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* Summoners controlling {{ci|Skarner}} cannot use {{si|Flash}} during {{ai|Impale|Skarner|Impale's}} [[suppression]] effect. However, {{ci|Skarner}} is still subject to knockback and other movement effects and will drag an {{ai|Impale|Skarner|Impaled}} target with him.
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* Summoners controlling {{ci|Skarner}} cannot use {{si|Flash}} during {{ai|Impale|Skarner|Impale's}} [[suppression]] effect. However, {{ci|Skarner}} is still subject to knockback and other movement effects and will drag an {{ai|Impale|Skarner|Impaled}} target with him.
 
** If an enemy is {{ai|Impale|Skarner|Impaled}} through a wall, {{ci|Skarner}} will drag the enemy through the wall if he travels far enough.
 
** If an enemy is {{ai|Impale|Skarner|Impaled}} through a wall, {{ci|Skarner}} will drag the enemy through the wall if he travels far enough.
* {{ci|Skarner|Skarner's}} ability to drag an {{ai|Impale|Skarner|Impaled}} champion can be lessened or nullified by [[slow]], [[snare]], and [[stun]] effects. The [[suppression]] effect itself cannot be interrupted by any form of [[crowd control]] once it begins.
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** {{ci|Skarner|Skarner's}} ability to drag an {{ai|Impale|Skarner|Impaled}} champion can be lessened or nullified by [[slow]], [[snare]], and [[stun]] effects. The [[suppression]] effect itself cannot be interrupted by any form of [[crowd control]] once it begins.
 
** Furthermore, [[suppression]] cannot be dispelled by Summoner {{si|Cleanse}}, but it can be removed via {{cai|Ragnarok|Olaf}}, {{cai|Unbreakable Will|Alistar}}, {{cai|Remove Scurvy|Gangplank}} and {{ii|Quicksilver Sash}}.
 
** Furthermore, [[suppression]] cannot be dispelled by Summoner {{si|Cleanse}}, but it can be removed via {{cai|Ragnarok|Olaf}}, {{cai|Unbreakable Will|Alistar}}, {{cai|Remove Scurvy|Gangplank}} and {{ii|Quicksilver Sash}}.
* {{ci|Skarner}} is not able to autoattack an enemy champion he is suppressing with {{ai|Impale|Skarner}}.
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* {{ci|Skarner}} is not able to autoattack an enemy champion he is suppressing with {{ai|Impale|Skarner}}.
* Also, {{ci|Skarner}} cannot use {{ai|Fracture|Skarner}} during {{ai|Impale|Skarner}}. He is still able to use his other two abilities - {{ai|Crystalline Exoskeleton|Skarner}} and {{ai|Crystal Slash|Skarner}}.
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* Also, {{ci|Skarner}} cannot use {{ai|Fracture|Skarner}} during {{ai|Impale|Skarner}}. He is still able to use his other two abilities - {{ai|Crystalline Exoskeleton|Skarner}} and {{ai|Crystal Slash|Skarner}}.
 
* There is a split second during {{ai|Impale|Skarner|Impale's}} activation where it can be cancelled by losing sight of the target, or if the target becomes untargetable (e.g. through {{ii|Zhonya's Hourglass}}.)
 
* There is a split second during {{ai|Impale|Skarner|Impale's}} activation where it can be cancelled by losing sight of the target, or if the target becomes untargetable (e.g. through {{ii|Zhonya's Hourglass}}.)
   

Revision as of 04:07, April 17, 2012

Template:C-topTemplate:Champion info Skarner, the Crystal Vanguard is a champion in League of Legends.[1]

Abilities

Patch V1.0.0.132
ChampionSquare.png
Energize
(Innate): Using autoattacks against champions lowers the cooldowns of Skarner's abilities by 1 second and by 0.5 seconds when used against non-champion units. Autoattacks on towers won't reduce cooldowns at all.


Ability Description Leveling up
ChampionSquare.png
Crystal Slash
(Active): Skarner lashes out, dealing physical damage to all enemies in a small area around him. He charges himself with Crystal Energy for 5 seconds if a unit is struck.

If he casts Crystal Slash again while empowered by Crystal Energy, the ability deals bonus magic damage and slows all targets hit for 2 seconds.

  • Cooldown: 3.5 seconds
  • Radius of AoE: 350

Cost: 20 / 22 / 24 / 26 / 28 mana

Physical Damage: 25 / 40 / 55 / 70 / 85 (+0.8 per bonus attack damage)

Magic Damage: 24 / 36 / 48 / 60 / 72 (+0.4 per ability power)

Slow: 20 / 25 / 30 / 35 / 40 %

ChampionSquare.png
Crystalline Exoskeleton
(Active): Skarner receives a shield for up to 6 seconds. While the shield is still active his movement speed and attack speed are boosted.
  • Cost: 60 mana
  • Cooldown: 14 seconds

Shield Strength: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)

Attack Speed Boost: 30 / 35 / 40 / 45 / 50 %

Movement Speed Boost: 15 / 17 / 19 / 21 / 23 %

ChampionSquare.png
Fracture
(Active): Skarner summons a blast of crystalline energy in a line which deals magic damage to enemies struck and marks them for 6 seconds. If any marked targets receive further damage from Skarner, or if they die when struck by Fracture, Skarner will consume the mark to heal himself. Subsequent marks consumed and unit kills will heal for 50% of the last.
  • Cooldown: 10 seconds
  • Range: 600
  • Missile Speed: 1800

Cost: 50 / 55 / 60 / 65 / 70 mana

Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power)

Heal: 30 / 45 / 60 / 75 / 90 (+0.3 per ability power)

ChampionSquare.png
Impale
(Active): Skarner suppresses an enemy champion for 1.75 seconds and deals magic damage to it. During this time, Skarner can move freely and will drag his victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic damage again.
  • Range 350

Cooldown: 130 / 120 / 110 seconds

Cost: 100 / 125 / 150 mana

Magic Damage: 100 / 150 / 200 (+0.5 per ability power)

Total Magic Damage: 200 / 300 / 400 (+1 per ability power)

Notes

References

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