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Slow resist (or Slow resistance) is an unofficial champion statistic that reduces the strength of percentage
slows. It
stacks multiplicatively and can be obtained from champion abilities, items, and runes. It applies to already active slows and affects percentage self-slows (e.g. , , ).
It should not be confused with Tenacity, which only affects the duration of slows.
Contents
Increasing Slow Resist
Items
- ( )
Champion abilities
- (as )'s (equals total resistance)
Runes
Slow Immunity
Slow immunity is different from 100% slow resist as it prevents
slows from being applied in the first place. It prevents the slow from
drowsy but does not prevent
sleep.
Note that if the slow has a cripple within the same status effect, such as cleanses that remove slows will also remove the accompanying cripple.
Champion abilities
Statuses
- All effects that grant
total crowd control immunity also prevent slows from being applied.
Cripple Immunity
Cripple immunity prevents
cripples from being applied.
Champion abilities
Statuses
- All effects that grant
total crowd control immunity also prevent cripples from being applied.
Formulas
These formulas can calculate how much slow resist you have, based on your movement speed and on the slow applied to you.
- Slow Resist is the amount of slow resist you currently have.
- Final MS is your movement speed after being slowed, already considering your slow resist.
- BaseMS is your base movement speed.
- BonusMS is the sum of all additive flat movement speed bonuses.
- MS Multiplier is the sum of all additive percent movement speed bonuses.
- Slow is the strongest slow currently applied on your champion.
- Slow Resist, MS Multiplier, and Slow are percentages (e.g. 50% is 0.5 in the formula).
Formula one:
Formula two:
Formula three:
Formula four:
Notes
- Slow resist does not affect abilities that reduce the target's movement speed by / to a flat amount (e.g. , , ).
- A champion with
slow will have a movement speed of 400 × (1 − (0.4 × 0.75)) = 280, which is equal to a 30% slow without slow resist.
, a movement speed of 400 and who is affected by a 40%
Last updated: May 15, 2020, patch V10.10
- The highest amount obtainable below 100% is 92.35% with
- Relevant mathematics
- 1 - ((1 - ) × (1 - ) × (1 - ) × (1 - ) × (1 - )) = 92.35%
Patch History
- Now stacks multiplicatively instead of additively. Can no longer go above 100% slow resist, thus increasing movement speed with slows.
- V1.0.0.145 added
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