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Smite is a unit-targeted summoner spell that deals true damage to the target large or medium monster, enemy minion, or pet.

It is required to buy Gustwalker Hatchling Gustwalker Hatchling, Mosstomper Seedling Mosstomper Seedling or Scorchclaw Pup Scorchclaw Pup.

Upgrades[]

Notes[]

  • Smite has no cast time and can be cast during the cast times and Channeling icon channels of other abilities.
  • Smite starts with one charge on a 15-second cooldown and gains an additional charge every 90 seconds starting after 1:30, with a maximum of 2 charges.
  • The recharge cooldown of this spell can be reduced by summoner spell haste.
  • Smiting an enemy champion will draw the aggro of nearby minions as it is a single-targeted ability.
  • If the cursor is not on a valid target, prioritizes smiting epic monsters within 350 units.
  • Smite and its upgrades deal Umbra Blades default damage, and thus will not trigger spell effects.
  • In ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire:
    • Cooldown changed to 10 seconds.
    • Recharge timer increased to 120 seconds.
Summoner spell haste
Summoner's Rift icon Summoner's Rift
Base cooldown ▶ 360s
(Teleport)
300s
(Flash)
240s
(ClarityCleanseExhaustGhostHealUnleashed Teleport)
180s
(BarrierIgnite)
90s
(Smite)
20s
(Hexflash)
Cooldown reduction icon Haste
10 (Ionian Boots of Lucidity item) 327.27s 272.73s 218.18s 163.64s 81.82s 18.18s
18 (Cosmic Insight rune) 305.08s 254.24s 203.39s 152.54s 76.27s 16.95s
28 (Cosmic Insight rune Ionian Boots of Lucidity item) 281.25s 234.38s 187.5s 140.63s 70.31s 15.63s
Howling Abyss icon Howling Abyss
Base cooldown ▶ 300s
(Flash)
240s
(ClarityCleanseExhaustGhostHeal)
180s
(BarrierIgnite)
80s
(Mark)
20s
(Hexflash)
Cooldown reduction icon Haste
70 (Howling Abyss aura) 176.47s 141.18s 105.88s 47.06s 11.76s
80 (Howling Abyss auraIonian Boots of Lucidity item) 166.67s 133.33s 100s 44.44s 11.11s
88 (Howling Abyss auraCosmic Insight rune) 159.57s 127.66s 95.74s 42.55s 10.64s
98 (Howling Abyss auraCosmic Insight runeIonian Boots of Lucidity item) 151.52s 121.21s 90.91s 40.4s 10.1s

Strategy[]

  • Smite is generally used for jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like Dragon Dragon and Baron Nashor Baron Nashor.
  • Smite can also be used to push a lane more quickly. When doing so, it's generally best to save Smite for siege minions.
    • An unconventional use of Smite is to instantly and unexpectedly kill a minion to land skillshots such as Rocket Grab Rocket Grab or Death Sentence Death Sentence on enemy champions behind it.
  • Smite deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions.
  • Smite can target pets, such as Tibbers Tibbers, Malzahar's Malzahar's Voidlings Voidlings, and Zac's Zac's bloblets bloblets. It is also a very effective counter to Shaco's Shaco's boxes boxes.
  • Smite heals Hecarim Hecarim while his Spirit of Dread Spirit of Dread is activated.

Removed upgrades[]

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"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.

The following items upgraded Smite Smite after being cast 5 times by granting additional effects:

The following removed items upgraded Smite Smite by granting additional effects:


Trivia[]

Media[]

Sound Effects[]

Activation (Smite)

Old SFX[]

Activation (Chilling Smite)
Chilling Smite received
Challenging Smite received

Patch history[]

V13.22
  • Summoner level requirement reduced to 3 from 9.
V13.20
  • Smite Smite
    • Pet damage changed to 40 at all levels from 20 − 160 (based on level).
    • New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
  • Unleashed Smite Unleashed Smite
    • Champion and pet damage changed to 40 at all levels from 20 − 160 (based on level).
    • Removed: Non-monster damage no longer triggers spell effects.
    • New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
  • Primal Smite Primal Smite
    • Champion and pet damage changed to 40 at all levels from 20 − 160 (based on level).
    • Secondary target monster damage increased to 100% from 50%.
    • Removed: No longer grants 20% damage reduction to epic monsters while there are at least 2 or more allied champions within 1300 units.
    • Removed: Non-monster damage no longer triggers spell effects.
    • New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
V13.15
  • New Effect: Now deals 20 − 160 (based on level) damage against pets.
V12.22
  • Challenging Smite Challenging Smite - Removed
    • Removed from the game.
  • Chilling Smite Chilling Smite - Removed
    • Removed from the game.
  • Primal Smite Primal Smite - New summoner spell
    • Upgrades from Unleashed Smite Unleashed Smite once a jungle pet is fed 40 treats.
    • Active: Deals Skillshots dodged with Void Surge (Q) 1200 true damage to the target medium or large monster or enemy minion and「 50% of that damage 」「 Skillshots dodged with Void Surge (Q) 600 true damage 」to nearby monsters. Can be cast on enemy champions to deal Skillshots dodged with Void Surge (Q) 80 − 160 (based on level) true damage and Slow icon slow the target by 20% for 2 seconds.
    • Passive: Take 30% reduced damage from epic monsters while at least 2 or more allied champions are within 1300 units.
    • Gain a passive effect based on the type of pet you have:
      • Gustwalker Primal Smite Gustwalker: While in a brush, gain Attack speed icon Champions killed 5s before or after using Chronobreak (R)45% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to inherit60% for 2 seconds.
      • Mosstomper Primal Smite Mosstomper: Gain a 75 − 330 (based on level) shield that lasts until broken and refreshes after killing a monster camp or 10 seconds without combat. While the shield holds, and for 3 seconds after it is destroyed, gain 20% Tenacity icon tenacity and Slow immune icon slow resist.
      • Scorchclaw Primal Smite Scorchclaw: Gain 3 Ember stacks every 0.5 seconds, up to 100. Killing a large monster grants maximum stacks. When fully stacked, your next instance of damage against an enemy champion burns them and all enemies within 250 units of them, dealing Skillshots dodged with Void Surge (Q) bonus true damage equal to Champions killed with Comeuppance (R)4% of the target's maximum health over 4 seconds and Slow icon slowing them by 30% decaying over 2 seconds.
    • Cooldown: 15 seconds, 90 second recharge timer.
  • Unleashed Smite Unleashed Smite - New summoner spell
    • Upgrades from Smite Smite once a jungle pet is fed 20 treats.
    • Active: Deals Skillshots dodged with Void Surge (Q) 900 true damage to the target medium or large monster or enemy minion. Can be cast on enemy champions to deal Skillshots dodged with Void Surge (Q) 80 − 160 (based on level) true damage and Slow icon slow the target by 20% for 2 seconds.
    • Transforms into Primal Smite once a jungle pet is fed 40 treats.
    • Cooldown: 15 seconds, 90 second recharge timer.
  • Smite Smite
    • Damage increased to 600 from 450.
    • New Effect: Now transforms into Unleashed Smite Unleashed Smite once a jungle pet is fed 20 treats.
    • Removed: No longer heals for 80 Champions killed with Comeuppance (R)(+ 7.5% of your maximum health).
V12.14
V12.10
  • Base heal reduced to 80 from 90.
  • Heal health ratio reduced to Champions killed with Comeuppance (R)7.5% maximum health from inherit10%.
V12.4
  • Bug Fix: Tooltip across multiple tooltips have been corrected to display the accurate damage values of the spell.
V11.20
  • Heal health ratio reduced to Champions killed with Comeuppance (R)10% maximum health from inherit15%.
V11.14
V11.13 - June 23rd Hotfix
V11.13
  • Challenging Smite Challenging Smite and Chilling Smite Chilling Smite
    • Damage to minions and pets changed to 500 Champions killed with Comeuppance (R)(+ 10% of target's maximum health) from 900.
V11.10
  • Challenging Smite Challenging Smite
    • Monster damage changed to 900 at all levels from 390 − 1000 (based on level)
  • Chilling Smite Chilling Smite
    • Monster damage changed to 900 at all levels from 390 − 1000 (based on level)
  • Smite Smite
    • Heal health ratio increased to Champions killed with Comeuppance (R)15% maximum health from inherit10%.
    • Damage changed to 450 at all levels from 390 − 1000 (based on level).
V11.6
  • Base heal increased to 90 from 70.
V11.3
  • Bug Fix: No longer goes on a cooldown longer than intended if used before jungle monsters spawned.
V10.24
  • Bug Fix: Can no longer one-hit kill jungle monsters through a series of steps involving Smite.
V10.23
  • Challenging Smite Challenging Smite
    • Now acquired with Emberknife Emberknife after using Smite Smite 5 times, instead of with Skirmisher's Sabre Skirmisher's Sabre.
    • Abilities now apply and refresh the burn alongside basic attacks.
    • Damage reduction now has VFX and displays the amount reduced as combat text.
  • Chilling Smite Chilling Smite
    • Now acquired with Hailblade Hailblade after using Smite Smite 5 times, instead of with Stalker's Blade Stalker's Blade.
    • Champion damage reduced to 20 − 156 (based on level) from 28 − 166 (based on level).
V10.14
V9.2
  • Challenging Smite Challenging Smite
    • Total damage reduced to 48 − 125 (based on level) from 60 − 162 (based on level).
    • Damage over time duration reduced to 2.5 seconds from 3.
    • Removed: No longer grants vision for the mark duration.
V9.1
  • New Effect: Can now ping the amount of damage dealt to monsters.
V8.18
  • When assigned as Jungle on Draft queues, one of your summoner spells will be swapped to Smite.
V8.2
  • Challenging Smite Challenging Smite
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Chilling Smite Chilling Smite
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.24
  • Bug Fix: Cooldown no longer reduces to 15 seconds when cast before 1:30.
V7.22
  • Level requirement reduced to 9 from 10.
V7.16
  • Challenging Smite Challenging Smite
    • Bug Fix: Damaging effect now properly counts as damage-over-time effect.
V7.3
  • Challenging Smite Challenging Smite
    • Bug Fix: No longer incorrectly states that it grants vision of stealthed champions.


V6.24 December 14th Hotfix
  • Base heal reduced to 70 from 100.
V6.22
  • Smite Smite buffs removed.
  • New Effect: Against large monsters, Smite Smite now restores 100 Champions killed with Comeuppance (R)(+ 10% maximum health) health.
  • Recharge timer increased to 90 seconds from 75.
  • Recharge timer now start at 1:40 instead of 1:25.
V6.1
V5.18
V5.1
  • Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
  • Smite starts with 1 charge and only begins to gain additional charges at 1:40.
  • Cooldown between Smite casts changed to 15 seconds.
V4.21
  • Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
  • Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
  • Hunter's Machete now grants +10 gold per large jungle monster
  • All tier 2 and 3 jungle items now grant +20 gold per large jungle monster
  • Smite Rewards adjusted:
    • Gift of Heavy Hands, required hits to stun: 6 instead of 5.
    • Gift of the Toadstool: 4 + (8 x level) magic damage over 3 seconds from 6 + (6 x level) magic damage over 3 seconds.
V4.20
  • Can now be upgraded through the purchase of any of four different jungle items
  • Cooldown increased to 60 seconds from 40.
  • Smite Rewards added:
    • Smiting the Ancient Krug Ancient Krug grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.
    • Smiting the Crimson Raptor Crimson Raptor grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.
    • Smiting the Greater Murk Wolf Greater Murk Wolf creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.
    • Smiting the Gromp Gromp grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.
    • Smiting the Red Brambleback Red Brambleback restores 20% of maximum health.
    • Smiting the Blue Sentinel Blue Sentinel restores 25% of maximum mana.
V4.1
  • Icon updated
V3.14
  • Cooldown reduced to 40 seconds from 70.
  • Damage reduced to 390-1000 from 490-1000.
V1.0.0.153
  • Damage increased to 490-1000 from 445-870.
V1.0.0.129
  • Now improved in the Defense tree instead of Offense.
  • Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
  • Cooldown reduced to 70 seconds from 75 seconds.
V1.0.0.125
  • Fixed a bug where you could Smite Smite Baron Baron from behind his den.
V1.0.0.111
V1.0.0.97
  • Now removes stealth when used.
V1.0.0.94(b)
  • Damage per level reduced to 25 from 35.
V0.8.21.110
  • Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).
June 26, 2009 Patch
  • Plentiful Bounty (mastery) – Increases the gold granted by Smite Smite by 5, and reduces the cooldown by 5 seconds.
June 12, 2009 Patch
  • Fixed a bug with Consume Consume, Smite Smite, and other spells that would make them not castable for periods of time where they looked like they were castable.
April 25, 2009 Patch
  • Damage changed from 600 to 575 + 25 × level.
Alpha Week 6
  • Cooldown increased to 90 seconds from 75 seconds.
  • Damage is now reduced by the target's magic resistance.
Alpha Week 4
  • Plentiful Bounty mastery bonus gold from Smite Smite decreased to 5 from 10.
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