Image
Sion
Sion is a champion in League of Legends.[1]
Abilities[]
- Notes
Details
- Sion's death timer starts when he dies and not when Glory in Death ends.
- If Sion lives longer than what his death timer lasts for, he will not revive until Glory in Death has ended. When it ends, he instantly revives. This may result in some odd interactions and bugs at times.
- The effect that heals Sion back to full health at the start of Glory in Death cannot be modified by healing reductions and does not count towards the 'Damage Healed' statistic at the end of game lobby.
- The health loss is unaffected by Invulnerability.
- Glory in Death has a capped 60 seconds duration. If the player manages to survive for so long, Sion dies instantly, regardless of his current health.
- The healing modifier during Glory in Death reduces all incoming healing, it does not matter if they are sourced from Sion himself or an ally. This does not affect life steal.
- This healing modifier stacks additively with and does not stack with heal and shield power.
- This means that purchasing Spirit Visage enables Sion to have regeneration and use healing effects at 25% effectiveness, and the life steal gained will be increased to 125% as expected.
- The fixed attack speed is achieved by lowering and increasing the maximum and minimum attack speed to 1.75, respectively.
- This also means that it's unaffected by other attack speed modifiers for the duration, such as bonus attack speed or cripples.
- However, 2.5) to be surpassed, will also break this limit. This means that while it is active, Sion may exceed his 1.75 cap, but cannot fall below it. , which allows for the normal attack speed cap (
- Some item passives do not persist through death and will be lost for the initial few seconds of Glory in Death.
- cooldown is reset upon entering Glory in Death.
- The bonus on-hit damage granted by Glory in Death is unaffected by life steal, but is applied against structures that are not turrets.
- However, it can be applied against structures that are not turrets.(bug)
- The reduction of damage against structures includes Sion's attacks as well as on-hit effects that can be applied to structures, such as AP conversion based on adaptive force.
- It even includes true damage from sources such as .(note)
, and the magic damage based on - Sion, during Glory in Death, will not lose health while being carried by .
- Glory in Death does not trigger on clones of Sion, such as with .
- Glory in Death's untargetability from the stasis does not destroy in-flight projectiles.
- Projectiles created while Sion is in the zombie form will still travel to him even after he dies.
- Upon death, the current cooldowns of Sion's summoner spells are increased to 4 seconds. Afterwards, he is still unable to use them until he respawns.
- However, it is possible for another lock-out effect to unlock them when their duration ends (excluding crowd control with the exception of stasis).
- After Glory in Death ends, the corpse of Sion will retain unit collision despite being dead on the ground.
- Buffs from jungle monsters that Sion acquired during Glory in Death will not be lost when the duration ends. ( , )
Interactions & Other
- By surviving for the full duration of 60 seconds, Sion will have suffered 41.8k − 443.7k (based on level) in health costs.
- Sion can also heal from spell vamp, althought the stat is currently unobtainable and it would be also unusable during Glory in Death, since there would be no available abilities that would apply it.
- Even though its visuals are present, can never be gained from Sion under the effect of Glory in Death.
- At the start of Glory in Death, Sion's mana drops to 0, but his mana regeneration will remain in effect.
- Zombie info
- Zombie states trigger upon taking lethal damage.
- Raw damage effects will not prevent zombie states from triggering.
- All resurrection effects will take precedence over effects that reanimate as a zombie.
- A champion that enters a zombie state will start their death timer upon triggering the effect.
- Most buffs and debuffs will be lost upon transitioning into a zombie state.
- Those that persist through death, such as , will remain.
- Undisplayed marker buffs, such as those imposed by (bug) and to prevent being affected multiple times by the same effect, will be lost.
- This does not apply when transitioning from one zombie state to another zombie state.(bug)
- Units within a zombie state cannot:
- Use or .
- Activate resurrection effects.
- Take Catapult, or gates. ,
- Pick up the .
- Be targeted by the following:
- .
- Be affected by the following:
- chain missile
- initial missile
- Fountain health restore
- Notes
- Death Surge will grant the bonus movement speed after a brief delay.
- The buff is intended to grant 75% decaying movement speed, but instead grants 67% movement speed decaying with -8% per stat update.
- Precisely this leaves him at 0% − 0% (based on time passed) bonus movement speed.
- The buff is intended to grant 75% decaying movement speed, but instead grants 67% movement speed decaying with -8% per stat update.
- Death Surge has a shared cooldown across each ability key, regardless of which key is used to activate it. Thus, activating Death Surge with any ability key will put the others on cooldown.
- Death Surge's cooldown resets upon death.
- Death Surge's cooldown is affected by ability haste and thus the ability is technically able to be used up to twice during a single instance of Glory in Death, but this isn't practical.
- Howling Abyss differences edit
- Life steal changed to 50%.
- Sion himself remains locked out of all actions for 0.25 seconds when releasing Decimating Smash.
- can be cast during this time, but and cannot and neither will they be buffered.
- Displacement immunity will also resist the application of the stun.
- Since the stun duration is longer than the airborne duration, and both start at the same time, Tenacity is still fully effective against Decimating Smash up to a cap.
- A flash of the axe and change in brightness of the indicator on the ground indicates when the 1 second time frame is reached.
- The damage of Decimating Smash is calculated when it is released. Gaining AD or upgrading the ability during its channel will update the damage of the coming hit.
- The indicator is visible to the enemy only if they see Sion himself.
- If the channel is released before 1 second, enemies may see a particle at the far end of the hitbox, if it itself isn't outside of their vision.
- If the channel is released after 1 second, the only remaining indication is the visual effects and audio that plays on any units the spell strikes (these play on-target), provided the enemy does have vision on those.
- Forced movement without a stun component (or the stun being cleansed previously) will not stop Sion from starting or continuing to channel. Its direction will not change with Sion's travel, however the location will update with him.
- The location of the indicator updates at the beginning of the ability, at 1 second and at release.
- The indicator of the ability is slightly shorter at its front than the hitbox of the ability is for , and related skins and chromas, while on , the indicator is slightly thinner at the front than the hitbox is, instead.
- The following table refers for interactions while Sion is channeling:
Type | Charge channel | |
---|---|---|
Attacking | Disabled | |
Abilities | and its are usable. and are disabled. This ability recasts to end channel. | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | (Recasts) | |
Interrupted by |
- Minimum base damage changed to 65 / 85 / 105 / 125 / 145.
- Minimum AD ratio changed to 60 / 70 / 80 / 90 / 100% AD.
- Maximum base damage changed to 130 / 195 / 260 / 325 / 390.
- Maximum AD ratio changed to 180 / 210 / 240 / 270 / 300% AD.
- Base stun duration changed to 1.75 seconds.
- A buff icon in the HUD will show the current shield strength, so that the player can better calculate the timing of the second cast.
- The initial shown value does not interact with shield strength modifiers. Whenever the shield takes damage, it updates to the proper current shield amount, however.
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering passive.
- Detonating the ability manually does not.
- Gaining or losing AP or health, or ranking up the skill while the shield is active will not change its shield value but it will change the damage of the shield's detonation.
- The cooldown of Soul Furnace begins once the shield is removed.
- Soul Furnace also automatically detonates if Sion is killed without the shield being destroyed, e.g. by dying to the Nexus Obelisk, even if Sion could not have detonated it manually yet.
- Soul Furnace's bonus health can be obtained by any of Sion's damage sources (basic attacks, abilities, summoner spells, item actives).
- This does not include last hits transferred to Sion artificially.
- If the gold efficiency of a is considered 100%, each last hit or takedown after Soul Furnace has been learned can be considered worth an extra 10.6 or 40g.
- Sion must learn Soul Furnace before he can stack up its passive.
- Sion does not gain bonus health from units that enter resurrection on-death.
- Killing the following unit types grants Sion 15 bonus health:
- Champions (kills and assists)
- Large minions and large monsters (including both summoned and pit )
- Large pets - Explicitly , and
- Killing the following unit types grants Sion 4 bonus health:
- Minions and small monsters, with the exceptions of those listed below
- Wards and other champion summoned units (e.g. , , )
- All pets, with the exceptions of those listed above and below
- Clones
- Killing the following unit types grants Sion no bonus health:
- Turrets (including ) and other structures
- Jungle plants (destroying which does not grant kill credit).
- (including both summoned and pit )
- Units destroyed by 'trampling' such as , or .
- Howling Abyss differences edit
- Health per lesser unit kill changed to 2.
- Health per greater unit kill changed to 8.
- Shield health ratio changed to 6 / 8 / 10 / 12 / 14% maximum health.
- Nexus Blitz differences edit
- On-unit-kill bonus health doubled.
- (On- takedown bonus health unchanged).
- Bonus health per champion takedown changed to 45.
- New Effect: Gains 1200 bonus health over the first 8 rounds.
- Minions or monsters that are flung away are immune to minion damage and take their damage once they are stopped if they would die to Roar of the Slayer's damage, by either colliding with terrain, reaching the end of their trajectory, or having their displacement interrupted.
- Unlike the intial single-target projectile, a thrown minion or monster is not blocked by or .
- Gaining or losing AP, or upgrading the ability while its projectile is traveling will change its damage for every future hit. This applies to both the intial single-target projectile, as well as the minion-projectile.
- This ability will cast from wherever the caster is at the end of the cast time.
- When Sion casts Unstoppable Onslaught a global warning can be heard.
- Unstoppable Onslaught does not apply the knock up nor stun to enemies from slamming on collision with terrain.
- Unstoppable Onslaught does not knock up non-champions hit by the charge.(bug)
- Unstoppable Onslaught can be activated twice or held down and released on both normal cast and quick cast. There is no other difference between normal cast and quick cast for this ability, either.
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade.
- The recast does not.
- An enemy can only be affected by Unstoppable Onslaught once every 1 second.
- After reaching maximum damage and stun duration (at 3 seconds) Sion will transition from using his haste animation to his unique charging one.
- Reaching the threshold on changes his particle effects instead, most notably the 'Boosters' behind the vehicle.
- The turning angle is not based on time and can easily be seen in practice when a Sion charges in-place due to bugs.
- Sion's movement speed gains during the charge are unaffected by movement speed caps. Effects that would increase or decrease his movement speed do not affect him as well.
- movement speed during the charge and that can place him above the normal MS value. However, without further multipliers, surpassing the 950 movement speed cap will require to have over 2150 ability power. is the only known effect that can affect Sion's
- Sion does not always crash with terrain immediately upon touching it, enabling the player to turn beyond his maximum turning angle.
- Casting the ability at point blank of a terrain will most often automatically change the charge's direction.
- This is not usually possible with player-generated terrain.
- Unstoppable Onslaught cannot charge through but can leap over player-generated terrain.
- Sion loses the crowd control immunity after finishing the leap.
- Sion is not immune to an allied stasis.(bug) if it hits Sion during the 0.05-second delay before he starts the channel, he will not resist the effect and will initiate the slam immediately while in
- Unstoppable Onslaught cannot strike the same non-champion twice in less than 1 second.
- Even though the cooldown of Unstoppable Onslaught starts at the end of the effect, gaining or losing ability haste, or upgrading the ability during the effect, will not change the resuming cooldown.
- Removing the airborne before 0.5 seconds will not prevent the stun from being applied.
- Displacement immunity will also resist the application of the stun.
- Sion can occasionally cast Unstoppable Onslaught while rooted. In this case, he will stand in place until the root's debuff duration ends. During this time, the damage, stun duration and movement speed granted by the ability will still ramp up, and enemies that come into contact with him will be affected by the collision normally.(bug)
- A similar case allows him to cast it during crowd control that would disable it. However, the channel would be interrupted almost immediately, and he will initiate the leap as well.
- deferment of Unstoppable Onslaught will still allow Sion to leap forward at the end of the channel.
- Moving the cursor onto HUD elements (e.g mini map / champion portraits) does not jeopardize the cast and steering of Unstoppable Onslaught. The targeting will act as if the ground was targeted below the display element.
- PENDING FOR TEST: The distance between Sion's center and the center of the ground slam scales slightly with movement speed. This is suspected because running into a wall within half a second of charge time after starting at multiple thousands of movement speed shows a considerable difference, however this could also be due to a bug.
- PENDING FOR TEST: The leap appears to always have the same speed regardless of Sion's, at roughly 750.
- The following table refers for interactions while Sion is channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | and its are usable. and are disabled. This ability recasts to end channel. | |
Movement | Allowed, but cannot input movement commands. | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | N/A |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- If Unstoppable Onslaught's channel is interrupted despite the immunity to crowd control or leap and the effect occurs immediately. is cast within 0.25 seconds after starting the charge, it will also initiate the leap. If the channel ends due to collision or death, there is no
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Sion (Collection).
A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.
Scott McNeil
Joshua 'HUGEnFAST' Brian Smith
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bug Fix: Fixed an issue that caused him to sometimes uncontrollably fully charge Q when respawning.
- Bug Fix: Is no longer sometimes unable to issue movement commands after the zombie state has expired.
- Damage health ratio increased to 14% of target's maximum health at all ranks from 10 / 11 / 12 / 13 / 14%.
- Bug Fix: Corpse is no longer sometimes a valid movement collision target.
- Bug Fix: Is no longer interrupted by .
- Minimum AD ratio changed to 40 / 50 / 60 / 70 / 80% AD from 45 / 52.5 / 60 / 67.5 / 75%.
- Maximum AD ratio changed to 120 / 150 / 180 / 210 / 240% AD from 135 / 157.5 / 180 / 202.5 / 225%.
- Minimum AD ratio changed to 40 / 50 / 60 / 70 / 80% AD from 45 / 52.5 / 60 / 67.5 / 75%.
- Base shield reduced to 60 / 75 / 90 / 105 / 120 from 60 / 85 / 110 / 135 / 160.
- Shield health ratio increased to 8 / 10 / 12 / 14 / 16% maximum health from 8 / 9 / 10 / 11 / 12%.
- Undocumented / Bug Fix: No longer grants stacks from killing .
- Bug Fix: Movement speed no longer decays faster if other effects forcing stat updates acted on him at the same time.
- Base health cost per tick increased to 2.3 − 24.4 (based on level) from 2 − 19 (based on level).
- Bug Fix: Crowd control immunity now properly resists allied crowd control as well.
- Stats
- Base health increased to 655 from 615.
- Maximum base damage increased to 90 / 155 / 220 / 285 / 350 from 70 / 135 / 200 / 265 / 330.
- Stats
- Base mana increased to 400 from 330.
- Mana growth increased to 52 from 42.
- Minimum base damage increased to 40 / 60 / 80 / 100 / 120 from 30 / 50 / 70 / 90 / 110.
- Maximum base damage unchanged.
- Minimum base damage increased to 40 / 60 / 80 / 100 / 120 from 30 / 50 / 70 / 90 / 110.
- Bug Fix: Fixed an oversight where the server would still accept attack commands to alter Sion's otherwise-restricted movement.
- This fixes an exploit where cheaters could deliberately input these orders through their means to fully control Sion's movement.
- Bug Fix: Fixed an oversight where the server would still accept attack commands to alter Sion's otherwise-restricted movement.
- General
- Bug Fix: No longer becomes unable to attack for 0.25 seconds shortly after entering champion combat.
- Bug Fix: No longer prevents and its from being cast for a brief moment after releasing the charge.
- Bug Fix: No longer locks Sion out of attacking, moving and casting movement spells for up-to 0.25 seconds after the missile is fired.
- This fixes several bugs where non-crowd control effects that prevent Sion from attacking or moving (e.g.
- Moving during for this reason cancelled the channel.
, ) were having those disables ignored for 0.25 seconds after the disable from Roar of the Slayer wore off.
- This fixes several bugs where non-crowd control effects that prevent Sion from attacking or moving (e.g.
- Bug Fix: No longer locks Sion out of attacking, moving and casting movement spells for up-to 0.25 seconds after the missile is fired.
- Bug Fix: Stun duration is no longer 0.75 − 1.75 (based on channel time) seconds instead of the normal 0.25 − 1.75 (based on channel time) when colliding with .
- Bug Fix: Fixed an oversight where the server would still accept attack move commands to alter Sion's otherwise-restricted movement.
- This fixes an exploit where cheaters could deliberately input these orders through their means to fully control Sion's movement.
- Delayed attack move packets can thus also no longer change Sion's movement during Unstoppable Onslaught a single time.
- Bug Fix: Corpse is no longer an obstacle to other units' pathing.
- Stats
- Base health increased to 615 from 545.
- Health growth increased to 87 from 73.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield health ratio reduced to 8 / 9 / 10 / 11 / 12% maximum health from 10 / 11 / 12 / 13 / 14%.
- Bug Fix: Can no longer knockback .
- This includes the player-summoned (bug) which is otherwise not immune to CC.
- Bug Fix: Can no longer knockback .
- V12.9 - May 11th Hotfix
- Bug Fix: Fixed a bug where he wasn't dealing reduced damage against structures despite displaying the correct numbers.
- New Effect: Damage against structures is now reduced to 40% damage while in zombie form.
- This includes attacks as well as on-hit effects that can be applied to structures, such as AP conversion based on adaptive force. , and the magic damage based on
- This includes true damage from sources such as .(note)
- New Effect: Damage against structures is now reduced to 40% damage while in zombie form.
- Bug Fix: Tooltip now displays the proper duration of the armor reduction debuff.
- Bug Fix: Enemy champions that deal lethal damage to trigger the zombie state are no longer considered to deal damage to the source when the effect ends.
- Shield health ratio increased to 10 / 11 / 12 / 13 / 14% maximum health from 8 / 9 / 10 / 11 / 12%.
- Undocumented/Bug Fix: Tooltip no longer incorrectly uses a higher AD ratio on ranks 2-5 of the damage calculation.
- Undocumented/Bug Fix: Tooltip no longer incorrectly factors in Sion's maximum health as bonus damage on the recast's damage calculation.
- Shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
- Bug Fix: Lifeline no longer refreshes its readiness upon death, which caused it to always trigger again during Glory in Death even if on cooldown.
- Bug Fix: Fixed a bug where the respawned Sion could be knocked back to his previous location by certain abilities, if lasted longer than his death timer's duration.
- no longer pulls a vanished Sion from his respawn location.
- 2000 units away. no longer pulls respawned Sion if he is more than
- still has this issue.
- Bug Fix: Fixed a bug where the respawned Sion could be knocked back to his previous location by certain abilities, if lasted longer than his death timer's duration.
- Undocumented/New Effect: Now causes the player's HUD to become transparent during the channel.
- Bug Fix: Now properly knocks up really big targets.
- Bug Fix: Hitbox can no longer be manipulated to appear in a different location further away.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: turrets are no longer pushed towards their facing direction by .
- New Effect: Now deals 50% bonus damage against monsters.
- V10.19 - September 21st Hotfix
- Bug Fix: Now properly grants bonus health from kills while active.
- Bug Fix: Tooltip while the shield is active now properly indicates that its passive grants 4 maximum health/15 maximum health per unit kill.
- Bug Fix: Tooltip now properly indicates that his total attack damage modifier is increased by spent skill points.
- Bug Fix: Enemy champions hit by the charge are now correctly stunned for 0.25 − 1.75 (based on charge time) seconds instead of 0.25 − 1.25 (based on charge time) seconds.
- Bug Fix: When cast outside of its maximum range, Sion will no longer attempt to walk into cast range first.
- (Cast range increased from 7500 to 25000 units.)
- Bug Fix: When cast outside of its maximum range, Sion will no longer attempt to walk into cast range first.
- Undocumented: When Sion dies again, he will now only briefly reveal areas in his vision range that are not obstructed by terrain or bush, instead of the entire radius.
- Undocumented: Spell shields now correctly prevent the damage from being applied by a pushed minion. (Armor reduction is still applied incorrectly).
- Shield strength increased 50 / 75 / 100 / 125 / 150 from 30 / 55 / 80 / 105 / 130.
- Stats
- Base mana increased to 330 from 325.6.
- Base health increased to 545 from 542.64.
- Base mana regeneration reduced to 8 from 8.008.
- Minimum base damage increased to 30 / 50 / 70 / 90 / 110 from 20 / 40 / 60 / 80 / 100.
- Maximum base damage increased to 70 / 135 / 200 / 265 / 330 from 60 / 120 / 180 / 240 / 300
- Removed: No longer deals 20% reduced damage against monsters.
- Undocumented: % enemy hp max health damage on-hit is once again capped to 75 against non-champions.
- Undocumented: % enemy hp max health damage on-hit now uncapped against non-champions and applies against structures (except for turrets).
(partially rescripted)
- Minimum base damage reduced to 20 / 40 / 60 / 80 / 100 from 30 / 50 / 70 / 90 / 110.
- Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 11 at all ranks.
- Stats
- Base health regeneration reduced to 7.5 from 9.
- Bonus health on enemy kill increased to 4 from 3.
- Bonus health on large-enemies and champion takedowns increased to 15 from 10.
- Minimum base damage increased to 30 / 50 / 70 / 90 / 110 from 30 / 47.5 / 65 / 82.5 / 100.
- Maximum base damage increased to 90 / 150 / 210 / 270 / 330 from 90 / 142.5 / 195 / 247.5 / 300.
- Minimum AD ratio increased to 45 / 52.5 / 60 / 67.5 / 75% AD from 45 / 50 / 55 / 60 / 65% AD.
- Maximum AD ratio increased to 135 / 157.5 / 180 / 202.5 / 225% AD from 135 / 150 / 165 / 180 / 195% AD.
- Stats
- Base health regeneration reduced to 9 from 10.
- Base damage reduced to 65 / 100 / 135 / 170 / 205 from 70 / 105 / 140 / 175 / 210.
- AP ratio increased to 55% AP from 40% AP.
- Removed: Enemies that the knocked back unit collides with take 30% bonus damage.
- Armor reduction now applies to all units hit, not just the primary target.
- Armor reduction duration increased to 4 seconds from 2.5. Slow duration remains 2.5 seconds.
- Bug Fix: Is no longer obstructed by an allied .
- Bug Fix: Decimating Smash will no longer sometimes have Sion face and/or swing in the wrong direction, nor fail to apply the knockup and damage on its release under certain conditions.
- Base damage increased to 30 / 47.5 / 65 / 82.5 / 100 from 20 / 40 / 60 / 80 / 100.
- AD ratio reduced to 45 / 50 / 55 / 60 / 65% AD from 65% AD at all ranks.
- Maximum AD ratio reduced to 135 / 150 / 165 / 180 / 195% AD from 195% AD at all ranks.
- Bug Fix: When disconnecting during the charge Sion will stop instead of automatically steering towards his base.
- Bug Fix: Fixed a bug that made Roar of the Slayer's pass-through damage radius much wider than intended.
- Bug Fix: Jungle monsters launched by Roar of the Slayer now properly damage enemy champions.
- Stats
- Base health regeneration reduced to 10 from 10.18.
- Bug Fix: First death no longer drops one or more .
- Bug Fix: Now correctly refunds its cooldown to 2 seconds when Sion is crowd-controlled during its cast.
- Bug Fix: Fixed a bug where levelling Soul Furnace while in caused issues with the amount of maximum health he gains from killing enemy units.
- Bug Fix: Fixed a bug where the minion targeted by Roar of the Slayer was incorrectly not made invulnerable to minion attacks.
- New effect: No longer changes direction when hovering over minimap or teammate portraits.
- General
- Bug Fix: Dying before using the keystone no longer causes him to lose its functionality.
- Stats
- Base attack damage increased to 68 from 59.72.
- Base armor increased to 32 from 23.04.
- Bonus health on enemy kill increased to 3 from 2.
- Maximum base damage increased to 400 / 800 / 1200 from 300 / 600 / 900.
- Bug Fix: Is now properly immune to during Unstoppable Onslaught.
-
- Bug Fix: Custom VO now plays on kills.
- Cooldown reduced to 11 seconds from 13.
- Shield strength health ratio increased to 8 / 9 / 10 / 11 / 12% of Sion's maximum health from 6 / 7 / 8 / 9 / 10% of Sion's maximum health.
- V7.5 - March 10th Hotfix
- Bug Fix: Fixed a bug that caused Sion to stand still for a brief moment after casting Decimating Smash.
- Bug Fix: Fixed a bug where casting it could remove spell shield effects from enemies behind him.
- Bug Fix: Fixed a bug where casting it right before an basic attack against a turret would cancel the basic attack.
- General
- Bug Fix: Realigned Mecha Zero Sion's jet thruster particles with his model during his homeguard animation.
- Bug Fix: Fixed a bug causing certain buff visuals (ex. ) to bounce upward during Mecha Zero Sion's Unstoppable Onslaught animation.
- General
- New splash artwork for , , , and .
- Bug Fix: Snap-casting using the fully-charged area of effect instead of the intended minimum one.
.
- Bug Fix: Displaced minions first affected by sometimes not damaging units they pass through.
.
- Bug Fix: Restarting in a different direction by pressing + during channel.
- General
- Splash artwork for updated to the Chinese art.
- Adjusted splash artwork for .
- Stats
- Attack range increased to 175 from 150.
- Model size reduced by ~5%
- Stats
- Mana increased to 325.6 from 275.6.
- Mana growth reduced to 42 from 45.
- Bug Fix: Displaced minions not being damaged.
- Bug Fix: Damage being calculated with target's Bonus AD instead of Sion's.
- Shield health ratio reduced to (+ 6 / 7 / 8 / 9 / 10% maximum health) from 10 at all ranks.
- Reactivation delay increased to 3 seconds from 2.
- Damage to monsters reduced to 80% from 90.
- Projectile bonus damage reduced to 30% from 50.
- Projectile total damage reduced to 91 / 136.5 / 182 / 227.5 / 273 (+ 52% AP) from 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP).
- Mana cost reduced to 45 at all ranks from 45 / 50 / 55 / 60 / 65.
- Champion-damage minimum AD ratio increased to (+ 65% AD) from (+ 60% AD).
- Champion-damage maximum AD ratio increased to (+ 195% AD) from (+ 180% AD).
- Mana cost increased to 35 / 40 / 45 / 50 / 55 from 35 at all ranks.
- Bug Fix: Sion reviving with reduced health if affected by Grievous Wounds when he dies.
- Stats
- Health regen growth reduced to 0.8 from 1.
- Health decay changed to 2 − 19 (based on level) from 2 − 36 (based on level).
- Per-tick health decay growth changed to 1.4 − 13.3 (based on level) from 1.4 − 25.2 (based on level).
- Stats
- Health per level increased to 73 from 70.
- Health decay changed to 2 − 36 (based on level) from 0.5% maximum health.
- Per-tick health decay changed to 1.4 − 25.2 (based on level) from 0.4% maximum health.
- Bug Fix: 's Immolate now persists past his original death.
- Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 50 / 55 / 60 / 65 / 70.
- Bug Fix: Some crowd control effects not reducing cooldown to 2 seconds when they interrupt charge-up.
- Per-large-kill bonus health increased to 10 from 8.
- Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 75 / 80 / 85 / 90.
- Mana cost increased to 35 from 25.
- Removed: Minions being invulnerable while being displaced (can only be killed before landing by using ).
- Full Relaunch
- Title changed to the Undead Juggernaut from the Undead Champion
- Complete visual upgrade across all skins.
- New splash artwork for .
- New voiceover
- New lore
- New I
- Sion turns berserk once he loses all his health, gaining a full life bar along with significant attack damage, attack speed, and lifesteal as he bleeds out. His abilities are all replaced by , which gives him a huge but brief movement speed boost. Sion dies once his health drains out.
- - New Q
- Sion plants his feet, rooting himself as he winds up and swings his axe in a broad area before him. Decimating Smash deals increasing damage the longer it's charged, and once it's at least half-charged, knocks up all caught enemies when unleashed.
- - New W
- Passive: Sion earns bonus max health every time he kills a unit.
- Active: Sion creates a bloody shield around him. If the shield stays intact for its duration, it explodes, dealing magic damage to all nearby enemies. Sion can also detonate the shield early by reactivating the ability.
- - New E
- Sion bellows in a target direction, damaging, slowing, and shredding the armor of the first enemy struck. If Roar of the Slayer hits an enemy minion or jungle monster, Sion's scream also knocks them back a significant distance. The thrown minion or monster then damages and slows all other enemy units hit.
- - New R
- Sion starts charging in a target direction, building up speed as he moves and trampling enemy minions along his path. He can cancel his charge early, at which point he slams the ground, dealing area of effect damage to all nearby enemies. Otherwise, Sion charges an extremely long distance, only stopping once he hits an enemy champion, wall, or reaches the end of his charge. If Sion charges into an enemy champion, he knocks them up and deals area of effect damage; if he hits a wall, Sion stuns himself briefly and deals area of effect damage around him.
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Trivia[]
- When permanent health stacking was added to in the May 9, 2009 Patch, Sion became the first champion to have an ability that could infinitely stack an effect.
- Sion was one of the first six champions designed, together with [2][3]
- Of these, he was however the first and only one to recieve a full relaunch after his initial release, completely remaking the original appearance and gameplay.
, , , , and .
- Sion is one of 15 champions that have an ability that infinitely stacks an effect:
- In Sion's case, health. infinitely stacks his
, , , , , , , , , , , , , and .
- Sion's updated 'Champion Spotlight' was the last to feature the old Summoner's Rift map.
- Juggernaut from X-Men.[4] was inspired by
- With , Sion is one of a few champions who can apply crowd control on themselves (the others being , , , , , , , , , , , , , and ).
- continue fighting after death, the others being and .
- Sion's passive is the only of these three that lasts a variable time, determined by his health running out.
- Sion is also the only targetable 'Zombie-state' of the three, which was previously shared with , original ultimate.
is one of three abilities which allow their casters to