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(Abilities)
(Notes: Rewordings and rearrangements for conciseness and clarity.)
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==Notes==
 
==Notes==
* You cannot use {{si|Flash}} while having an enemy suppressed by {{ai|Impale|Skarner}}.
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* The suppression from {{cai|Impale|Skarner}} cannot be cancelled by [[crowd control]], but he cannot drag his target if he is unable to move.
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* {{si|Flash}} cannot be use while {{ci|Skarner}} has an enemy champion suppressed with {{ai|Impale|Skarner}}.
* Skarner cannot autoattack the enemy he has {{ai|Impale|Skarner|Impaled}} or use {{ai|Fracture|Skarner}}, but can use his other two skills {{ai|Crystalline Exoskeleton|Skarner}} and {{ai|Crystal Slash|Skarner}}.
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* {{ai|Fracture|Skarner}} is also unusable during {{ai|Impale|Skarner}}. However, {{ci|Skarner}} is still able to use his other two abilities - {{ai|Crystalline Exoskeleton|Skarner}} and {{ai|Crystal Slash|Skarner}}.
* If you {{ai|Impale|Skarner}} an enemy through a wall, the enemy will be dragged through the wall if you move away.
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* Though the suppression effect from {{ai|Impale|Skarner}} can not be interrupted by [[crowd control]], {{ci|Skarner}} cannot drag his target if he is unable to move.
* {{ci|Olaf}}, {{ci|Alistar}}, {{ci|Gangplank}} and {{ii|Quicksilver Sash}} can cancel {{cai|Impale|Skarner}}.
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* {{ci|Skarner}} cannot autoattack an enemy champion suppressed by his {{ai|Impale|Skarner}}.
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* If an enemy is {{ai|Impale|Skarner|Impaled}} through a wall, {{ci|Skarner}} will drag the enemy through the wall if he travels far enough.
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* {{ai|Impale|Skarner|Impale's}} suppression can be cancelled by {{cai|Ragnarok|Olaf}}, {{cai|Unbreakable Will|Alistar}}, {{cai|Remove Scurvy|Gangplank}} and {{ii|Quicksilver Sash}}.
   
 
==References==
 
==References==

Revision as of 22:03, February 23, 2012

Template:C-topTemplate:Champion infoTemplate:ChampCost Skarner, the Crystal Vanguard is a champion in League of Legends.[1]

Abilities

Patch V1.0.0.132
ChampionSquare.png
Energize
(Innate): Using autoattacks against champions lowers the cooldowns of Skarner's abilities by 1 second and by 0.5 seconds when used against non-champion units. Autoattacks on towers won't reduce cooldowns at all.


Ability Description Leveling up
ChampionSquare.png
Crystal Slash
(Active): Skarner lashes out, dealing physical damage to all enemies in a small area around him. He charges himself with Crystal Energy for 5 seconds if a unit is struck.

If he casts Crystal Slash again while empowered by Crystal Energy, the ability deals bonus magic damage and slows all targets hit for 2 seconds.

  • Cooldown: 3.5 seconds
  • Radius of AoE: 350

Cost: 20 / 22 / 24 / 26 / 28 mana

Physical Damage: 25 / 40 / 55 / 70 / 85 (+0.8 per bonus attack damage)

Magic Damage: 24 / 36 / 48 / 60 / 72 (+0.4 per ability power)

Slow: 20 / 25 / 30 / 35 / 40 %

ChampionSquare.png
Crystalline Exoskeleton
(Active): Skarner receives a shield for up to 6 seconds. While the shield is still active his movement speed and attack speed are boosted.
  • Cost: 60 mana
  • Cooldown: 14 seconds

Shield Strength: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)

Attack Speed Boost: 30 / 35 / 40 / 45 / 50 %

Movement Speed Boost: 15 / 17 / 19 / 21 / 23 %

ChampionSquare.png
Fracture
(Active): Skarner summons a blast of crystalline energy in a line which deals magic damage to enemies struck and marks them for 6 seconds. If any marked targets receive further damage from Skarner, or if they die when struck by Fracture, Skarner will consume the mark to heal himself. Subsequent marks consumed and unit kills will heal for 50% of the last.
  • Cooldown: 10 seconds
  • Range: 600
  • Missile Speed: 1800

Cost: 50 / 55 / 60 / 65 / 70 mana

Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power)

Heal: 30 / 45 / 60 / 75 / 90 (+0.3 per ability power)

ChampionSquare.png
Impale
(Active): Skarner suppresses an enemy champion for 1.75 seconds and deals magic damage to it. During this time, Skarner can move freely and will drag his victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic damage again.
  • Range 350

Cooldown: 130 / 120 / 110 seconds

Cost: 100 / 125 / 150 mana

Magic Damage: 100 / 150 / 200 (+0.5 per ability power)

Total Magic Damage: 200 / 300 / 400 (+1 per ability power)

Notes

References

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