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{{Section top}}
==Skill usage==
 
*Use {{ai|Cryptic Gaze|Sion}} to get closer to the enemy and hit them with your {{ai|Death's Caress|Sion}}.
 
*Laning together with a burst champion is a potent combination as {{ai|Cryptic Gaze|Sion}} has a 1.5 second stun at level 1, one of the longest non-ultimate stuns in the game.
 
*Combining {{ai|Cryptic Gaze|Sion}} with {{si|Exhaust}} lets you stun, then slow a target, heavily disabling them for about 4 seconds. If they are still nearby, the cooldown from {{ai|Cryptic Gaze|Sion}} will have refreshed, allowing for decent harassment.
 
*{{ai|Death's Caress|Sion}} deals full damage, regardless of how much shield strength is remaining. Use this to your advantage by activating it after absorbing some damage.
 
*Using {{ai|Enrage|Sion}} with lifesteal means that the cost of the spell is less than the life you steal back. This means that {{ai|Enrage|Sion}} can be kept active indefinitely.
 
*{{ci|Sion}} has high burst potential when building [[ability power]] as he can combo his {{ai|Death's Caress|Sion}} with {{ai|Cryptic Gaze|Sion}}.
 
**Activate {{ai|Death's Caress|Sion}} before using {{ai|Enrage|Sion}}. Use {{ai|Cryptic Gaze|Sion}}, run in and attack, then pop your shield. This is an effective harassment strategy.
 
*Kills made by {{ai|Death's Caress|Sion}} will contribute to the extra maximum health from {{ai|Enrage|Sion}}. This means that even an AP {{ci|Sion}} can utilize {{ai|Enrage|Sion}}.
 
*When {{ci|Sion}} lanes in a solo lane it is possible to get first blood at level 2 by using the stun from his {{ai|Cryptic Gaze|Sion}} and his {{ai|Enrage|Sion}} to devastate the other solo laner.
 
*When playing as AD {{ci|Sion}}, try to take advanage of the large bonus to AD that {{ai|Enrage|Sion}} gives you, as you can easily reach over 110 AD early with little to no investment in AD items or runes.
 
*Both {{ai|Cryptic Gaze|Sion}} and {{ai|Cannibalism|Sion}} can be used in a defensive manner to save allies and sustain pushes.
 
*Using {{ai|Cannibalism|Sion}} with a DPS build is a good way to quickly take down turrets as his high [[damage|attack damage]] combined with the [[attack speed]] boost makes Sion a great pusher.
 
*When playing AD {{ci|Sion}}, use {{ai|Cannibalism|Sion}} and attack the nearest low armor enemy, maximizing your lifesteal and allied heal.
 
   
==Build usage==
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{{StrategyHeader}}
*{{ci|Sion}} has two common builds: melee DPS and AP mage. In both builds, {{ai|Feel No Pain|Sion}} and {{ai|Enrage|Sion}} allow {{ci|Sion}} maintain a decent level of survivability even when building damage items.
 
*His DPS builds aim to capitalize on {{ai|Cannibalism|Sion}} and its massive bonuses; a {{ci|Sion}} kept alive will in turn keep his team healed through the allied heal. {{ai|Cryptic Gaze|Sion}}'s reliable disable remains powerful, while {{ai|Death's Caress|Sion}} is still a strong shield and farming tool. Since DPS builds tend to maximize {{ai|Enrage|Sion}} first, DPS Sion can also be more tanky by endgame, due to the extra health from a higher leveled {{ai|Enrage|Sion}}.
 
**Due to the health gain from his {{ai|Enrage|Sion}}, buying an {{ii|Atma's Impaler}} will increase his damage output while giving him armor. This also means he is the only champion whose AD has no limit, as he gains 1 AD for every 22 kills when enrage is maxed.
 
**Life steal items, such as {{ii|Vampiric Scepter}} early and its build paths late, allow Sion to negate the health cost of using {{ai|Enrage|Sion}}.
 
**When combined with {{ai|Cannibalism|Sion}}, high life steal items such as {{ii|The Bloodthirster}} can make it almost impossible for enemies to outdamage Sion's lifesteal.
 
*His AP builds focus on the very strong damage potential of both {{ai|Cryptic Gaze|Sion}} and {{ai|Death's Caress|Sion}}, both of which have a 0.9 AP ratio. {{ci|Sion|Sion's}} survivability is also improved through item choice, and ease of farming [[health]] with {{ai|Enrage|Sion}}. {{ai|Enrage|Sion|Enrage's}} damage boost and {{ai|Cannibalism|Sion}} combined make {{ci|Sion|Sion's}} physical damage output respectable as well.
 
**AP builds usually include a few early {{ii|Doran's Ring|Doran's Rings}}, and an early {{ii|Rabadon's Deathcap}} for maximum damage.
 
**{{ii|Sheen}} and {{ii|Lich Bane}} deal physical damage, and will further improve the burst damage of an AP Sion.
 
*While AP {{ci|Sion|Sion}} is potent early - mid game and later, an AD {{ci|Sion|Sion}} shines mid - late game. His {{ai|Enrage|Sion}} grants him the possibility to gain "infinite" health, and grabbing an {{ii|Atma's Impaler}} will allow his AD to do the same, though this is true of AP Sion as well, should he take an {{ii|Atma's Impaler}} as well since {{ai|Death's Caress|Sion}} on AP Sion allows exceptional farming for {{ai|Enrage|Sion}}.
 
   
==Recommended Build==
 
{|
 
|{{ri|Classic|Doran's Ring|Mercury's Treads|Sheen|Rabadon's Deathcap|Banshee's Veil|Guardian Angel}}
 
|{{ri|Dominion|Prospector's Ring|Mercury's Treads|Sheen|Rabadon's Deathcap|Odyn's Veil|Guardian Angel}}
 
|}
 
   
==Countering==
 
* Try to CC Sion or reduce his healing with {{si|Ignite}} or another healing reduction during {{ai|Cannibalism|Sion}}.
 
* Although {{ai|Enrage|Sion}} increases his damage, it drains his health with each attack he made. Use this to your advantage.
 
** Due to {{ai|Enrage|Sion|Enrage's}} health bonus, a {{ii|Madred's Bloodrazor}} will help bring him down more quickly.
 
* If facing an AD {{Character_icon|Sion}}, it is extremely important that you do not let him farm. An AD Sion can heal his team for hundreds of HP with a few autoattacks, his late game is possibly the most powerful out of all champions in the league but at the price of a horrible early game. Do NOT engage him as a melee champion alone as he is a master of 1v1, instead kite him during his ultimate or disable him, wasting it and maybe allowing your team to turn the game around.
 
* Countering {{ci|Sion}} depends on his build. If he is building AP, investing a magic resistance item can help mitigate his damage, especially {{ii|Banshee's Veil}} as his damage is focused into only two spells. If he is building AD, a {{ii|Thornmail}} or {{ii|Executioner's Calling}} will help to counter him.
 
* Try to destroy the shield from his {{ai|Death's Caress|Sion}} rather than waiting until the shield duration is over to prevent it from exploding. However, not destroying the shield completely is a waste of damage, as it will still do full damage.
 
   
{{C-bot}}
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== Champion Spotlight ==
  +
[[File:Sion Champion Spotlight|center]]
  +
  +
== Recommended Items ==
  +
{{Recommended items
  +
|map = Summoner's Rift
  +
|s1 = Corrupting Potion
  +
|s2 = Warding Totem
  +
|e1 = Ninja Tabi
  +
|e2 = Sunfire Cape
  +
|e3 = Glacial Shroud
  +
|o1 = Iceborn Gauntlet
  +
|o2 = Titanic Hydra
  +
|o3 = Sterak's Gage
  +
|d1 = Frozen Heart
  +
|d2 = Spirit Visage
  +
|d3 = Thornmail
  +
|c1 = Health Potion
  +
|c2 = Control Ward
  +
|c3 = Elixir of Iron
  +
}}
  +
{{Recommended items
  +
|map = Summoner's Rift (Jungler)
  +
|s1 = Hunter's Talisman
  +
|s2 = Health Potion
  +
|s2# = 3
  +
|s3 = Warding Totem
  +
|e1 = Stalker's Blade (Cinderhulk)
  +
|e2 = Ninja Tabi
  +
|e3 = Glacial Shroud
  +
|o1 = Iceborn Gauntlet
  +
|o2 = Titanic Hydra
  +
|o3 = Sterak's Gage
  +
|d1 = Frozen Heart
  +
|d2 = Spirit Visage
  +
|d3 = Thornmail
  +
|c1 = Health Potion
  +
|c2 = Control Ward
  +
|c3 = Elixir of Iron
  +
}}
  +
{{Recommended items
  +
|map = Twisted Treeline
  +
|s1 = Boots of Speed
  +
|s2 = Doran's Blade
  +
|s3 = Health Potion
  +
|s3# = 2
  +
|e1 = Mercury's Treads
  +
|e2 = Titanic Hydra
  +
|e3 = Sunfire Cape
  +
|o1 = The Black Cleaver
  +
|o2 = Maw of Malmortius
  +
|d1 = Banshee's Veil
  +
|d2 = Randuin's Omen
  +
|d3 = Frozen Heart
  +
|c1 = Health Potion
  +
|c2 = Elixir of Iron
  +
}}
  +
{{Recommended items
  +
|map = Twisted Treeline (Jungler)
  +
|s1 = Hunter's Talisman
  +
|s2 = Doran's Shield
  +
|s3 = Health Potion
  +
|e1 = Mercury's Treads
  +
|e2 = Titanic Hydra
  +
|e3 = Sunfire Cape
  +
|o1 = The Black Cleaver
  +
|o2 = Maw of Malmortius
  +
|d1 = Banshee's Veil
  +
|d2 = Randuin's Omen
  +
|d3 = Frozen Heart
  +
|c1 = Health Potion
  +
|c2 = Elixir of Iron
  +
}}
  +
{{Recommended items
  +
|map = Howling Abyss
  +
|s1 = Boots of Speed
  +
|s2 = Giant's Belt
  +
|s3 = Health Potion
  +
|s3# = 2
  +
|e1 = Mercury's Treads
  +
|e2 = Sunfire Cape
  +
|e3 = Sterak's Gage
  +
|o1 = The Black Cleaver
  +
|o2 = Titanic Hydra
  +
|d1 = Banshee's Veil
  +
|d2 = Randuin's Omen
  +
|d3 = Warmog's Armor
  +
|c1 = Oracle's Extract
  +
|c2 = Health Potion
  +
|c3 = Elixir of Iron
  +
}}
  +
  +
== Tips ==
  +
;Playing As {{ci|Sion}}
  +
* You only have very slight turning ability during {{ai|Unstoppable Onslaught|Sion}}, so make sure to use it in straight paths.
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* {{ai|Roar of the Slayer|Sion}} is a great setup ability to land a very powerful {{ai|Decimating Smash|Sion}}.
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* The {{ai|Soul Furnace|Sion}} buff displays how much shield strength is remaining, use this information to time its explosion perfectly.
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  +
;Playing Against {{ci|Sion}}
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* Even if {{ci|Sion}} still hits a {{ai|Decimating Smash|Sion}}, making him release the charge earlier reduces its impact.
  +
* Use the time after {{ci|Sion}} has died to reposition and prepare for {{ai|Glory in Death|Sion|his return}}.
  +
  +
== Tricks ==
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  +
;Abilities
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* {{ci|Sion}} relies heavily on good skill timing and placement in order to be useful - the majority of his kit is unreliable in terms of hitting abilities, but they synergize well with each other to result in incredible sustained damage.
  +
* His passive, {{ai|Glory in Death|Sion}}, is useful for revenge kills but is most prominent in teamfights where enemies will be under threat by the extra DPS he'll have while reanimated.
  +
** Do not underestimate the damage he deals with {{ai|Glory in Death|Sion}}. With each hit dealing an additional 10% of the target's max HP, {{ci|Sion}} can decimate squishy/slow targets.
  +
** If you have purchased a {{ii|Titanic Hydra|}} the attack reset of the active combined with the bonus damage can provide a large amount of unexpected burst.
  +
* {{ai|Decimating Smash|Sion}} deals AoE damage and when well placed can knock up multiple enemies. Fully charged and well placed, this ability can singlehandedly turn teamfights. While the potential threat of {{Ai|Decimating Smash|Sion}} is huge, getting it to apply the brief slow can be enough to pick off a target.
  +
** To more reliably hit opponents, try to hinder the their movement before charging; having your teammates apply stuns or slows beforehand or hitting first with {{Ai|Roar of the Slayer|Sion}} or {{ai|Unstoppable Onslaught|Sion}} will make this considerably easier.
  +
** It is important to note both when playing as and against {{ci|Sion}} that his {{Ai|Decimating Smash|Sion}} is NOT visible if he is not visible as he charges it. If you can hit your enemy over a wall, around a corner, or from a bush, this is an effective way to surprise enemies.
  +
** Alternatively, {{Ai|Decimating Smash|Sion}} can be an effective tool to zone opponents. For example, charging it on an area to cut off an enemy's escape route or protect an endangered ally can be well worth it due to its decently low cooldown.
  +
** A fast cancellation of {{Ai|Decimating Smash|Sion}} will still deal one third of the maximum damage and slow the opponent briefly.
  +
* {{Ai|Soul Furnace|Sion}} makes {{ci|Sion}} very durable with both components, as he can gain quite a bit of health from the passive and a large shield that scales off his max health to compliment it.
  +
** Though the shield may not persist for very long in early teamfights, it is still a powerful damage tool due to its AoE % max health damage.
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**{{Ai|Soul Furnace|Sion}} can be cast while using {{ci|Sion}} other abilities. Casting {{Ai|Soul Furnace|Sion}} preemptively may allow you to detonate the shield earlier by avoiding the delay.
  +
* {{Ai|Roar of the Slayer|Sion}} grants {{ci|Sion}} a ranged AoE slow with boosted damage or with armor shred and as such is effective tool for initiation.
  +
** Maxing {{Ai|Roar of the Slayer|Sion}} first while pushing minions in lane grants {{ci|Sion}} serious long ranged damage poke and wave clear.
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** Since the damage is magic, it is effective against early armor stackers.
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** Though the armor reduction only applies to the main target, it is a reduction and thus will make any enemy that much more vulnerable to physical damage bursts from you and your teammates.
  +
* {{ai|Unstoppable Onslaught|Sion}} allows him to move a long distance while also dealing high AoE damage and providing a long knockup.
  +
** Canceling {{ai|Unstoppable Onslaught|Sion}} briefly before hitting the intended target will let you stop and deal damage at that position - even if the opponent gets away. This way {{ci|Sion}} will hopefully be placed right where he belongs - in the middle of the fight.
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** A well used melee range {{ai|Unstoppable Onslaught|Sion}} is your most reliable tool to save teammates from any instant engage such as a {{cai|Infinite Duress|Warwick}}, dealing a fair amount of damage and the knockup.
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** Due to the CC immunity it gives and the long distance {{ai|Unstoppable Onslaught|Sion}} covers, it can be used to escape or to join a fight.
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;Runes Usage
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* There are two great keystones rune paths that you should take on {{ci|Sion}}.
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** {{ri|Arcane Comet}} is a great keystone because it gives extra damage to your poke.
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*** You have 3 abilities that apply CC, so {{ri|Arcane Comet}} should hit pretty much every time.
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** {{ri|Glacial Augment}} is another great keystone because it provides more utility and a slow on your basic attack.
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*** You can use the slow from {{ri|Glacial Augment}} to help you land your abilities.
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** Taking {{ri|Manaflow Band}} can help with your early game mana problems.
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*** {{ci|Sion}} loves to poke a lot in lane, so you can easily build up mana.
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  +
;Items
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* Many tank and fighter items work well with {{ci|Sion}}, but generally some good options support the hard-to-kill, sustained threat that he can be.
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* Movement speed will improve {{cis|Sion}} potential to engage a fight without his ultimate and slows will make it easier to land his abilities. Both make chasing and {{ai|Glory in Death|Sion}} even more threatening.
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** {{ii|Boots of Swiftness|}} can be incredibly effective against teams lacking in hard CC but with lots of slows.
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** {{ii|Righteous Glory|}} can be an excellent item for {{ci|Sion}}, giving him some extra durability and an active AoE speed up and slow to boot. It can even be cast during {{ai|Unstoppable Onslaught|Sion}}, meaning a well timed activation can allow your team to follow up and collapse on the enemy quickly.
  +
*** Note that it may be better to opt for other defensive items, as {{ci|Sion}} already benefits from theoretically infinite health scaling and already has several tools to engage.
  +
*** {{ii|Dead Man's Plate}} could be a considerable alternative for {{ii|Righteous Glory}} if Sion needs more mobility for himself, tank and damage mainly coming from his {{ai|Unstoppable Onslaught|Sion}}. As Sion is using {{ai|Unstoppable Onslaught|Sion}}, he builds up stacks for {{ii|Dead Man's Plate}} to make more damage for his next auto attack when hitting somebody but if he hits a terrain or wall, the stacks of {{ii|Dead Man's Plate}} still apply as he's waiting to hit someone with his next auto attack which will still do the same damage unless Sion is stacking it after he used his ultimate.
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** {{ii|Trinity Force|}} grants the most movement speed possible from a single item along with an abundance of stats that {{ci|Sion}} can use, but is primarily offensive and is still expensive.
  +
** {{ii|Iceborn Gauntlet}} is a decent item as it provides mana and cooldown reduction, while also granting {{ci|Sion}} armor and a slow field, making it easier to chase down opponents, though it lacks the higher defensive stats of {{ii|Frozen Heart}}.
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** {{ii|Frozen Mallet}} grants HP and some AD paired with a strong single target slow resulting in a potentially devastating {{ai|Glory in Death|Sion}}.
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*** Similarly to {{ii|Righteous Glory}}, you sacrifice armor or magic resist for utility, which {{ci|Sion}} has quite a bit of already. Keep in mind what you need more as the game goes on.
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* {{ci|Sion}} can make good use of any AD because of his scaling with {{ai|Decimating Smash|Sion}} and {{ai|Unstoppable Onslaught|Sion}} along with his auto attacks during {{ai|Glory in Death|Sion}}, but can make him an easy target to focus down without some tank stats.
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** {{ii|Ravenous Hydra}} can be a decent item, adding to his waveclear, granting him more sustain, and some more AoE damage in teamfights, though is purely offensive.
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*** Alternatively, {{ii|Titanic Hydra}} is more defensive but gives similar AoE damage that scales off max health gained from {{ai|Soul Furnace|Sion}}.
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** Another strong offensive pick is the {{ii|Maw of Malmortius}}. {{ii|Hexdrinker}} will make for a good defensive tool against mages early, granting resistances and a shield, and once upgraded, will make him more of a threat at low health, especially when considering his passive.
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** A {{ii|Liandry's Torment|}} is decent if you have to deal with a fair amount of tanks and are frequently using {{Ai|Roar of the Slayer|Sion}}. With all the CC and AoE damage in his kit, he can make good use of the burn passive along with a slight boost to his shield.
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*** An early {{ii|Haunting Guise|}} works well against armor stacking opponents in lane with {{Ai|Roar of the Slayer|Sion}} and {{Ai|Soul Furnace|Sion}}.
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** {{ii|Youmuu's Ghostblade}} can be a decent item for snowballing a lane in your favor as {{ci|Sion}} has respectable base damage on his abilities. It also possesses an active that allows you to chase well, both alive and reanimated.
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** {{ii|Blade of the Ruined King}} is a decent niche item for dealing with champions that can interrupt and kite fairly easily. While decent as dueling item, he does not benefit from the attack speed as much since his attack speed is fixed during {{ai|Glory in Death|Sion}}.
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* {{ci|Sion}} gets tons of HP with the passive of {{ai|Soul Furnace|Sion}} and has a shield that scales with maximum health, making defensive items exceptional on him. Though health is fairly appealing, it is often better to get armor and magic resist to compliment the extra health unless the enemy has an unusually large amount of true damage.
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** {{ii|Mercury's Treads}} are an excellent item for the Tenacity, and can be combined with {{ii|Elixir of Iron}} to make even harder to lock you down.
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** {{ii|Guardian Angel}} can be a powerful defensive item, giving him a significant amount of armor and magic resist and allowing him to be even more of a threat with another revive.
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*** As enemy teams may ignore you because of this item, {{ii|Guardian Angel}} is effective on offensive Fighter builds. In tandem with a {{ii|Maw of Malmortius|Maw}}, {{ci|Sion}} will become a threat that is difficult to bring down but can't leave along.
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** {{ii|Warmog's Armor}} carries a large amount of health and sustain that scales with max HP. Its passive will force enemy teams to commit to killing {{ci|Sion}} or risk him returning fully healed, either situation being unfavorable for them.
  +
** {{ii|Frozen Heart}} is probably the best choice for armor, because the high amount of cooldown reduction supports {{cis|Sion}} sustained ability damage and CC. Furthermore, the attack speed slow works well just by staying in the middle of the enemy team. The lack of health on {{ii|Frozen Heart}} hurts {{ci|Sion}} less than most other tanks.
  +
*** The build path via {{ii|Glacial Shroud}} is quite helpful early against an AD lane.
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** {{ii|Banshee's Veil}} is a solid item for tanks and its Spell Shield may also prevent your {{Ai|Decimating Smash|Sion}} from being interrupted.
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** {{ii|Sunfire Cape}} is a good item as it provides favorable defensive stats along with even more sustained damage as you'll often be in the middle of a fight regardless.
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** {{ii|Randuin's Omen}}, while a staple on nearly every tank or bruiser, synergizes very well with {{ci|Sion}}, granting him yet another AoE slow along with a high amount of defensive stats.
  +
  +
;Countering
  +
* As {{cis|Sion}} strength lies in his amazing late game with infinite HP scaling, playing an early game champion like {{ci|Renekton}}, {{ci|Riven}}, or {{ci|Garen}} can hinder him from reaching his full potential.
  +
** In short, anyone who can interrupt his {{ai|Decimating Smash|Sion}} and burn through his {{ai|Soul Furnace|Sion}} shield quickly and early will be able to push him out of lane as well as deny his usefulness during teamfights.
  +
* {{ais|Soul Furnace|Sion}} shield can deal a large amount of damage to your team if you don't break through it fast enough. If you cannot destroy it within the three second period before it can be detonated, consider disengaging and letting it expire, as it has a fairly significant cooldown.
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* Pay attention to the game's audio as you can hear the noise {{cai|Unstoppable Onslaught|Sion}} makes globally, and position yourself to dodge out of the way.
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** While the engage potential of {{ai|Unstoppable Onslaught|Sion}} is significant, the cooldown is very high at early levels. Keep this in mind if he uses it defensively.
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** Without {{ai|Unstoppable Onslaught|Sion}}, {{ci|Sion}} is very vulnerable to kiting. Try to engage or force an objective while it is down.
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* {{ci|Sion}} does a large amount of mixed damage, especially in the laning plase. Avoiding his abilities early is important in securing the early game against him.
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* {{ai|Roar of the Slayer|Sion}} is relatively fast compared to the rest of his skills, but its high base damage and slow makes it important to dodge to avoid follow up.
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** The empowered damage only applies if you are hit by a minion or monster. Try not to give {{ci|Sion}} the opportunity to hit you with one.
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* {{ci|Sion}} excels at zoning low mobility opponents with his abilities. {{ci|Ryze}} and {{ci|Teemo}} can be effective against him, provided they do not get too close.
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* A well timed {{ii|Zhonya's Hourglass}} can prevent {{ci|Sion}} from landing {{ai|Unstoppable Onslaught|Sion}} on you.
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* Much of {{cis|Sion}} initiation damage is physical, so building armor will be effective for teamfights or if he manages to land his ultimate.
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* {{ii|Banshee's Veil}} can be effective in reducing his magic damage against you and prevent any kind of initiation from him.
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  +
{{Section bot}}
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[[ru:Sion/Strategy]]
 
[[Category:Champion strategies]]
 
[[Category:Champion strategies]]
  +
[[Category:Sion]]

Latest revision as of 12:47, May 17, 2020



Champion Spotlight Edit

Sion Champion Spotlight

Sion Champion Spotlight

Recommended Items Edit

Summoner's Rift
Starting Corrupting Potion item Warding Totem item
Essential Ninja Tabi item Sunfire Cape item Glacial Shroud item
Offensive Iceborn Gauntlet item Titanic Hydra item Sterak's Gage item
Defensive Frozen Heart item Spirit Visage item Thornmail item
Consumables Health Potion item Control Ward item Elixir of Iron item
Summoner's Rift (Jungler)
Starting Hunter's Talisman item Health Potion item3 Warding Totem item
Essential Stalker's Blade (Cinderhulk) item Ninja Tabi item Glacial Shroud item
Offensive Iceborn Gauntlet item Titanic Hydra item Sterak's Gage item
Defensive Frozen Heart item Spirit Visage item Thornmail item
Consumables Health Potion item Control Ward item Elixir of Iron item
Twisted Treeline
Starting Boots of Speed item Doran's Blade item Health Potion item2
Essential Mercury's Treads item Titanic Hydra item Sunfire Cape item
Offensive Black Cleaver item Maw of Malmortius item
Defensive Banshee's Veil item Randuin's Omen item Frozen Heart item
Consumables Health Potion item Elixir of Iron item
Twisted Treeline (Jungler)
Starting Hunter's Talisman item Doran's Shield item Health Potion item
Essential Mercury's Treads item Titanic Hydra item Sunfire Cape item
Offensive Black Cleaver item Maw of Malmortius item
Defensive Banshee's Veil item Randuin's Omen item Frozen Heart item
Consumables Health Potion item Elixir of Iron item
Howling Abyss
Starting Boots of Speed item Giant's Belt item Health Potion item2
Essential Mercury's Treads item Sunfire Cape item Sterak's Gage item
Offensive Black Cleaver item Titanic Hydra item
Defensive Banshee's Veil item Randuin's Omen item Warmog's Armor item
Consumables Oracle's Extract item Health Potion item Elixir of Iron item

Tips Edit

Playing As Sion OriginalSquare Sion
Playing Against Sion OriginalSquare Sion
  • Even if Sion OriginalSquare Sion still hits a Decimating Smash Decimating Smash, making him release the charge earlier reduces its impact.
  • Use the time after Sion OriginalSquare Sion has died to reposition and prepare for Glory in Death his return.

Tricks Edit

Abilities
  • Sion OriginalSquare Sion relies heavily on good skill timing and placement in order to be useful - the majority of his kit is unreliable in terms of hitting abilities, but they synergize well with each other to result in incredible sustained damage.
  • His passive, Glory in Death Glory in Death, is useful for revenge kills but is most prominent in teamfights where enemies will be under threat by the extra DPS he'll have while reanimated.
    • Do not underestimate the damage he deals with Glory in Death Glory in Death. With each hit dealing an additional 10% of the target's max HP, Sion OriginalSquare Sion can decimate squishy/slow targets.
    • If you have purchased a Titanic Hydra item Titanic Hydra the attack reset of the active combined with the bonus damage can provide a large amount of unexpected burst.
  • Decimating Smash Decimating Smash deals AoE damage and when well placed can knock up multiple enemies. Fully charged and well placed, this ability can singlehandedly turn teamfights. While the potential threat of Decimating Smash Decimating Smash is huge, getting it to apply the brief slow can be enough to pick off a target.
    • To more reliably hit opponents, try to hinder the their movement before charging; having your teammates apply stuns or slows beforehand or hitting first with Roar of the Slayer Roar of the Slayer or Unstoppable Onslaught Unstoppable Onslaught will make this considerably easier.
    • It is important to note both when playing as and against Sion OriginalSquare Sion that his Decimating Smash Decimating Smash is NOT visible if he is not visible as he charges it. If you can hit your enemy over a wall, around a corner, or from a bush, this is an effective way to surprise enemies.
    • Alternatively, Decimating Smash Decimating Smash can be an effective tool to zone opponents. For example, charging it on an area to cut off an enemy's escape route or protect an endangered ally can be well worth it due to its decently low cooldown.
    • A fast cancellation of Decimating Smash Decimating Smash will still deal one third of the maximum damage and slow the opponent briefly.
  • Soul Furnace Soul Furnace makes Sion OriginalSquare Sion very durable with both components, as he can gain quite a bit of health from the passive and a large shield that scales off his max health to compliment it.
    • Though the shield may not persist for very long in early teamfights, it is still a powerful damage tool due to its AoE % max health damage.
    • Soul Furnace Soul Furnace can be cast while using Sion OriginalSquare Sion other abilities. Casting Soul Furnace Soul Furnace preemptively may allow you to detonate the shield earlier by avoiding the delay.
  • Roar of the Slayer Roar of the Slayer grants Sion OriginalSquare Sion a ranged AoE slow with boosted damage or with armor shred and as such is effective tool for initiation.
    • Maxing Roar of the Slayer Roar of the Slayer first while pushing minions in lane grants Sion OriginalSquare Sion serious long ranged damage poke and wave clear.
    • Since the damage is magic, it is effective against early armor stackers.
    • Though the armor reduction only applies to the main target, it is a reduction and thus will make any enemy that much more vulnerable to physical damage bursts from you and your teammates.
  • Unstoppable Onslaught Unstoppable Onslaught allows him to move a long distance while also dealing high AoE damage and providing a long knockup.
    • Canceling Unstoppable Onslaught Unstoppable Onslaught briefly before hitting the intended target will let you stop and deal damage at that position - even if the opponent gets away. This way Sion OriginalSquare Sion will hopefully be placed right where he belongs - in the middle of the fight.
    • A well used melee range Unstoppable Onslaught Unstoppable Onslaught is your most reliable tool to save teammates from any instant engage such as a Warwick OriginalSquare Warwick's Infinite Duress Infinite Duress, dealing a fair amount of damage and the knockup.
    • Due to the CC immunity it gives and the long distance Unstoppable Onslaught Unstoppable Onslaught covers, it can be used to escape or to join a fight.
Runes Usage
  • There are two great keystones rune paths that you should take on Sion OriginalSquare Sion.
    • Arcane Comet rune Arcane Comet is a great keystone because it gives extra damage to your poke.
      • You have 3 abilities that apply CC, so Arcane Comet rune Arcane Comet should hit pretty much every time.
    • Glacial Augment rune Glacial Augment is another great keystone because it provides more utility and a slow on your basic attack.
      • You can use the slow from Glacial Augment rune Glacial Augment to help you land your abilities.
    • Taking Manaflow Band rune Manaflow Band can help with your early game mana problems.
      • Sion OriginalSquare Sion loves to poke a lot in lane, so you can easily build up mana.
Items
  • Many tank and fighter items work well with Sion OriginalSquare Sion, but generally some good options support the hard-to-kill, sustained threat that he can be.
  • Movement speed will improve Sion OriginalSquare Sion's potential to engage a fight without his ultimate and slows will make it easier to land his abilities. Both make chasing and Glory in Death Glory in Death even more threatening.
    • Boots of Swiftness item Boots of Swiftness can be incredibly effective against teams lacking in hard CC but with lots of slows.
    • Righteous Glory item Righteous Glory can be an excellent item for Sion OriginalSquare Sion, giving him some extra durability and an active AoE speed up and slow to boot. It can even be cast during Unstoppable Onslaught Unstoppable Onslaught, meaning a well timed activation can allow your team to follow up and collapse on the enemy quickly.
      • Note that it may be better to opt for other defensive items, as Sion OriginalSquare Sion already benefits from theoretically infinite health scaling and already has several tools to engage.
      • Dead Man's Plate item Dead Man's Plate could be a considerable alternative for Righteous Glory item Righteous Glory if Sion needs more mobility for himself, tank and damage mainly coming from his Unstoppable Onslaught Unstoppable Onslaught. As Sion is using Unstoppable Onslaught Unstoppable Onslaught, he builds up stacks for Dead Man's Plate item Dead Man's Plate to make more damage for his next auto attack when hitting somebody but if he hits a terrain or wall, the stacks of Dead Man's Plate item Dead Man's Plate still apply as he's waiting to hit someone with his next auto attack which will still do the same damage unless Sion is stacking it after he used his ultimate.
    • Trinity Force item Trinity Force grants the most movement speed possible from a single item along with an abundance of stats that Sion OriginalSquare Sion can use, but is primarily offensive and is still expensive.
    • Iceborn Gauntlet item Iceborn Gauntlet is a decent item as it provides mana and cooldown reduction, while also granting Sion OriginalSquare Sion armor and a slow field, making it easier to chase down opponents, though it lacks the higher defensive stats of Frozen Heart item Frozen Heart.
    • Frozen Mallet item Frozen Mallet grants HP and some AD paired with a strong single target slow resulting in a potentially devastating Glory in Death Glory in Death.
      • Similarly to Righteous Glory item Righteous Glory, you sacrifice armor or magic resist for utility, which Sion OriginalSquare Sion has quite a bit of already. Keep in mind what you need more as the game goes on.
  • Sion OriginalSquare Sion can make good use of any AD because of his scaling with Decimating Smash Decimating Smash and Unstoppable Onslaught Unstoppable Onslaught along with his auto attacks during Glory in Death Glory in Death, but can make him an easy target to focus down without some tank stats.
    • Ravenous Hydra item Ravenous Hydra can be a decent item, adding to his waveclear, granting him more sustain, and some more AoE damage in teamfights, though is purely offensive.
      • Alternatively, Titanic Hydra item Titanic Hydra is more defensive but gives similar AoE damage that scales off max health gained from Soul Furnace Soul Furnace.
    • Another strong offensive pick is the Maw of Malmortius item Maw of Malmortius. Hexdrinker item Hexdrinker will make for a good defensive tool against mages early, granting resistances and a shield, and once upgraded, will make him more of a threat at low health, especially when considering his passive.
    • A Liandry's Torment item Liandry's Torment is decent if you have to deal with a fair amount of tanks and are frequently using Roar of the Slayer Roar of the Slayer. With all the CC and AoE damage in his kit, he can make good use of the burn passive along with a slight boost to his shield.
    • Youmuu's Ghostblade item Youmuu's Ghostblade can be a decent item for snowballing a lane in your favor as Sion OriginalSquare Sion has respectable base damage on his abilities. It also possesses an active that allows you to chase well, both alive and reanimated.
    • Blade of the Ruined King item Blade of the Ruined King is a decent niche item for dealing with champions that can interrupt and kite fairly easily. While decent as dueling item, he does not benefit from the attack speed as much since his attack speed is fixed during Glory in Death Glory in Death.
  • Sion OriginalSquare Sion gets tons of HP with the passive of Soul Furnace Soul Furnace and has a shield that scales with maximum health, making defensive items exceptional on him. Though health is fairly appealing, it is often better to get armor and magic resist to compliment the extra health unless the enemy has an unusually large amount of true damage.
    • Mercury's Treads item Mercury's Treads are an excellent item for the Tenacity, and can be combined with Elixir of Iron item Elixir of Iron to make even harder to lock you down.
    • Guardian Angel item Guardian Angel can be a powerful defensive item, giving him a significant amount of armor and magic resist and allowing him to be even more of a threat with another revive.
      • As enemy teams may ignore you because of this item, Guardian Angel item Guardian Angel is effective on offensive Fighter builds. In tandem with a Maw of Malmortius item Maw, Sion OriginalSquare Sion will become a threat that is difficult to bring down but can't leave along.
    • Warmog's Armor item Warmog's Armor carries a large amount of health and sustain that scales with max HP. Its passive will force enemy teams to commit to killing Sion OriginalSquare Sion or risk him returning fully healed, either situation being unfavorable for them.
    • Frozen Heart item Frozen Heart is probably the best choice for armor, because the high amount of cooldown reduction supports Sion OriginalSquare Sion's sustained ability damage and CC. Furthermore, the attack speed slow works well just by staying in the middle of the enemy team. The lack of health on Frozen Heart item Frozen Heart hurts Sion OriginalSquare Sion less than most other tanks.
      • The build path via Glacial Shroud item Glacial Shroud is quite helpful early against an AD lane.
    • Banshee's Veil item Banshee's Veil is a solid item for tanks and its Spell Shield may also prevent your Decimating Smash Decimating Smash from being interrupted.
    • Sunfire Cape item Sunfire Cape is a good item as it provides favorable defensive stats along with even more sustained damage as you'll often be in the middle of a fight regardless.
    • Randuin's Omen item Randuin's Omen, while a staple on nearly every tank or bruiser, synergizes very well with Sion OriginalSquare Sion, granting him yet another AoE slow along with a high amount of defensive stats.
Countering
  • As Sion OriginalSquare Sion's strength lies in his amazing late game with infinite HP scaling, playing an early game champion like Renekton OriginalSquare Renekton, Riven OriginalSquare Riven, or Garen OriginalSquare Garen can hinder him from reaching his full potential.
    • In short, anyone who can interrupt his Decimating Smash Decimating Smash and burn through his Soul Furnace Soul Furnace shield quickly and early will be able to push him out of lane as well as deny his usefulness during teamfights.
  • Soul Furnace Soul Furnace's shield can deal a large amount of damage to your team if you don't break through it fast enough. If you cannot destroy it within the three second period before it can be detonated, consider disengaging and letting it expire, as it has a fairly significant cooldown.
  • Pay attention to the game's audio as you can hear the noise Sion OriginalSquare Sion's Unstoppable Onslaught Unstoppable Onslaught makes globally, and position yourself to dodge out of the way.
    • While the engage potential of Unstoppable Onslaught Unstoppable Onslaught is significant, the cooldown is very high at early levels. Keep this in mind if he uses it defensively.
    • Without Unstoppable Onslaught Unstoppable Onslaught, Sion OriginalSquare Sion is very vulnerable to kiting. Try to engage or force an objective while it is down.
  • Sion OriginalSquare Sion does a large amount of mixed damage, especially in the laning plase. Avoiding his abilities early is important in securing the early game against him.
  • Roar of the Slayer Roar of the Slayer is relatively fast compared to the rest of his skills, but its high base damage and slow makes it important to dodge to avoid follow up.
    • The empowered damage only applies if you are hit by a minion or monster. Try not to give Sion OriginalSquare Sion the opportunity to hit you with one.
  • Sion OriginalSquare Sion excels at zoning low mobility opponents with his abilities. Ryze OriginalSquare Ryze and Teemo OriginalSquare Teemo can be effective against him, provided they do not get too close.
  • A well timed Zhonya's Hourglass item Zhonya's Hourglass can prevent Sion OriginalSquare Sion from landing Unstoppable Onslaught Unstoppable Onslaught on you.
  • Much of Sion OriginalSquare Sion's initiation damage is physical, so building armor will be effective for teamfights or if he manages to land his ultimate.
  • Banshee's Veil item Banshee's Veil can be effective in reducing his magic damage against you and prevent any kind of initiation from him.

ReferencesEdit

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