Smite is a unit-targeted summoner spell that deals true damage to the target large or medium monster, enemy minion, or pet.
It is required to buy
, or .Upgrades[]
Notes[]
- Smite has no cast time and can be cast during the cast times and channels of other abilities.
- Smite starts with one charge on a 15-second cooldown and gains an additional charge every 90 seconds starting after 1:30, with a maximum of 2 charges.
- The recharge cooldown of this spell can be reduced by summoner spell haste.
- Smiting an enemy champion will draw the aggro of nearby minions as it is a single-targeted ability.
- If the cursor is not on a valid target, prioritizes smiting epic monsters within 350 units.
- Smite and its upgrades deal default damage, and thus will not trigger spell effects.
- In Ultra Rapid Fire:
- Cooldown changed to 10 seconds.
- Recharge timer increased to 120 seconds.
Strategy[]
- Smite is generally used for jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like and .
- Smite can also be used to push a lane more quickly. When doing so, it's generally best to save Smite for siege minions.
- An unconventional use of Smite is to instantly and unexpectedly kill a minion to land skillshots such as or on enemy champions behind it.
- Smite deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions.
- Smite can target pets, such as , , and . It is also a very effective counter to .
- Smite heals while his is activated.
Removed upgrades[]
The following items upgraded
after being cast 5 times by granting additional effects:- granted .
- granted .
The following removed items upgraded
by granting additional effects:- granted .
- granted .
Trivia[]
- The first icon for 2011 mastery Plentiful Bounty. was edited to have gold on it for the icon for the Season
- The first icon for Dark Ritual, which belonged to the Lich hero in DotA. bears close resemblance to that of the spell
- Pentakill's first volume, Pentakill: Smite and Ignite, was named after Smite and .
Media[]
Sound Effects[]
- Activation (Smite)
- ▶️ Summoner Spell SFX
Old SFX[]
- Activation (Chilling Smite)
- ▶️ Summoner Spell SFX
- Chilling Smite received
- ▶️ Summoner Spell SFX
- Challenging Smite received
- ▶️ Summoner Spell SFX
Patch history[]
- Summoner level requirement reduced to 3 from 9.
- Pet damage changed to 40 at all levels from 20 − 160 (based on level).
- New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
- Champion and pet damage changed to 40 at all levels from 20 − 160 (based on level).
- Removed: Non-monster damage no longer triggers spell effects.
- New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
- Champion and pet damage changed to 40 at all levels from 20 − 160 (based on level).
- Secondary target monster damage increased to 100% from 50%.
- Removed: No longer grants 20% damage reduction to epic monsters while there are at least 2 or more allied champions within 1300 units.
- Removed: Non-monster damage no longer triggers spell effects.
- New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
- New Effect: Now deals 20 − 160 (based on level) damage against pets.
- Removed from the game.
- Removed
- Removed from the game.
- Removed
- Upgrades from once a jungle pet is fed 40 treats.
- Active: Deals 1200 true damage to the target medium or large monster or enemy minion and「 50% of that damage 」「 600 true damage 」to nearby monsters. Can be cast on enemy champions to deal 80 − 160 (based on level) true damage and slow the target by 20% for 2 seconds.
- Passive: Take 30% reduced damage from epic monsters while at least 2 or more allied champions are within 1300 units.
- Gain a passive effect based on the type of pet you have:
- Gustwalker: While in a brush, gain 45% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 60% for 2 seconds.
- Mosstomper: Gain a 75 − 330 (based on level) shield that lasts until broken and refreshes after killing a monster camp or 10 seconds without combat. While the shield holds, and for 3 seconds after it is destroyed, gain 20% tenacity and slow resist.
- Scorchclaw: Gain 3 Ember stacks every 0.5 seconds, up to 100. Killing a large monster grants maximum stacks. When fully stacked, your next instance of damage against an enemy champion burns them and all enemies within 250 units of them, dealing bonus true damage equal to 4% of the target's maximum health over 4 seconds and slowing them by 30% decaying over 2 seconds.
- Cooldown: 15 seconds, 90 second recharge timer.
- New summoner spell
- Upgrades from once a jungle pet is fed 20 treats.
- Active: Deals 900 true damage to the target medium or large monster or enemy minion. Can be cast on enemy champions to deal 80 − 160 (based on level) true damage and slow the target by 20% for 2 seconds.
- Transforms into Primal Smite once a jungle pet is fed 40 treats.
- Cooldown: 15 seconds, 90 second recharge timer.
- New summoner spell
- Damage increased to 600 from 450.
- New Effect: Now transforms into once a jungle pet is fed 20 treats.
- Removed: No longer heals for 80 (+ 7.5% of your maximum health).
- damage reduction reduced to 10% from 20%.
- Base heal reduced to 80 from 90.
- Heal health ratio reduced to 7.5% maximum health from 10%.
- Bug Fix: Tooltip across multiple tooltips have been corrected to display the accurate damage values of the spell.
- Heal health ratio reduced to 10% maximum health from 15%.
- Bug Fix: VFX now properly appears upon using it against monsters.
and
- V11.13 - June 23rd Hotfix
- Bug Fix: VFX have been restored against monsters.
and
- Damage to minions and pets changed to 500 (+ 10% of target's maximum health) from 900.
and
- Monster damage changed to 900 at all levels from 390 − 1000 (based on level)
- Monster damage changed to 900 at all levels from 390 − 1000 (based on level)
- Heal health ratio increased to 15% maximum health from 10%.
- Damage changed to 450 at all levels from 390 − 1000 (based on level).
- Base heal increased to 90 from 70.
- Bug Fix: No longer goes on a cooldown longer than intended if used before jungle monsters spawned.
- Bug Fix: Can no longer one-hit kill jungle monsters through a series of steps involving Smite.
- Now acquired with after using 5 times, instead of with .
- Abilities now apply and refresh the burn alongside basic attacks.
- Damage reduction now has VFX and displays the amount reduced as combat text.
- Now acquired with after using 5 times, instead of with .
- Champion damage reduced to 20 − 156 (based on level) from 28 − 166 (based on level).
- Bug Fix: Now properly grants a stack.
- Total damage reduced to 48 − 125 (based on level) from 60 − 162 (based on level).
- Damage over time duration reduced to 2.5 seconds from 3.
- Removed: No longer grants vision for the mark duration.
- New Effect: Can now ping the amount of damage dealt to monsters.
- When assigned as Jungle on Draft queues, one of your summoner spells will be swapped to Smite.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Cooldown no longer reduces to 15 seconds when cast before 1:30.
- Level requirement reduced to 9 from 10.
- Bug Fix: Damaging effect now properly counts as damage-over-time effect.
- Bug Fix: No longer incorrectly states that it grants vision of stealthed champions.
- V6.24 December 14th Hotfix
- Base heal reduced to 70 from 100.
- buffs removed.
- New Effect: Against large monsters, now restores 100 (+ 10% maximum health) health.
- Recharge timer increased to 90 seconds from 75.
- Recharge timer now start at 1:40 instead of 1:25.
- No longer applies spell effects such as spell vamp. or
- now properly removed by .
- Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
- Smite starts with 1 charge and only begins to gain additional charges at 1:40.
- Cooldown between Smite casts changed to 15 seconds.
- Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
- Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
- Hunter's Machete now grants +10 gold per large jungle monster
- All tier 2 and 3 jungle items now grant +20 gold per large jungle monster
- Smite Rewards adjusted:
- Gift of Heavy Hands, required hits to stun: 6 instead of 5.
- Gift of the Toadstool: 4 + (8 x level) magic damage over 3 seconds from 6 + (6 x level) magic damage over 3 seconds.
- Can now be upgraded through the purchase of any of four different jungle items
- Cooldown increased to 60 seconds from 40.
- Smite Rewards added:
- Smiting the grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.
- Smiting the grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.
- Smiting the creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.
- Smiting the grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.
- Smiting the restores 20% of maximum health.
- Smiting the restores 25% of maximum mana.
- Icon updated
- Cooldown reduced to 40 seconds from 70.
- Damage reduced to 390-1000 from 490-1000.
- Damage increased to 490-1000 from 445-870.
- Now improved in the Defense tree instead of Offense.
- Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
- Cooldown reduced to 70 seconds from 75 seconds.
- Fixed a bug where you could from behind his den.
- Now deals true damage instead of magic damage.
- Now removes stealth when used.
- Damage per level reduced to 25 from 35.
- Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).
- Plentiful Bounty (mastery) – Increases the gold granted by by 5, and reduces the cooldown by 5 seconds.
- Fixed a bug with , , and other spells that would make them not castable for periods of time where they looked like they were castable.
- Damage changed from 600 to 575 + 25 × level.
- Cooldown increased to 90 seconds from 75 seconds.
- Damage is now reduced by the target's magic resistance.
- Plentiful Bounty mastery bonus gold from decreased to 5 from 10.