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The Loop (Games)
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Skarner
Abilities
- Notes
- Crystal Charge's duration refreshes if it was gained by an ability.
Howling Abyss differences edit
- Number of Crystal Spires spawned on the battlefield changed to five:
- One in each brush (with the central one being neutral)
- One in each team's base (below each inhibitor)
- Notes
Spell shield will block the damage but will not prevent Skarner from triggering the bonus effect.
- Basic attacks against structures will not trigger the cooldown reduction.
Ultra Rapid Fire differences edit
- No longer reduces its cooldown on-hit.*
- Notes
- The target will not take Impale's secondary damage if the
suppression is removed before the duration ends.
- If the target becomes
untargetable, dies, Skarner loses
sight of them, or they move 800 units away from him during the cast time, Impale cancels but does not go on
cooldown nor consume
mana.
Spell shield will not block the
root.
- Impale is special cased to end prematurely if the target is affected by
- Impale will not end prematurely if Skarner enters
resurrection.
, both for an ally and enemy or if Skarner is teleported by .
- Impale will not end prematurely if Skarner enters
- While Impale is active, and for the purposes of direction-conditioned abilities, (e.g. , ) Skarner is considered to be facing in the direction he is moving and not the one his model is facing.
- Impale applies a small displacement to the target every 0.25 seconds whenever they are not close to Skarner. These displacements do not apply
airborne and are not flagged as displacements, meaning that targets who are not
immune to the
suppression are also never immune to the displacement, either. As a consequence,
displacement immunity fails to ignore this movement. See the table below.
Special interactions |
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The following
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The following
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The following abilities do not have any special interactions with Impale other than being displaced during their cast.
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has two different outcomes:
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behaves differently in contrast to the previously noted examples due to its uniqueness.
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Patch history
- This patch box only contains the Current version. For Skarner's complete patch history, see here.
- Stats
- Base health reduced to 580 from 601.
- Health growth reduced to 85 from 90.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health reduced to 601 from 601.28.
- Stats
- Base mana regeneration reduced to 7.2 from 7.206.
- Mana growth increased to 60 from 40.
- Mana cost reduced to 10 from 15.
- AD ratio increased to 20% AD from 15% AD.
- AD ratio reduced to 15% AD at all ranks from 33 / 36 / 39 / 42 / 45% AD.
- New Effect: Now deals 1 / 1.5 / 2 / 2.5 / 3% of target's maximum health as additional physical damage, and 1 / 1.5 / 2 / 2.5 / 3% of target's maximum health as additional magic damage while empowered.
- Empowered ability duration increased to 5 seconds from 4.
- Mana cost increased to 15 at all ranks from 10 / 11 / 12 / 13 / 14.
- Removed: Missile speed is no longer reduced for each subsequent enemy hit.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Removed: Spires are no longer shown on the minimap.
- Spire radius increased to 1600 units from 1150.
- Red side spire has been moved to be in the vicinity of the and camps.
- Stun duration reduced to 1.25 seconds from 1.5.
- Bug Fix: Now correctly stun targets afflicted by Fracture's Crystal Venom if they received the debuff in between when he began and initiated the attack.
- Stats
- Base health regeneration increased to 9 from 8.928.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base mana increased to 320 from 272.2.
- Bonus physical damage increased to 30 / 50 / 70 / 90 / 110 from 25 / 35 / 45 / 55 / 65.
- Stun duration increased to 1.5 seconds from 1.
- Stats
- Base attack damage increased to 65 from 57.156.
- Base armor increased to 38 from 29.384.
-
- Bug Fix: No longer incorrectly plays classic VO lines in addition to the correct ones.
- General
- Bug Fix: Guardian of the Sands Skarner no longer causes an insanely loud noise to play if certain actions were taken.
- Removed: Being able to hit up to 6 units.
- AD ratio reduced to 60% AD from 100% AD.
- Bug Fix: Bonus movement speed and bonus attack speed scaling too quickly during early game.
- Slow reduced to 30 / 35 / 40 / 45 / 50% from 45 / 50 / 55 / 60 / 65%.
- Bonus movement speed changed to 70 − 120 (based on level) from 100 at all levels.
- Bonus attack speed changed to 43 − 160 (based on level)% from 48 − 160 (based on level).
- Per-second mana regen reduced to 2% maximum mana from 3%.
- Bug Fix: Skarner gaining the bonuses despite target removing his disables.
- Twisted Treeline
- Spire positions changed to remove area of effect overlapping.
- Stats
- Movement speed reduced to 335 from 345.
- Attack damage reduced to 57.156 from 61.156.
- Shield reduced to 10 / 11 / 12 / 13 / 14% maximum health from 12 / 13 / 14 / 15 / 16%.
- Cooldown increased to 14 / 13.5 / 13 / 12.5 / 12 seconds from 13 / 12.5 / 12 / 11.5 / 11.
- Projectile damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 75 / 110 / 145 / 180.
- mark damage reduced to 25 / 35 / 45 / 55 / 65 from 25 / 50 / 75 / 100 / 125.
- V5.16 Gameplay Update
- General
- Recommended items updated.
- Stats
- Health growth reduced to 90 from 96.
- Attack damage growth increased to 4.5 from 4.2.
- Attack frame improved but scales less efficiently with attack speed (same as and )
- Skarner's presence causes a number of Crystals to spawn. Crystals can be captured indefinitely by standing on top of them (neutral zones are unable to be captured until 1:30) granting
15 or
30 split among contributors, giving sight over the area for 1.5 seconds, and preventing recapture by the opposing team for 15 seconds. Defending champions can stand on the Crystal to prevent capture.
- While near captured Crystals or a 48 − 160 (based on level)% bonus attack speed as well as regenerating 3% maximum mana per second. enemy, Skarner gains Crystal Charge, granting him 100 bonus movement speed and
(New Innate)
- Skarner's presence causes a number of Crystals to spawn. Crystals can be captured indefinitely by standing on top of them (neutral zones are unable to be captured until 1:30) granting
- Physical damage changed to 33 / 36 / 39 / 42 / 45% AD from 20 / 30 / 40 / 50 / 60 (+ 40% Bonus AD).
- Magic damage changed to 33 / 36 / 39 / 42 / 45% AD (+ 20% AP) from 20 / 30 / 40 / 50 / 60 (+ 20% AP).
- Cooldown reduced to 3.5 / 3.25 / 3 / 2.75 / 2.5 seconds from 3.5 at all ranks.
- Charge duration reduced to 4 seconds from 5.
- On-hit cooldown reduction against non-champions reduced to 0.25 seconds from 0.5.
- Mana cost reduced to 10 / 11 / 12 / 13 / 14 from 16 / 17 / 18 / 19 / 20.
- Removed: Stacking bonus movement speed and attack speed bonuses.
- Base shield changed to 12 / 13 / 14 / 15 / 16% maximum health from 80 / 135 / 190 / 245 / 300.
- New Passive - Crystalize: Enemies hit are afflicted with for 5 seconds, causing Skarner's next basic attack against them to deal 25 / 50 / 75 / 100 / 125 bonus physical damage and stun them for 1 second.
- Enemies afflicted with 's stun or suppression grant Skarner as well as reduce cooldown by each disable's respective duration.
- New Effect: Projectile can hit up to 6 enemies but speed is reduced per hit landed
- Mana cost changed to 55 at all ranks from 50 / 55 / 60 / 65 / 70.
- Cooldown increased to 13 / 12.5 / 12 / 11.5 / 11 seconds from 12 / 11.5 / 11 / 10.5 / 10.
- Removed: Bonus magic damage to targets afflicted with
- Cooldown changed to 120 / 100 / 80 seconds from 110 / 100 / 90.
- Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
- Base damage reduced to 20 / 60 / 100 from 100 / 150 / 200.
- New Effect: Has a (+ 100% AD) ratio.
See also
Cancelled Champions |
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References
- Map specific balancing
- Champions with map-specific balancing
- Skarner
- Champion gameplay article
- Mana champion
- Melee champion
- 2011 release
- Diver champion
- Fighter champion (Legacy)
- Tank champion (Legacy)
- Jungle champion
- Adaptive physical champion
- 4800 BE champion
- 880 RP champion
- Haste champion
- Mana Heal champion
- Root champion
- Shield champion
- Slow champion
- Stun champion
- Suppress champion
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