(V8.15) |
m (replaced: {{pp| → {{passive progression/deprecated version| (8)) |
||
(21 intermediate revisions by 6 users not shown) | |||
Line 16: | Line 16: | ||
== Icons == |
== Icons == |
||
+ | [[File:Challenging Smite screenshot.jpg|thumb|{{si|Challenging Smite}} VFX]] |
||
⚫ | |||
+ | [[File:Challenging Smite burn screenshot.png|thumb|Burn VFX]] |
||
⚫ | |||
Skirmisher's Sabre (Bloodrazor) item.png|Bloodrazor |
Skirmisher's Sabre (Bloodrazor) item.png|Bloodrazor |
||
Skirmisher's Sabre (Runic Echoes) item.png|Runic Echoes |
Skirmisher's Sabre (Runic Echoes) item.png|Runic Echoes |
||
Line 27: | Line 29: | ||
== Notes == |
== Notes == |
||
− | * {{iis|Skirmisher's Sabre}} {{si|Challenging Smite}} deals {{ |
+ | * {{iis|Skirmisher's Sabre}} {{si|Challenging Smite}} deals {{passive progression/deprecated version|48 to 125}} true damage over {{fd|2.5}} seconds if the target is [[basic attack]]ed once and can deal up to {{passive progression/deprecated version|48*2.6 to 125*2.6}} true damage if the target is basic attacked multiple times during the duration. |
− | |||
− | == Trivia == |
||
− | * The {{sbc|Monster Hunter}} gold penalty passive is a counter to gold-funneling strategies. |
||
{{clr}} |
{{clr}} |
||
⚫ | |||
− | |||
⚫ | |||
{{scroll box|content= |
{{scroll box|content= |
||
+ | ;[[V10.8]] |
||
+ | * {{sbc|New Effect:}} Healing provided by this item is increased by 50% when below {{as|30% '''maximum''' health}}. |
||
+ | * Minion gold penalty threshold reduced to 40% from 50%. |
||
+ | * Penalty timer increased to 20 minutes from 14. |
||
+ | |||
+ | ;[[V10.6]] |
||
+ | * {{sbc|New Effect:}} Now receives 50% reduced experience from minion if your gold from minion kills is greater than half your gold from monsters. This penalty is removed at 14 minutes. |
||
+ | |||
+ | ;[[V10.3]] |
||
+ | * Large or epic monster bonus experience increased to 60 from 50. |
||
+ | * First large monster bonus experience reduced to 150 from 165. |
||
+ | * Minion farming penalty increased to 13 reduced gold from 10. |
||
+ | * Minion farming penalty is now removed at 14 minutes, rather than upon completing an enchantment on {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}. |
||
+ | |||
+ | ;[[V9.23]] |
||
+ | * {{sbc|Removed:}} Killing large or epic monsters no longer grants 50 '''bonus''' experience for each level the monster is higher than you. ''Epic monsters still innately have catch-up experience.'' |
||
+ | * First camp bonus experience increased to 165 from 120. |
||
+ | |||
+ | ;[[V9.10]] |
||
+ | * {{sbc|New Effect:}} Passive burn effect now applies on attacks from pets. |
||
+ | |||
+ | ;[[V9.2]] |
||
+ | * {{si|Challenging Smite}} total damage reduced to {{passive progression/deprecated version|48 to 125}} from {{passive progression/deprecated version|60 to 162}}. |
||
+ | * {{si|Challenging Smite}} damage over time duration reduced to {{fd|2.5}} seconds from 3. |
||
+ | * {{sbc|Removed:}} {{si|Challenging Smite}} no longer grants vision for the mark duration. |
||
+ | |||
+ | ;[[V9.1]] |
||
+ | * {{sbc|New Effect:}} If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
||
+ | |||
+ | ;[[V8.23]] |
||
+ | * {{sbc|Removed Effect - Monster Hunter:}} If you have the highest minion score on your team, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
||
+ | |||
;[[V8.15]] |
;[[V8.15]] |
||
* {{sbc|Removed Effect:}} If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
* {{sbc|Removed Effect:}} If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
||
Line 48: | Line 78: | ||
* On-hit physical damage increased to 40 from 30. |
* On-hit physical damage increased to 40 from 30. |
||
* {{sbc|Removed:}} +225% base mana regeneration while in the jungle. |
* {{sbc|Removed:}} +225% base mana regeneration while in the jungle. |
||
− | * {{sbc|New Effect:}} While in the jungle or river, regenerate {{ |
+ | * {{sbc|New Effect:}} While in the jungle or river, regenerate {{passive progression/deprecated version|9|type='''missing''' mana|color=mana|0|1|2|3|4|5|6|7|8|0%|10%|20%|30%|40%|50%|60%|70%|80%|formula=1 per 10% missing mana. ''This is capped at 8 at 80% missing mana.''}} mana per second. |
* {{sbc|New Effect:}} The first large monster killed grants {{as|+120 bonus experience}}. |
* {{sbc|New Effect:}} The first large monster killed grants {{as|+120 bonus experience}}. |
||
* Now limited to (1 Jungle or Gold Income item) from (1 Jungle item). |
* Now limited to (1 Jungle or Gold Income item) from (1 Jungle item). |
||
Line 98: | Line 128: | ||
;[[V4.21]] |
;[[V4.21]] |
||
* {{sbc|New Effect:}} Now grants {{g|20}} bonus on large monster kills. |
* {{sbc|New Effect:}} Now grants {{g|20}} bonus on large monster kills. |
||
− | * Challenging Smite's on-hit true damage is changed to {{ |
+ | * Challenging Smite's on-hit true damage is changed to {{passive progression/deprecated version|60 to 162}} damage over 3 seconds from {{passive progression/deprecated version|17 to 51}} true damage per hit, duration refreshing on subsequent hits. |
;[[V4.20]] Added |
;[[V4.20]] Added |
||
* {{sbc|Recipe:}} {{ii|Hunter's Machete}} + {{g|350}} = {{g|750}} |
* {{sbc|Recipe:}} {{ii|Hunter's Machete}} + {{g|350}} = {{g|750}} |
||
− | * {{sbc|Passive - Challenging Smite:}} Upgrade {{si|Smite}} to {{si|Challenging Smite}}. {{si|Challenging Smite}} can target enemy champions, marking them for 6 seconds. Marked enemies are revealed, take {{ |
+ | * {{sbc|Passive - Challenging Smite:}} Upgrade {{si|Smite}} to {{si|Challenging Smite}}. {{si|Challenging Smite}} can target enemy champions, marking them for 6 seconds. Marked enemies are revealed, take {{passive progression/deprecated version|17 to 51}} on-hit bonus true damage from you and deal 20% reduced damage to you. |
* {{sbc|Passive - Jungler:}} Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second. |
* {{sbc|Passive - Jungler:}} Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second. |
||
* Limited to 1 Jungle item. |
* Limited to 1 Jungle item. |
||
Line 109: | Line 139: | ||
{{Items}} |
{{Items}} |
||
− | ==References== |
+ | == References == |
{{Reflist}}[[cs:Skirmisher's Sabre]] |
{{Reflist}}[[cs:Skirmisher's Sabre]] |
||
[[de:Säbel des Plänklers]] |
[[de:Säbel des Plänklers]] |
||
Line 116: | Line 146: | ||
[[pl:Szabla Zwadźcy]] |
[[pl:Szabla Zwadźcy]] |
||
[[pt-br:Sabre de Batalha]] |
[[pt-br:Sabre de Batalha]] |
||
− | [[ru: |
+ | [[ru:Сабля задиры]] |
[[Category:Jungle items]] |
[[Category:Jungle items]] |
||
[[Category:Life steal items]] |
[[Category:Life steal items]] |
Revision as of 23:25, 31 July 2020
Template:Item data Skirmisher's SabreSkirmisher's Sabre was an advanced item in League of Legends for .
Recipe
Template:Item data Skirmisher's Sabre
Cost Analysis
Gold Value
- 10% life steal = 375
- 40 on-hit damage = 1000
- 40 flat mana regeneration = 2400
Gold efficiency
- 0% gold efficient when not in the jungle or river, but up to 240% gold efficient while in the jungle or river. It is also 137.5% against monsters, without its passives. is
Template:JungleEnchantments
Icons
Similar Items
Notes
- Template:Passive progression/deprecated version true damage over 2.5 seconds if the target is basic attacked once and can deal up to Template:Passive progression/deprecated version true damage if the target is basic attacked multiple times during the duration. deals
Patch History
- New Effect: Healing provided by this item is increased by 50% when below 30% maximum health.
- Minion gold penalty threshold reduced to 40% from 50%.
- Penalty timer increased to 20 minutes from 14.
- New Effect: Now receives 50% reduced experience from minion if your gold from minion kills is greater than half your gold from monsters. This penalty is removed at 14 minutes.
- Large or epic monster bonus experience increased to 60 from 50.
- First large monster bonus experience reduced to 150 from 165.
- Minion farming penalty increased to 13 reduced gold from 10.
- Minion farming penalty is now removed at 14 minutes, rather than upon completing an enchantment on or .
- Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
- First camp bonus experience increased to 165 from 120.
- New Effect: Passive burn effect now applies on attacks from pets.
- Template:Passive progression/deprecated version from Template:Passive progression/deprecated version. total damage reduced to
- damage over time duration reduced to 2.5 seconds from 3.
- Removed: no longer grants vision for the mark duration.
- New Effect: If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an enchantment on a or .
- Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- Removed Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect: The Monster Hunter gold penalty also applies to Twisted Treeline.
- New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- Removed: Basic attacks against monsters granting 15% bonus attack speed for 2 seconds.
- On-hit physical damage increased to 40 from 30.
- Removed: +225% base mana regeneration while in the jungle.
- New Effect: While in the jungle or river, regenerate Template:Passive progression/deprecated version mana per second.
- New Effect: The first large monster killed grants +120 bonus experience.
- Now limited to (1 Jungle or Gold Income item) from (1 Jungle item).
- Tooth
- Damage over time increased to 80 from 30.
- Health restored over time remains 30.
- Nail
- Bonus damage increased to 30 from 25.
- New Effect: Now grants 15% bonus attack speed for 2 seconds.
- Special Bonus Experience
- Removed: Bonus experience from lesser and medium sized monsters.
- Bonus experience per level difference increased to 50 from 30.
- Base mana regeneration while in jungle increased to 225% from 180%.
- On-hit physical damage against monsters increased to 25 from 20.
- Bonus experience upon killing large monsters increased to 50 from 30.
- New Effect: +30 bonus experience on monster kill for each level higher the monster is than you.
- reworked:
- New Recipe: + + 350 = 1050
- Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
- Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus physical damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
- Grants .
- Limitation: Limited to 1 Jungle item.
- Smite debuff duration reduced to 4 seconds from 6.
- New Effect: Now grants 20 bonus on large monster kills.
- Challenging Smite's on-hit true damage is changed to Template:Passive progression/deprecated version damage over 3 seconds from Template:Passive progression/deprecated version true damage per hit, duration refreshing on subsequent hits.
- V4.20 Added
- Recipe: + 350 = 750
- Passive - Challenging Smite: Upgrade to . can target enemy champions, marking them for 6 seconds. Marked enemies are revealed, take Template:Passive progression/deprecated version on-hit bonus true damage from you and deal 20% reduced damage to you.
- Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.
- Limited to 1 Jungle item.
- Can be enchanted with , , , or .
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items