks: The fireball explodes upon collision to deal the same physical damage to nearby enemies.
- Tier 2 - 125 stacks: The fireball sends forth 2 (+ 1 per 100 stacks) bolts of fire in an arc upon collision that explode at maximum range, dealing 75% of the same physical damage to enemies hit.
- Tier 3 - 225 stacks: Enemies hit are set on fire for 3 seconds, causing them to take bonus true damage equal to「 6.5% of their maximum health over the duration, 」「 2.17% of their maximum health each second over the duration, 」 capped at 300 against monsters. Enemy champions are also executed if they are damaged to or while below 2% (+ 1% per 40 stacks) of their maximum health.
- Super Scorcher Breath deals 110% damage against minions and monsters.
- Mana Cost: 23 / 26 / 29 / 32 / 35.
- Cooldown: 5.5 / 5 / 4.5 / 4 / 3.5 seconds.
- Cast Time: 0.25 seconds, Target Range: 550 (+ 100% bonus range), Range: 500, Effect Radius: 285 / 150, Angle: 15°, Speed: 1800 / 900.
- Q
- Active: Smolder sneezes a fiery glob in the target direction that deals 70 / 90 / 110 / 130 / 150 (+ 25% AD) (+ 35% AP) physical damage to enemies hit and slows them by 35% for 1.5 seconds, slowing down in missile speed after travelling 1200 units. Hitting an enemy champion creates an explosion that deals 25 / 40 / 55 / 70 / 85 (+ 65% AP) physical damage to nearby enemies, with subsequent explosions against the same target dealing 75% damage.
- Achooo! deals 140% damage against minions and monsters.
- Mana Cost: 60.
- Cooldown: 13 / 12.5 / 12 / 11.5 / 11 seconds.
- Cast Time: 0.35 seconds, Range: 1500, Effect Radius: 385, Width: 125, Speed: 2000 / 400.
- W
- Active: Smolder takes flight for 1.25 seconds, gaining 100% bonus movement speed, unobstructed vision, and the ability to ignore terrain collision. While in flight, he automatically fires up to 5 − 10 (based on critical strike chance) bolts at the nearest and most wounded visible enemy, dealing 15 / 20 / 25 / 30 / 35 (+ 10% AD) physical damage with each hit and prioritizing enemy champions.
- Flap, Flap, Flap ends immediately if Smolder casts one of his abilities or becomes immobilized.
- Mana Cost: 65.
- Cooldown: 24 / 22 / 20 / 18 / 16 seconds.
- Cast Time: None, Range: 700, Speed: 1800.
- E
- Active: Smolder shouts for his mother to attack from above, causing her to exhale a wave of fire from behind him and towards the target direction, granting sight of its surroundings as it travels. The wave heals Smolder for 110 / 160 / 210 (+ 75% AP) and deals 225 / 350 / 475 (+ 110% bonus AD) (+ 100% AP) physical damage to enemies hit, with those in the center taking 30% increased damage and becoming slowed by 40% for 2 seconds.
- Mana Cost: 100.
- Cooldown: 120 / 110 / 100 seconds.
- Cast Time: 0.75 seconds, Range: 4250 / -600, Effect Radius: 1000, Width: 125, Speed: 1700.
- R
See also[]
References[]
- ↑ Smolder's profile page at LeagueOfLegends.com
- ↑ Know Your Meme — Dancing Toothless