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− | {{Infobox item old |
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+ | {{Cost Analysis |
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+ | |description= |
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− | |type = [[Advanced item|Advanced]] |
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+ | {{gold value}} |
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− | |mode = ST |
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+ | * 10% [[life steal]] = {{g|375}} |
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+ | * 40 [[on-hit effect|on-hit damage]] = {{g|1000}} |
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− | |passive = {{Unique|Challenging Smite|Upgrades {{si|Smite}} to {{si|Challenging Smite}}.<br> |
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+ | ** '''Total Gold Value''' = {{g|1375}} |
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− | '''Challenging Smite''' can be cast on enemy [[champion]]s, ''marking'' them for 4 seconds. The ''marked'' target is {{cctip|sight|revealed}} and deals 20% reduced damage to you, while your [[basic attack]]s deal {{ft|18{{plus}}(2{{times}}'''level''')|{{pp18|20|22|24|26|28|30|32|34|36|38|40|42|44|46|48|50|52|54}}}} {{as|true damage}} per second for 3 seconds to the target.}} |
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− | <br> |
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− | {{Unique|Tooth and Nail|[[Basic attack]]s versus monsters deal 20 bonus damage and damaging a monster through any means applies {{sbc|HEALTH DRAIN}}, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.}} |
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− | |active = |
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− | |menu = |
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− | |buy = 850g (450g) |
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− | |sell = 595g |
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− | |code = |
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− | '''Skirmisher's Sabre''' is an [[Advanced item|advanced]] [[item]] in ''[[League of Legends]]''. |
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− | |||
− | == Recipe == |
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− | {{Recipe |
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− | |result = Skirmisher's Sabre |
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− | |cost = 450 |
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− | |total = 850 |
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− | |t1 = {{Recipe/item|Hunter's Machete|400}} |
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+ | * 40 flat [[mana regeneration]] = {{g|2400}} |
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− | == Table of true damage dealt == |
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+ | ** '''Total Gold Value''' = {{g|2400}} |
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− | {| class="wikitable collapsible collapsed" style="text-align: center; width: 350px; color:white;" |
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− | |- |
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− | ! colspan="4" style="color:white; background: none" align="center" | Challenging Smite True Damage |
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− | |- |
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− | ! scope="col" style="color:white;" | Level |
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− | ! scope="col" style="color:white;" | Total Damage over 3 seconds |
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− | ! scope="col" style="color:white;" | Damage Per Second |
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− | ! scope="col" style="color:white;" | Max Damage Over 7 seconds |
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− | |- |
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− | ! scope="row" style="color:white;" | 1 |
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− | |60 |
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− | |20 |
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− | |140 |
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− | |- |
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− | ! scope="row" style="color:white;" | 2 |
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− | |66 |
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− | |22 |
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− | |154 |
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− | |- |
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− | ! scope="row" style="color:white;" | 3 |
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− | |72 |
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− | |24 |
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− | |168 |
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− | |- |
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− | ! scope="row" style="color:white;" | 4 |
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− | |78 |
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− | |26 |
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− | |182 |
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− | |- |
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− | ! scope="row" style="color:white;" | 5 |
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− | |84 |
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− | |28 |
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− | |196 |
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− | |- |
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− | ! scope="row" style="color:white;" | 6 |
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− | |90 |
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− | |30 |
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− | |210 |
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− | |- |
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− | ! scope="row" style="color:white;" | 7 |
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− | |96 |
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− | |32 |
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− | |224 |
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− | |- |
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− | ! scope="row" style="color:white;" | 8 |
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− | |102 |
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− | |34 |
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− | |238 |
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− | |- |
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− | ! scope="row" style="color:white;" | 9 |
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− | |108 |
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− | |36 |
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− | |252 |
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− | |- |
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− | ! scope="row" style="color:white;" | 10 |
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− | |114 |
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− | |38 |
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− | |266 |
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− | |- |
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− | ! scope="row" style="color:white;" | 11 |
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− | |120 |
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− | |40 |
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− | |280 |
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− | |- |
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− | ! scope="row" style="color:white;" | 12 |
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− | |126 |
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− | |42 |
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− | |294 |
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− | |- |
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− | ! scope="row" style="color:white;" | 13 |
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− | |132 |
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− | |44 |
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− | |308 |
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− | |- |
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− | ! scope="row" style="color:white;" | 14 |
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− | |138 |
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− | |46 |
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− | |322 |
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− | |- |
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− | ! scope="row" style="color:white;" | 15 |
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− | |144 |
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− | |48 |
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− | |336 |
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− | |- |
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− | ! scope="row" style="color:white;" | 16 |
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− | |150 |
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− | |50 |
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− | |350 |
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− | |- |
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− | ! scope="row" style="color:white;" | 17 |
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− | |156 |
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− | |52 |
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− | |364 |
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− | |- |
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− | ! scope="row" style="color:white;" | 18 |
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− | |162 |
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− | |54 |
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− | |378 |
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− | |} |
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+ | {{gold efficiency}} |
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+ | * {{ii|Skirmisher's Sabre}} is {{gec|Skirmisher's Sabre|0}} gold efficient when not in the jungle or river, but up to {{gec|Skirmisher's Sabre|2400}} gold efficient while in the jungle or river. It is also {{gec|Skirmisher's Sabre|1375}} against monsters, without its passives. |
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{{JungleEnchantments}} |
{{JungleEnchantments}} |
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== Icons == |
== Icons == |
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− | <gallery spacing="small" captionalign="center" captionposition="below"> |
+ | <gallery widths="92" spacing="small" captionalign="center" captionposition="below" navigation=true> |
− | Skirmisher's Sabre ( |
+ | Skirmisher's Sabre (Bloodrazor) item.png|Bloodrazor |
− | Skirmisher's Sabre ( |
+ | Skirmisher's Sabre (Runic Echoes) item.png|Runic Echoes |
Skirmisher's Sabre (Cinderhulk) item.png|Cinderhulk |
Skirmisher's Sabre (Cinderhulk) item.png|Cinderhulk |
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Skirmisher's Sabre (Warrior) item.png|Warrior |
Skirmisher's Sabre (Warrior) item.png|Warrior |
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== Similar Items == |
== Similar Items == |
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− | {{Column|2| |
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{{Recipe/item|Stalker's Blade}} |
{{Recipe/item|Stalker's Blade}} |
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− | {{Recipe/item|Tracker's Knife}} |
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− | }} |
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== Notes == |
== Notes == |
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+ | * {{iis|Skirmisher's Sabre}} {{si|Challenging Smite}} deals {{pp|48 to 125}} true damage over {{fd|2.5}} seconds if the target is [[basic attack]]ed once and can deal up to {{pp|48*2.6 to 125*2.6}} true damage if the target is basic attacked multiple times during the duration. |
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+ | |||
+ | {{clr}} |
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== Patch history == |
== Patch history == |
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{{scroll box|content= |
{{scroll box|content= |
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− | + | ;[[V9.23]] |
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+ | * {{sbc|Removed:}} Killing large or epic monsters no longer grants 50 '''bonus''' experience for each level the monster is higher than you. ''Epic monsters still innately have catch-up experience.'' |
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+ | * First camp bonus experience increased to 165 from 120. |
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+ | |||
+ | ;[[V9.10]] |
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+ | * {{sbc|New Effect:}} Passive burn effect now applies on attacks from pets. |
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+ | |||
+ | ;[[V9.2]] |
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+ | * {{si|Challenging Smite}} total damage reduced to {{pp|48 to 125}} from {{pp|60 to 162}}. |
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+ | * {{si|Challenging Smite}} damage over time duration reduced to {{fd|2.5}} seconds from 3. |
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+ | * {{sbc|Removed:}} {{si|Challenging Smite}} no longer grants vision for the mark duration. |
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+ | |||
+ | ;[[V9.1]] |
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+ | * {{sbc|New Effect:}} If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
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+ | |||
+ | ;[[V8.23]] |
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+ | * {{sbc|Removed Effect - Monster Hunter:}} If you have the highest minion score on your team, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
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+ | |||
+ | ;[[V8.15]] |
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+ | * {{sbc|Removed Effect:}} If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
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+ | * {{sbc|New Effect - Monster Hunter:}} If you have the highest minion score on your team, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
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+ | * {{sbc|New Effect:}} The {{sbc|Monster Hunter}} gold penalty also applies to Twisted Treeline. |
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+ | |||
+ | ;[[V8.14]] |
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+ | * {{sbc|New Effect:}} If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
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+ | |||
+ | ;[[V8.10]] |
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+ | * {{sbc|Removed:}} Basic attacks against monsters granting 15% '''bonus''' attack speed for 2 seconds. |
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+ | * On-hit physical damage increased to 40 from 30. |
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+ | * {{sbc|New Effect:}} While in the jungle or river, regenerate {{pp|9|type='''missing''' mana|color=mana|0|1|2|3|4|5|6|7|8|0%|10%|20%|30%|40%|50%|60%|70%|80%|formula=1 per 10% missing mana. ''This is capped at 8 at 80% missing mana.''}} mana per second. |
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+ | * {{sbc|New Effect:}} The first large monster killed grants {{as|+120 bonus experience}}. |
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+ | * Now limited to (1 Jungle or Gold Income item) from (1 Jungle item). |
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+ | |||
+ | ;[[V7.22]] |
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+ | * {{sbc|Tooth}} |
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+ | ** Damage over time increased to 80 from 30. |
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+ | ** ''Health restored over time remains 30.'' |
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+ | * {{sbc|Nail}} |
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+ | ** Bonus damage increased to 30 from 25. |
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+ | ** {{sbc|New Effect:}} Now grants {{as|15% '''bonus''' attack speed}} for 2 seconds. |
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+ | * {{sbc|Special Bonus Experience}} |
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+ | ** {{sbc|Removed:}} Bonus experience from lesser and medium sized monsters. |
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+ | ** Bonus experience per level difference increased to 50 from 30. |
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+ | |||
+ | ;[[V7.13]] |
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+ | * Base mana regeneration while in jungle increased to 225% from 180%. |
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+ | |||
+ | ;[[V6.22]] |
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+ | * On-hit physical damage against monsters increased to 25 from 20. |
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+ | |||
+ | ;[[V6.9]] |
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+ | * Bonus experience upon killing large monsters increased to 50 from 30. |
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+ | * {{sbc|New Effect:}} +30 bonus experience on monster kill for each level higher the monster is than you. |
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+ | |||
+ | ;[[V6.1]] |
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+ | * Mana regeneration increased to 180% from 150%. |
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+ | * Total cost reduced to {{g|1000}} from {{g|1050}}. |
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+ | ** Combine cost reduced to {{g|300}} from {{g|350}}. |
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+ | |||
+ | ;[[V5.22]] |
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* {{sbc|reworked:}} |
* {{sbc|reworked:}} |
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** {{sbc|New Recipe:}} {{ii|Hunter's Machete}} + {{ii|Hunter's Talisman}} + {{g|350}} = {{g|1050}} |
** {{sbc|New Recipe:}} {{ii|Hunter's Machete}} + {{ii|Hunter's Talisman}} + {{g|350}} = {{g|1050}} |
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** Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle. |
** Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle. |
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− | ** Grants {{sbc|Unique Passive - Tooth and Nail:}} Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies {{sbc|Health Drain}}, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience. |
+ | ** Grants {{sbc|Unique Passive - Tooth and Nail:}} Basic attacks versus monsters deal 20 '''bonus''' physical damage and damaging a monster through any means applies {{sbc|Health Drain}}, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants {{as|30 '''bonus''' experience}}. |
** Grants {{si|Challenging Smite}}. |
** Grants {{si|Challenging Smite}}. |
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** {{sbc|Limitation:}} Limited to 1 Jungle item. |
** {{sbc|Limitation:}} Limited to 1 Jungle item. |
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− | + | ;[[V5.9]] |
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* Smite debuff duration reduced to 4 seconds from 6. |
* Smite debuff duration reduced to 4 seconds from 6. |
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− | + | ;[[V5.2]] |
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− | * |
+ | * Combine cost increased to {{g|450}} from {{g|350}}. |
− | * All |
+ | * All enchantments' cost reduced by {{g|100}}. |
− | + | ;[[V5.1]] |
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− | * Gold on large monster kills increased to 30 from 20. |
+ | * Gold on large monster kills increased to {{g|30}} from {{g|20}}. |
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− | |||
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− | * Added. |
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+ | * {{sbc|Recipe:}} {{ii|Hunter's Machete}} + {{g|350}} = {{g|750}} |
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+ | * {{sbc|Passive - Challenging Smite:}} Upgrade {{si|Smite}} to {{si|Challenging Smite}}. {{si|Challenging Smite}} can target enemy champions, marking them for 6 seconds. Marked enemies are revealed, take {{pp|17 to 51}} on-hit bonus true damage from you and deal 20% reduced damage to you. |
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+ | * {{sbc|Passive - Jungler:}} Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second. |
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+ | * Limited to 1 Jungle item. |
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+ | * Can be enchanted with {{ii|Devourer}}, {{ii|Juggernaut}}, {{ii|Magus}}, or {{ii|Warrior}}. |
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+ | ==References== |
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[[de:Säbel des Plänklers]] |
[[de:Säbel des Plänklers]] |
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[[es:Sable del Escaramuzador]] |
[[es:Sable del Escaramuzador]] |
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[[pl:Szabla Zwadźcy]] |
[[pl:Szabla Zwadźcy]] |
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[[pt-br:Sabre de Batalha]] |
[[pt-br:Sabre de Batalha]] |
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+ | [[ru:Сабля задиры]] |
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[[Category:Jungle items]] |
[[Category:Jungle items]] |
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− | [[Category: |
+ | [[Category:Life steal items]] |
+ | [[Category:Mana regeneration items]] |
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+ | [[Category:On-hit effect items]] |
Revision as of 22:49, 19 November 2019
Template:Item data Skirmisher's SabreSkirmisher's Sabre was an advanced item in League of Legends for .
Recipe
Template:Item data Skirmisher's Sabre
Cost Analysis
Gold Value
- 10% life steal = 375
- 40 on-hit damage = 1000
- 40 flat mana regeneration = 2400
Gold efficiency
- 0% gold efficient when not in the jungle or river, but up to 240% gold efficient while in the jungle or river. It is also 137.5% against monsters, without its passives. is
Template:JungleEnchantments
Icons
Similar Items
Notes
- 48 − 125 (based on level) true damage over 2.5 seconds if the target is basic attacked once and can deal up to 124.8 − 325 (based on level) true damage if the target is basic attacked multiple times during the duration. deals
Patch history
- Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
- First camp bonus experience increased to 165 from 120.
- New Effect: Passive burn effect now applies on attacks from pets.
- 48 − 125 (based on level) from 60 − 162 (based on level). total damage reduced to
- damage over time duration reduced to 2.5 seconds from 3.
- Removed: no longer grants vision for the mark duration.
- New Effect: If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an enchantment on a or .
- Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- Removed Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect: The Monster Hunter gold penalty also applies to Twisted Treeline.
- New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- Removed: Basic attacks against monsters granting 15% bonus attack speed for 2 seconds.
- On-hit physical damage increased to 40 from 30.
- Removed: +225% base mana regeneration while in the jungle.
- New Effect: While in the jungle or river, regenerate Error: Parameter '3' is not accepted. mana per second.
- New Effect: The first large monster killed grants +120 bonus experience.
- Now limited to (1 Jungle or Gold Income item) from (1 Jungle item).
- Tooth
- Damage over time increased to 80 from 30.
- Health restored over time remains 30.
- Nail
- Bonus damage increased to 30 from 25.
- New Effect: Now grants 15% bonus attack speed for 2 seconds.
- Special Bonus Experience
- Removed: Bonus experience from lesser and medium sized monsters.
- Bonus experience per level difference increased to 50 from 30.
- Base mana regeneration while in jungle increased to 225% from 180%.
- On-hit physical damage against monsters increased to 25 from 20.
- Bonus experience upon killing large monsters increased to 50 from 30.
- New Effect: +30 bonus experience on monster kill for each level higher the monster is than you.
- reworked:
- New Recipe: + + 350 = 1050
- Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
- Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus physical damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
- Grants .
- Limitation: Limited to 1 Jungle item.
- Smite debuff duration reduced to 4 seconds from 6.
- New Effect: Now grants 20 bonus on large monster kills.
- Challenging Smite's on-hit true damage is changed to 60 − 162 (based on level) damage over 3 seconds from 17 − 51 (based on level) true damage per hit, duration refreshing on subsequent hits.
- V4.20 Added
- Recipe: + 350 = 750
- Passive - Challenging Smite: Upgrade to . can target enemy champions, marking them for 6 seconds. Marked enemies are revealed, take 17 − 51 (based on level) on-hit bonus true damage from you and deal 20% reduced damage to you.
- Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.
- Limited to 1 Jungle item.
- Can be enchanted with , , , or .
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items