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m (→‎Strategy: clean up, replaced: cctip → tip)
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<div style="float: right; width:270px; height:800px">
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<div style="float: right; width:270px; height:800px"><tabber>
<tabber>
 
   
 
Smite=
 
Smite=
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{{Infobox spell|Chilling Smite}}
 
{{Infobox spell|Chilling Smite}}
   
</tabber>
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</tabber></div>
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</div>
 
  +
'''Smite''' is an [[unit-targeted]] [[summoner spell]], it deals [[true damage]] to the target large or medium monster, enemy minion, or pet and heals you when cast against large monsters.
   
  +
It is available on [[Summoner's Rift]]. It is required to buy {{ii|Hunter's Machete}} and {{ii|Hunter's Talisman}}, and their upgrades.
'''Smite''' is a [[unit-targeted]] [[summoner spell]], available at (account) level 10, it deals {{as|{{pp18|390|410|430|450|480|510|540|570|600|640|680|720|760|800|850|900|950|1000|formula = 370 + 20 per level up to 4, + 30 per level up to 9, + 40 per level up to 14, then + 50 per level up to 18}} [[true damage]]}} to a [[monster]] or enemy [[minion]], and heals for 70 {{as|(+ 10% '''maximum''' health)}} against large monsters. It is available on [[Summoner's Rift]] and [[Twisted Treeline]]. It is required to buy {{ii|Hunter's Machete}} and {{ii|Hunter's Talisman}}. Smite starts with one charge and gains an additional charge every 90 seconds starting from 1:40, with a maximum of 2 charges.
 
   
 
== Upgrades ==
 
== Upgrades ==
 
The following items upgrade {{si|Smite}} by granting additional effects:
 
The following items upgrade {{si|Smite}} by granting additional effects:
* {{ii|Skirmisher's Sabre}}: {{Item data Skirmisher's Sabre|pst2|pass2}}
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* {{ii|Skirmisher's Sabre}} grants {{si|Challenging Smite}}.
* {{ii|Stalker's Blade}}: {{Item data Stalker's Blade|pst2|pass2}}
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* {{ii|Stalker's Blade}} grants {{si|Chilling Smite}}.
 
<gallery captionalign="center" captionposition="below">
 
Challenging Smite.png|Challenging Smite
 
Chilling Smite.png|Chilling Smite
 
</gallery>
 
   
 
== Strategy ==
 
== Strategy ==
* {{si|Smite}} is generally used for [[jungling]]. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like {{moi|Dragon}} and {{moi|Baron Nashor}}.
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* {{si|Smite}} is generally used for [[jungling]]. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like {{ui|Dragon}} and {{ui|Baron Nashor}}.
 
* {{si|Smite}} can also be used to push a lane more quickly. When doing so, it's generally best to save {{si|Smite}} for [[siege minion]]s.
 
* {{si|Smite}} can also be used to push a lane more quickly. When doing so, it's generally best to save {{si|Smite}} for [[siege minion]]s.
 
**An unconventional use of {{si|Smite}} is to instantly and unexpectedly kill a minion to land skillshots such as {{ai|Rocket Grab|Blitzcrank}} or {{ai|Death Sentence|Thresh}} on enemy champions behind it.
 
**An unconventional use of {{si|Smite}} is to instantly and unexpectedly kill a minion to land skillshots such as {{ai|Rocket Grab|Blitzcrank}} or {{ai|Death Sentence|Thresh}} on enemy champions behind it.
* {{si|Smite}} deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the bonus damage against the {{moi|Rift Scuttler}} under hard crowd control.
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* {{si|Smite}} deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the bonus damage against the {{ui|Rift Scuttler}} under hard crowd control.
* {{si|Smite}} can target [[Champion summoned units|pets]], such as {{ui|Tibbers}}, {{cai|Summon Voidling|Malzahar|Voidlings}}, and {{cai|Cell Division|Zac|bloblets}}. It's also a very effective counter to {{cai|Jack in the Box|Shaco|boxes}}.
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* {{si|Smite}} can target pets, such as {{ui|Tibbers}}, {{cai|Void Swarm|Malzahar|Voidlings}}, and {{cai|Cell Division|Zac|bloblets}}. It's also a very effective counter to {{cai|Jack in the Box|Shaco|boxes}}.
 
* {{si|Smite}} heals {{ci|Hecarim}} while his {{ai|Spirit of Dread|Hecarim}} is activated.
 
* {{si|Smite}} heals {{ci|Hecarim}} while his {{ai|Spirit of Dread|Hecarim}} is activated.
 
* {{si|Smite}} can be cast while {{tip|silence|silenced}}.
 
* {{si|Smite}} can be cast while {{tip|silence|silenced}}.
   
 
== Notes ==
 
== Notes ==
  +
* '''Smite''' starts with one charge on a 15 sec cooldown and gains an additional charge every 90 seconds starting from 1:30, with a maximum of 2 charges.
* The '''recharge''' [[cooldown]] of this spell can be reduced by the {{mi6|Insight}} mastery or by {{ii|Ionian Boots of Lucidity}}.
+
* The '''recharge''' cooldown of this spell can be reduced by summoner spell cooldown reduction.
{{Summoner Spell Cooldown table}}
 
  +
 
{{Summoner spell cooldown table}}
  +
  +
== Media ==
 
<tabber>
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Videos=
  +
[[File:Smite client showcase|center|640 px]]
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</tabber>
   
 
{{Clr}}
 
{{Clr}}
 
== Patch history ==
 
== Patch history ==
 
{{Scroll box|content=
 
{{Scroll box|content=
  +
;[[V9.2]]
 
* {{si|Challenging Smite}}
  +
** Total damage reduced to {{pp|48 to 125}} from {{pp|60 to 162}}.
  +
** Damage over time duration reduced to {{fd|2.5}} seconds from 3.
  +
** {{sbc|Removed:}} No longer grants vision for the mark duration.
  +
  +
;[[V9.1]]
  +
* {{sbc|New Effect:}} Can now ping the amount of damage dealt to monsters.
  +
  +
;[[V8.18]]
  +
* When assigned as Jungle on Draft queues, one of your summoner spells will be swapped to '''Smite'''.
  +
  +
;[[V8.2]]
  +
* {{si|Challenging Smite}}
  +
** {{sbc|New Effect:}} Now draws nearby minion aggro when targeting an enemy champion.
 
* {{si|Chilling Smite}}
  +
** {{sbc|New Effect:}} Now draws nearby minion aggro when targeting an enemy champion.
  +
  +
;[[V7.24]]
  +
* {{sbc|Bug Fix:}} Cooldown no longer reduces to 15 seconds when cast before 1:30.
  +
  +
;[[V7.22]]
  +
* Level requirement reduced to 9 from 10.
  +
 
;[[V7.16]]
 
;[[V7.16]]
 
* {{si|Challenging Smite}}
 
* {{si|Challenging Smite}}
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* Cooldown increased to 60 seconds from 40.
 
* Cooldown increased to 60 seconds from 40.
 
* Smite Rewards added:
 
* Smite Rewards added:
** Smiting the {{moi|Ancient Krug}} grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.
+
** Smiting the {{ui|Ancient Krug}} grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.
** Smiting the {{moi|Crimson Raptor}} grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.
+
** Smiting the {{ui|Crimson Raptor}} grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.
** Smiting the {{moi|Greater Murk Wolf}} creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.
+
** Smiting the {{ui|Greater Murk Wolf}} creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.
** Smiting the {{moi|Gromp}} grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.
+
** Smiting the {{ui|Gromp}} grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.
** Smiting the {{moi|Red Brambleback}} restores 20% of maximum health.
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** Smiting the {{ui|Red Brambleback}} restores 20% of maximum health.
** Smiting the {{moi|Blue Sentinel}} restores 25% of maximum mana.
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** Smiting the {{ui|Blue Sentinel}} restores 25% of maximum mana.
   
 
;[[V4.1]]
 
;[[V4.1]]
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;[[V1.0.0.125]]
 
;[[V1.0.0.125]]
* Fixed a bug where you could {{si|Smite}} {{moi|Baron Nashor|Baron}} from behind his den.
+
* Fixed a bug where you could {{si|Smite}} {{ui|Baron Nashor|Baron}} from behind his den.
   
 
;[[V1.0.0.111]]
 
;[[V1.0.0.111]]
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* Plentiful Bounty mastery bonus gold from {{si|Smite}} decreased to 5 from 10.
 
* Plentiful Bounty mastery bonus gold from {{si|Smite}} decreased to 5 from 10.
 
}}
 
}}
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{{Summoner spell footer}}
{{Spells}}
 
 
 
   
 
[[cs:Smite]]
 
[[cs:Smite]]
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[[pl:Porażenie]]
 
[[pl:Porażenie]]
 
[[pt-br:Golpear]]
 
[[pt-br:Golpear]]
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[[ru:Кара (Заклинание)]]
 
[[zh:Smite]]
 
[[zh:Smite]]
[[Category:Spells]]
 

Revision as of 10:42, 2 February 2020

Smite is an unit-targeted summoner spell, it deals true damage to the target large or medium monster, enemy minion, or pet and heals you when cast against large monsters.

It is available on Summoner's Rift. It is required to buy Hunter's Machete Hunter's Machete and Hunter's Talisman Hunter's Talisman, and their upgrades.

Upgrades

The following items upgrade Smite Smite by granting additional effects:

Strategy

  • Smite Smite is generally used for jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like Dragon Dragon and Baron Nashor Baron Nashor.
  • Smite Smite can also be used to push a lane more quickly. When doing so, it's generally best to save Smite Smite for siege minions.
    • An unconventional use of Smite Smite is to instantly and unexpectedly kill a minion to land skillshots such as Rocket Grab Rocket Grab or Death Sentence Death Sentence on enemy champions behind it.
  • Smite Smite deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the bonus damage against the Rift Scuttler Rift Scuttler under hard crowd control.
  • Smite Smite can target pets, such as Tibbers Tibbers, Malzahar's Malzahar's Voidlings Voidlings, and Zac's Zac's bloblets bloblets. It's also a very effective counter to Shaco's Shaco's boxes boxes.
  • Smite Smite heals Hecarim Hecarim while his Spirit of Dread Spirit of Dread is activated.
  • Smite Smite can be cast while Silence icon silenced.

Notes

  • Smite starts with one charge on a 15 sec cooldown and gains an additional charge every 90 seconds starting from 1:30, with a maximum of 2 charges.
  • The recharge cooldown of this spell can be reduced by summoner spell cooldown reduction.
Summoner spell haste
Summoner's Rift icon Summoner's Rift
Base cooldown ▶ 360s
(Teleport)
300s
(Flash)
240s
(ClarityHealUnleashed Teleport)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
90s
(Smite)
20s
(Hexflash)
Cooldown reduction icon Haste
12 (Ionian Boots of Lucidity item) 321.43s 267.86s 214.29s 187.5s 160.71s 80.36s 17.86s
18 (Cosmic Insight rune/Dawncore item) 305.08s 254.24s 203.39s 177.97s 152.54s 76.27s 16.95s
30 (Cosmic Insight rune/Dawncore item Ionian Boots of Lucidity item) 276.92s 230.77s 184.62s 161.54s 138.46s 69.23s 15.38s
36 (Cosmic Insight rune Dawncore item) 264.71s 220.59s 176.47s 154.41s 132.35s 66.18s 14.71s
48 (Cosmic Insight rune Ionian Boots of Lucidity item Dawncore item) 243.24s 202.7s 162.16s 141.89s 121.62s 60.81s 13.51s
Howling Abyss icon Howling Abyss
Base cooldown ▶ 300s
(Flash)
240s
(ClarityHeal)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
80s
(Mark)
20s
(Hexflash)
Cooldown reduction icon Haste
70 (Howling Abyss aura) 176.47s 141.18s 123.53s 105.88s 47.06s 11.76s
82 (Howling Abyss auraIonian Boots of Lucidity item) 164.84s 131.87s 115.38s 98.9s 43.96s 10.99s
88 (Howling Abyss auraCosmic Insight rune/Dawncore item) 159.57s 127.66s 111.7s 95.74s 42.55s 10.64s
100 (Howling Abyss auraCosmic Insight rune/Dawncore itemIonian Boots of Lucidity item) 150s 120s 105s 90s 40s 10s
106 (Howling Abyss auraCosmic Insight runeDawncore item) 145.63s 116.5s 101.94s 87.38s 38.83s 9.71s
118 (Howling Abyss auraCosmic Insight runeDawncore itemIonian Boots of Lucidity item) 137.61s 110.09s 96.33s 82.57s 36.7s 9.17s

Media

Patch history

V9.2
  • Challenging Smite Challenging Smite
    • Total damage reduced to 48 − 125 (based on level) from 60 − 162 (based on level).
    • Damage over time duration reduced to 2.5 seconds from 3.
    • Removed: No longer grants vision for the mark duration.
V9.1
  • New Effect: Can now ping the amount of damage dealt to monsters.
V8.18
  • When assigned as Jungle on Draft queues, one of your summoner spells will be swapped to Smite.
V8.2
  • Challenging Smite Challenging Smite
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Chilling Smite Chilling Smite
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.24
  • Bug Fix: Cooldown no longer reduces to 15 seconds when cast before 1:30.
V7.22
  • Level requirement reduced to 9 from 10.
V7.16
  • Challenging Smite Challenging Smite
    • Bug Fix: Damaging effect now properly counts as damage-over-time effect.
V7.3
  • Challenging Smite Challenging Smite
    • Bug Fix: No longer incorrectly states that it grants vision of stealthed champions.


V6.24 December 14th Hotfix
  • Base heal reduced to 70 from 100.
V6.22
  • Smite Smite buffs removed.
  • New Effect: Against large monsters, Smite Smite now restores 100 (+ 10% maximum health) health.
  • Recharge timer increased to 90 seconds from 75.
  • Recharge timer now start at 1:40 instead of 1:25.
V6.1
V5.18
V5.1
  • Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
  • Smite starts with 1 charge and only begins to gain additional charges at 1:40.
  • Cooldown between Smite casts changed to 15 seconds.
V4.21
  • Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
  • Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
  • Hunter's Machete now grants +10 gold per large jungle monster
  • All tier 2 and 3 jungle items now grant +20 gold per large jungle monster
  • Smite Rewards adjusted:
    • Gift of Heavy Hands, required hits to stun: 6 instead of 5.
    • Gift of the Toadstool: 4 + (8 x level) magic damage over 3 seconds from 6 + (6 x level) magic damage over 3 seconds.
V4.20
  • Can now be upgraded through the purchase of any of four different jungle items
  • Cooldown increased to 60 seconds from 40.
  • Smite Rewards added:
    • Smiting the Ancient Krug Ancient Krug grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.
    • Smiting the Crimson Raptor Crimson Raptor grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.
    • Smiting the Greater Murk Wolf Greater Murk Wolf creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.
    • Smiting the Gromp Gromp grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.
    • Smiting the Red Brambleback Red Brambleback restores 20% of maximum health.
    • Smiting the Blue Sentinel Blue Sentinel restores 25% of maximum mana.
V4.1
  • Icon updated
V3.14
  • Cooldown reduced to 40 seconds from 70.
  • Damage reduced to 390-1000 from 490-1000.
V1.0.0.153
  • Damage increased to 490-1000 from 445-870.
V1.0.0.129
  • Now improved in the Defense tree instead of Offense.
  • Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
  • Cooldown reduced to 70 seconds from 75 seconds.
V1.0.0.125
  • Fixed a bug where you could Smite Smite Baron Baron from behind his den.
V1.0.0.111
V1.0.0.97
  • Now removes stealth when used.
V1.0.0.94(b)
  • Damage per level reduced to 25 from 35.
V0.8.21.110
  • Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).
June 26, 2009 Patch
  • Plentiful Bounty (mastery) – Increases the gold granted by Smite Smite by 5, and reduces the cooldown by 5 seconds.
June 12, 2009 Patch
  • Fixed a bug with Consume Consume, Smite Smite, and other spells that would make them not castable for periods of time where they looked like they were castable.
April 25, 2009 Patch
  • Damage changed from 600 to 575 + 25 × level.
Alpha Week 6
  • Cooldown increased to 90 seconds from 75 seconds.
  • Damage is now reduced by the target's magic resistance.
Alpha Week 4
  • Plentiful Bounty mastery bonus gold from Smite Smite decreased to 5 from 10.

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