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Skarner OriginalCentered
Skarner
Skarner (Universe)Skarner (Universe)
Skarner (League of Legends)Skarner (League of Legends)
Skarner (Esports)Skarner (Esports)
Skarner (Teamfight Tactics)Skarner (Teamfight Tactics)
Skarner (Development)Skarner (Development)
Skarner (Trivia)Skarner (Trivia)

Skarner is a champion in League of Legends.[1]

Abilities[]

Edit

Crystal Spires

Crystal Spires

Innate: Skarner's presence spawns Crystal Spires Minimap 6 Crystal Spires at set points across the battlefield:

After Minion icon minions have spawned, a Crystal Spire can be captured by Champion icon champions by standing on it for 2 seconds, Once captured, the Crystal Spire is owned by the team until contested, and the defending team can stand on the spire to prevent the opposing team from capturing it.

Capturing a Crystal Spire grants Sight icon sight of its radius for 1.5 seconds and locks it out from capture for 15 seconds. Crystal Spires grant 30 Gold 30 split among its captors, or 15 Gold 15 for a single captor.

Skarner gains Crystal Charge while within range of a Crystal Spire controlled by his team, for 1.25 seconds after triggering Crystal Venom Crystal Venom, and for 1.75 seconds after stinging an enemy champion with Impale Impale.

Crystal Charge: Skarner gains Movement speed icon 70 − 120 (based on level) bonus movement speed and Attack speed icon 43% − 160% (based on level) bonus attack speed and restores Mana icon 1% maximum mana every 0.5 seconds.

Crystal Spires near buff monsters start the game already captured by the side's respective team.

Info
  • Crystal Charge's duration refreshes if it was gained by an ability.

Map-Specific Differences
Howling Abyss icon Howling Abyss differences edit
  • Number of Crystal Spires spawned on the battlefield changed to five:
    • One in each brush (with the central one being neutral)
    • One in each team's base (below each inhibitor)
Reroll ARAM
  • Crystal Spires appear at:
    • One nearby each inner Turret icon turret.
    • One at the center of the map.

Edit

Crystal Slash

Crystal Slash

Active: Skarner slashes around himself, dealing physical damage to nearby enemies. If at least one enemy is hit, he becomes charged for 5 seconds, empowering subsequent casts of Crystal Slash to deal bonus magic damage.

Physical Damage:
1 / 1.5 / 2 / 2.5 / 3% of target's maximum health (+ 20% AD)
Bonus Magic Damage:
1 / 1.5 / 2 / 2.5 / 3% of target's maximum health (+ 20% AD) (+ 30% AP)

Each instance of damage is capped at 200 against epic Monster icon monsters.

Basic attacks reduce Crystal Slash's Cooldown icon current cooldown by 0.25 seconds, increased to 1 second against Champion icon champions.

Info
  • Spell Shield Spell shield will block the damage but will not prevent Skarner from triggering the bonus effect.
  • Basic attacks against structures will not trigger the cooldown reduction.
  • As already noted, each damage instance is capped on its own, meaning that the maximum possible damage against an epic monster with one cast is 400.
  • In order to hit the cap, the target needs to have at least 20000 / 13334 / 10000 / 8000 / 6667 health (without considering the ratios).

Map-Specific Differences
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
  • No longer reduces its cooldown on-hit. *
Arena icon Arena differences edit
  • Damage health ratio changed to 1 / 1.375 / 1.75 / 2.125 / 2.5% of target's maximum health.
  • AP ratio changed to 40% AP.

Edit

Crystalline Exoskeleton

Crystalline Exoskeleton

Active: Skarner grants himself a Hybrid resistances icon shield for up to 6 seconds, and while it holds, he gains Movement speed icon bonus movement speed that doubles over the first 3 seconds.

Shield Strength:
9 / 10 / 11 / 12 / 13% maximum health (+ 80% AP)
Bonus Movement Speed:
8 / 10 / 12 / 14 / 16%
Increased Bonus Movement Speed:
16 / 20 / 24 / 28 / 32%

Info
  • No additional notes.

Edit

Fracture

Passive: Every time Skarner triggers Crystal Venom or stings an enemy with Impale Impale, Fracture's Cooldown icon current cooldown is reduced by the corresponding base duration of the disable.

Fracture

Active: Skarner launches a blast of crystalline energy in the target direction that deals magic damage to enemies hit, Slow icon slows them for 2.5 seconds, and marks them with Crystal Venom for 5 seconds.

Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 20% AP)
Slow:
30 / 35 / 40 / 45 / 50%
Crystal Venom

Crystal Venom: Skarner's next basic attack against a marked target is empowered to consume the mark to deal bonus physical damage and Stun icon stun them for 1.25 seconds.

Bonus Physical Damage:
30 / 50 / 70 / 90 / 110

Info
  • Fracture is disabled during Impale Impale.
  • This ability will cast from wherever the caster is at the start of the cast time.
  • Fracture's projectile deals Death Lotus area damage, while the Crystal Venom on-hit effect deals Wit's End item proc damage.
  • Crystal Venom triggers even if the attack is Spirit's Refuge blocked (Stun icon stun applies), but not if it's Jax Counter Strike old dodged or he is Blind icon Blind. The damage of the entire attack is negated in both cases.

Map-Specific Differences
Arena icon Arena differences edit
  • Stun duration changed to 1 second.

Edit

Impale

Skarner Impale old2

Active: Skarner Root icon roots the target enemy Champion icon champion over the cast time and attempts to impale them with his stinger. Upon impaling the target, he deals 60% AD physical damage plus magic damage and Suppression icon suppresses them for 1.75 seconds, during which they are True Sight icon revealed and Skarner can drag them with himself.

Afterwards, the target takes the same damage again.

Magic Damage:
20 / 60 / 100 (+ 50% AP)
Total Mixed Damage:
40 / 120 / 200 (+ 120% AD) (+ 100% AP)

Impale's drag ignores Unstoppable icon displacement immunity. Skarner is unable to basic attack, cast Fracture Fracture, or use Flash Flash during Impale.

▶️   "Feel my sting!"

Info
  • The target will not take Impale's secondary damage if the Suppression icon suppression is removed before the duration ends.
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).
    • The range cancel distance is 800 units.
  • Spell Shield Spell shield will not block the Root icon root.
  • Impale is special cased to end prematurely if the target is affected by Devour Devour, both for an ally and enemy Tahm Kench Tahm Kench or if Skarner is teleported by Realm Warp Realm Warp.
    • Impale will not end prematurely if Skarner enters Revival icon resurrection.
  • Skarner cannot use gates during Impale.
  • While Impale is active, and for the purposes of direction-conditioned abilities, (e.g. Petrifying Gaze Petrifying Gaze, Mocking Shout Mocking Shout) Skarner is considered to be facing in the direction he is moving and not the one his model is facing.
  • Impale applies a small displacement to the target every 0.25 seconds whenever they are not close to Skarner. These displacements do not apply Airborne icon airborne and are not flagged as displacements, meaning that targets who are not Cc-immune icon immune to the Suppression icon suppression are also never immune to the displacement either. As a consequence, Unstoppable icon displacement immunity fails to ignore this movement.
Type Cast time
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon Resurrection
  • Edit

    Threads of Vibration

    Skarner Threads of Vibration HD

    Innate: Skarner's basic attacks, Shattered Earth Shattered Earth, Upheaval Upheaval, and Impale Impale apply a stack of Quaking to enemies hit. Enemies with 3 stacks take damage over time equal to a percentage of their maximum health.

    Info

    Map-Specific Differences
    Howling Abyss icon Howling Abyss differences edit
    • Number of Crystal Spires spawned on the battlefield changed to five:
      • One in each brush (with the central one being neutral)
      • One in each team's base (below each inhibitor)

    Edit

    Shattered Earth

    Skarner Shattered Earth HD

    Active: Skarner rips a piece of rock out of the ground to empower his next three basic attacks to gain Range icon bonus range, Attack speed icon bonus attack speed, and deal bonus damage to the target and enemies surrounding them. Additionally, he gains the ability to cast Upheaval Upheaval in the duration.

    The third attack causes him to slam the rock into the target, dealing increased bonus damage to enemies and Slow icon slowing them.

    Edit

    Upheaval

    Skarner Upheaval HD

    Active: Skarner throws the rock he picked up with Shattered Earth Shattered Earth in the target direction, exploding on the first enemy hit to deal the same damage and apply the same Slow icon slow.

    Notes
    • No additional details.

    Notes
    • No additional details.

    Edit

    Seismic Bastion

    Skarner Seismic Bastion HD

    Active: Skarner slams his claws into the ground, granting himself a Hybrid resistances icon shield and releasing a shockwave that deals damage to nearby enemies and Slow icon slows them.

    Info
    • No additional details.

    Edit

    Ixtal's Impact

    Skarner Ixtal's Impact HD

    Active: Skarner charges forward in the direction of the cursor, becoming Slow immune 2 slow-immune and gaining the ability to ignore terrain collision. He automatically navigates his movement and can steer the charge with a turn rate.

    If Skarner collides with an enemy Champion icon champion or large Monster icon monster, he grabs them and You and Me! attaches them to himself for a short distance until they collide with terrain, ending the charge to deal damage and Stun icon stun them for a duration. While the target is grabbed, they are Suppression icon suppressed.

    Ixtal's Impact ends immediately if Skarner becomes Stun icon immobilized during the charge.

    Info
    • No additional details.

    Map-Specific Differences
    Arena icon Arena differences edit
    • Stun duration changed to 1 second.

    Edit

    Impale

    Skarner Impale HD

    Active: Skarner winds up his stingers over the cast time, then impales up to 3 of the closest enemy champions within a cone in the target direction, gaining Movement speed icon bonus movement speed. Upon impaling the targets, he deals damage and Suppression icon suppresses them for 1.5 seconds, during which he may carry them with himself.

    Skarner is unable to basic attack, cast Shattered Earth Shattered Earth or Ixtal's Impact Ixtal's Impact, or use Flash Flash during Impale.

    Info
    • No additional details.

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Skarner (Collection).
    Skarner OriginalSkin
    Original
    RP 880
    09.08.2011
    Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.
    Separator
    ActorDavid Lodge
    ArtistWesley Keil
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V13.4
    • Crystal Slash Crystal Slash
      • Bug Fix: Red glow on chainsaw teeth VFX after hitting an enemy has been stored.
    V13.3
    • Crystal Spires Crystal Spires
      • Bug Fix: Location and allegiance of spires is not visible to other players on the minimap once again.
    V12.23
    V12.10
    • Stats
      • Base health increased to 650 from 580.
      • Health growth increased to 99 from 85.
      • Armor growth increased to 5 from 3.8.
      • Magic resistance growth increased to 2.05 from 1.25.
    • Crystalline Exoskeleton Crystalline Exoskeleton
      • Base shield reduced to 9 / 10 / 11 / 12 / 13% maximum health from 10 / 11 / 12 / 13 / 14%.
    V12.3
    V12.1
    • Fracture Fracture
      • Bug Fix: Consuming the mark now correctly deals bonus damage.
    V11.24 - December 15th Hotfix
    • Fracture Fracture
      • Bug Fix: Fixed a bug where immediately attacking a marked target would not consume the mark.
    V11.12
    V11.4
    • Stats
      • Base health reduced to 580 from 601.
      • Health growth reduced to 85 from 90.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
      • Base health reduced to 601 from 601.28.
    V10.23
    • Stats
      • Base mana regeneration reduced to 7.2 from 7.206.
      • Mana growth increased to 60 from 40.
    V10.16
    • Crystal Slash Crystal Slash
      • Mana cost reduced to 10 from 15.
      • AD ratio increased to 20% AD from 15% AD.
    V10.15
    • Crystal Slash Crystal Slash
      • AD ratio reduced to 15% AD at all ranks from 33 / 36 / 39 / 42 / 45% AD.
      • New Effect: Now deals 1 / 1.5 / 2 / 2.5 / 3% of target's maximum health as additional physical damage, and 1 / 1.5 / 2 / 2.5 / 3% of target's maximum health as additional magic damage while empowered.
      • Empowered ability duration increased to 5 seconds from 4.
      • Mana cost increased to 15 at all ranks from 10 / 11 / 12 / 13 / 14.
    • Fracture Fracture
      • Removed: Missile speed is no longer reduced for each subsequent enemy hit.
    V9.7
    V9.5
    • Crystal Spires Crystal Spires
      • Removed: Spires are no longer shown on the minimap.
      • Spire radius increased to 1600 units from 1150.
      • Red side spire has been moved to be in the vicinity of the Krug Krug and Raptor Raptor camps.
    V8.5
    • Fracture Fracture
      • Stun duration reduced to 1.25 seconds from 1.5.
    V8.4
    • Fracture Fracture
      • Bug Fix: Now correctly stun targets afflicted by Fracture's Crystal Venom if they received the debuff in between when he began and initiated the attack.
    V8.3
    • Stats
      • Base health regeneration increased to 9 from 8.928.
    V8.2
    • Impale Impale
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    V8.1
    • Stats
      • Base mana increased to 320 from 272.2.
    • Fracture Fracture
      • Bonus physical damage increased to 30 / 50 / 70 / 90 / 110 from 25 / 35 / 45 / 55 / 65.
      • Stun duration increased to 1.5 seconds from 1.
    V7.22
    • Stats
      • Base attack damage increased to 65 from 57.156.
      • Base armor increased to 38 from 29.384.
    V7.21
    V7.2
    • General
      • Bug Fix: Guardian of the Sands Skarner no longer causes an insanely loud noise to play if certain actions were taken.
    V5.24
    • Fracture Fracture
      • Removed: Being able to hit up to 6 units.
    • Impale Impale
      • AD ratio reduced to 60% AD from 100% AD.
    V5.18
    • Crystal Spires Crystal Spires
      • Bug Fix: Bonus movement speed and bonus attack speed scaling too quickly during early game.
    • Fracture Fracture
      • Slow reduced to 30 / 35 / 40 / 45 / 50% from 45 / 50 / 55 / 60 / 65%.
    V5.17
    • Crystal Spires Crystal Spires
      • Bonus movement speed changed to 70 − 120 (based on level) from 100 at all levels.
      • Bonus attack speed changed to 43 − 160 (based on level)% from 48 − 160 (based on level).
      • Per-second mana regen reduced to 2% maximum mana from 3%.
      • Bug Fix: Skarner gaining the bonuses despite target removing his disables.
      • Twisted Treeline
        • Spire positions changed to remove area of effect overlapping.
    August 26th Hotfix
    • Stats
      • Movement speed reduced to 335 from 345.
      • Attack damage reduced to 57.156 from 61.156.
    • Crystalline Exoskeleton Crystalline Exoskeleton
      • Shield reduced to 10 / 11 / 12 / 13 / 14% maximum health from 12 / 13 / 14 / 15 / 16%.
    • Fracture Fracture
      • Cooldown increased to 14 / 13.5 / 13 / 12.5 / 12 seconds from 13 / 12.5 / 12 / 11.5 / 11.
      • Projectile damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 75 / 110 / 145 / 180.
      • Crystal Venom Crystal Venom mark damage reduced to 25 / 35 / 45 / 55 / 65 from 25 / 50 / 75 / 100 / 125.
    V5.16 Gameplay Update
    • General
      • Recommended items updated.
    • Stats
      • Health growth reduced to 90 from 96.
      • Attack damage growth increased to 4.5 from 4.2.
      • Attack frame improved but scales less efficiently with attack speed (same as Kalista Kalista and Thresh Thresh)
    • Crystal Spires Crystal Spires (New Innate)
      • Skarner's presence causes a number of Crystals to spawn. Crystals can be captured indefinitely by standing on top of them (neutral zones are unable to be captured until 1:30) granting 15 Gold 15 or 30 Gold 30 split among contributors, giving sight over the area for 1.5 seconds, and preventing recapture by the opposing team for 15 seconds. Defending champions can stand on the Crystal to prevent capture.
      • While near captured Crystals or a Crystallized Crystallized enemy, Skarner gains Crystal Charge, granting him 100 bonus movement speed and 48 − 160 (based on level)% bonus attack speed as well as regenerating 3% maximum mana per second.
    • Crystal Slash Crystal Slash
      • Physical damage changed to 33 / 36 / 39 / 42 / 45% AD from 20 / 30 / 40 / 50 / 60 (+ 40% Bonus AD).
      • Magic damage changed to 33 / 36 / 39 / 42 / 45% AD (+ 20% AP) from 20 / 30 / 40 / 50 / 60 (+ 20% AP).
      • Cooldown reduced to 3.5 / 3.25 / 3 / 2.75 / 2.5 seconds from 3.5 at all ranks.
      • Charge duration reduced to 4 seconds from 5.
      • On-hit cooldown reduction against non-champions reduced to 0.25 seconds from 0.5.
      • Mana cost reduced to 10 / 11 / 12 / 13 / 14 from 16 / 17 / 18 / 19 / 20.
      • Removed: Stacking bonus movement speed and attack speed bonuses.
    • Crystalline Exoskeleton Crystalline Exoskeleton
      • Base shield changed to 12 / 13 / 14 / 15 / 16% maximum health from 80 / 135 / 190 / 245 / 300.
    • Fracture Fracture
      • New Passive - Crystalize: Enemies hit are afflicted with Crystal Venom Crystal Venom for 5 seconds, causing Skarner's next basic attack against them to deal 25 / 50 / 75 / 100 / 125 bonus physical damage and stun them for 1 second.
      • Enemies afflicted with Crystal Venom Crystal Venom's stun or Impale's Impale's suppression grant Skarner Crystal Charge Crystal Charge as well as reduce Fracture's Fracture's cooldown by each disable's respective duration.
      • New Effect: Projectile can hit up to 6 enemies but speed is reduced per hit landed
      • Mana cost changed to 55 at all ranks from 50 / 55 / 60 / 65 / 70.
      • Cooldown increased to 13 / 12.5 / 12 / 11.5 / 11 seconds from 12 / 11.5 / 11 / 10.5 / 10.
    • Impale Impale
      • Removed: Bonus magic damage to targets afflicted with Crystal Venom Crystal Venom
      • Cooldown changed to 120 / 100 / 80 seconds from 110 / 100 / 90.
      • Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
      • Base damage reduced to 20 / 60 / 100 from 100 / 150 / 200.
      • New Effect: Has a (+ 100% AD) ratio.

    Trivia[]


    See also[]

    References[]

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