Template:C-topTemplate:Champion info Skarner, the Crystal Vanguard is a champion in League of Legends.[1]
Abilities
Patch V1.0.0.132 | ||
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Energize |
(Innate): Using autoattacks against champions lowers the cooldowns of Skarner's abilities by 1 second and by 0.5 seconds when used against non-champion units. Autoattacks on towers won't reduce cooldowns at all.
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Ability | Description | Leveling up |
Crystal Slash |
(Active): Skarner lashes out, dealing physical damage to all enemies in a small area around him. He charges himself with Crystal Energy for 5 seconds if a unit is struck.
If he casts Crystal Slash again while empowered by Crystal Energy, the ability deals bonus magic damage and slows all targets hit for 2 seconds.
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Cost: 20 / 22 / 24 / 26 / 28 mana Physical Damage: 25 / 40 / 55 / 70 / 85 (+0.8 per bonus attack damage) Magic Damage: 24 / 36 / 48 / 60 / 72 (+0.4 per ability power) Slow: 20 / 25 / 30 / 35 / 40 % |
Crystalline Exoskeleton |
(Active): Skarner receives a shield for up to 6 seconds. While the shield is still active his movement speed and attack speed are boosted.
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Shield Strength: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power) Attack Speed Boost: 30 / 35 / 40 / 45 / 50 % Movement Speed Boost: 15 / 17 / 19 / 21 / 23 % |
Fracture |
(Active): Skarner summons a blast of crystalline energy in a line which deals magic damage to enemies struck and marks them for 6 seconds. If any marked targets receive further damage from Skarner, or if they die when struck by Fracture, Skarner will consume the mark to heal himself. Subsequent marks consumed and unit kills will heal for 50% of the last.
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Cost: 50 / 55 / 60 / 65 / 70 mana Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power) Heal: 30 / 45 / 60 / 75 / 90 (+0.3 per ability power) |
Impale |
(Active): Skarner suppresses an enemy champion for 1.75 seconds and deals magic damage to it. During this time, Skarner can move freely and will drag his victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic damage again.
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Cooldown: 130 / 120 / 110 seconds Cost: 100 / 125 / 150 mana Magic Damage: 100 / 150 / 200 (+0.5 per ability power) Total Magic Damage: 200 / 300 / 400 (+1 per ability power) |
Notes
- Summoners controlling suppression effect. However, is still subject to knockback and other movement effects and will drag an target with him.
- If an enemy is through a wall, will drag the enemy through the wall if he travels far enough.
cannot use during - slow, snare, and stun effects. The suppression effect itself cannot be interrupted by any form of crowd control once it begins.
- Furthermore, suppression cannot be dispelled by Summoner , but it can be removed via , , and .
ability to drag an champion can be lessened or nullified by - is not able to autoattack an enemy champion he is suppressing with .
- Also, cannot use during . He is still able to use his other two abilities - and .
- There is a split second during activation where it can be cancelled by losing sight of the target, or if the target becomes untargetable (e.g. through .)
References
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