Current version[]
- Bug Fix: Fixed an issue that caused him to sometimes uncontrollably fully charge Q when respawning.
- Bug Fix: Is no longer sometimes unable to issue movement commands after the zombie state has expired.
- Damage health ratio increased to 14% of target's maximum health at all ranks from 10 / 11 / 12 / 13 / 14%.
- Bug Fix: Corpse is no longer sometimes a valid movement collision target.
- Bug Fix: Is no longer interrupted by .
- Minimum AD ratio changed to 40 / 50 / 60 / 70 / 80% AD from 45 / 52.5 / 60 / 67.5 / 75%.
- Maximum AD ratio changed to 120 / 150 / 180 / 210 / 240% AD from 135 / 157.5 / 180 / 202.5 / 225%.
- Minimum AD ratio changed to 40 / 50 / 60 / 70 / 80% AD from 45 / 52.5 / 60 / 67.5 / 75%.
- Base shield reduced to 60 / 75 / 90 / 105 / 120 from 60 / 85 / 110 / 135 / 160.
- Shield health ratio increased to 8 / 10 / 12 / 14 / 16% maximum health from 8 / 9 / 10 / 11 / 12%.
- Undocumented / Bug Fix: No longer grants stacks from killing .
- Bug Fix: Movement speed no longer decays faster if other effects forcing stat updates acted on him at the same time.
- Base health cost per tick increased to 2.3 − 24.4 (based on level) from 2 − 19 (based on level).
- Bug Fix: Crowd control immunity now properly resists allied crowd control as well.
- Stats
- Base health increased to 655 from 615.
- Maximum base damage increased to 90 / 155 / 220 / 285 / 350 from 70 / 135 / 200 / 265 / 330.
- Stats
- Base mana increased to 400 from 330.
- Mana growth increased to 52 from 42.
- Minimum base damage increased to 40 / 60 / 80 / 100 / 120 from 30 / 50 / 70 / 90 / 110.
- Maximum base damage unchanged.
- Minimum base damage increased to 40 / 60 / 80 / 100 / 120 from 30 / 50 / 70 / 90 / 110.
- Bug Fix: Fixed an oversight where the server would still accept attack commands to alter Sion's otherwise-restricted movement.
- This fixes an exploit where cheaters could deliberately input these orders through their means to fully control Sion's movement.
- Bug Fix: Fixed an oversight where the server would still accept attack commands to alter Sion's otherwise-restricted movement.
- General
- Bug Fix: No longer becomes unable to attack for 0.25 seconds shortly after entering champion combat.
- Bug Fix: No longer prevents and its from being cast for a brief moment after releasing the charge.
- Bug Fix: No longer locks Sion out of attacking, moving and casting movement spells for up-to 0.25 seconds after the missile is fired.
- This fixes several bugs where non-crowd control effects that prevent Sion from attacking or moving (e.g.
- Moving during for this reason cancelled the channel.
, ) were having those disables ignored for 0.25 seconds after the disable from Roar of the Slayer wore off.
- This fixes several bugs where non-crowd control effects that prevent Sion from attacking or moving (e.g.
- Bug Fix: No longer locks Sion out of attacking, moving and casting movement spells for up-to 0.25 seconds after the missile is fired.
- Bug Fix: Stun duration is no longer 0.75 − 1.75 (based on channel time) seconds instead of the normal 0.25 − 1.75 (based on channel time) when colliding with .
- Bug Fix: Fixed an oversight where the server would still accept attack move commands to alter Sion's otherwise-restricted movement.
- This fixes an exploit where cheaters could deliberately input these orders through their means to fully control Sion's movement.
- Delayed attack move packets can thus also no longer change Sion's movement during Unstoppable Onslaught a single time.
- Bug Fix: Corpse is no longer an obstacle to other units' pathing.
- Stats
- Base health increased to 615 from 545.
- Health growth increased to 87 from 73.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield health ratio reduced to 8 / 9 / 10 / 11 / 12% maximum health from 10 / 11 / 12 / 13 / 14%.
- Bug Fix: Can no longer knockback .
- This includes the player-summoned (bug) which is otherwise not immune to CC.
- Bug Fix: Can no longer knockback .
- V12.9 - May 11th Hotfix
- Bug Fix: Fixed a bug where he wasn't dealing reduced damage against structures despite displaying the correct numbers.
- New Effect: Damage against structures is now reduced to 40% damage while in zombie form.
- This includes attacks as well as on-hit effects that can be applied to structures, such as AP conversion based on adaptive force. , and the magic damage based on
- This includes true damage from sources such as .(note)
- New Effect: Damage against structures is now reduced to 40% damage while in zombie form.
- Bug Fix: Tooltip now displays the proper duration of the armor reduction debuff.
- Bug Fix: Enemy champions that deal lethal damage to trigger the zombie state are no longer considered to deal damage to the source when the effect ends.
- Shield health ratio increased to 10 / 11 / 12 / 13 / 14% maximum health from 8 / 9 / 10 / 11 / 12%.
- Undocumented/Bug Fix: Tooltip no longer incorrectly uses a higher AD ratio on ranks 2-5 of the damage calculation.
- Undocumented/Bug Fix: Tooltip no longer incorrectly factors in Sion's maximum health as bonus damage on the recast's damage calculation.
- Shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
- Bug Fix: Lifeline no longer refreshes its readiness upon death, which caused it to always trigger again during Glory in Death even if on cooldown.
- Bug Fix: Fixed a bug where the respawned Sion could be knocked back to his previous location by certain abilities, if lasted longer than his death timer's duration.
- no longer pulls a vanished Sion from his respawn location.
- 2000 units away. no longer pulls respawned Sion if he is more than
- still has this issue.
- Bug Fix: Fixed a bug where the respawned Sion could be knocked back to his previous location by certain abilities, if lasted longer than his death timer's duration.
- Undocumented/New Effect: Now causes the player's HUD to become transparent during the channel.
- Bug Fix: Now properly knocks up really big targets.
- Bug Fix: Hitbox can no longer be manipulated to appear in a different location further away.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: turrets are no longer pushed towards their facing direction by .
- New Effect: Now deals 50% bonus damage against monsters.
- V10.19 - September 21st Hotfix
- Bug Fix: Now properly grants bonus health from kills while active.
- Bug Fix: Tooltip while the shield is active now properly indicates that its passive grants 4 maximum health/15 maximum health per unit kill.
- Bug Fix: Tooltip now properly indicates that his total attack damage modifier is increased by spent skill points.
- Bug Fix: Enemy champions hit by the charge are now correctly stunned for 0.25 − 1.75 (based on charge time) seconds instead of 0.25 − 1.25 (based on charge time) seconds.
- Bug Fix: When cast outside of its maximum range, Sion will no longer attempt to walk into cast range first.
- (Cast range increased from 7500 to 25000 units.)
- Bug Fix: When cast outside of its maximum range, Sion will no longer attempt to walk into cast range first.
- Undocumented: When Sion dies again, he will now only briefly reveal areas in his vision range that are not obstructed by terrain or bush, instead of the entire radius.
- Undocumented: Spell shields now correctly prevent the damage from being applied by a pushed minion. (Armor reduction is still applied incorrectly).
- Shield strength increased 50 / 75 / 100 / 125 / 150 from 30 / 55 / 80 / 105 / 130.
- Stats
- Base mana increased to 330 from 325.6.
- Base health increased to 545 from 542.64.
- Base mana regeneration reduced to 8 from 8.008.
- Minimum base damage increased to 30 / 50 / 70 / 90 / 110 from 20 / 40 / 60 / 80 / 100.
- Maximum base damage increased to 70 / 135 / 200 / 265 / 330 from 60 / 120 / 180 / 240 / 300
- Removed: No longer deals 20% reduced damage against monsters.
- Undocumented: % enemy hp max health damage on-hit is once again capped to 75 against non-champions.
- Undocumented: % enemy hp max health damage on-hit now uncapped against non-champions and applies against structures (except for turrets).
(partially rescripted)
- Minimum base damage reduced to 20 / 40 / 60 / 80 / 100 from 30 / 50 / 70 / 90 / 110.
- Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 11 at all ranks.
- Stats
- Base health regeneration reduced to 7.5 from 9.
- Bonus health on enemy kill increased to 4 from 3.
- Bonus health on large-enemies and champion takedowns increased to 15 from 10.
- Minimum base damage increased to 30 / 50 / 70 / 90 / 110 from 30 / 47.5 / 65 / 82.5 / 100.
- Maximum base damage increased to 90 / 150 / 210 / 270 / 330 from 90 / 142.5 / 195 / 247.5 / 300.
- Minimum AD ratio increased to 45 / 52.5 / 60 / 67.5 / 75% AD from 45 / 50 / 55 / 60 / 65% AD.
- Maximum AD ratio increased to 135 / 157.5 / 180 / 202.5 / 225% AD from 135 / 150 / 165 / 180 / 195% AD.
- Stats
- Base health regeneration reduced to 9 from 10.
- Base damage reduced to 65 / 100 / 135 / 170 / 205 from 70 / 105 / 140 / 175 / 210.
- AP ratio increased to 55% AP from 40% AP.
- Removed: Enemies that the knocked back unit collides with take 30% bonus damage.
- Armor reduction now applies to all units hit, not just the primary target.
- Armor reduction duration increased to 4 seconds from 2.5. Slow duration remains 2.5 seconds.
- Bug Fix: Is no longer obstructed by an allied .
- Bug Fix: Decimating Smash will no longer sometimes have Sion face and/or swing in the wrong direction, nor fail to apply the knockup and damage on its release under certain conditions.
- Base damage increased to 30 / 47.5 / 65 / 82.5 / 100 from 20 / 40 / 60 / 80 / 100.
- AD ratio reduced to 45 / 50 / 55 / 60 / 65% AD from 65% AD at all ranks.
- Maximum AD ratio reduced to 135 / 150 / 165 / 180 / 195% AD from 195% AD at all ranks.
- Bug Fix: When disconnecting during the charge Sion will stop instead of automatically steering towards his base.
- Bug Fix: Fixed a bug that made Roar of the Slayer's pass-through damage radius much wider than intended.
- Bug Fix: Jungle monsters launched by Roar of the Slayer now properly damage enemy champions.
- Stats
- Base health regeneration reduced to 10 from 10.18.
- Bug Fix: First death no longer drops one or more .
- Bug Fix: Now correctly refunds its cooldown to 2 seconds when Sion is crowd-controlled during its cast.
- Bug Fix: Fixed a bug where levelling Soul Furnace while in caused issues with the amount of maximum health he gains from killing enemy units.
- Bug Fix: Fixed a bug where the minion targeted by Roar of the Slayer was incorrectly not made invulnerable to minion attacks.
- New effect: No longer changes direction when hovering over minimap or teammate portraits.
- General
- Bug Fix: Dying before using the keystone no longer causes him to lose its functionality.
- Stats
- Base attack damage increased to 68 from 59.72.
- Base armor increased to 32 from 23.04.
- Bonus health on enemy kill increased to 3 from 2.
- Maximum base damage increased to 400 / 800 / 1200 from 300 / 600 / 900.
- Bug Fix: Is now properly immune to during Unstoppable Onslaught.
-
- Bug Fix: Custom VO now plays on kills.
- Cooldown reduced to 11 seconds from 13.
- Shield strength health ratio increased to 8 / 9 / 10 / 11 / 12% of Sion's maximum health from 6 / 7 / 8 / 9 / 10% of Sion's maximum health.
- V7.5 - March 10th Hotfix
- Bug Fix: Fixed a bug that caused Sion to stand still for a brief moment after casting Decimating Smash.
- Bug Fix: Fixed a bug where casting it could remove spell shield effects from enemies behind him.
- Bug Fix: Fixed a bug where casting it right before an basic attack against a turret would cancel the basic attack.
- General
- Bug Fix: Realigned Mecha Zero Sion's jet thruster particles with his model during his homeguard animation.
- Bug Fix: Fixed a bug causing certain buff visuals (ex. ) to bounce upward during Mecha Zero Sion's Unstoppable Onslaught animation.
- General
- New splash artwork for , , , and .
- Bug Fix: Snap-casting using the fully-charged area of effect instead of the intended minimum one.
.
- Bug Fix: Displaced minions first affected by sometimes not damaging units they pass through.
.
- Bug Fix: Restarting in a different direction by pressing + during channel.
- General
- Splash artwork for updated to the Chinese art.
- Adjusted splash artwork for .
- Stats
- Attack range increased to 175 from 150.
- Model size reduced by ~5%
- Stats
- Mana increased to 325.6 from 275.6.
- Mana growth reduced to 42 from 45.
- Bug Fix: Displaced minions not being damaged.
- Bug Fix: Damage being calculated with target's Bonus AD instead of Sion's.
- Shield health ratio reduced to (+ 6 / 7 / 8 / 9 / 10% maximum health) from 10 at all ranks.
- Reactivation delay increased to 3 seconds from 2.
- Damage to monsters reduced to 80% from 90.
- Projectile bonus damage reduced to 30% from 50.
- Projectile total damage reduced to 91 / 136.5 / 182 / 227.5 / 273 (+ 52% AP) from 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP).
- Mana cost reduced to 45 at all ranks from 45 / 50 / 55 / 60 / 65.
- Champion-damage minimum AD ratio increased to (+ 65% AD) from (+ 60% AD).
- Champion-damage maximum AD ratio increased to (+ 195% AD) from (+ 180% AD).
- Mana cost increased to 35 / 40 / 45 / 50 / 55 from 35 at all ranks.
- Bug Fix: Sion reviving with reduced health if affected by Grievous Wounds when he dies.
- Stats
- Health regen growth reduced to 0.8 from 1.
- Health decay changed to 2 − 19 (based on level) from 2 − 36 (based on level).
- Per-tick health decay growth changed to 1.4 − 13.3 (based on level) from 1.4 − 25.2 (based on level).
- Stats
- Health per level increased to 73 from 70.
- Health decay changed to 2 − 36 (based on level) from 0.5% maximum health.
- Per-tick health decay changed to 1.4 − 25.2 (based on level) from 0.4% maximum health.
- Bug Fix: 's Immolate now persists past his original death.
- Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 50 / 55 / 60 / 65 / 70.
- Bug Fix: Some crowd control effects not reducing cooldown to 2 seconds when they interrupt charge-up.
- Per-large-kill bonus health increased to 10 from 8.
- Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 75 / 80 / 85 / 90.
- Mana cost increased to 35 from 25.
- Removed: Minions being invulnerable while being displaced (can only be killed before landing by using ).
- Full Relaunch
- Title changed to the Undead Juggernaut from the Undead Champion
- Complete visual upgrade across all skins.
- New splash artwork for .
- New voiceover
- New lore
- New I
- Sion turns berserk once he loses all his health, gaining a full life bar along with significant attack damage, attack speed, and lifesteal as he bleeds out. His abilities are all replaced by , which gives him a huge but brief movement speed boost. Sion dies once his health drains out.
- - New Q
- Sion plants his feet, rooting himself as he winds up and swings his axe in a broad area before him. Decimating Smash deals increasing damage the longer it's charged, and once it's at least half-charged, knocks up all caught enemies when unleashed.
- - New W
- Passive: Sion earns bonus max health every time he kills a unit.
- Active: Sion creates a bloody shield around him. If the shield stays intact for its duration, it explodes, dealing magic damage to all nearby enemies. Sion can also detonate the shield early by reactivating the ability.
- - New E
- Sion bellows in a target direction, damaging, slowing, and shredding the armor of the first enemy struck. If Roar of the Slayer hits an enemy minion or jungle monster, Sion's scream also knocks them back a significant distance. The thrown minion or monster then damages and slows all other enemy units hit.
- - New R
- Sion starts charging in a target direction, building up speed as he moves and trampling enemy minions along his path. He can cancel his charge early, at which point he slams the ground, dealing area of effect damage to all nearby enemies. Otherwise, Sion charges an extremely long distance, only stopping once he hits an enemy champion, wall, or reaches the end of his charge. If Sion charges into an enemy champion, he knocks them up and deals area of effect damage; if he hits a wall, Sion stuns himself briefly and deals area of effect damage around him.
-
Release version[]
- Stats
- Armor increased to 21.75 from 17.75.
- New Effect: Per-kill bonus health doubled (2 / 3 / 4 / 5 / 6) against champions, large minions, and large monsters.
- Stats
- Movement speed increased to 345 from 320.
- AP ratio reduced to (+ 90% AP) from (+ 100% AP).
- AP ratio reduced to (+ 90% AP) from (+ 100% AP).
- Stats
- Base mana increased to 200 from 175.
- Mana per level increased to 40 from 25.
- Base attack speed increased to 0.625 from 0.591.
- Magic resistance per level increased to 1.25 from 0.
- Movement speed increased to 320 from 315.
- Bug Fix: Health cost mistiming (resulting in health drain from ).
- Bug Fix: Consuming health if Sion cancels his basic attack early.
- Removed: Heal being reduced by shields blocking damage while active.
- Stun duration reduced to 1.5 seconds from 2.
- Stats
- Base health reduced to 507 from 577.
- Base health regen reduced to 7.9 from 8.1.
- Health regen per level reduced to 0.95 from 1.0.
- Shield reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310.
- Base damage reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310.
- Projectile speed increased to 1600 from 1100.
- Bug Fix: Tooltip displaying incorrect damage values.
- Shield reduced to 110 / 160 / 210 / 260 / 310 from 120 / 170 / 220 / 270 / 320.
- Base damage reduced to 110 / 160 / 210 / 260 / 310 from 120 / 170 / 220 / 270 / 320.
- Removed: Cast animation
- Bug Fix: Tooltip not calculating cooldown reduction.
- Bug Fix: Tooltip displaying incorrect shield value (0 instead of the intended 120 / 170 / 220 / 270 / 320).
- Bug Fix: Having to toggle off then back on after rank-up to receive the bonus attack damage.
- Stats
- Movement speed increased to 315 from 310.
- Damage reduction chance increased to 40% from 20.
- Mana cost reduced to 100 from 120.
- General
- Secondary and critical strike animations updated.
- Reactivation delay increased to 4 seconds from 2.
- Mana cost increased to 70 / 80 / 90 / 100 / 110 from 50 / 65 / 80 / 95 / 110.
- Tooltip updated
- V0.9.25.24 - October 5th Hotfix
- Activation time increased to 4 seconds from 2.
- Ability power ratio reduced to 1 form 1.2. The AP coefficient in the spell's tooltip will show old values until the next major release, but the actual damage will have changed.
- New Effect: Can be reactivated after 2 seconds.
- Cooldown changed to 8 seconds after duration ends from 16.
- Stats
- Movement speed increased to 310 from 300.
- Base damage increased to 70 / 125 / 180 / 240 / 300 from 60 / 120 / 180 / 240 / 300.
- Shield increased to 120 / 170 / 220 / 270 / 320 from 100 / 150 / 200 / 250 / 300.
- Base damage increased to 120 / 170 / 220 / 270 / 320 from 100 / 150 / 200 / 250 / 300.
- AP ratio increased to (+ 120% AP) from (+ 100% AP).
- Cooldown reduced to 16 seconds from 20.
- Removed: Cast time.
- Bonus attack damage increased to 25 / 35 / 45 / 55 / 65 from 20 / 30 / 40 / 50 / 60.
- Bonus attack damage reduced to 20 / 30 / 40 / 50 / 60 from 25 / 35 / 45 / 55 / 65.
- AP ratio reduced to (+ 100% AP) from (+ 200% AP).
- General
- Recommended items updated.
- Stats
- Attack delay reduced to 0.05 from 0.09.
- Base health regen increased to 2 from 1.79.
- Health regen per level increased to 0.2 from 0.15.
- Removed: Increasing maximum health on-attack.
- New Effect: Heals nearby allies for 25 / 37.5 / 50% damage dealt.
- Toggle-on health cost changed to 6 / 8 / 10 / 12 / 14 per-basic-attack from per-second.
- New Effect: Killing units while active permanently increases Sion's maximum health by 1 / 1.5 / 2 / 2.5 / 3.
- Damage reduction reduced to 30 / 40 / 50 from 30 / 45 / 60.
- Bonus attack speed increased to 45% from 30.
- Stun duration reduced to 2 seconds from 2.2.
- Bug Fix: Tooltip not displaying per-rank cooldown (12 / 11 / 10 / 9 / 8 seconds).
- Stats
- Health per level reduced to 100 from 106.
- Range reduced to 525 from 600.
- Mana cost changed to 70 / 80 / 90 / 100 / 110 from 80 at all ranks.
- AP ratio reduced to (+ 50% AP) from (+ 100% AP).
- Stats
- Movement speed reduced to 300 from 310.
- Bug Fix: Explosion particles.
- General
- Bug Fix: Basic attack timing.