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− | {{Item |
+ | {{Item info |
+ | |automaticge = false |
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− | {{Cost Analysis |
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+ | |goldvalue = |
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− | |description= |
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{{gold value}} |
{{gold value}} |
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* 10% [[life steal]] = {{g|375}} |
* 10% [[life steal]] = {{g|375}} |
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* 40 [[on-hit effect|on-hit damage]] = {{g|1000}} |
* 40 [[on-hit effect|on-hit damage]] = {{g|1000}} |
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** '''Total Gold Value''' = {{g|1375}} |
** '''Total Gold Value''' = {{g|1375}} |
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− | |||
* 40 flat [[mana regeneration]] = {{g|2400}} |
* 40 flat [[mana regeneration]] = {{g|2400}} |
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** '''Total Gold Value''' = {{g|2400}} |
** '''Total Gold Value''' = {{g|2400}} |
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+ | |goldefficiency = |
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− | |||
⚫ | |||
− | {{gold efficiency}} |
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+ | |similaritems = Stalker's Blade |
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⚫ | |||
+ | |background = |
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− | }} |
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+ | |notes = |
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− | {{JungleEnchantments}} |
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+ | [[File:Challenging Smite screenshot.jpg|thumb|{{si|Challenging Smite}} VFX]] |
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− | |||
+ | [[File:Challenging Smite burn screenshot.png|thumb|Burn VFX]] |
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⚫ | |||
== Icons == |
== Icons == |
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<gallery widths="92" spacing="small" captionalign="center" captionposition="below"> |
<gallery widths="92" spacing="small" captionalign="center" captionposition="below"> |
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Skirmisher's Sabre (Warrior) item.png|Warrior |
Skirmisher's Sabre (Warrior) item.png|Warrior |
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</gallery> |
</gallery> |
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+ | |strategy = |
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+ | |oldicons = |
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+ | |trivia = |
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+ | |quotes = |
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+ | |media = |
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+ | |revisions = |
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+ | |patchhistory = |
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+ | ;[[V10.23]] - Removed |
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+ | * Removed from the game. |
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+ | * ''Replaced by {{ii|Emberknife}} and {{ii|Hailblade}}.'' |
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+ | ;[[V10.8]] |
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− | == Similar Items == |
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+ | * {{sbc|New Effect:}} Healing provided by this item is increased by 50% when below {{as|30% '''maximum''' health}}. |
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− | {{Column|2| |
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+ | * Minion gold penalty threshold reduced to 40% from 50%. |
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− | {{Recipe/item|Stalker's Blade}} |
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+ | * Penalty timer increased to 20 minutes from 14. |
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− | {{Recipe/item|Pridestalker's Blade}} |
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+ | |||
− | }} |
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+ | ;[[V10.6]] |
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+ | * {{sbc|New Effect:}} Now receives 50% reduced experience from minion if your gold from minion kills is greater than half your gold from monsters. This penalty is removed at 14 minutes. |
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+ | |||
+ | ;[[V10.3]] |
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+ | * Large or epic monster bonus experience increased to 60 from 50. |
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+ | * First large monster bonus experience reduced to 150 from 165. |
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+ | * Minion farming penalty increased to 13 reduced gold from 10. |
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+ | * Minion farming penalty is now removed at 14 minutes, rather than upon completing an enchantment on {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}. |
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+ | |||
+ | ;[[V9.23]] |
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+ | * {{sbc|Removed:}} Killing large or epic monsters no longer grants 50 '''bonus''' experience for each level the monster is higher than you. ''Epic monsters still innately have catch-up experience.'' |
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+ | * First camp bonus experience increased to 165 from 120. |
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+ | |||
+ | ;[[V9.10]] |
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+ | * {{sbc|New Effect:}} Passive burn effect now applies on attacks from pets. |
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+ | ;[[V9.2]] |
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− | == Notes == |
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+ | * {{si|Challenging Smite}} total damage reduced to {{pp|48 to 125}} from {{pp|60 to 162}}. |
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⚫ | * {{iis|Skirmisher's Sabre}} {{si|Challenging Smite}} deals {{pp| |
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+ | * {{si|Challenging Smite}} damage over time duration reduced to {{fd|2.5}} seconds from 3. |
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+ | * {{sbc|Removed:}} {{si|Challenging Smite}} no longer grants vision for the mark duration. |
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+ | ;[[V9.1]] |
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− | == Trivia == |
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+ | * {{sbc|New Effect:}} If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
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− | * The {{sbc|Monster Hunter}} gold penalty passive is a counter to gold-funneling strategies. |
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+ | ;[[V8.23]] |
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− | {{clr}} |
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+ | * {{sbc|Removed Effect - Monster Hunter:}} If you have the highest minion score on your team, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
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− | == Patch history == |
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− | {{scroll box|content= |
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;[[V8.15]] |
;[[V8.15]] |
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* {{sbc|Removed Effect:}} If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
* {{sbc|Removed Effect:}} If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
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* On-hit physical damage increased to 40 from 30. |
* On-hit physical damage increased to 40 from 30. |
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* {{sbc|Removed:}} +225% base mana regeneration while in the jungle. |
* {{sbc|Removed:}} +225% base mana regeneration while in the jungle. |
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− | * {{sbc|New Effect:}} While in the jungle or river, regenerate {{pp |
+ | * {{sbc|New Effect:}} While in the jungle or river, regenerate {{pp|type='''missing''' mana|color=mana|0;1;2;3;4;5;6;7;8|0%;10%;20%;30%;40%;50%;60%;70%;80%|formula=1 per 10% missing mana. ''This is capped at 8 at 80% missing mana.''}} mana per second. |
* {{sbc|New Effect:}} The first large monster killed grants {{as|+120 bonus experience}}. |
* {{sbc|New Effect:}} The first large monster killed grants {{as|+120 bonus experience}}. |
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* Now limited to (1 Jungle or Gold Income item) from (1 Jungle item). |
* Now limited to (1 Jungle or Gold Income item) from (1 Jungle item). |
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;[[V4.21]] |
;[[V4.21]] |
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* {{sbc|New Effect:}} Now grants {{g|20}} bonus on large monster kills. |
* {{sbc|New Effect:}} Now grants {{g|20}} bonus on large monster kills. |
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− | * Challenging Smite's on-hit true damage is changed to {{ |
+ | * Challenging Smite's on-hit true damage is changed to {{pp|60 to 162}} damage over 3 seconds from {{pp|17 to 51}} true damage per hit, duration refreshing on subsequent hits. |
;[[V4.20]] Added |
;[[V4.20]] Added |
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* {{sbc|Recipe:}} {{ii|Hunter's Machete}} + {{g|350}} = {{g|750}} |
* {{sbc|Recipe:}} {{ii|Hunter's Machete}} + {{g|350}} = {{g|750}} |
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− | * {{sbc|Passive - Challenging Smite:}} Upgrade {{si|Smite}} to {{si|Challenging Smite}}. {{si|Challenging Smite}} can target enemy champions, marking them for 6 seconds. Marked enemies are revealed, take {{ |
+ | * {{sbc|Passive - Challenging Smite:}} Upgrade {{si|Smite}} to {{si|Challenging Smite}}. {{si|Challenging Smite}} can target enemy champions, marking them for 6 seconds. Marked enemies are revealed, take {{pp|17 to 51}} on-hit bonus true damage from you and deal 20% reduced damage to you. |
* {{sbc|Passive - Jungler:}} Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second. |
* {{sbc|Passive - Jungler:}} Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second. |
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* Limited to 1 Jungle item. |
* Limited to 1 Jungle item. |
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* Can be enchanted with {{ii|Devourer}}, {{ii|Juggernaut}}, {{ii|Magus}}, or {{ii|Warrior}}. |
* Can be enchanted with {{ii|Devourer}}, {{ii|Juggernaut}}, {{ii|Magus}}, or {{ii|Warrior}}. |
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}} |
}} |
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− | {{Items}} |
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+ | |||
− | ==References== |
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− | + | [[cs:Skirmisher's Sabre]] |
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[[de:Säbel des Plänklers]] |
[[de:Säbel des Plänklers]] |
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[[es:Sable del Escaramuzador]] |
[[es:Sable del Escaramuzador]] |
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[[pl:Szabla Zwadźcy]] |
[[pl:Szabla Zwadźcy]] |
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[[pt-br:Sabre de Batalha]] |
[[pt-br:Sabre de Batalha]] |
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− | [[ru: |
+ | [[ru:Сабля задиры]] |
− | [[Category:Jungle items]] |
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− | [[Category:Life steal items]] |
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− | [[Category:Mana regeneration items]] |
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− | [[Category:On-hit effect items]] |
Latest revision as of 06:05, 16 April 2021
This article or section may contain obsolete information, but exists here for historical purposes.
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Skirmisher's Sabre was an epic item in League of Legends. It was exclusive to Classic Summoner's Rift 5v5.
Recipe
Builds Into
Cost Analysis
Gold Value
- 10% life steal = 375
- 40 on-hit damage = 1000
- 40 flat mana regeneration = 2400
Gold efficiency
- 0% gold efficient when not in the jungle or river, but up to 240% gold efficient while in the jungle or river. It was also 137.5% against monsters, without its passives. was
Similar items
Notes
- 48 − 125 (based on level) true damage over 2.5 seconds if the target is basic attacked once and can deal up to 124.8 − 325 (based on level) true damage if the target is basic attacked multiple times during the duration. deals
Icons
Patch History
- V10.23 - Removed
- Removed from the game.
- Replaced by and .
- New Effect: Healing provided by this item is increased by 50% when below 30% maximum health.
- Minion gold penalty threshold reduced to 40% from 50%.
- Penalty timer increased to 20 minutes from 14.
- New Effect: Now receives 50% reduced experience from minion if your gold from minion kills is greater than half your gold from monsters. This penalty is removed at 14 minutes.
- Large or epic monster bonus experience increased to 60 from 50.
- First large monster bonus experience reduced to 150 from 165.
- Minion farming penalty increased to 13 reduced gold from 10.
- Minion farming penalty is now removed at 14 minutes, rather than upon completing an enchantment on or .
- Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
- First camp bonus experience increased to 165 from 120.
- New Effect: Passive burn effect now applies on attacks from pets.
- 48 − 125 (based on level) from 60 − 162 (based on level). total damage reduced to
- damage over time duration reduced to 2.5 seconds from 3.
- Removed: no longer grants vision for the mark duration.
- New Effect: If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an enchantment on a or .
- Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- Removed Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect: The Monster Hunter gold penalty also applies to Twisted Treeline.
- New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- Removed: Basic attacks against monsters granting 15% bonus attack speed for 2 seconds.
- On-hit physical damage increased to 40 from 30.
- Removed: +225% base mana regeneration while in the jungle.
- New Effect: While in the jungle or river, regenerate 0 − 8 (based on missing mana) mana per second.
- New Effect: The first large monster killed grants +120 bonus experience.
- Now limited to (1 Jungle or Gold Income item) from (1 Jungle item).
- Tooth
- Damage over time increased to 80 from 30.
- Health restored over time remains 30.
- Nail
- Bonus damage increased to 30 from 25.
- New Effect: Now grants 15% bonus attack speed for 2 seconds.
- Special Bonus Experience
- Removed: Bonus experience from lesser and medium sized monsters.
- Bonus experience per level difference increased to 50 from 30.
- Base mana regeneration while in jungle increased to 225% from 180%.
- On-hit physical damage against monsters increased to 25 from 20.
- Bonus experience upon killing large monsters increased to 50 from 30.
- New Effect: +30 bonus experience on monster kill for each level higher the monster is than you.
- reworked:
- New Recipe: + + 350 = 1050
- Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
- Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus physical damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
- Grants .
- Limitation: Limited to 1 Jungle item.
- Smite debuff duration reduced to 4 seconds from 6.
- New Effect: Now grants 20 bonus on large monster kills.
- Challenging Smite's on-hit true damage is changed to 60 − 162 (based on level) damage over 3 seconds from 17 − 51 (based on level) true damage per hit, duration refreshing on subsequent hits.
- V4.20 Added
- Recipe: + 350 = 750
- Passive - Challenging Smite: Upgrade to . can target enemy champions, marking them for 6 seconds. Marked enemies are revealed, take 17 − 51 (based on level) on-hit bonus true damage from you and deal 20% reduced damage to you.
- Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.
- Limited to 1 Jungle item.
- Can be enchanted with , , , or .
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items