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Skirmisher's Sabre was an advanced item in League of Legends icon.png League of Legends. It was exclusive to Summoner's Rift.

Recipe

Skirmisher's Sabre item.png
Skirmisher's Sabre
1000 Gold 1000 (300 Gold 300)

Cost Analysis

Gold Value

Gold Efficiency*

  • Skirmisher's Sabre Skirmisher's Sabre was 0% gold efficient when not in the jungle or river, but up to 240% gold efficient while in the jungle or river. It was also 137.5% against monsters, without its passives.

Available Enchantments

Bloodrazor item.png
1625 Gold 1625 (625 Gold 625)
Recurve Bow item.png
1000 Gold 1000 (400 Gold 400)
Dagger item.png
300 Gold 300
Dagger item.png
300 Gold 300
Juggernaut item.png
1500 Gold 1500 (500 Gold 500)
Bami's Cinder item.png
1000 Gold 1000 (200 Gold 200)
Magus item.png
1500 Gold 1500 (250 Gold 250)
Fiendish Codex item.png
900 Gold 900 (465 Gold 465)
Warrior item.png
1625 Gold 1625 (525 Gold 525)

Icons

Challenging Smite Challenging Smite VFX

Burn VFX

Similar Items

Notes

  • Skirmisher's Sabre's Skirmisher's Sabre's Challenging Smite Challenging Smite deals 48 − 125 (based on level) true damage over 2.5 seconds if the target is basic attacked once and can deal up to 124.8 − 325 (based on level) true damage if the target is basic attacked multiple times during the duration.

Patch History

V10.23 - Removed
V10.8
  • New Effect: Healing provided by this item is increased by 50% when below 30% maximum health.
  • Minion gold penalty threshold reduced to 40% from 50%.
  • Penalty timer increased to 20 minutes from 14.
V10.6
  • New Effect: Now receives 50% reduced experience from minion if your gold from minion kills is greater than half your gold from monsters. This penalty is removed at 14 minutes.
V10.3
  • Large or epic monster bonus experience increased to 60 from 50.
  • First large monster bonus experience reduced to 150 from 165.
  • Minion farming penalty increased to 13 reduced gold from 10.
  • Minion farming penalty is now removed at 14 minutes, rather than upon completing an enchantment on Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
V9.23
  • Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
  • First camp bonus experience increased to 165 from 120.
V9.10
  • New Effect: Passive burn effect now applies on attacks from pets.
V9.2
V9.1
  • New Effect: If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
V8.23
  • Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
V8.15
  • Removed Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
  • New Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
  • New Effect: The Monster Hunter gold penalty also applies to Twisted Treeline.
V8.14
  • New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
V8.10
  • Removed: Basic attacks against monsters granting 15% bonus attack speed for 2 seconds.
  • On-hit physical damage increased to 40 from 30.
  • Removed: +225% base mana regeneration while in the jungle.
  • New Effect: While in the jungle or river, regenerate 0 − 8 (based on missing mana) mana per second.
  • New Effect: The first large monster killed grants +120 bonus experience.
  • Now limited to (1 Jungle or Gold Income item) from (1 Jungle item).
V7.22
  • Tooth
    • Damage over time increased to 80 from 30.
    • Health restored over time remains 30.
  • Nail
    • Bonus damage increased to 30 from 25.
    • New Effect: Now grants 15% bonus attack speed for 2 seconds.
  • Special Bonus Experience
    • Removed: Bonus experience from lesser and medium sized monsters.
    • Bonus experience per level difference increased to 50 from 30.
V7.13
  • Base mana regeneration while in jungle increased to 225% from 180%.
V6.22
  • On-hit physical damage against monsters increased to 25 from 20.
V6.9
  • Bonus experience upon killing large monsters increased to 50 from 30.
  • New Effect: +30 bonus experience on monster kill for each level higher the monster is than you.
V6.1
  • Mana regeneration increased to 180% from 150%.
  • Total cost reduced to 1000 Gold 1000 from 1050 Gold 1050.
    • Combine cost reduced to 300 Gold 300 from 350 Gold 350.
V5.22
  • reworked:
    • New Recipe: Hunter's Machete Hunter's Machete + Hunter's Talisman Hunter's Talisman + 350 Gold 350 = 1050 Gold 1050
    • Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
    • Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus physical damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
    • Grants Challenging Smite Challenging Smite.
    • Limitation: Limited to 1 Jungle item.
V5.9
  • Smite debuff duration reduced to 4 seconds from 6.
V5.2
  • Combine cost increased to 450 Gold 450 from 350 Gold 350.
  • All enchantments' cost reduced by 100 Gold 100.
V5.1
  • Gold on large monster kills increased to 30 Gold 30 from 20 Gold 20.
V4.21
  • New Effect: Now grants 20 Gold 20 bonus on large monster kills.
  • Challenging Smite's on-hit true damage is changed to 60 − 162 (based on level) damage over 3 seconds from 17 − 51 (based on level) true damage per hit, duration refreshing on subsequent hits.
V4.20 Added
  • Recipe: Hunter's Machete Hunter's Machete + 350 Gold 350 = 750 Gold 750
  • Passive - Challenging Smite: Upgrade Smite Smite to Challenging Smite Challenging Smite. Challenging Smite Challenging Smite can target enemy champions, marking them for 6 seconds. Marked enemies are revealed, take 17 − 51 (based on level) on-hit bonus true damage from you and deal 20% reduced damage to you.
  • Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.
  • Limited to 1 Jungle item.
  • Can be enchanted with Devourer Devourer, Juggernaut Juggernaut, Magus Magus, or Warrior Warrior.

List of Items

References

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