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Skarner OriginalCentered.jpg
Skarner
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics

Abilities

Edit
Crystal Spires
EFFECT RADIUS: 1600
Crystal Spires.png

Innate: Skarner's presence causes 6 Crystal Spires to appear at set points on the battlefield:

Crystal Spires can be captured by Champion icon.png champions after Minion icon.png minions have spawned by standing near them for 2 seconds. Once captured, Crystal Spires are owned until contested and the defending team can stand on the spire to prevent the opposing team from capturing it.

Crystal Spires grant 30 gold Gold 30 gold split among its captors upon being captured, or 15 gold Gold 15 gold if only a single champion participated in its capture. Capturing a Crystal Spire grants Sight icon.png sight of its radius for 1.5 seconds and renders it unable to be captured again for 15 seconds.

Skarner gains Crystal Charge while within range of a Crystal Spire controlled by his team, for 1.25 seconds after triggering Crystal Venom Crystal Venom, and for 1.75 seconds after stinging an enemy champion with Impale Impale.

Crystal Charge: Skarner gains 70 − 120 (based on level) Movement speed icon.png bonus movement speed, 43% − 160% (based on level) Attack speed icon.png bonus attack speed and restores Mana icon.png 1% maximum mana every 0.5 seconds.

Crystal Spires near buff monsters start the game already captured by the side's respective team.

Info
Notes
  • Crystal Charge's duration refreshes if it was gained by an ability.

Map-Specific Differences
Howling Abyss icon.png Howling Abyss differences edit
  • Number of Crystal Spires spawned on the battlefield changed to five:
    • One in each brush (with the central one being neutral)
    • One in each team's base (below each inhibitor)

Edit
Crystal Slash
EFFECT RADIUS: Range center.png 350
CAST TIME: none
COST: 10 Mana
COOLDOWN: 3.5 / 3.25 / 3 / 2.75 / 2.5
Crystal Slash.png

Active: Skarner slashes around himself, dealing physical damage to all nearby enemies.

Physical Damage:
1 / 1.5 / 2 / 2.5 / 3% of target's maximum health (+ 20% AD)

If an enemy is hit, subsequent casts of Crystal Slash within 5 seconds deal bonus magic damage.

Bonus Magic Damage:
1 / 1.5 / 2 / 2.5 / 3% of target's maximum health (+ 20% AD) (+ 30% AP)
Total Mixed Damage:
2 / 3 / 4 / 5 / 6% of target's maximum health (+ 40% AD) (+ 30% AP)

Basic attacks reduce Crystal Slash's Cooldown reduction icon.png cooldown by 0.25 seconds, quadrupled to 1 against enemy champions.

Info
Notes
  • Spell Shield.png Spell shield will block the damage but will not prevent Skarner from triggering the bonus effect.
  • Basic attacks against structures will not trigger the cooldown reduction.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • No longer reduces its cooldown on-hit.*

Edit
Crystalline Exoskeleton
CAST TIME: none
COST: 60 Mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Crystalline Exoskeleton.png

Active: Skarner crystallizes himself, gaining a Hybrid resistances icon.png shield for up to 6 seconds.

Shield Strength:
10 / 11 / 12 / 13 / 14% maximum health (+ 80% AP)

While the shield holds, Skarner additionally gains Movement speed icon.png bonus movement speed that increases in effectiveness by 100% over the first 3 seconds.

Initial Bonus Movement Speed:
8 / 10 / 12 / 14 / 16%
Increased Bonus Movement Speed:
16 / 20 / 24 / 28 / 32%

Info
Notes
  • No additional notes.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • Shield AP and health ratios halved.

Edit
Fracture
TARGET RANGE: Range center.png 1000
WIDTH: Range model.png 140
SPEED: 1500
CAST TIME: 0.25
COST: 55 Mana
COOLDOWN: 14 / 13.5 / 13 / 12.5 / 12

Passive: Every time Skarner triggers Crystal Venom Crystal Venom or stings an enemy with Impale Impale, Fracture's Cooldown reduction icon.png cooldown is reduced by the corresponding base duration of the disable.

Fracture.png

Active: Skarner launches a blast of crystalline energy in the target direction, dealing magic damage to all enemies within its path and Slow icon.png slowing them for 2.5 seconds, as well as marking them with Crystal Venom Crystal Venom for 5 seconds.

Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 20% AP)
Slow:
30 / 35 / 40 / 45 / 50%
Crystallizing Sting.png

Skarner's next basic attack against a target marked with Crystal Venom Crystal Venom consumes the mark to deal them bonus physical damage and Stun icon.png stun them for 1.25 seconds.

Bonus Physical Damage:
30 / 50 / 70 / 90 / 110

Info
Notes
  • Fracture is disabled during Impale Impale.
  • Fracture is always cast from the original casting location.
  • Crystal Venom triggers even if the attack is Spirit's Refuge.png blocked (Stun icon.png stun applies), but not if it's Counter Strike.png dodged. The damage of the entire attack is negated in both cases.
    • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Blind icon.png Blind.

Edit
Impale
TARGET RANGE: Range center.png 350
CAST TIME: 0.25
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Impale.png

Active: Skarner Root icon.png roots the target enemy Champion icon.png champion over the cast time and attempts to impale them with his stinger. Upon successfully impaling the target, he deals them 60% AD physical damage and bonus magic damage and Suppression icon.png suppresses them for 1.75 seconds, during which they are True Sight icon.png revealed and Skarner can drag them with himself. At the end of the duration, the target takes the same damage again.

Bonus Magic Damage:
20 / 60 / 100 (+ 50% AP)
Total Mixed Damage:
40 / 120 / 200 (+ 120% AD) (+ 100% AP)

Impale's drag ignores Unstoppable icon.png displacement immunity.*

Skarner is unable to basic attack, cast Fracture Fracture, or use Flash Flash during Impale.

 
   "Feel my sting!"

Info
Notes
  • The target will not take Impale's secondary damage if the Suppression icon.png suppression is removed before the duration ends.
  • If the target becomes Playful.png untargetable, dies, Skarner loses Sight icon.png sight of them, or they move 800 units away from him during the cast time, Impale cancels but does not go on Cooldown reduction icon.png cooldown nor consume Mana icon.png mana.
  • Spell Shield.png Spell shield will not block the Root icon.png root.
  • Impale is special cased to end prematurely if the target is affected by Devour Devour, both for an ally and enemy Tahm Kench Tahm Kench or if Skarner is teleported by Realm Warp Realm Warp.
    • Impale will not end prematurely if Skarner enters Revival icon.png resurrection.
  • While Impale is active, and for the purposes of direction-conditioned abilities, (e.g. Petrifying Gaze Petrifying Gaze, Mocking Shout Mocking Shout) Skarner is considered to be facing in the direction he is moving and not the one his model is facing.
  • Impale applies a small displacement to the target every 0.25 seconds whenever they are not close to Skarner. These displacements do not apply Airborne icon.png airborne and are not flagged as displacements, meaning that targets who are not Cc-immune icon.png immune to the Suppression icon.png suppression are also never immune to the displacement, either. As a consequence, Unstoppable icon.png displacement immunity fails to ignore this movement. See the table below.
Special interactions

The following Dash.png dashes are interrupted and do not apply their 'on dash completion' effects (if they have one) when successfully impaled:

  • Corki's Corki's Hextech Munitions Hextech Munitions
  • Nocturne's Nocturne's Paranoia's Paranoia's recast
  • Sett's Sett's The Show Stopper The Show Stopper
    • This ability You and Me!.png attaches its target to Sett. Dragging him out will detach that unit from him.
  • Shyvana's Shyvana's Dragon's Descent Dragon's Descent
  • Yone's Yone's Soul Unbound Soul Unbound (recast)
    • Yone's very high dash speed makes it almost impossible to catch him during the dash. Skarner is required to be close enough to Yone and needs to have near-perfect timing with Impale's cast in order to successfully cancel the dash. If cast too early, the recast will be deferred to the end of Impale's duration, or if cast too late, Impale will be canceled as Yone is already too far away.

The following Dash.png dashes are stopped likewise with the ones mentioned above, however, they do apply 'on dash completion' effects and when their dash is interrupted, the ability's effects are centered around their initial stopping point from Impale.

The following abilities do not have any special interactions with Impale other than being displaced during their cast.

Rek'Sai's Rek'Sai's Void Rush Void Rush has two different outcomes:

  • Impale is cast before the burrow into the ground:
    • Rek'Sai will not Hallucinate.png vanish while she's being dragged and her ultimate goes on a 10-second Cooldown reduction icon.png cooldown after a brief delay. The displacement immunity is not removed in this case however, which ends when the ability cancels.
  • Impale is cast after the emergence:
    • Rek'Sai's dash is interrupted.

Vi's Vi's Assault and Battery Assault and Battery behaves differently in contrast to the previously noted examples due to its uniqueness.

  • The dash is not interrupted and the displacement immunity is not removed. Vi will continue to march towards the target while simultaneously being displaced by Impale and dragged to Skarner. Once Impale ends, she is free of the displacement and will perform the ability as normal.
  • Enemies that come into range of her are still affected by entering her path.
  • The primary target is dealt the ability's final effects if they move into the respective range of Vi, thus performing the ability successfully in spite of Impale.

Camille's Camille's The Hextech Ultimatum The Hextech Ultimatum is impractical to test, as it renders her Playful.png untargetable instantly the moment it's activated, which will always cancel Impale's cast, regardless of the timing.

Kalista's Kalista's Fate's Call Fate's Call is not possible to test due to the target being Hallucinate.png vanished, rendering them unable to be selected for unit-targeted abilities like Impale.

Patch history

This patch box only contains the Current version. For Skarner's complete patch history, see here.
V11.4
  • Stats
    • Base health reduced to 580 from 601.
    • Health growth reduced to 85 from 90.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
    • Base health reduced to 601 from 601.28.
V10.23
  • Stats
    • Base mana regeneration reduced to 7.2 from 7.206.
    • Mana growth increased to 60 from 40.
V10.16
  • Crystal Slash Crystal Slash
    • Mana cost reduced to 10 from 15.
    • AD ratio increased to 20% AD from 15% AD.
V10.15
  • Crystal Slash Crystal Slash
    • AD ratio reduced to 15% AD at all ranks from 33 / 36 / 39 / 42 / 45% AD.
    • New Effect: Now deals 1 / 1.5 / 2 / 2.5 / 3% of target's maximum health as additional physical damage, and 1 / 1.5 / 2 / 2.5 / 3% of target's maximum health as additional magic damage while empowered.
    • Empowered ability duration increased to 5 seconds from 4.
    • Mana cost increased to 15 at all ranks from 10 / 11 / 12 / 13 / 14.
  • Fracture Fracture
    • Removed: Missile speed is no longer reduced for each subsequent enemy hit.
V9.7
V9.5
  • Crystal Spires Crystal Spires
    • Removed: Spires are no longer shown on the minimap.
    • Spire radius increased to 1600 units from 1150.
    • Red side spire has been moved to be in the vicinity of the Krug Krug and Raptor Raptor camps.
V8.5
  • Fracture Fracture
    • Stun duration reduced to 1.25 seconds from 1.5.
V8.4
  • Fracture Fracture
    • Bug Fix: Now correctly stun targets afflicted by Fracture's Crystal Venom if they received the debuff in between when he began and initiated the attack.
V8.3
  • Stats
    • Base health regeneration increased to 9 from 8.928.
V8.2
  • Impale Impale
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V8.1
  • Stats
    • Base mana increased to 320 from 272.2.
  • Fracture Fracture
    • Bonus physical damage increased to 30 / 50 / 70 / 90 / 110 from 25 / 35 / 45 / 55 / 65.
    • Stun duration increased to 1.5 seconds from 1.
V7.22
  • Stats
    • Base attack damage increased to 65 from 57.156.
    • Base armor increased to 38 from 29.384.
V7.21
V7.2
  • General
    • Bug Fix: Guardian of the Sands Skarner no longer causes an insanely loud noise to play if certain actions were taken.
V5.24
  • Fracture Fracture
    • Removed: Being able to hit up to 6 units.
  • Impale Impale
    • AD ratio reduced to 60% AD from 100% AD.
V5.18
  • Crystal Spires Crystal Spires
    • Bug Fix: Bonus movement speed and bonus attack speed scaling too quickly during early game.
  • Fracture Fracture
    • Slow reduced to 30 / 35 / 40 / 45 / 50% from 45 / 50 / 55 / 60 / 65%.
V5.17
  • Crystal Spires Crystal Spires
    • Bonus movement speed changed to 70 − 120 (based on level) from 100 at all levels.
    • Bonus attack speed changed to 43 − 160 (based on level)% from 48 − 160 (based on level).
    • Per-second mana regen reduced to 2% maximum mana from 3%.
    • Bug Fix: Skarner gaining the bonuses despite target removing his disables.
    • Twisted Treeline
      • Spire positions changed to remove area of effect overlapping.
August 26th Hotfix
  • Stats
    • Movement speed reduced to 335 from 345.
    • Attack damage reduced to 57.156 from 61.156.
  • Crystalline Exoskeleton Crystalline Exoskeleton
    • Shield reduced to 10 / 11 / 12 / 13 / 14% maximum health from 12 / 13 / 14 / 15 / 16%.
  • Fracture Fracture
    • Cooldown increased to 14 / 13.5 / 13 / 12.5 / 12 seconds from 13 / 12.5 / 12 / 11.5 / 11.
    • Projectile damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 75 / 110 / 145 / 180.
    • Crystal Venom Crystal Venom mark damage reduced to 25 / 35 / 45 / 55 / 65 from 25 / 50 / 75 / 100 / 125.
V5.16 Gameplay Update
  • General
    • Recommended items updated.
  • Stats
    • Health growth reduced to 90 from 96.
    • Attack damage growth increased to 4.5 from 4.2.
    • Attack frame improved but scales less efficiently with attack speed (same as Kalista Kalista and Thresh Thresh)
  • Crystal Spires Crystal Spires (New Innate)
    • Skarner's presence causes a number of Crystals to spawn. Crystals can be captured indefinitely by standing on top of them (neutral zones are unable to be captured until 1:30) granting 15 Gold 15 or 30 Gold 30 split among contributors, giving sight over the area for 1.5 seconds, and preventing recapture by the opposing team for 15 seconds. Defending champions can stand on the Crystal to prevent capture.
    • While near captured Crystals or a Crystallized Crystallized enemy, Skarner gains Crystal Charge, granting him 100 bonus movement speed and 48 − 160 (based on level)% bonus attack speed as well as regenerating 3% maximum mana per second.
  • Crystal Slash Crystal Slash
    • Physical damage changed to 33 / 36 / 39 / 42 / 45% AD from 20 / 30 / 40 / 50 / 60 (+ 40% Bonus AD).
    • Magic damage changed to 33 / 36 / 39 / 42 / 45% AD (+ 20% AP) from 20 / 30 / 40 / 50 / 60 (+ 20% AP).
    • Cooldown reduced to 3.5 / 3.25 / 3 / 2.75 / 2.5 seconds from 3.5 at all ranks.
    • Charge duration reduced to 4 seconds from 5.
    • On-hit cooldown reduction against non-champions reduced to 0.25 seconds from 0.5.
    • Mana cost reduced to 10 / 11 / 12 / 13 / 14 from 16 / 17 / 18 / 19 / 20.
    • Removed: Stacking bonus movement speed and attack speed bonuses.
  • Crystalline Exoskeleton Crystalline Exoskeleton
    • Base shield changed to 12 / 13 / 14 / 15 / 16% maximum health from 80 / 135 / 190 / 245 / 300.
  • Fracture Fracture
    • New Passive - Crystalize: Enemies hit are afflicted with Crystal Venom Crystal Venom for 5 seconds, causing Skarner's next basic attack against them to deal 25 / 50 / 75 / 100 / 125 bonus physical damage and stun them for 1 second.
    • Enemies afflicted with Crystal Venom Crystal Venom's stun or Impale's Impale's suppression grant Skarner Crystal Charge Crystal Charge as well as reduce Fracture's Fracture's cooldown by each disable's respective duration.
    • New Effect: Projectile can hit up to 6 enemies but speed is reduced per hit landed
    • Mana cost changed to 55 at all ranks from 50 / 55 / 60 / 65 / 70.
    • Cooldown increased to 13 / 12.5 / 12 / 11.5 / 11 seconds from 12 / 11.5 / 11 / 10.5 / 10.
  • Impale Impale
    • Removed: Bonus magic damage to targets afflicted with Crystal Venom Crystal Venom
    • Cooldown changed to 120 / 100 / 80 seconds from 110 / 100 / 90.
    • Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
    • Base damage reduced to 20 / 60 / 100 from 100 / 150 / 200.
    • New Effect: Has a (+ 100% AD) ratio.

See also

References

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