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Sion OriginalCentered.jpg
Sion
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics

Abilities

Edit
Glory in Death
Glory in Death.png

Innate: Upon taking Death.png fatal damage, Sion goes into Stasis icon.png stasis for 1.5 seconds, after which he Omen of Death.png reanimates and enters a frenzy, restoring himself to Health icon.png 100% maximum health but losing 2 − 19 (based on level) health every 0.264 seconds, increasing by「 70% of the base value 」「 1.4 − 13.3 (based on level) health 」per subsequent tick.

Sion can freely move and use basic attacks during this time, gaining Life steal icon.png 100% life steal, attacking at Attack speed icon.png 1.75 attack speed, and dealing 10% of the target’s maximum health bonus physical damage on-hit, capped at 75 against non-champions.

While Glory in Death is active, Sion's active abilities are replaced with Death Surge Death Surge.

Edit
Death Surge
COOLDOWN: 100
Death Surge.png

Active: Sion gains Movement speed icon.png 50% bonus movement speed that decays over 1.5 seconds.

Once at least one ability has been learned, Death Surge can be cast using any ability key, even for the abilities that haven't been learned yet.

Notes
  • Glory in Death is currently the only targetable Omen of Death.png zombie state.
  • Glory in Death cannot last more than 60 seconds. Reaching the time will cause Sion to instantly die, regardless of his remaining health.
  • Upon Death, Sion will drop non-permanent status effects (buffs and debuffs) that do not inherently persist through death before transitioning into Glory in Death:
    • These effects include undisplayed statuses, for example the 'already stunned by this'-flag of Veigar's Veigar's Event Horizon Event Horizon or Viktor's Viktor's Gravity Field Gravity Field.
    • Some item passives do not persist through death and will be lost for the initial few seconds of Glory in Death.
    • An example for a debuff that does persist through death is Brand's Brand's Blaze Blaze.
  • Glory in Death will still trigger if Sion is killed by the Nexus Obelisk.png Nexus Obelisk.
  • Upon death, the current cooldowns of Sion's summoner spells summoner spells are increased to 4 seconds. Afterwards, he is still unable to use them until he respawns or after a lock-out effect (excluding Stun icon.png crowd control except Stasis icon.png stasis) unlocks them.
  • Revival icon.png Resurrection buffs always take priority over Glory in Death.
  • Sion's death timer starts ticking when he first Death.png dies and not when Glory in Death's duration ends.
    • If Sion lives longer than his death timer lasts for, he will not revive until Glory in Death has ended. When it has ended, he will revive instantly, which can result in some odd interactions and bugs at times.
  • Glory in Death does not trigger on clones of Sion, such as with Test of Spirit Test of Spirit.
  • Glory in Death's Playful.png untargetability from the Stasis icon.png stasis does not Bullet strikethrough.png destroy in-flight Projectile.png projectiles.
    • Projectiles created while while Sion is in the zombie form will still travel to him even after he dies.
  • At the start of Glory in Death, Sion's Mana resource.png mana drops to 0, but will still be affected by Mana regeneration icon.png mana regeneration.
  • During Glory in Death Sion:
  • Trying to cast item actives during the initial stasis will buffer their casts instead, unless Sion issues another command before being able to act again.
  • Sion's attack speed during Glory in Death is fixed at 1.75 and it's unaffected by attack speed bonuses and Cripple icon.png cripples for the duration.
    • Buffs that allow for the normal 2.5 attack speed cap to be surpassed, such as Lethal Tempo Lethal Tempo and Hail of Blades Hail of Blades, will also break the upper limit of the 1.75 cap, but not the lower one. This means that while these buffs are active, Sion can exceed 1.75 attack speed, but cannot fall below it.
    • After the effect ends, the attack speed cap will not revert to 1.75 but to 2.5. However Sion will still not be able to go below 1.75 attack speed.
  • Buffs from jungle monsters Sion gains during Glory in Death (Crest of Cinders Crest of Cinders, Crest of Insight Crest of Insight) will not be lost once the duration ends.
  • By surviving for the full duration of 60 seconds, Sion will have suffered 36.4k − 345.5k (based on level) in health costs.
  • After Glory in Death ends, the corpse of Sion will retain unit collision despite being dead on the ground.
  • Even though its visuals are present, Dark Harvest Dark Harvest can never be gained from Sion under the effect of Glory in Death.
  • The effect that heals Sion back to full health at the start of Glory in Death cannot be modified by Grievous Wounds icon.png healing reductions and does not count towards the 'Damage Healed' statistic at the end of game lobby.
  • Glory in Death's on-hit effect also applies against structures other than Turret icon.png turrets. *

Notes
  • Death Surge's will always be ready to use when Glory in Death triggers.
  • Death Surge's cooldown is affected by ability haste and thus the spell is technically able to be used up to twice during Glory in Death, but not in practice.
    • Despite showing a shorter cooldown when hovering the ability in the ultimate-slot in the HUD, Death Surge is not actually affected by Ultimate Hunter Ultimate Hunter.

Edit
Decimating Smash
TARGET RANGE: Range center.png 500 − 850 (based on channel time)
CAST TIME: none
COST: 45 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Decimating Smash.png

Active: Sion Channeling icon.png charges for up to 2 seconds to increase Decimating Smash's Range icon.png range, Airborne icon.png knock up duration, Stun icon.png stun duration, and damage every 0.25 seconds, which has up to a maximum bonus for the base damage and up to a 200% bonus for the scaling damage. Decimating Smash can be recast at any time within its duration, and automatically does so if the charge completes without reactivation.

Max. Base Damage Increase:
133.33 / 150 / 166.67 / 183.33 / 200%
Minimum Damage:
30 / 50 / 70 / 90 / 110 (+ 45 / 52.5 / 60 / 67.5 / 75% AD)
Maximum Damage:
70 / 135 / 200 / 265 / 330 (+ 135 / 157.5 / 180 / 202.5 / 225% AD)

If the channel is Silence icon.png interrupted, Decimating Smash goes on a 2-second Cooldown reduction icon.png cooldown.

Recast: Sion flails his axe in the target direction, dealing physical damage to all enemies in the target area and Slow icon.png slowing them by 50% for 0.25 seconds. Decimating Smash deals 150% damage against Monster icon.png monsters and 60% damage against Minion icon.png minions.

Minimum Monster Damage:
45 / 75 / 105 / 135 / 165 (+ 67.5 / 78.75 / 90 / 101.25 / 112.5% AD)
Maximum Monster Damage:
105 / 202.5 / 300 / 397.5 / 495 (+ 202.5 / 236.25 / 270 / 303.75 / 337.5% AD)
Minimum Minion Damage:
18 / 30 / 42 / 54 / 66 (+ 27 / 31.5 / 36 / 40.5 / 45% AD)
Maximum Minion Damage:
42 / 81 / 120 / 159 / 198 (+ 81 / 94.5 / 108 / 121.5 / 135% AD)

If Decimating Smash was charged for at least 1 second, Sion instead slams his axe down, Airborne icon.png knocking up all enemies within the area for 0.5 − 1 (based on channel time) seconds and Stun icon.png stunning them for 1.25 − 2.25 (based on channel time) seconds.

Info
Notes

For the target to be hit, their center needs to be inside the red or blue areas (based on charge time), and their edge must hit the yellow part of the cone. If their edge also hits the white part of the cone they will be excluded from being hit. Cone is at 16 degrees and starts 800 range behind Sion's center. White cone has a radius of 720, while yellow cone has a radius of 1550.

  • Sion himself remains Lockout icon.png locked out of all actions for 0.25 seconds when releasing Decimating Smash.
  • Unstoppable icon.png Displacement immunity will prevent both the knock up and the stun.
  • Since the Stun icon.png stun duration is longer than the Airborne icon.png airborne duration, and both start at the same time, Tenacity icon.png Tenacity is still fully effective against Decimating Smash up to a cap.
    • This virtual cap is 60%-55.5% Tenacity icon.png Tenacity based on channel time beyond 1 second. Every value below this cap will lower the CC duration with no diminished returns.
  • A flash of the axe and change in brightness of the indicator on the ground indicates when the 1 second time frame is reached.
  • The damage of Decimating Smash is calculated when it is released. Gaining AD or upgrading the ability during its channel will update the damage of the coming hit.
    • Even though the cooldown starts when the ability is released, it will not be changed by gaining or losing CDR, or upgrading the ability, during the cast time.
  • The indicator is visible to the enemy only if they Sight icon.png see Sion himself.
    • If the channel is released before 1 second, enemies may see a particle at the far end of the hitbox, if it itself isn't outside of their Sight icon.png vision.
    • If the channel is released after 1 second, the only remaining indication is the visual effects and audio that plays on any units the spell strikes (these play on-target), provided the enemy does have Sight icon.png vision on those.
  • Forced movement without a Stun icon.png stun component (or the stun being Remove Scurvy.png cleansed previously) will not stop Sion from starting or continuing to channel. Its direction will not change with Sion's travel, however the location will update with him.
    • The location of the indicator updates at the beginning of the ability, at 1 second and at release.
  • The indicator of the ability is slightly shorter at its front than the hitbox of the ability is for Original Sion Original Sion, Mecha Zero Sion Mecha Zero Sion and related skins and chromas, while on Worldbreaker Sion Worldbreaker Sion, the indicator is slightly thinner at the front than the hitbox is, instead.
  • The following table refers for interactions while Sion is Channeling icon.png channeling:
Type Charge channel
Attacking Disabled
Abilities Soul Furnace Soul Furnace and its recast recast are usable. Roar of the Slayer Roar of the Slayer and Unstoppable Onslaught Unstoppable Onslaught are disabled. This ability recasts to end channel.
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall
Interrupted by Hexflash Hexflash (Recasts)
Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects
  • Edit
    Soul Furnace
    EFFECT RADIUS: Range center.png 525
    CAST TIME: none
    COST: 65 / 70 / 75 / 80 / 85 Mana
    COOLDOWN: 15 / 14 / 13 / 12 / 11

    Passive: Sion permanently gains Health icon.png 4 bonus health whenever he kills an enemy, increased to 15 bonus health against large enemies and enemy champion Damage rating.png takedowns.

    Soul Furnace.png

    Active: Sion Hybrid resistances icon.png shields himself for up to 6 seconds. Soul Furnace can be recast after 3 seconds for as long as the shield is not destroyed.

    Shield Strength:
    50 / 75 / 100 / 125 / 150 (+ 40% AP) (+ 8 / 9 / 10 / 11 / 12% maximum health)
    Soul Furnace 2.png

    Recast: Soul Furnace's shield is detonated to deal magic damage to enemies around Sion, capped at 400 against minions and monsters.

    Magic Damage:
    40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)

    Soul Furnace detonates automatically when the shield expires after 6 seconds.

    Both of Soul Furnace's casts can be activated during Sion's other abilities, other than the release of Decimating Smash Decimating Smash.

    Info
    Notes
    • A buff icon in the HUD will show the current shield strength, so that the player can better calculate the timing of the second cast.
      • The initial shown value does not interact with Heal and shield power icon.png shield strength modifiers. Whenever the shield takes damage, it updates to the proper current shield amount, however.
    • The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
      • Detonating the ability manually does not.
    • Gaining or losing AP or health, or ranking up the skill while the shield is active will not change its shield value but it will change the damage of the shield's detonation.
    • The cooldown of Soul Furnace begins once the shield is removed.
      • Gaining or losing Cooldown reduction icon.png CDR between the first cast and breaking of the shield will affect the resuming cooldown accordingly.
    • Soul Furnace also automatically detonates if Sion is killed without the shield being destroyed, e.g. by dying to the Nexus Obelisk.png Nexus Obelisk, even if Sion could not have detonated it manually yet.
    • Soul Furnace's bonus health can be obtained by any of Sion's damage sources (basic attacks, abilities, summoner spells, item actives).
      • This does not include last hits transferred to Sion artificially, through effects such as Spoils of War Spoils of War.
      • If the gold efficiency of a Ruby Crystal Ruby Crystal is considered 100%, each last hit or Damage rating.png takedown after Soul Furnace has been learned can be considered worth an extra 10.6 Gold 10.6 or 40g Gold 40g.
    • Sion must learn Soul Furnace before he can stack up its passive.
    • Sion does not gain bonus health from units that enter Revival icon.png resurrection on-death.
    • Killing the following unit types grants Sion 15 bonus health:
    • Killing the following unit types grants Sion 4 bonus health:
    • Killing the following unit types grants Sion no bonus health:

    Map-Specific Differences
    Nexus Blitz icon.png Nexus Blitz differences edit
    • On-unit-kill bonus health doubled.

    Edit
    Roar of the Slayer
    TARGET RANGE: Range model.png 780 / 1400
    EFFECT RADIUS: Range center.png 80
    WIDTH: Range model.png 160
    SPEED: 1800
    CAST TIME: 0.25
    COST: 35 / 40 / 45 / 50 / 55 Mana
    COOLDOWN: 12 / 11 / 10 / 9 / 8
    Roar of the Slayer.png

    Active: Sion bellows in the target direction, dealing magic damage to the first enemy hit, Slow icon.png slowing them for 2.5 seconds as well as Armor penetration icon.png reducing their armor by 20% for 4 seconds.

    Magic Damage:
    65 / 100 / 135 / 170 / 205 (+ 55% AP)
    Slow:
    40 / 45 / 50 / 55 / 60%

    If the target is a Minion icon.png minion or non-epic Monster icon.png monster, it is Stun icon.png stunned for 0.75 seconds and Airborne icon.png knocked back, in the same line, up to 1300 units away from Sion, dealing the same damage and applying the same effects to all enemies it passes through as well as briefly Sight icon.png revealing the area it goes through. Projectile enemies are Cosmic Radiance.png invulnerable to minion damage and take their damage once they are stopped if they would die to Roar of the Slayer's damage, by either colliding with terrain, reaching the end of their trajectory, or having its displacement interrupted.

    Info
    Notes
    • Unlike the intial single-target projectile, a thrown minion or monster is not blocked by Wind Wall Wind Wall or Unbreakable Unbreakable.
    • The initial projectile cannot hit targets whose Range center.png center is behind Sion, but can hit targets whose center is beyond the maximum travel distance, as long as their Range model.png hitbox overlaps.
    • Gaining or losing AP, or upgrading the ability while its projectile is traveling will change its damage for every future hit. This applies to both the intial single-target projectile, as well as the minion-projectile.
    • Roar of the Slayer will cast from wherever Sion is at the end of the cast time.

    Edit
    Unstoppable Onslaught
    CAST TIME: none
    COST: 100 Mana
    COOLDOWN: 140 / 100 / 60
    Unstoppable Onslaught.png

    Active: Sion becomes Cc-immune icon.png immune to crowd control and Ghost.png ghosted and, after a 0.066 seconds-second delay, Channeling icon.png charges forward in the direction of the cursor for up to 8 seconds, during which he is able to steer at a slow turn rate while automatically navigating his movement.

    The charge uses Sion's movement speed at the time of cast and is unaffected by external sources for the duration, including movement speed caps, while also gaining Movement speed icon.png 40 bonus movement speed every 0.1 seconds, capping at 950 total movement speed.

    Unstoppable Onslaught 2.png

    Upon reaching the end of the duration, Sion Bear Stance.png leaps forward 300-units, landing after 0.55 seconds and slamming the ground around him. Colliding with an enemy champion or terrain will stop Unstoppable Onslaught prematurely. Running into terrain will also self-Stun icon.png stun Sion for 0.5 seconds.

    Both the charge and slam deal physical damage to all enemies and Turret icon.png turrets struck, with the base damage increasing by 0% − 166.67% (based on time since the initial cast), the Attack damage icon.png bonus AD ratio increasing by 0% − 100% (based on time since the initial cast), and Slow icon.png slowing them for 3 seconds.

    Minimum Physical Damage:
    150 / 300 / 450 (+ 40% bonus AD)
    Maximum Physical Damage:
    400 / 800 / 1200 (+ 80% bonus AD)
    Slow:
    40 / 45 / 50%

    When colliding with at least one enemy champion, Sion will additionally Airborne icon.png pull all enemies around him over 0.5 seconds, after which they're Stun icon.png stunned for 0.25 − 1.75 (based on time since the initial cast) seconds, increased to 0.75 − 1.75 (based on time since the initial cast) if hit by the leap.

    Recast: Sion stops charging, causing him to leap forward and slam the ground around him as if Unstoppable Onslaught had reached the end of its duration.

     
       "Chaaaaaaaarge!"

    Info
    Notes
    • When Sion casts Unstoppable Onslaught a global warning can be heard.
    • Unstoppable Onslaught can be activated twice or held down and released on both normal cast and quick cast. There is no other difference between normal cast and quick cast for this ability, either.
    • The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
      • The recast does not.
    • After reaching maximum damage and stun duration (at 3 seconds) Sion will transition from using his haste animation to his unique charging one.
      • Reaching the threshold on Mecha Zero Sion Mecha Zero Sion changes his particle effects instead, most notably the 'Boosters' behind the vehicle.
      • The turning angle is not based on time and can easily be seen in practice when a Sion charges in-place due to bugs.
    • Nami's Nami's Surging Tides Surging Tides is the only known effect that can affect Sion's movement speed during the charge and that can place him above the normal MS value. However, without further multipliers, surpassing the 950 movement speed cap will require Nami Nami to have over 2150 ability power.
    • Sion does not always crash with terrain immediately upon touching it, enabling the player to turn beyond his maximum turning angle.
      • Casting the ability at point blank of a terrain will most often automatically change the charge's direction.
      • This is not usually possible with player-generated terrain.
    • Unstoppable Onslaught cannot charge through but can leap over player-created terrain (i.e Crystallize Crystallize).
    • Sion loses the Cc-immune icon.png crowd control immunity after finishing the Bear Stance.png leap.
    • Sion is not immune to Stun icon.png crowd control applied by his allies during Unstoppable Onslaught. For example, a Blast Cone Blast Cone triggered by an ally will cause the Channeling icon.png channel to be Silence icon.png interrupted.
      • An allied Bard's Bard's Tempered Fate Tempered Fate will be resisted however.
        • If it hits Sion during the 0.05-second delay before he starts the channel, he will not resist the effect and will initiate the slam immediately while in Stasis icon.png stasis.
    • Sion is immune to the Realm of Death Realm of Death for 2 seconds after completing the slam after the channel ends.*
    • Unstoppable Onslaught cannot strike the same non-champion twice in less than 1 second.
    • PENDING FOR TEST The distance between Sion's center and the center of the ground slam scales slightly with movement speed. This is suspected because running into a wall within half a second of charge time after starting at multiple thousands of movement speed shows a considerable difference, however this could also be due to a bug.
    • PENDING FOR TEST The leap appears to always have the same speed regardless of Sion's, at roughly 750.
    • Moving the cursor onto HUD elements (e.g mini map / champion portraits) does not jeopardize the cast and steering of Unstoppable Onslaught. The targeting will act as if the ground was targeted below the display element.
    • Even though the cooldown of Unstoppable Onslaught starts at the end of the effect, gaining or losing ability haste, or upgrading the ability during the effect, will not change the resuming cooldown.
    • Remove Scurvy.png Removing the Airborne icon.png airborne before 0.5 seconds will not prevent the Stun icon.png stun from being applied.
    • The following table refers for interactions while Sion is Channeling icon.png channeling:
    Type Channel
    Attacking Disabled
    Abilities Soul Furnace Soul Furnace and its recast recast are usable. Decimating Smash Decimating Smash and Roar of the Slayer Roar of the Slayer are disabled. This ability recasts to end channel.
    Movement Allowed, but cannot input movement commands.
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable N/A
    Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
    Interrupted by N/A
    Interrupted by
  • Death
    • If Unstoppable Onslaught's channel is interrupted despite the immunity to crowd control or Decimating Smash Decimating Smash is cast within 0.25 seconds after starting the charge, it will also initiate the leap. If the channel ends due to collision or death, there is no Bear Stance.png leap and the effect occurs immediately.

    Patch history

    See here for the complete patch history.
    V11.3
    • Decimating Smash Decimating Smash
      • Bug Fix: Hitbox can no longer be manipulated to appear in a different location further away.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
    V10.23
    V10.22
    V10.20
    V10.19 - September 21st Hotfix
    • Soul Furnace Soul Furnace
      • Bug Fix: Now properly grants bonus health from kills while active.
    V10.13
    • Soul Furnace Soul Furnace
      • Bug Fix: Tooltip while the shield is active now properly indicates that its passive grants 4 maximum health/15 maximum health per unit kill.
    V10.12
    • Decimating Smash Decimating Smash
      • Bug Fix: Tooltip now properly indicates that his total attack damage modifier is increased by spent skill points.
    V10.5
    • Unstoppable Onslaught Unstoppable Onslaught
      • Bug Fix: Enemy champions hit by the charge are now correctly stunned for 0.25 − 1.75 (based on charge time) seconds instead of 0.25 − 1.25 (based on charge time) seconds.
    V9.22
    • Unstoppable Onslaught Unstoppable Onslaught
      • Bug Fix: When cast outside of its maximum range, Sion will no longer attempt to walk into cast range first.
        • (Cast range increased from 7500 to 25000 units.)
    V9.21
    • Glory in Death Glory in Death
      • Undocumented: When Sion dies again, he will now only briefly reveal areas in his vision range that are not obstructed by terrain or bush, instead of the entire radius.
    • Roar of the Slayer Roar of the Slayer
      • Undocumented: Spell Shield.png Spell shields now correctly prevent the damage from being applied by a pushed minion. (Armor reduction is still applied incorrectly).
    V9.19
    • Soul Furnace Soul Furnace
      • Shield strength increased 50 / 75 / 100 / 125 / 150 from 30 / 55 / 80 / 105 / 130.
    V9.16
    • Stats
      • Base mana increased to 330 from 325.6.
      • Base health increased to 545 from 542.64.
      • Base mana regeneration reduced to 8 from 8.008.
    • Decimating Smash Decimating Smash
      • Minimum base damage increased to 30 / 50 / 70 / 90 / 110 from 20 / 40 / 60 / 80 / 100.
      • Maximum base damage increased to 70 / 135 / 200 / 265 / 330 from 60 / 120 / 180 / 240 / 300
      • Removed: No longer deals 20% reduced damage against monsters.
    V9.15
    • Glory in Death Glory in Death
      • Undocumented: % enemy hp max health damage on-hit is once again capped to 75 against non-champions.
    V9.13
    • Glory in Death Glory in Death (partially rescripted)
      • Undocumented: % enemy hp max health damage on-hit now uncapped against non-champions and applies against structures (except for Turret icon.png turrets).
    V9.3
    • Decimating Smash Decimating Smash
      • Minimum base damage reduced to 20 / 40 / 60 / 80 / 100 from 30 / 50 / 70 / 90 / 110.
    • Soul Furnace Soul Furnace
      • Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 11 at all ranks.
    V8.20
    • Stats
      • Base health regeneration reduced to 7.5 from 9.
    V8.16
    • Soul Furnace Soul Furnace
      • Bonus health on enemy kill increased to 4 from 3.
      • Bonus health on large-enemies and champion takedowns increased to 15 from 10.
    V8.14
    • Decimating Smash Decimating Smash
      • Minimum base damage increased to 30 / 50 / 70 / 90 / 110 from 30 / 47.5 / 65 / 82.5 / 100.
      • Maximum base damage increased to 90 / 150 / 210 / 270 / 330 from 90 / 142.5 / 195 / 247.5 / 300.
      • Minimum AD ratio increased to 45 / 52.5 / 60 / 67.5 / 75% AD from 45 / 50 / 55 / 60 / 65% AD.
      • Maximum AD ratio increased to 135 / 157.5 / 180 / 202.5 / 225% AD from 135 / 150 / 165 / 180 / 195% AD.
    V8.10
    • Stats
      • Base health regeneration reduced to 9 from 10.
    • Roar of the Slayer Roar of the Slayer
      • Base damage reduced to 65 / 100 / 135 / 170 / 205 from 70 / 105 / 140 / 175 / 210.
      • AP ratio increased to 55% AP from 40% AP.
      • Removed: Enemies that the knocked back unit collides with take 30% bonus damage.
      • Armor reduction now applies to all units hit, not just the primary target.
      • Armor reduction duration increased to 4 seconds from 2.5. Slow duration remains 2.5 seconds.
    • Unstoppable Onslaught Unstoppable Onslaught
    V8.9
    • Decimating Smash Decimating Smash
      • Bug Fix: Decimating Smash will no longer sometimes have Sion face and/or swing in the wrong direction, nor fail to apply the Airborne icon.png knockup and damage on its release under certain conditions.
    V8.8
    • Decimating Smash Decimating Smash
      • Base damage increased to 30 / 47.5 / 65 / 82.5 / 100 from 20 / 40 / 60 / 80 / 100.
      • AD ratio reduced to 45 / 50 / 55 / 60 / 65% AD from 65% AD at all ranks.
      • Maximum AD ratio reduced to 135 / 150 / 165 / 180 / 195% AD from 195% AD at all ranks.
    V8.7
    • Unstoppable Onslaught Unstoppable Onslaught
      • Bug Fix: When disconnecting during the charge Sion will stop instead of automatically steering towards his base.
    V8.5
    • Roar of the Slayer Roar of the Slayer
      • Bug Fix: Fixed a bug that made Roar of the Slayer's pass-through damage radius much wider than intended.
      • Bug Fix: Jungle monsters launched by Roar of the Slayer now properly damage enemy champions.
    V8.3
    • Stats
      • Base health regeneration reduced to 10 from 10.18.
    • Glory in Death Glory in Death
    • Decimating Smash Decimating Smash
      • Bug Fix: Now correctly refunds its cooldown to 2 seconds when Sion is crowd-controlled during its cast.
    • Soul Furnace Soul Furnace
      • Bug Fix: Fixed a bug where levelling Soul Furnace while in Glory in Death Glory in Death caused issues with the amount of maximum health he gains from killing enemy units.
    • Roar of the Slayer Roar of the Slayer
      • Bug Fix: Fixed a bug where the minion targeted by Roar of the Slayer was incorrectly not made invulnerable to minion attacks.
    • Unstoppable Onslaught Unstoppable Onslaught
      • New effect: No longer changes direction when hovering over minimap or teammate portraits.
    V7.24
    • General
      • Bug Fix: Dying before using the Guardian Guardian keystone no longer causes him to lose its functionality.
    V7.22
    • Stats
      • Base attack damage increased to 68 from 59.72.
      • Base armor increased to 32 from 23.04.
    V7.16
    • Soul Furnace Soul Furnace
      • Bonus health on enemy kill increased to 3 from 2.
    • Unstoppable Onslaught Unstoppable Onslaught
      • Maximum base damage increased to 400 / 800 / 1200 from 300 / 600 / 900.
      • Bug Fix: Is now properly immune to Lulu's Lulu's Whimsy Whimsy during Unstoppable Onslaught.
    V7.14
    V7.11
    • Soul Furnace Soul Furnace
      • Cooldown reduced to 11 seconds from 13.
      • Shield strength health ratio increased to 8 / 9 / 10 / 11 / 12% of Sion's maximum health from 6 / 7 / 8 / 9 / 10% of Sion's maximum health.
    V7.5 March 10th Hotfix
    • Decimating Smash Decimating Smash
      • Bug Fix: Fixed a bug that caused Sion to stand still for a brief moment after casting Decimating Smash.
    V7.5
    • Decimating Smash Decimating Smash
      • Bug Fix: Fixed a bug where casting it could remove spell shield effects from enemies behind him.
      • Bug Fix: Fixed a bug where casting it right before an basic attack against a turret would cancel the basic attack.
    V7.1
    • General
      • Bug Fix: Realigned Mecha Zero Sion's jet thruster particles with his model during his homeguard animation.
    • Unstoppable Onslaught Unstoppable Onslaught
      • Bug Fix: Fixed a bug causing certain buff visuals (ex. Banshee's Veil Banshee's Veil) to bounce upward during Mecha Zero Sion's Unstoppable Onslaught animation.
    V6.17
    V6.12
    • Decimating Smash Decimating Smash
      • Bug Fix: Restarting in a different direction by pressing R R + Q Q during channel.
    V6.8
    V5.23
    • Stats
      • Attack range increased to 175 from 150.
    • Model size reduced by ~5%
    V5.22
    • Stats
      • Mana increased to 325.6 from 275.6.
      • Mana growth reduced to 42 from 45.
    • Roar of the Slayer Roar of the Slayer
      • Bug Fix: Displaced minions not being damaged.
    V5.10
    V5.8
    • Soul Furnace Soul Furnace
      • Shield health ratio reduced to (+ 6 / 7 / 8 / 9 / 10% maximum health) from 10 at all ranks.
      • Reactivation delay increased to 3 seconds from 2.
    V5.6
    • Decimating Smash Decimating Smash
      • Damage to monsters reduced to 80% from 90.
    • Roar of the Slayer Roar of the Slayer
      • Projectile bonus damage reduced to 30% from 50.
      • Projectile total damage reduced to 91 / 136.5 / 182 / 227.5 / 273 (+ 52% AP) from 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP).
    V5.5
    • Decimating Smash Decimating Smash
      • Mana cost reduced to 45 at all ranks from 45 / 50 / 55 / 60 / 65.
      • Champion-damage minimum AD ratio increased to (+ 65% AD) from (+ 60% AD).
      • Champion-damage maximum AD ratio increased to (+ 195% AD) from (+ 180% AD).
    • Roar of the Slayer Roar of the Slayer
      • Mana cost increased to 35 / 40 / 45 / 50 / 55 from 35 at all ranks.
    V5.1
    V4.20
    • Stats
      • Health regen growth reduced to 0.8 from 1.
    • Glory in Death Glory in Death
      • Health decay changed to 2 − 19 (based on level) from 2 − 36 (based on level).
      • Per-tick health decay growth changed to 1.4 − 13.3 (based on level) from 1.4 − 25.2 (based on level).
    V4.19
    • Stats
      • Health growth increased to 73 from 70.
    • Glory in Death Glory in Death
      • Health decay changed to 2 − 36 (based on level) from 0.5% maximum health.
      • Per-tick health decay growth changed to 1.4 − 25.2 (based on level) from 0.4% maximum health.
      • Bug Fix: Sunfire Cape Sunfire Cape's Immolate now persists past his original death.
    • Decimating Smash Decimating Smash
      • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 50 / 55 / 60 / 65 / 70.
      • Bug Fix: Some crowd control effects not reducing cooldown to 2 seconds when they interrupt charge-up.
    • Soul Furnace Soul Furnace
      • Per-large-kill bonus health increased to 10 from 8.
      • Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 75 / 80 / 85 / 90.
    • Roar of the Slayer Roar of the Slayer
      • Mana cost increased to 35 from 25.
      • Removed: Minions being invulnerable while being displaced (can only be killed before landing by using Smite Smite).
    V4.18
    • Full Relaunch
      • Title changed to the Undead Juggernaut from the Undead Champion
      • Complete visual upgrade across all skins.
      • New splash artwork for Original Sion Original Sion.
      • New voiceover
      • New lore
      • Glory in Death Glory in Death - New I
        • Sion turns berserk once he loses all his health, gaining a full life bar along with significant attack damage, attack speed, and lifesteal as he bleeds out. His abilities are all replaced by Death Surge Death Surge, which gives him a huge but brief movement speed boost. Sion dies once his health drains out.
      • Decimating Smash Decimating Smash - New Q
        • Sion plants his feet, rooting himself as he winds up and swings his axe in a broad area before him. Decimating Smash deals increasing damage the longer it's charged, and once it's at least half-charged, knocks up all caught enemies when unleashed.
      • Soul Furnace Soul Furnace - New W
        • Passive: Sion earns bonus max health every time he kills a unit.
        • Active: Sion creates a bloody shield around him. If the shield stays intact for its duration, it explodes, dealing magic damage to all nearby enemies. Sion can also detonate the shield early by Soul Furnace 2.png reactivating the ability.
      • Roar of the Slayer Roar of the Slayer - New E
        • Sion bellows in a target direction, damaging, slowing, and shredding the armor of the first enemy struck. If Roar of the Slayer hits an enemy minion or jungle monster, Sion's scream also knocks them back a significant distance. The thrown minion or monster then damages and slows all other enemy units hit.
      • Unstoppable Onslaught Unstoppable Onslaught - New R
        • Sion starts charging in a target direction, building up speed as he moves and trampling enemy minions along his path. He can Unstoppable Onslaught 2.png cancel his charge early, at which point he slams the ground, dealing area of effect damage to all nearby enemies. Otherwise, Sion charges an extremely long distance, only stopping once he hits an enemy champion, wall, or reaches the end of his charge. If Sion charges into an enemy champion, he knocks them up and deals area of effect damage; if he hits a wall, Sion stuns himself briefly and deals area of effect damage around him.

    See also

    References

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