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Smite Smite is a targeted summoner spell that deals Template:Pp18 true damage to a monster or enemy minion, and heals for 100 (+ 10% maximum health) against large monsters. It is available on Summoner's Rift and the Twisted Treeline. It is required to buy Hunter's Machete Hunter's Machete and Hunter's Talisman Hunter's Talisman. Smite starts with one charge and gains an additional charge every 75 seconds starting from 1:40, with a maximum of 2 charges.

Upgrades

The following items upgrade Smite Smite by granting additional effects:


Strategy

  • Smite Smite is generally used for jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like Template:Moi and Template:Moi.
  • Smite Smite can also be used to push a lane more quickly. When doing so, it's generally best to save Smite Smite for cannon minions.
    • An unconventional use of Smite Smite is to instantly and unexpectedly kill a minion to land skillshots such as Rocket Grab Rocket Grab or Death Sentence Death Sentence on enemy champions behind it.
  • Smite Smite deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the bonus damage against the Rift Scuttler under hard crowd control.
  • Smite Smite can target "pets", such as Tibbers Tibbers, Malzahar's Malzahar's Voidlings Voidlings, and Zac's Zac's bloblets bloblets. It's also a very effective counter to Shaco's Shaco's boxes boxes.
  • Smite Smite heals Hecarim Hecarim while his Spirit of Dread Spirit of Dread is activated.
  • Smite Smite can be cast while silenced.

Notes

Template:Summoner Spell Cooldown table

Patch history

V6.22
  • Smite Smite buffs removed.
  • New Effect: Against large monsters, Smite Smite now restores 100 (+ 10% maximum health) health.
  • Recharge timer increased to 90 seconds from 75.
  • Recharge timer now start at 1:40 instead of 1:25.

V6.1:

V5.18:

V5.1:

  • Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
  • Smite starts with 1 charge and only begins to gain additional charges at 1:40.
  • Cooldown between Smite casts changed to 15 seconds.

V4.21:

  • Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
  • Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
  • Hunter's Machete now grants +10 gold per large jungle monster
  • All tier 2 and 3 jungle items now grant +20 gold per large jungle monster

V4.20:

  • Can now be upgraded through the purchase of any of four different jungle items
  • Cooldown increased to 60 seconds from 40.
  • Smite Rewards added:
    • Smiting the Template:Moi grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.
    • Smiting the Template:Moi grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.
    • Smiting the Template:Moi creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.
    • Smiting the Template:Moi grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.
    • Smiting the Template:Moi Restores 20% of maximum health.
    • Smiting the Template:Moi Restores 25% of maximum mana.

V4.1:

  • Icon updated

V3.14:

  • Cooldown reduced to 40 seconds from 70.
  • Damage reduced to 390-1000 from 490-1000.

V1.0.0.153:

  • Damage increased to 490-1000 from 445-870.

V1.0.0.129:

  • Now improved in the Defense tree instead of Offense.
  • Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
  • Cooldown reduced to 70 seconds from 75 seconds.

V1.0.0.125:

  • Fixed a bug where you could Smite Smite Template:Moi from behind his den.

V1.0.0.111:

V1.0.0.97:

  • Now removes stealth when used.

V1.0.0.94(b)

  • Damage per level reduced to 25 from 35.

V0.8.21.110:

  • Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).

June 26, 2009 Patch:

  • Plentiful Bounty (mastery) – Increases the gold granted by Smite Smite by 5, and reduces the cooldown by 5 seconds.

June 12, 2009 Patch:

  • Fixed a bug with Consume Consume, Smite Smite, and other spells that would make them not castable for periods of time where they looked like they were castable.

April 25, 2009 Patch:

  • Damage changed from 600 to 575 + 25 × level.

Alpha Week 6:

  • Cooldown increased to 90 seconds from 75 seconds.
  • Damage is now reduced by the target's magic resistance.

Alpha Week 4:

  • Plentiful Bounty mastery bonus gold from Smite Smite decreased to 5 from 10.

Template:Spells

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