For other types of unit radii, see: Unit radius
Size of a unit ( champions,
minions,
monsters,
pets and player-generated terrain) refers to their
Gameplay Radius (also commonly known as hitbox radius), rendered Model Size and Selection Box size combined. Size modifiers always change their values simultaneously. Of these, Gameplay Radius is the most relevant for gameplay.
Size plays a role for spells that calculate their range based on edge of the target's gameplay radius. In particular, targeted
edge-to-edge spells add both their caster's and their target's gameplay radius to their range. Most notably,
basic attacks are
edge-to-edge spells.
- Main article: Range
Projectiles (Missiles) have no gameplay radius, instead their hitbox depends on a width value.
A unit's pathfinding radius is not directly related to their size and not modified by size modifiers.
Contents
Lists of Unit Sizes (Total Values)
Champions
This list contains the radius for each and every champion when not modified by buffs or debuffs (excluding the ones with additional notes). Ranges from 55 to 80 units.
Gameplay Radius | Champion |
---|---|
172 |
|
160 |
|
130 |
|
108 |
|
104 |
|
96 |
|
91 |
|
86.448 |
|
82.368 |
|
80 |
|
70 | |
65 | |
56 |
|
55 |
Clones have the same radius as their champion counterpart and will copy size modifiers (with the exception of pulled by ).
- Target dummies have a base gameplay radius of 65, like most champions. Their size can be up-to doubled (130), relevant for testing purposes, with a
Command available in Practice Tool.
Minions
- empowered by : 62.4
and : 48
- empowered by : 84.5
- empowered by : 74.75
and : 65
- Summoned : 110 (Same as neutral )
Monsters
- : 131
- (all types): 125
- : 120
- : 120
- : 110
- : 105
- : 100
- : 80
- : 75
- : 50
- : 50
- : 50
- : 50
- : 25
Pets
Clones have the same unit radii as the champion they're copying.
The lists below show the unit radii of each pet based on data values. All of these are pending for in-game confirmation, where applicable.
- Targetable Pets and Traps
- : 80
- : 20
- : 45 (same as pathfinding radius)
- : 1 (also pathfinding radius)
- : 0 (also pathfinding radius)
- and : 35
- : 35 (same as pathfinding radius)
- : 100
- : 125
- : 10 (same as pathfinding radius)
- (spear on the ground when casting): 20 (same as pathfinding radius)
:
- : 10
- : 50
- : 0 (same as pathfinding radius)
- from : 0 (same as pathfinding collision)
- : 50
- : 125
- : 45 (same as pathfinding radius)
- : 1
- : N/A
- : 20
:
- : 54.4 (same as pathfinding radius)
Thorn Spitter and
Vine Lasher: 20
- Untargetable Pets
Aside from their basic attacks (if they have the ability to), their size doesn't matter, and neither does their pathfinding radius.
- : 0 (also pathfinding radius)
- : 50
- : 1 (also pathfinding radius)
- : 13.6 (also pathfinding radius)
- : 0 (also pathfinding radius)
- on a jungle camp: 1 (also pathfinding radius)
:
- : 80 (when running off to the nearest brush)
- : 1
- : 48
- : 48
- : 50
- : 48
- : 1 (same as pathfinding radius)
- : 1 (same as pathfinding radius)
- : 1 (same as pathfinding radius)
- : 48
- : 48
- : 0 (same as pathfinding radius)
- : N/A
- : 54.4 (same as pathfinding radius)
- Player-generated terrain
Note that these units are immune to ghosting effects.
PENDING FOR TEST: , , and interactions with pathfinding or gameplay collision radius of player-made terrain.
- (segment): 100 (same as pathfinding radius)
- (soldier): 125 (also pathfinding radius)
- (segment): 95 (also pathfinding radius)
- (chunk): 150 (also pathfinding radius)
- : 150 (same as pathfinding radius)
- : N/A
Other
- General
Turrets: 88.4
- This includes Catapult. and
- is a separate attached untargetable unit with 0 radius.
- All
wards: 1
- All jungle plants: 80
- Jungle Guardian: 100 (same as )
- Nexus Unit: 250
- During Sudden Death: 200
- Loot Teemo: 55
- Loot Veigar: 55 (increased to 82.5 by an innate buff)
- The : 100
- Poro follower: 80
- Removed Content
- : 50
- Voidspawns: 20
: 90
Size Modifiers
All current size modifiers are percentage increases/decreases of the unit's flat base value and stack additively.
They scale the unit's gameplay radius, model size and Selection Box.
Model size and Selection Box have a cap.
PENDING FOR TEST: Gameplay radius does not/does have a cap.
Champions
- Innate
Thus far,
and are the only champions with the innate quality of constantly modifying their size.- Their maximum size is increased by their
current armor and
bonus health, respectively (up-to +35% for both).
- For current health percentage (-30% at 0% health, regardless of his increase from bonus health). , his current size additionally fluctuates based on his
- Size Increase
- : +5%
- : +6/8/10% per stack (based on rank), capped at +100% (also grants explicitly increased attack range)
- : +40%
- (self): +10%, grows over 0.25 seconds and shrinks over 0.25 seconds
- : +30% (also grants explicitly increased attack range)
- : +10%
- : +20% (also grants explicitly increased attack range)
- : +0/8.5/16% (based on rank) (also grants explicitly increased attack range)
- (self): +18%, gained in steps over a duration
- : +35%, grows over 1.25 seconds and shrinks over 0.5 seconds (also grants explicitly increased attack range)
- affected by : +10% (hidden passive)
- Size Reduction
- (target): -9.9%, lost in steps over a duration
- (target): -8%
- (target): -10%, shrinks over 0.25 seconds, but grows instantly
- (target): Minus a lot, lost in steps over a duration
- Size Conversion
untargetable).
overrides his size modifiers with the target's for the duration (Kayn however cannot attack and is - current size modifiers. While disguised, any of her own size modifiers are ignored. copies both her ally's base size and
Items
While the following items do not explicitly increase the champion's attack range, they do increase the champion's size - allowing them to reach targets further away from their current location:
- : +25%
- : +15%
- ( ): +7.5% per other Legendary; Maximum +37.5% at 5 Legendary items.
Other
- : +30% to and and +15% to
Practice Tool Command: Add bonus health to target; grants up to +100% size (PENDING FOR TEST: added-health-to-size scaling)
Trivia
- Nobody knows why, exactly.[1]
is the first and only champion with 70 radius.
- did not override the user's size modifiers with their target's, unlike does today.
- (A removed small monster, two of which accompanied the ) had a radius of 50.
- (A removed small monster, two of which accompanied the ) had a radius of 40.
- The immediately largest champion at the start of the game is runes). due to his , with 82.368 radius (further increased by armor from
- Lifeline used to increase their user's size by 25%/10% respectively, until the complete item shop overhaul in V10.23 (Preseason 11). and
- 's active used to only grant 7% bonus size if less than 3 enemy champions were nearby.
Last updated: V10.24
- The largest size reachable is with
- (80 radius)
- Maximum stacks (+100%)
- with 5 other Legendary items (+30%)
- Active (+25%)
- (+15%)
- (+40%)
with a +210% modifier and total radius of 248 units:
For a total of 310% base size = 248
unit radius.
This size may or may not correlate in-game as a soft cap or hard cap may exist.