summoner spell that deals Template:Pp18 true damage to a monster or enemy minion, and heals for 100 (+ 10% maximum health) against large monsters. It is available on Summoner's Rift and the Twisted Treeline. It is required to buy and . Smite starts with one charge and gains an additional charge every 75 seconds starting from 1:40, with a maximum of 2 charges.
is a targetedUpgrades
The following items upgrade
by granting additional effects:- Template:Item data Skirmisher's Sabre :
- Template:Item data Stalker's Blade :
Strategy
- jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like Template:Moi and Template:Moi. is generally used for
- cannon minions.
- An unconventional use of is to instantly and unexpectedly kill a minion to land skillshots such as or on enemy champions behind it.
can also be used to push a lane more quickly. When doing so, it's generally best to save for - Rift Scuttler under hard crowd control. deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the bonus damage against the
- can target "pets", such as , , and . It's also a very effective counter to .
- heals while his is activated.
- silenced. can be cast while
Notes
- The recharge cooldown of this spell can be reduced by the mastery or by .
Template:Summoner Spell Cooldown table
Patch history
- buffs removed.
- New Effect: Against large monsters, now restores 100 (+ 10% maximum health) health.
- Recharge timer increased to 90 seconds from 75.
- Recharge timer now start at 1:40 instead of 1:25.
V6.1:
- No longer applies spell effects such as Spell vamp. or
- now properly removed by .
V5.1:
- Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
- Smite starts with 1 charge and only begins to gain additional charges at 1:40.
- Cooldown between Smite casts changed to 15 seconds.
- Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
- Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
- Hunter's Machete now grants +10 gold per large jungle monster
- All tier 2 and 3 jungle items now grant +20 gold per large jungle monster
- Can now be upgraded through the purchase of any of four different jungle items
- Cooldown increased to 60 seconds from 40.
- Smite Rewards added:
- Smiting the Template:Moi grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.
- Smiting the Template:Moi grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.
- Smiting the Template:Moi creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.
- Smiting the Template:Moi grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.
- Smiting the Template:Moi Restores 20% of maximum health.
- Smiting the Template:Moi Restores 25% of maximum mana.
V4.1:
- Icon updated
- Cooldown reduced to 40 seconds from 70.
- Damage reduced to 390-1000 from 490-1000.
- Damage increased to 490-1000 from 445-870.
- Now improved in the Defense tree instead of Offense.
- Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
- Cooldown reduced to 70 seconds from 75 seconds.
- Fixed a bug where you could Template:Moi from behind his den.
- Now deals True Damage instead of magic damage.
- Now removes stealth when used.
- Damage per level reduced to 25 from 35.
- Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).
- Plentiful Bounty (mastery) – Increases the gold granted by by 5, and reduces the cooldown by 5 seconds.
- Fixed a bug with , , and other spells that would make them not castable for periods of time where they looked like they were castable.
- Damage changed from 600 to 575 + 25 × level.
- Cooldown increased to 90 seconds from 75 seconds.
- Damage is now reduced by the target's magic resistance.
- Plentiful Bounty mastery bonus gold from decreased to 5 from 10.
Template:Spells