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{{Item header|Skirmisher's Sabre}}
 
{{Item header|Skirmisher's Sabre}}
 
 
{{Cost Analysis
 
{{Cost Analysis
 
|description=
 
|description=
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* {{ii|Skirmisher's Sabre}} is {{gec|Skirmisher's Sabre|0}} gold efficient when not in the jungle or river, but up to {{gec|Skirmisher's Sabre|2400}} gold efficient while in the jungle or river. It is also {{gec|Skirmisher's Sabre|1375}} against monsters, without its passives.
 
* {{ii|Skirmisher's Sabre}} is {{gec|Skirmisher's Sabre|0}} gold efficient when not in the jungle or river, but up to {{gec|Skirmisher's Sabre|2400}} gold efficient while in the jungle or river. It is also {{gec|Skirmisher's Sabre|1375}} against monsters, without its passives.
 
}}
 
}}
 
 
{{JungleEnchantments}}
 
{{JungleEnchantments}}
   
 
== Icons ==
 
== Icons ==
  +
[[File:Challenging Smite screenshot.jpg|thumb|{{si|Challenging Smite}} VFX]]
<gallery widths="92" spacing="small" captionalign="center" captionposition="below">
 
  +
[[File:Challenging Smite burn screenshot.png|thumb|Burn VFX]]
 
<gallery widths="92" spacing="small" captionalign="center" captionposition="below" navigation=true>
 
Skirmisher's Sabre (Bloodrazor) item.png|Bloodrazor
 
Skirmisher's Sabre (Bloodrazor) item.png|Bloodrazor
 
Skirmisher's Sabre (Runic Echoes) item.png|Runic Echoes
 
Skirmisher's Sabre (Runic Echoes) item.png|Runic Echoes
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== Notes ==
 
== Notes ==
* {{iis|Skirmisher's Sabre}} {{si|Challenging Smite}} deals {{pp18|60|66|72|78|84|90|96|102|108|114|120|126|132|138|144|150|156|162|formula=54 + (6{{times}}level)}} true damage over 3 seconds if the target is [[basic attack]]ed once and can deal up to {{pp18|140|154|168|182|196|210|224|238|252|266|280|294|308|322|336|350|364|378|formula=126 + (14{{times}}level)}} true damage if the target is basic attacked multiple times during the duration.
+
* {{iis|Skirmisher's Sabre}} {{si|Challenging Smite}} deals {{pp|48 to 125}} true damage over {{fd|2.5}} seconds if the target is [[basic attack]]ed once and can deal up to {{pp|48*2.6 to 125*2.6}} true damage if the target is basic attacked multiple times during the duration.
   
 
{{clr}}
 
{{clr}}
== Patch history ==
+
== Patch History ==
 
{{scroll box|content=
 
{{scroll box|content=
  +
;[[V10.6]]
  +
* {{sbc|New Effect:}} Now receives 50% reduced experience from minion if your gold from minion kills is greater than half your gold from monsters. This penalty is removed at 14 minutes.
  +
  +
;[[V10.3]]
  +
* Large or epic monster bonus experience increased to 60 from 50.
  +
* First large monster bonus experience reduced to 150 from 165.
  +
* Minion farming penalty increased to 13 reduced gold from 10.
  +
* Minion farming penalty is now removed at 14 minutes, rather than upon completing an enchantment on {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.
  +
  +
;[[V9.23]]
  +
* {{sbc|Removed:}} Killing large or epic monsters no longer grants 50 '''bonus''' experience for each level the monster is higher than you. ''Epic monsters still innately have catch-up experience.''
  +
* First camp bonus experience increased to 165 from 120.
  +
  +
;[[V9.10]]
  +
* {{sbc|New Effect:}} Passive burn effect now applies on attacks from pets.
  +
  +
;[[V9.2]]
  +
* {{si|Challenging Smite}} total damage reduced to {{pp|48 to 125}} from {{pp|60 to 162}}.
  +
* {{si|Challenging Smite}} damage over time duration reduced to {{fd|2.5}} seconds from 3.
  +
* {{sbc|Removed:}} {{si|Challenging Smite}} no longer grants vision for the mark duration.
  +
  +
;[[V9.1]]
  +
* {{sbc|New Effect:}} If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.''
  +
  +
;[[V8.23]]
  +
* {{sbc|Removed Effect - Monster Hunter:}} If you have the highest minion score on your team, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.''
  +
  +
;[[V8.15]]
  +
* {{sbc|Removed Effect:}} If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.''
  +
* {{sbc|New Effect - Monster Hunter:}} If you have the highest minion score on your team, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.''
  +
* {{sbc|New Effect:}} The {{sbc|Monster Hunter}} gold penalty also applies to Twisted Treeline.
  +
  +
;[[V8.14]]
  +
* {{sbc|New Effect:}} If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.''
  +
 
;[[V8.10]]
 
;[[V8.10]]
 
* {{sbc|Removed:}} Basic attacks against monsters granting 15% '''bonus''' attack speed for 2 seconds.
 
* {{sbc|Removed:}} Basic attacks against monsters granting 15% '''bonus''' attack speed for 2 seconds.
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;[[V4.21]]
 
;[[V4.21]]
 
* {{sbc|New Effect:}} Now grants {{g|20}} bonus on large monster kills.
 
* {{sbc|New Effect:}} Now grants {{g|20}} bonus on large monster kills.
* Challenging Smite's on-hit true damage is changed to {{pp18|60|66|72|78|84|90|96|102|108|114|120|126|132|138|144|150|156|162|formula=54 + (6{{times}}level)}} damage over 3 seconds from {{pp18|17|19|21|23|25|27|29|31|33|35|37|39|41|43|45|47|49|51|formula=15 + (2{{times}}level)}} true damage per hit, duration refreshing on subsequent hits.
+
* Challenging Smite's on-hit true damage is changed to {{pp|60 to 162}} damage over 3 seconds from {{pp|17 to 51}} true damage per hit, duration refreshing on subsequent hits.
   
 
;[[V4.20]] Added
 
;[[V4.20]] Added
 
* {{sbc|Recipe:}} {{ii|Hunter's Machete}} + {{g|350}} = {{g|750}}
 
* {{sbc|Recipe:}} {{ii|Hunter's Machete}} + {{g|350}} = {{g|750}}
* {{sbc|Passive - Challenging Smite:}} Upgrade {{si|Smite}} to {{si|Challenging Smite}}. {{si|Challenging Smite}} can target enemy champions, marking them for 6 seconds. Marked enemies are revealed, take {{pp18|17|19|21|23|25|27|29|31|33|35|37|39|41|43|45|47|49|51|formula=15 + (2{{times}}level)}} on-hit bonus true damage from you and deal 20% reduced damage to you.
+
* {{sbc|Passive - Challenging Smite:}} Upgrade {{si|Smite}} to {{si|Challenging Smite}}. {{si|Challenging Smite}} can target enemy champions, marking them for 6 seconds. Marked enemies are revealed, take {{pp|17 to 51}} on-hit bonus true damage from you and deal 20% reduced damage to you.
 
* {{sbc|Passive - Jungler:}} Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.
 
* {{sbc|Passive - Jungler:}} Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.
 
* Limited to 1 Jungle item.
 
* Limited to 1 Jungle item.
 
* Can be enchanted with {{ii|Devourer}}, {{ii|Juggernaut}}, {{ii|Magus}}, or {{ii|Warrior}}.
 
* Can be enchanted with {{ii|Devourer}}, {{ii|Juggernaut}}, {{ii|Magus}}, or {{ii|Warrior}}.
 
}}
 
}}
 
 
{{Items}}
 
{{Items}}
   
 
==References==
 
==References==
{{Reflist}}
+
{{Reflist}}[[cs:Skirmisher's Sabre]]
 
[[cs:Skirmisher's Sabre]]
 
 
[[de:Säbel des Plänklers]]
 
[[de:Säbel des Plänklers]]
 
[[es:Sable del Escaramuzador]]
 
[[es:Sable del Escaramuzador]]
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[[pl:Szabla Zwadźcy]]
 
[[pl:Szabla Zwadźcy]]
 
[[pt-br:Sabre de Batalha]]
 
[[pt-br:Sabre de Batalha]]
[[ru:Skirmisher's Sabre]]
+
[[ru:Сабля задиры]]
 
[[Category:Jungle items]]
 
[[Category:Jungle items]]
 
[[Category:Life steal items]]
 
[[Category:Life steal items]]

Revision as of 22:17, 17 March 2020

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Skirmisher's SabreSkirmisher's Sabre was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Skirmisher's Sabre OriginalSquare.png|20xpx|border|link=Template:Item data Skirmisher's Sabre/LoL|Template:Item data Skirmisher's Sabre]] [[Template:Item data Skirmisher's Sabre/LoL|Template:Item data Skirmisher's Sabre]].

Recipe

Template:Item data Skirmisher's Sabre

Cost Analysis

Gold Value

Gold efficiency

  • Skirmisher's Sabre Skirmisher's Sabre is 0% gold efficient when not in the jungle or river, but up to 240% gold efficient while in the jungle or river. It is also 137.5% against monsters, without its passives.

Template:JungleEnchantments

Icons

Challenging Smite screenshot

Challenging Smite Challenging Smite VFX

Challenging Smite burn screenshot

Burn VFX

Similar Items

Notes

  • Skirmisher's Sabre's Skirmisher's Sabre's Challenging Smite Challenging Smite deals 48 − 125 (based on level) true damage over 2.5 seconds if the target is basic attacked once and can deal up to 124.8 − 325 (based on level) true damage if the target is basic attacked multiple times during the duration.

Patch History

V10.6
  • New Effect: Now receives 50% reduced experience from minion if your gold from minion kills is greater than half your gold from monsters. This penalty is removed at 14 minutes.
V10.3
  • Large or epic monster bonus experience increased to 60 from 50.
  • First large monster bonus experience reduced to 150 from 165.
  • Minion farming penalty increased to 13 reduced gold from 10.
  • Minion farming penalty is now removed at 14 minutes, rather than upon completing an enchantment on Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
V9.23
  • Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
  • First camp bonus experience increased to 165 from 120.
V9.10
  • New Effect: Passive burn effect now applies on attacks from pets.
V9.2
V9.1
  • New Effect: If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
V8.23
  • Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
V8.15
  • Removed Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
  • New Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
  • New Effect: The Monster Hunter gold penalty also applies to Twisted Treeline.
V8.14
  • New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
V8.10
  • Removed: Basic attacks against monsters granting 15% bonus attack speed for 2 seconds.
  • On-hit physical damage increased to 40 from 30.
  • Removed: +225% base mana regeneration while in the jungle.
  • New Effect: While in the jungle or river, regenerate Error: Parameter '3' is not accepted. mana per second.
  • New Effect: The first large monster killed grants +120 bonus experience.
  • Now limited to (1 Jungle or Gold Income item) from (1 Jungle item).
V7.22
  • Tooth
    • Damage over time increased to 80 from 30.
    • Health restored over time remains 30.
  • Nail
    • Bonus damage increased to 30 from 25.
    • New Effect: Now grants 15% bonus attack speed for 2 seconds.
  • Special Bonus Experience
    • Removed: Bonus experience from lesser and medium sized monsters.
    • Bonus experience per level difference increased to 50 from 30.
V7.13
  • Base mana regeneration while in jungle increased to 225% from 180%.
V6.22
  • On-hit physical damage against monsters increased to 25 from 20.
V6.9
  • Bonus experience upon killing large monsters increased to 50 from 30.
  • New Effect: +30 bonus experience on monster kill for each level higher the monster is than you.
V6.1
  • Mana regeneration increased to 180% from 150%.
  • Total cost reduced to 1000 Gold 1000 from 1050 Gold 1050.
    • Combine cost reduced to 300 Gold 300 from 350 Gold 350.
V5.22
  • reworked:
    • New Recipe: Hunter's Machete Hunter's Machete + Hunter's Talisman Hunter's Talisman + 350 Gold 350 = 1050 Gold 1050
    • Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
    • Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus physical damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
    • Grants Challenging Smite Challenging Smite.
    • Limitation: Limited to 1 Jungle item.
V5.9
  • Smite debuff duration reduced to 4 seconds from 6.
V5.2
  • Combine cost increased to 450 Gold 450 from 350 Gold 350.
  • All enchantments' cost reduced by 100 Gold 100.
V5.1
  • Gold on large monster kills increased to 30 Gold 30 from 20 Gold 20.
V4.21
  • New Effect: Now grants 20 Gold 20 bonus on large monster kills.
  • Challenging Smite's on-hit true damage is changed to 60 − 162 (based on level) damage over 3 seconds from 17 − 51 (based on level) true damage per hit, duration refreshing on subsequent hits.
V4.20 Added
  • Recipe: Hunter's Machete Hunter's Machete + 350 Gold 350 = 750 Gold 750
  • Passive - Challenging Smite: Upgrade Smite Smite to Challenging Smite Challenging Smite. Challenging Smite Challenging Smite can target enemy champions, marking them for 6 seconds. Marked enemies are revealed, take 17 − 51 (based on level) on-hit bonus true damage from you and deal 20% reduced damage to you.
  • Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.
  • Limited to 1 Jungle item.
  • Can be enchanted with Devourer Devourer, Juggernaut Juggernaut, Magus Magus, or Warrior Warrior.

List of Items

References