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League of Legends Wiki

Smite is a unit-targeted summoner spell, it deals true damage to the target large or medium monster, enemy minion, or pet and heals you when cast on large monsters.

It is required to buy Emberknife Emberknife and Hailblade Hailblade.


The following items upgrade Smite Smite after being cast 5 times by granting additional effects:


  • Smite is generally used for jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like Dragon Dragon and Baron Nashor Baron Nashor.
  • Smite can also be used to push a lane more quickly. When doing so, it's generally best to save Smite for siege minions.
    • An unconventional use of Smite is to instantly and unexpectedly kill a minion to land skillshots such as Rocket Grab Rocket Grab or Death Sentence Death Sentence on enemy champions behind it.
  • Smite deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the damage bonus from Prowler's Claw.
  • Smite can target pets, such as Tibbers Tibbers, Malzahar's Malzahar's Voidlings Voidlings, and Zac's Zac's bloblets bloblets. It's also a very effective counter to Shaco's Shaco's boxes boxes.
  • Smite heals Hecarim Hecarim while his Spirit of Dread Spirit of Dread is activated.


  • Smite has no cast time and can be cast during the cast times and Channeling icon.png channels of other abilities.
  • Smite starts with one charge on a 15-second cooldown and gains an additional charge every 90 seconds starting from 1:30, with a maximum of 2 charges.
  • The recharge cooldown of this spell can be reduced by summoner spell haste.
  • Chilling Smite Chilling Smite and Challenging Smite Challenging Smite are fully negated by Spell Shield.png spell shield and the Malefic Visions.png debuffs they apply can be removed by Cleanse Cleanse.
  • Chilling Smite Chilling Smite will not grant bonus movement speed if the Slow icon.png slow was not applied.
  • Smiting an enemy champion will draw the aggro of nearby minions, just like most single target attacks or abilities.
  • Challenging Smite's Challenging Smite's burn lasts for 3.25 seconds and applies its damage over 3 ticks. The damage over time does not start ticking until after 0.5 seconds, and each tick occurs in 0.75-second intervals. The debuff lingers for 0.5 seconds once all of these ticks have been applied.
    • Each tick deals 16 − 41.67 (based on level) true damage.
    • Subsequent attacks and ability damage will refresh the burn to 3 seconds.
      • If the burn is refreshed at any point after the first 3 ticks, an additional 4 ticks will occur, for a total of 7 ticks. This is the maximum number of ticks that may occur with a single application of the mark debuff, thus the burn can deal up to 112 − 291.67 (based on level) true damage.
Summoner spell haste
Summoner's Rift icon.png Summoner's Rift
Base cooldown ▶ 360s
(Clarity.pngHeal.pngUnleashed Teleport.png)
Cooldown reduction icon.png Haste
12 (Ionian Boots of Lucidity item.png) 321.43s 267.86s 214.29s 187.5s 160.71s 80.36s 17.86s
18 (Cosmic Insight rune.png) 305.08s 254.24s 203.39s 177.97s 152.54s 76.27s 16.95s
30 (Cosmic Insight rune.png Ionian Boots of Lucidity item.png) 276.92s 230.77s 184.62s 161.54s 138.46s 69.23s 15.38s
Howling Abyss icon.png Howling Abyss
Base cooldown ▶ 300s
Cooldown reduction icon.png Haste
70 (Howling Abyss aura.png) 176.47s 141.18s 123.53s 105.88s 47.06s 11.76s
82 (Howling Abyss aura.pngIonian Boots of Lucidity item.png) 164.84s 131.87s 115.38s 98.9s 43.96s 10.99s
88 (Howling Abyss aura.pngCosmic Insight rune.png) 159.57s 127.66s 111.7s 95.74s 42.55s 10.64s
100 (Howling Abyss aura.pngCosmic Insight rune.pngIonian Boots of Lucidity item.png) 150s 120s 105s 90s 40s 10s

Removed upgrades

Oops Emote.png
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.

The following removed items upgraded Smite Smite by granting additional effects:



Sound Effects

Activation (Smite/Challenging Smite)
Activation (Chilling Smite)
Chilling Smite received
Challenging Smite received

Patch history

  • Base heal reduced to 80 from 90.
  • Heal health ratio reduced to 7.5% maximum health from 10%.
  • Bug Fix: Tooltip across multiple tooltips have been corrected to display the accurate damage values of the spell.
  • Heal health ratio reduced to 10% maximum health from 15%.
V11.13 - June 23rd Hotfix
  • Challenging Smite Challenging Smite
    • Monster damage changed to 900 at all levels from 390 − 1000 (based on level)
  • Chilling Smite Chilling Smite
    • Monster damage changed to 900 at all levels from 390 − 1000 (based on level)
  • Smite Smite
    • Heal health ratio increased to 15% maximum health from 10%.
    • Damage changed to 450 at all levels from 390 − 1000 (based on level).
  • Base heal increased to 90 from 70.
  • Bug Fix: No longer goes on a cooldown longer than intended if used before jungle monsters spawned.
  • Bug Fix: Can no longer one-hit kill jungle monsters through a series of steps involving Smite.
  • Challenging Smite Challenging Smite
    • Now acquired with Emberknife Emberknife after using Smite Smite 5 times, instead of with Skirmisher's Sabre Skirmisher's Sabre.
    • Abilities now apply and refresh the burn alongside basic attacks.
    • Damage reduction now has VFX and displays the amount reduced as combat text.
  • Chilling Smite Chilling Smite
    • Now acquired with Hailblade Hailblade after using Smite Smite 5 times, instead of with Stalker's Blade Stalker's Blade.
    • Champion damage reduced to 20 − 156 (based on level) from 28 − 166 (based on level).
  • Challenging Smite Challenging Smite
    • Total damage reduced to 48 − 125 (based on level) from 60 − 162 (based on level).
    • Damage over time duration reduced to 2.5 seconds from 3.
    • Removed: No longer grants vision for the mark duration.
  • New Effect: Can now ping the amount of damage dealt to monsters.
  • When assigned as Jungle on Draft queues, one of your summoner spells will be swapped to Smite.
  • Challenging Smite Challenging Smite
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Chilling Smite Chilling Smite
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Bug Fix: Cooldown no longer reduces to 15 seconds when cast before 1:30.
  • Level requirement reduced to 9 from 10.
  • Challenging Smite Challenging Smite
    • Bug Fix: Damaging effect now properly counts as damage-over-time effect.
  • Challenging Smite Challenging Smite
    • Bug Fix: No longer incorrectly states that it grants vision of stealthed champions.

V6.24 December 14th Hotfix
  • Base heal reduced to 70 from 100.
  • Smite Smite buffs removed.
  • New Effect: Against large monsters, Smite Smite now restores 100 (+ 10% maximum health) health.
  • Recharge timer increased to 90 seconds from 75.
  • Recharge timer now start at 1:40 instead of 1:25.
  • Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
  • Smite starts with 1 charge and only begins to gain additional charges at 1:40.
  • Cooldown between Smite casts changed to 15 seconds.
  • Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
  • Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
  • Hunter's Machete now grants +10 gold per large jungle monster
  • All tier 2 and 3 jungle items now grant +20 gold per large jungle monster
  • Smite Rewards adjusted:
    • Gift of Heavy Hands, required hits to stun: 6 instead of 5.
    • Gift of the Toadstool: 4 + (8 x level) magic damage over 3 seconds from 6 + (6 x level) magic damage over 3 seconds.
  • Can now be upgraded through the purchase of any of four different jungle items
  • Cooldown increased to 60 seconds from 40.
  • Smite Rewards added:
    • Smiting the Ancient Krug Ancient Krug grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.
    • Smiting the Crimson Raptor Crimson Raptor grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.
    • Smiting the Greater Murk Wolf Greater Murk Wolf creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.
    • Smiting the Gromp Gromp grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.
    • Smiting the Red Brambleback Red Brambleback restores 20% of maximum health.
    • Smiting the Blue Sentinel Blue Sentinel restores 25% of maximum mana.
  • Icon updated
  • Cooldown reduced to 40 seconds from 70.
  • Damage reduced to 390-1000 from 490-1000.
  • Damage increased to 490-1000 from 445-870.
  • Now improved in the Defense tree instead of Offense.
  • Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
  • Cooldown reduced to 70 seconds from 75 seconds.
  • Fixed a bug where you could Smite Smite Baron Baron from behind his den.
  • Now removes stealth when used.
  • Damage per level reduced to 25 from 35.
  • Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).
June 26, 2009 Patch
  • Plentiful Bounty (mastery) – Increases the gold granted by Smite Smite by 5, and reduces the cooldown by 5 seconds.
June 12, 2009 Patch
  • Fixed a bug with Consume Consume, Smite Smite, and other spells that would make them not castable for periods of time where they looked like they were castable.
April 25, 2009 Patch
  • Damage changed from 600 to 575 + 25 × level.
Alpha Week 6
  • Cooldown increased to 90 seconds from 75 seconds.
  • Damage is now reduced by the target's magic resistance.
Alpha Week 4
  • Plentiful Bounty mastery bonus gold from Smite Smite decreased to 5 from 10.