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The Loop (Games)
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Sion
Abilities
- Notes
- Glory in Death is currently the only targetable
zombie state.
- Glory in Death cannot last more than 60 seconds. Reaching the time will cause Sion to instantly die, regardless of his remaining health.
- Upon Death, Sion will drop non-permanent status effects (buffs and debuffs) that do not inherently persist through death before transitioning into Glory in Death:
- These effects include undisplayed statuses, for example the 'already stunned by this'-flag of or .
- Some item passives do not persist through death and will be lost for the initial few seconds of Glory in Death.
- An example for a debuff that does persist through death is .
- Glory in Death will still trigger if Sion is killed by the
Nexus Obelisk.
- Upon death, the current cooldowns of Sion's
summoner spells are increased to 4 seconds. Afterwards, he is still unable to use them until he respawns or after a lock-out effect (excluding
crowd control except
stasis) unlocks them.
Resurrection buffs always take priority over Glory in Death.
- Sion's death timer starts ticking when he first
dies and not when Glory in Death's duration ends.
- If Sion lives longer than his death timer lasts for, he will not revive until Glory in Death has ended. When it has ended, he will revive instantly, which can result in some odd interactions and bugs at times.
- Glory in Death does not trigger on clones of Sion, such as with .
- Glory in Death's
untargetability from the
stasis does not
destroy in-flight
projectiles.
- Projectiles created while while Sion is in the zombie form will still travel to him even after he dies.
- At the start of Glory in Death, Sion's
mana drops to 0, but will still be affected by
mana regeneration.
- During Glory in Death Sion:
- Has all sources of
self-healing reduced by 100% with the exception of
life steal and
spell vamp.
- This includes item passives such as runes such as . special lifesteal-affected on-hit, as well as
- V10.23) is unaffected and furthermore 'lowers' this reduction to 70% for health regeneration due to the way it factors in. unique passive (specifically before
- Can:
Critically strike.
- Use all item actives, except and .
- Use .
- Be targeted by .
- Be dragged and carried by
- Sion will not lose health during this time.
.
- Cannot:
- Channel .
- Enter
resurrection (e.g. via ).
- Use
summoner spells.
- Take nor .
- Be targeted by
- He cannot be targeted by
stasis portion of Glory in Death (if he does, by any circumstance, he will emerge immediately).
while in the
, , nor .
- He cannot be targeted by
- Be taken into the .
- Be affected by (recast), , nor .
- Have his spirit be pulled by .
- Pick up the .
- Take the Catapult.
- Has all sources of
- Trying to cast item actives during the initial stasis will buffer their casts instead, unless Sion issues another command before being able to act again.
- Exception:
Quicksilver can be used during the
stasis after death, but has no effect.
- Exception:
- Sion's attack speed during Glory in Death is fixed at 1.75 and it's unaffected by attack speed bonuses and
cripples for the duration.
- Buffs that allow for the normal 2.5 attack speed cap to be surpassed, such as buffs are active, Sion can exceed 1.75 attack speed, but cannot fall below it. and , will also break the upper limit of the 1.75 cap, but not the lower one. This means that while these
- After the effect ends, the attack speed cap will not revert to 1.75 but to 2.5. However Sion will still not be able to go below 1.75 attack speed.
- Buffs from jungle monsters Sion gains during Glory in Death ( , ) will not be lost once the duration ends.
- By surviving for the full duration of 60 seconds, Sion will have suffered 36.4k − 345.5k (based on level) in health costs.
- After Glory in Death ends, the corpse of Sion will retain unit collision despite being dead on the ground.
- Even though its visuals are present, can never be gained from Sion under the effect of Glory in Death.
- The effect that heals Sion back to full health at the start of Glory in Death cannot be modified by
healing reductions and does not count towards the 'Damage Healed' statistic at the end of game lobby.
- Glory in Death's on-hit effect also applies against structures other than
turrets. *
- Notes
- Death Surge's will always be ready to use when Glory in Death triggers.
- Death Surge's cooldown is affected by ability haste and thus the spell is technically able to be used up to twice during Glory in Death, but not in practice.
- Despite showing a shorter cooldown when hovering the ability in the ultimate-slot in the HUD, Death Surge is not actually affected by .
- Notes

For the target to be hit, their center needs to be inside the red or blue areas (based on charge time), and their edge must hit the yellow part of the cone. If their edge also hits the white part of the cone they will be excluded from being hit. Cone is at 16 degrees and starts 800 range behind Sion's center. White cone has a radius of 720, while yellow cone has a radius of 1550.
- Sion himself remains
locked out of all actions for 0.25 seconds when releasing Decimating Smash.
- Trying to cast will buffer the cast until Sion is no longer locked out or otherwise prevented from casting it, while and will not buffer.
Displacement immunity will prevent both the knock up and the stun.
- Since the
stun duration is longer than the
airborne duration, and both start at the same time,
Tenacity is still fully effective against Decimating Smash up to a cap.
- A flash of the axe and change in brightness of the indicator on the ground indicates when the 1 second time frame is reached.
- The damage of Decimating Smash is calculated when it is released. Gaining AD or upgrading the ability during its channel will update the damage of the coming hit.
- The indicator is visible to the enemy only if they
see Sion himself.
- If the channel is released before 1 second, enemies may see a particle at the far end of the hitbox, if it itself isn't outside of their
vision.
- If the channel is released after 1 second, the only remaining indication is the visual effects and audio that plays on any units the spell strikes (these play on-target), provided the enemy does have
vision on those.
- If the channel is released before 1 second, enemies may see a particle at the far end of the hitbox, if it itself isn't outside of their
- Forced movement without a
stun component (or the stun being
cleansed previously) will not stop Sion from starting or continuing to channel. Its direction will not change with Sion's travel, however the location will update with him.
- The location of the indicator updates at the beginning of the ability, at 1 second and at release.
- The indicator of the ability is slightly shorter at its front than the hitbox of the ability is for , and related skins and chromas, while on , the indicator is slightly thinner at the front than the hitbox is, instead.
- The following table refers for interactions while Sion is
channeling:
- Notes
- A buff icon in the HUD will show the current shield strength, so that the player can better calculate the timing of the second cast.
- The initial shown value does not interact with
shield strength modifiers. Whenever the shield takes damage, it updates to the proper current shield amount, however.
- The initial shown value does not interact with
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Detonating the ability manually does not.
- Gaining or losing AP or health, or ranking up the skill while the shield is active will not change its shield value but it will change the damage of the shield's detonation.
- The cooldown of Soul Furnace begins once the shield is removed.
- Soul Furnace also automatically detonates if Sion is killed without the shield being destroyed, e.g. by dying to the
Nexus Obelisk, even if Sion could not have detonated it manually yet.
- Soul Furnace's bonus health can be obtained by any of Sion's damage sources (basic attacks, abilities, summoner spells, item actives).
- This does not include last hits transferred to Sion artificially, through effects such as .
- If the gold efficiency of a is considered 100%, each last hit or
takedown after Soul Furnace has been learned can be considered worth an extra
10.6 or
40g.
- Sion must learn Soul Furnace before he can stack up its passive.
- Sion does not gain bonus health from units that enter
resurrection on-death.
- Killing the following unit types grants Sion 15 bonus health:
Champions (kills and assists)
Large minions and
large monsters (including both summoned and pit )
Large pets - Explicitly , and
- Killing the following unit types grants Sion 4 bonus health:
Minions and
small monsters
Wards and other champion summoned units (e.g. , , )
- All
pets, with the exceptions of those listed above and below
Clones
- Killing the following unit types grants Sion no bonus health:
Turrets (including ) and other structures
- Jungle plants (destroying which does not grant kill credit).
- Units destroyed by 'trampling' such as , or .
Nexus Blitz differences edit
- On-unit-kill bonus health doubled.
- (On-
takedown bonus health unchanged).
- (On-
- Notes
- Unlike the intial single-target projectile, a thrown minion or monster is not blocked by or .
- The initial projectile cannot hit targets whose
center is behind Sion, but can hit targets whose center is beyond the maximum travel distance, as long as their
hitbox overlaps.
- Gaining or losing AP, or upgrading the ability while its projectile is traveling will change its damage for every future hit. This applies to both the intial single-target projectile, as well as the minion-projectile.
- Roar of the Slayer will cast from wherever Sion is at the end of the cast time.
- Notes
- When Sion casts Unstoppable Onslaught a global warning can be heard.
- Unstoppable Onslaught can be activated twice or held down and released on both normal cast and quick cast. There is no other difference between normal cast and quick cast for this ability, either.
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- The recast does not.
- After reaching maximum damage and stun duration (at 3 seconds) Sion will transition from using his haste animation to his unique charging one.
- Reaching the threshold on changes his particle effects instead, most notably the 'Boosters' behind the vehicle.
- The turning angle is not based on time and can easily be seen in practice when a Sion charges in-place due to bugs.
- movement speed during the charge and that can place him above the normal MS value. However, without further multipliers, surpassing the 950 movement speed cap will require to have over 2150 ability power. is the only known effect that can affect Sion's
- Sion does not always crash with terrain immediately upon touching it, enabling the player to turn beyond his maximum turning angle.
- Casting the ability at point blank of a terrain will most often automatically change the charge's direction.
- This is not usually possible with player-generated terrain.
- Unstoppable Onslaught cannot charge through but can leap over player-created terrain (i.e ).
- Sion loses the
crowd control immunity after finishing the
leap.
- Sion is not immune to
crowd control applied by his allies during Unstoppable Onslaught. For example, a triggered by an ally will cause the
channel to be
interrupted.
- An allied
- If it hits Sion during the 0.05-second delay before he starts the channel, he will not resist the effect and will initiate the slam immediately while in
stasis.
will be resisted however.
- If it hits Sion during the 0.05-second delay before he starts the channel, he will not resist the effect and will initiate the slam immediately while in
- An allied
- Sion is immune to the * for 2 seconds after completing the slam after the channel ends.
- Unstoppable Onslaught cannot strike the same non-champion twice in less than 1 second.
- PENDING FOR TEST The distance between Sion's center and the center of the ground slam scales slightly with movement speed. This is suspected because running into a wall within half a second of charge time after starting at multiple thousands of movement speed shows a considerable difference, however this could also be due to a bug.
- PENDING FOR TEST The leap appears to always have the same speed regardless of Sion's, at roughly 750.
- Moving the cursor onto HUD elements (e.g mini map / champion portraits) does not jeopardize the cast and steering of Unstoppable Onslaught. The targeting will act as if the ground was targeted below the display element.
- Even though the cooldown of Unstoppable Onslaught starts at the end of the effect, gaining or losing ability haste, or upgrading the ability during the effect, will not change the resuming cooldown.
Removing the
airborne before 0.5 seconds will not prevent the
stun from being applied.
- Preventing the
airborne from being applied (i.e
unstoppability) also prevents the
stun.
- Preventing the
- The following table refers for interactions while Sion is
channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | and its are usable. and are disabled. This ability recasts to end channel. | |
Movement | Allowed, but cannot input movement commands. | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | N/A |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- If Unstoppable Onslaught's channel is interrupted despite the immunity to crowd control or
leap and the effect occurs immediately.
is cast within 0.25 seconds after starting the charge, it will also initiate the leap. If the channel ends due to collision or death, there is no
Patch history
- See here for the complete patch history.
- Bug Fix: Hitbox can no longer be manipulated to appear in a different location further away.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: turrets are no longer pushed towards their facing direction by .
- New Effect: Now deals 50% bonus damage against monsters.
- V10.19 - September 21st Hotfix
- Bug Fix: Now properly grants bonus health from kills while active.
- Bug Fix: Tooltip while the shield is active now properly indicates that its passive grants 4 maximum health/15 maximum health per unit kill.
- Bug Fix: Tooltip now properly indicates that his total attack damage modifier is increased by spent skill points.
- Bug Fix: Enemy champions hit by the charge are now correctly stunned for 0.25 − 1.75 (based on charge time) seconds instead of 0.25 − 1.25 (based on charge time) seconds.
- Bug Fix: When cast outside of its maximum range, Sion will no longer attempt to walk into cast range first.
- (Cast range increased from 7500 to 25000 units.)
- Bug Fix: When cast outside of its maximum range, Sion will no longer attempt to walk into cast range first.
- Undocumented: When Sion dies again, he will now only briefly reveal areas in his vision range that are not obstructed by terrain or bush, instead of the entire radius.
- Undocumented:
Spell shields now correctly prevent the damage from being applied by a pushed minion. (Armor reduction is still applied incorrectly).
- Undocumented:
- Shield strength increased 50 / 75 / 100 / 125 / 150 from 30 / 55 / 80 / 105 / 130.
- Stats
- Base mana increased to 330 from 325.6.
- Base health increased to 545 from 542.64.
- Base mana regeneration reduced to 8 from 8.008.
- Minimum base damage increased to 30 / 50 / 70 / 90 / 110 from 20 / 40 / 60 / 80 / 100.
- Maximum base damage increased to 70 / 135 / 200 / 265 / 330 from 60 / 120 / 180 / 240 / 300
- Removed: No longer deals 20% reduced damage against monsters.
- Undocumented: % enemy hp max health damage on-hit is once again capped to 75 against non-champions.
- Undocumented: % enemy hp max health damage on-hit now uncapped against non-champions and applies against structures (except for
turrets).
(partially rescripted)
- Undocumented: % enemy hp max health damage on-hit now uncapped against non-champions and applies against structures (except for
- Minimum base damage reduced to 20 / 40 / 60 / 80 / 100 from 30 / 50 / 70 / 90 / 110.
- Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 11 at all ranks.
- Stats
- Base health regeneration reduced to 7.5 from 9.
- Bonus health on enemy kill increased to 4 from 3.
- Bonus health on large-enemies and champion takedowns increased to 15 from 10.
- Minimum base damage increased to 30 / 50 / 70 / 90 / 110 from 30 / 47.5 / 65 / 82.5 / 100.
- Maximum base damage increased to 90 / 150 / 210 / 270 / 330 from 90 / 142.5 / 195 / 247.5 / 300.
- Minimum AD ratio increased to 45 / 52.5 / 60 / 67.5 / 75% AD from 45 / 50 / 55 / 60 / 65% AD.
- Maximum AD ratio increased to 135 / 157.5 / 180 / 202.5 / 225% AD from 135 / 150 / 165 / 180 / 195% AD.
- Stats
- Base health regeneration reduced to 9 from 10.
- Base damage reduced to 65 / 100 / 135 / 170 / 205 from 70 / 105 / 140 / 175 / 210.
- AP ratio increased to 55% AP from 40% AP.
- Removed: Enemies that the knocked back unit collides with take 30% bonus damage.
- Armor reduction now applies to all units hit, not just the primary target.
- Armor reduction duration increased to 4 seconds from 2.5. Slow duration remains 2.5 seconds.
- Bug Fix: Is no longer obstructed by an allied .
- Bug Fix: Decimating Smash will no longer sometimes have Sion face and/or swing in the wrong direction, nor fail to apply the
knockup and damage on its release under certain conditions.
- Bug Fix: Decimating Smash will no longer sometimes have Sion face and/or swing in the wrong direction, nor fail to apply the
- Base damage increased to 30 / 47.5 / 65 / 82.5 / 100 from 20 / 40 / 60 / 80 / 100.
- AD ratio reduced to 45 / 50 / 55 / 60 / 65% AD from 65% AD at all ranks.
- Maximum AD ratio reduced to 135 / 150 / 165 / 180 / 195% AD from 195% AD at all ranks.
- Bug Fix: When disconnecting during the charge Sion will stop instead of automatically steering towards his base.
- Bug Fix: Fixed a bug that made Roar of the Slayer's pass-through damage radius much wider than intended.
- Bug Fix: Jungle monsters launched by Roar of the Slayer now properly damage enemy champions.
- Stats
- Base health regeneration reduced to 10 from 10.18.
- Bug Fix: First death no longer drops one or more .
- Bug Fix: Now correctly refunds its cooldown to 2 seconds when Sion is crowd-controlled during its cast.
- Bug Fix: Fixed a bug where levelling Soul Furnace while in caused issues with the amount of maximum health he gains from killing enemy units.
- Bug Fix: Fixed a bug where the minion targeted by Roar of the Slayer was incorrectly not made invulnerable to minion attacks.
- New effect: No longer changes direction when hovering over minimap or teammate portraits.
- General
- Bug Fix: Dying before using the keystone no longer causes him to lose its functionality.
- Stats
- Base attack damage increased to 68 from 59.72.
- Base armor increased to 32 from 23.04.
- Bonus health on enemy kill increased to 3 from 2.
- Maximum base damage increased to 400 / 800 / 1200 from 300 / 600 / 900.
- Bug Fix: Is now properly immune to during Unstoppable Onslaught.
-
- Bug Fix: Custom VO now plays on kills.
- Cooldown reduced to 11 seconds from 13.
- Shield strength health ratio increased to 8 / 9 / 10 / 11 / 12% of Sion's maximum health from 6 / 7 / 8 / 9 / 10% of Sion's maximum health.
- V7.5 March 10th Hotfix
- Bug Fix: Fixed a bug that caused Sion to stand still for a brief moment after casting Decimating Smash.
- Bug Fix: Fixed a bug where casting it could remove spell shield effects from enemies behind him.
- Bug Fix: Fixed a bug where casting it right before an basic attack against a turret would cancel the basic attack.
- General
- Bug Fix: Realigned Mecha Zero Sion's jet thruster particles with his model during his homeguard animation.
- Bug Fix: Fixed a bug causing certain buff visuals (ex. ) to bounce upward during Mecha Zero Sion's Unstoppable Onslaught animation.
- General
- New splash artwork for , , , and .
- Bug Fix: Snap-casting using the fully-charged area of effect instead of the intended minimum one.
.
- Bug Fix: Displaced minions first affected by sometimes not damaging units they pass through.
.
- Bug Fix: Restarting in a different direction by pressing + during channel.
- General
- Splash artwork for updated to the Chinese art.
- Adjusted splash artwork for .
- Stats
- Attack range increased to 175 from 150.
- Model size reduced by ~5%
- Stats
- Mana increased to 325.6 from 275.6.
- Mana growth reduced to 42 from 45.
- Bug Fix: Displaced minions not being damaged.
- Bug Fix: Damage being calculated with target's Bonus AD instead of Sion's.
- Shield health ratio reduced to (+ 6 / 7 / 8 / 9 / 10% maximum health) from 10 at all ranks.
- Reactivation delay increased to 3 seconds from 2.
- Damage to monsters reduced to 80% from 90.
- Projectile bonus damage reduced to 30% from 50.
- Projectile total damage reduced to 91 / 136.5 / 182 / 227.5 / 273 (+ 52% AP) from 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP).
- Mana cost reduced to 45 at all ranks from 45 / 50 / 55 / 60 / 65.
- Champion-damage minimum AD ratio increased to (+ 65% AD) from (+ 60% AD).
- Champion-damage maximum AD ratio increased to (+ 195% AD) from (+ 180% AD).
- Mana cost increased to 35 / 40 / 45 / 50 / 55 from 35 at all ranks.
- Bug Fix: Sion reviving with reduced health if affected by
Grievous Wounds when he dies.
- Bug Fix: Sion reviving with reduced health if affected by
- Stats
- Health regen growth reduced to 0.8 from 1.
- Health decay changed to 2 − 19 (based on level) from 2 − 36 (based on level).
- Per-tick health decay growth changed to 1.4 − 13.3 (based on level) from 1.4 − 25.2 (based on level).
- Stats
- Health growth increased to 73 from 70.
- Health decay changed to 2 − 36 (based on level) from 0.5% maximum health.
- Per-tick health decay growth changed to 1.4 − 25.2 (based on level) from 0.4% maximum health.
- Bug Fix: 's Immolate now persists past his original death.
- Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 50 / 55 / 60 / 65 / 70.
- Bug Fix: Some crowd control effects not reducing cooldown to 2 seconds when they interrupt charge-up.
- Per-large-kill bonus health increased to 10 from 8.
- Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 75 / 80 / 85 / 90.
- Mana cost increased to 35 from 25.
- Removed: Minions being invulnerable while being displaced (can only be killed before landing by using ).
- Full Relaunch
- Title changed to the Undead Juggernaut from the Undead Champion
- Complete visual upgrade across all skins.
- New splash artwork for .
- New voiceover
- New lore
- New I
- Sion turns berserk once he loses all his health, gaining a full life bar along with significant attack damage, attack speed, and lifesteal as he bleeds out. His abilities are all replaced by , which gives him a huge but brief movement speed boost. Sion dies once his health drains out.
- - New Q
- Sion plants his feet, rooting himself as he winds up and swings his axe in a broad area before him. Decimating Smash deals increasing damage the longer it's charged, and once it's at least half-charged, knocks up all caught enemies when unleashed.
- - New W
- Passive: Sion earns bonus max health every time he kills a unit.
- Active: Sion creates a bloody shield around him. If the shield stays intact for its duration, it explodes, dealing magic damage to all nearby enemies. Sion can also detonate the shield early by
reactivating the ability.
- - New E
- Sion bellows in a target direction, damaging, slowing, and shredding the armor of the first enemy struck. If Roar of the Slayer hits an enemy minion or jungle monster, Sion's scream also knocks them back a significant distance. The thrown minion or monster then damages and slows all other enemy units hit.
- - New R
- Sion starts charging in a target direction, building up speed as he moves and trampling enemy minions along his path. He can
cancel his charge early, at which point he slams the ground, dealing area of effect damage to all nearby enemies. Otherwise, Sion charges an extremely long distance, only stopping once he hits an enemy champion, wall, or reaches the end of his charge. If Sion charges into an enemy champion, he knocks them up and deals area of effect damage; if he hits a wall, Sion stuns himself briefly and deals area of effect damage around him.
- - Sion starts charging in a target direction, building up speed as he moves and trampling enemy minions along his path. He can
See also
Cancelled Champions |
---|
References
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