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− | <div style="float: right |
+ | <div style="float: right"><tabber> |
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Smite= |
Smite= |
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{{Infobox spell|Smite}} |
{{Infobox spell|Smite}} |
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+ | |-| |
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− | + | Challenging= |
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{{Infobox spell|Challenging Smite}} |
{{Infobox spell|Challenging Smite}} |
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− | |-| |
+ | |-| |
+ | Chilling= |
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{{Infobox spell|Chilling Smite}} |
{{Infobox spell|Chilling Smite}} |
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− | </tabber> |
+ | </tabber></div> |
+ | |||
− | </div> |
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+ | '''Smite''' is an [[unit-targeted]] [[summoner spell]], it deals [[true damage]] to the target large or medium monster, enemy minion, or pet and heals you when cast against large monsters. |
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+ | It is available on [[Summoner's Rift]]. It is required to buy {{ii|Hunter's Machete}} and {{ii|Hunter's Talisman}}, and their upgrades. |
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− | '''Smite''' is a [[unit-targeted]] [[summoner spell]], available at (account) level 10, it deals {{as|{{pp18|390|410|430|450|480|510|540|570|600|640|680|720|760|800|850|900|950|1000|formula = 370 + 20 per level up to 4, + 30 per level up to 9, + 40 per level up to 14, then + 50 per level up to 18}} [[true damage]]}} to a [[monster]] or enemy [[minion]], and heals for 70 {{as|(+ 10% '''maximum''' health)}} against large monsters. It is available on [[Summoner's Rift]] and [[Twisted Treeline]]. It is required to buy {{ii|Hunter's Machete}} and {{ii|Hunter's Talisman}}. Smite starts with one charge and gains an additional charge every 90 seconds starting from 1:40, with a maximum of 2 charges. |
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== Upgrades == |
== Upgrades == |
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The following items upgrade {{si|Smite}} by granting additional effects: |
The following items upgrade {{si|Smite}} by granting additional effects: |
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− | * {{ii|Skirmisher's Sabre}} |
+ | * {{ii|Skirmisher's Sabre}} grants {{si|Challenging Smite}}. |
− | * {{ii|Stalker's Blade}} |
+ | * {{ii|Stalker's Blade}} grants {{si|Chilling Smite}}. |
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== Strategy == |
== Strategy == |
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− | * |
+ | * '''Smite''' is generally used for [[jungling]]. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like {{ui|Dragon}} and {{ui|Baron Nashor}}. |
− | * |
+ | * '''Smite''' can also be used to push a lane more quickly. When doing so, it's generally best to save '''Smite''' for [[siege minion]]s. |
− | **An unconventional use of |
+ | **An unconventional use of '''Smite''' is to instantly and unexpectedly kill a minion to land skillshots such as {{ai|Rocket Grab|Blitzcrank}} or {{ai|Death Sentence|Thresh}} on enemy champions behind it. |
− | * |
+ | * '''Smite''' deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the bonus damage against the {{ui|Rift Scuttler}} under hard crowd control. |
− | * |
+ | * '''Smite''' can target pets, such as {{ui|Tibbers}}, {{cai|Void Swarm|Malzahar|Voidlings}}, and {{cai|Cell Division|Zac|bloblets}}. It's also a very effective counter to {{cai|Jack in the Box|Shaco|boxes}}. |
− | * |
+ | * '''Smite''' heals {{ci|Hecarim}} while his {{ai|Spirit of Dread|Hecarim}} is activated. |
− | * {{si|Smite}} can be cast while {{tip|silence|silenced}}. |
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== Notes == |
== Notes == |
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+ | * '''Smite''' starts with one charge on a 15 second cooldown and gains an additional charge every 90 seconds starting from 1:30, with a maximum of 2 charges. |
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− | * The '''recharge''' |
+ | * The '''recharge''' cooldown of this spell can be reduced by summoner spell cooldown reduction. |
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+ | * {{si|Chilling Smite}} and {{si|Challenging Smite}} are fully negated by {{tip|spell shield}}. |
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+ | ** The {{stil|movement speed}} boost from '''Chilling Smite''' is not gained. |
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+ | * {{si|Chilling Smite}} and {{si|Challenging Smite}} can be removed by {{si|Cleanse}}. |
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+ | |||
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+ | |||
+ | == Removed upgrades == |
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+ | {{Removed|type=summoner spells}} |
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+ | Hide= |
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+ | |||
+ | |-| |
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+ | Blasting= |
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+ | {{Infobox spell|Blasting Smite}} |
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+ | |||
+ | |-| |
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+ | Scavenging= |
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+ | {{Infobox spell|Scavenging Smite}} |
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+ | </tabber> |
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+ | |||
+ | The following removed items upgraded {{si|Smite}} by granting additional effects: |
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+ | * {{ii|Ranger's Trailblazer}} granted {{si|Blasting Smite}}. |
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+ | * {{ii|Poacher's Knife}} granted {{si|Scavenging Smite}}. |
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+ | |||
+ | {{clr}} |
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+ | |||
+ | == Trivia == |
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+ | * The first icon for {{si|Smite|variant=old}} was edited to have [[gold]] on it for the icon for the Season [[Season One|2011]] mastery {{mi1|Plentiful Bounty}}. |
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+ | * The first icon for {{si|Smite|variant=old}} bears close resemblance to that of the spell [http://static.dotabuilds.com/images/heroes/kelthuzad-lich-dark-ritual.png Dark Ritual], which belonged to the [http://www.dotabuilds.com/hero/kelthuzad-lich.html Lich] hero in [[Defense of the Ancients: Allstars|DotA]]. |
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+ | * [[Music skins/Pentakill|Pentakill's]] first volume, [[Smite and Ignite]], was named after '''Smite''' and {{si|Ignite}}. |
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+ | |||
+ | == Media == |
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+ | <tabber> |
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+ | Videos= |
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+ | [[File:Smite client showcase|center|640 px]] |
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+ | |-| |
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+ | Old Icons= |
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+ | Smite old.png|Smite (2009-2010) |
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+ | Smite old2.png|Smite (2011-2012) |
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+ | Smite old3.png|Smite (2013) |
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+ | Blasting Smite.png|Blasting Smite |
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+ | Scavenging Smite.png|Scavenging Smite |
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+ | </tabber> |
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{{Clr}} |
{{Clr}} |
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+ | |||
== Patch history == |
== Patch history == |
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{{Scroll box|content= |
{{Scroll box|content= |
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+ | ;[[V9.2]] |
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+ | ** Total damage reduced to {{pp|48 to 125}} from {{pp|60 to 162}}. |
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+ | ** Damage over time duration reduced to {{fd|2.5}} seconds from 3. |
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+ | ** {{sbc|Removed:}} No longer grants vision for the mark duration. |
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+ | |||
+ | ;[[V9.1]] |
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+ | * {{sbc|New Effect:}} Can now ping the amount of damage dealt to monsters. |
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+ | |||
+ | ;[[V8.18]] |
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+ | * When assigned as Jungle on Draft queues, one of your summoner spells will be swapped to '''Smite'''. |
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+ | |||
+ | ;[[V8.2]] |
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+ | * {{si|Challenging Smite}} |
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+ | ** {{sbc|New Effect:}} Now draws nearby minion aggro when targeting an enemy champion. |
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+ | ** {{sbc|New Effect:}} Now draws nearby minion aggro when targeting an enemy champion. |
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+ | |||
+ | ;[[V7.24]] |
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+ | * {{sbc|Bug Fix:}} Cooldown no longer reduces to 15 seconds when cast before 1:30. |
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+ | |||
;[[V7.22]] |
;[[V7.22]] |
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* Level requirement reduced to 9 from 10. |
* Level requirement reduced to 9 from 10. |
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* Cooldown increased to 60 seconds from 40. |
* Cooldown increased to 60 seconds from 40. |
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* Smite Rewards added: |
* Smite Rewards added: |
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− | ** Smiting the {{ |
+ | ** Smiting the {{ui|Ancient Krug}} grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds. |
− | ** Smiting the {{ |
+ | ** Smiting the {{ui|Crimson Raptor}} grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge. |
− | ** Smiting the {{ |
+ | ** Smiting the {{ui|Greater Murk Wolf}} creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies. |
− | ** Smiting the {{ |
+ | ** Smiting the {{ui|Gromp}} grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds. |
− | ** Smiting the {{ |
+ | ** Smiting the {{ui|Red Brambleback}} restores 20% of maximum health. |
− | ** Smiting the {{ |
+ | ** Smiting the {{ui|Blue Sentinel}} restores 25% of maximum mana. |
;[[V4.1]] |
;[[V4.1]] |
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;[[V1.0.0.125]] |
;[[V1.0.0.125]] |
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− | * Fixed a bug where you could {{si|Smite}} {{ |
+ | * Fixed a bug where you could {{si|Smite}} {{ui|Baron Nashor|Baron}} from behind his den. |
;[[V1.0.0.111]] |
;[[V1.0.0.111]] |
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* Plentiful Bounty mastery bonus gold from {{si|Smite}} decreased to 5 from 10. |
* Plentiful Bounty mastery bonus gold from {{si|Smite}} decreased to 5 from 10. |
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}} |
}} |
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+ | {{Summoner spell footer}} |
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− | {{Spells}} |
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[[cs:Smite]] |
[[cs:Smite]] |
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[[pl:Porażenie]] |
[[pl:Porażenie]] |
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[[pt-br:Golpear]] |
[[pt-br:Golpear]] |
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+ | [[ru:Кара (Заклинание)]] |
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[[zh:Smite]] |
[[zh:Smite]] |
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− | [[Category:Spells]] |
Revision as of 05:17, 28 May 2020
Smite is an unit-targeted summoner spell, it deals true damage to the target large or medium monster, enemy minion, or pet and heals you when cast against large monsters.
It is available on Summoner's Rift. It is required to buy and , and their upgrades.
Upgrades
The following items upgrade
by granting additional effects:- grants .
- grants .
Strategy
- Smite is generally used for jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like and .
- Smite can also be used to push a lane more quickly. When doing so, it's generally best to save Smite for siege minions.
- An unconventional use of Smite is to instantly and unexpectedly kill a minion to land skillshots such as or on enemy champions behind it.
- Smite deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the bonus damage against the under hard crowd control.
- Smite can target pets, such as , , and . It's also a very effective counter to .
- Smite heals while his is activated.
Notes
- Smite starts with one charge on a 15 second cooldown and gains an additional charge every 90 seconds starting from 1:30, with a maximum of 2 charges.
- The recharge cooldown of this spell can be reduced by summoner spell cooldown reduction.
- spell shield.
- The movement speed boost from Chilling Smite is not gained.
and are fully negated by - and can be removed by .
Removed upgrades
The following removed items upgraded
by granting additional effects:- granted .
- granted .
Trivia
- The first icon for gold on it for the icon for the Season 2011 mastery Plentiful Bounty. was edited to have
- The first icon for Dark Ritual, which belonged to the Lich hero in DotA. bears close resemblance to that of the spell
- Pentakill's first volume, Smite and Ignite, was named after Smite and .
Media
Patch history
- Total damage reduced to 48 − 125 (based on level) from 60 − 162 (based on level).
- Damage over time duration reduced to 2.5 seconds from 3.
- Removed: No longer grants vision for the mark duration.
- New Effect: Can now ping the amount of damage dealt to monsters.
- When assigned as Jungle on Draft queues, one of your summoner spells will be swapped to Smite.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Cooldown no longer reduces to 15 seconds when cast before 1:30.
- Level requirement reduced to 9 from 10.
- Bug Fix: Damaging effect now properly counts as damage-over-time effect.
- Bug Fix: No longer incorrectly states that it grants vision of stealthed champions.
- V6.24 December 14th Hotfix
- Base heal reduced to 70 from 100.
- buffs removed.
- New Effect: Against large monsters, now restores 100 (+ 10% maximum health) health.
- Recharge timer increased to 90 seconds from 75.
- Recharge timer now start at 1:40 instead of 1:25.
- No longer applies spell effects such as spell vamp. or
- now properly removed by .
- Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
- Smite starts with 1 charge and only begins to gain additional charges at 1:40.
- Cooldown between Smite casts changed to 15 seconds.
- Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
- Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
- Hunter's Machete now grants +10 gold per large jungle monster
- All tier 2 and 3 jungle items now grant +20 gold per large jungle monster
- Smite Rewards adjusted:
- Gift of Heavy Hands, required hits to stun: 6 instead of 5.
- Gift of the Toadstool: 4 + (8 x level) magic damage over 3 seconds from 6 + (6 x level) magic damage over 3 seconds.
- Can now be upgraded through the purchase of any of four different jungle items
- Cooldown increased to 60 seconds from 40.
- Smite Rewards added:
- Smiting the grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.
- Smiting the grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.
- Smiting the creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.
- Smiting the grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.
- Smiting the restores 20% of maximum health.
- Smiting the restores 25% of maximum mana.
- Icon updated
- Cooldown reduced to 40 seconds from 70.
- Damage reduced to 390-1000 from 490-1000.
- Damage increased to 490-1000 from 445-870.
- Now improved in the Defense tree instead of Offense.
- Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
- Cooldown reduced to 70 seconds from 75 seconds.
- Fixed a bug where you could from behind his den.
- Now deals true damage instead of magic damage.
- Now removes stealth when used.
- Damage per level reduced to 25 from 35.
- Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).
- Plentiful Bounty (mastery) – Increases the gold granted by by 5, and reduces the cooldown by 5 seconds.
- Fixed a bug with , , and other spells that would make them not castable for periods of time where they looked like they were castable.
- Damage changed from 600 to 575 + 25 × level.
- Cooldown increased to 90 seconds from 75 seconds.
- Damage is now reduced by the target's magic resistance.
- Plentiful Bounty mastery bonus gold from decreased to 5 from 10.
Template:Summoner spell footer