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Sion OriginalCentered
Sion
Sion (Universe)Sion (Universe)
Sion (League of Legends)Sion (League of Legends)
Sion (Esports)Sion (Esports)
Sion (Teamfight Tactics)Sion (Teamfight Tactics)
Sion (Legends of Runeterra)Sion (Legends of Runeterra)
Sion (Wild Rift)Sion (Wild Rift)
Sion (Development)Sion (Development)
Sion (Trivia)Sion (Trivia)

Sion is a champion in League of Legends.[1]

Abilities[]

Edit

Glory in Death

Glory in Death

Innate: Upon taking Death fatal damage, Sion enters Stasis icon stasis for 1.5 seconds to Zombie icon reanimate into a frenzy, restoring 100% of his maximum health but losing 2.3 − 24.4 (based on level) health every 0.264 seconds, increasing by「 70% of the base value 」「 1.61 − 17.08 (based on level) 」per subsequent tick. Sion's Health regeneration icon health regeneration and any Heal power icon healing (except life steal) he receives during this time is 0% effective.

Sion can only move and use his basic attacks and item actives, and empowers himself with the following effects:

  • Attack speed icon 1.75 attack speed minimum and maximum
  • Life steal icon 100% life steal
  • Deals bonus physical damage On-hit icon on-hit equal to 10% of the target's maximum health, capped at 75 against non-champions
  • Ghost Ghosting
  • One cast of Death Surge Death Surge, which replaces all of his abilities

Sion's damage to structures is reduced to 40% under the effects of Glory in Death.

Edit

Death Surge

Death Surge

Active: Sion gains Movement speed icon 67% bonus movement speed(bug) that decays over 2.376 seconds.

Once at least one ability has been learned, Death Surge can be cast using any ability key, even for the abilities that haven't been learned yet.

Notes

Details

  • Sion's death timer starts when he dies and not when Glory in Death ends.
    • If Sion lives longer than what his death timer lasts for, he will not revive until Glory in Death has ended. When it ends, he instantly revives. This may result in some odd interactions and bugs at times.
  • The effect that heals Sion back to full health at the start of Glory in Death cannot be modified by Grievous Wounds icon healing reductions and does not count towards the 'Damage Healed' statistic at the end of game lobby.
  • The health loss is unaffected by Cosmic Radiance Invulnerability.
  • Glory in Death has a capped 60 seconds duration. If the player manages to survive for so long, Sion dies instantly, regardless of his current health.
  • The healing modifier during Glory in Death reduces all incoming healing, it does not matter if they are sourced from Sion himself or an ally. This does not affect life steal.
    • This healing modifier stacks additively with Spirit Visage Spirit Visage and does not stack with heal and shield power.
    • This means that purchasing Spirit Visage enables Sion to have regeneration and use healing effects at 25% effectiveness, and the life steal gained will be increased to 125% as expected.
  • The fixed attack speed is achieved by lowering and increasing the maximum and minimum attack speed to Attack speed icon 1.75, respectively.
    • This also means that it's unaffected by other attack speed modifiers for the duration, such as bonus attack speed or Cripple icon cripples.
    • However, Hail of Blades Hail of Blades, which allows for the normal attack speed cap (Attack speed icon 2.5) to be surpassed, will also break this limit. This means that while it is active, Sion may exceed his Attack speed icon 1.75 cap, but cannot fall below it.
      • This does not apply to Lethal Tempo Lethal Tempo.
      • When Hail of Blades Hail of Blades ends, the attack speed cap will revert to Attack speed icon 2.5 and not to Attack speed icon 1.75, however Sion still can't fall below Attack speed icon 1.75.
  • Some item passives do not persist through death and will be lost for the initial few seconds of Glory in Death.
  • Phase Rush Phase Rush cooldown is reset upon entering Glory in Death.
  • The bonus on-hit damage granted by Glory in Death is unaffected by life steal, but is applied against structrures that are not turrets.
    • However, it can be applied against structures that are not turrets.(bug)
  • The reduction of damage against structures includes Sion's attacks as well as on-hit effects that can be applied to structures, such as Demolish Demolish, Titanic Hydra Titanic Hydra and the magic damage based on AP conversion based on Adaptive Force icon adaptive force.
  • Sion, during Glory in Death, will not lose health while being carried by Fate's Call Fate's Call.
  • Glory in Death does not trigger on clones of Sion, such as with Test of Spirit Test of Spirit.
  • Glory in Death's Untargetable icon untargetability from the Stasis icon stasis does not Bullet strikethrough destroy in-flight Projectile projectiles.
    • Projectiles created while Sion is in the zombie form will still travel to him even after he dies.
  • Upon death, the current cooldowns of Sion's summoner spells are increased to 4 seconds. Afterwards, he is still unable to use them until he respawns.
    • However, it is possible for another lock-out effect to unlock them when their duration ends (excluding Stun icon crowd control with the exception of Stasis icon stasis).
  • After Glory in Death ends, the corpse of Sion will retain unit collision despite being dead on the ground.
  • Buffs from jungle monsters that Sion acquired during Glory in Death will not be lost when the duration ends. (Crest of Cinders Crest of Cinders, Crest of Insight Crest of Insight)

Interactions & Other

  • By surviving for the full duration of 60 seconds, Sion will have suffered 41.8k − 443.7k (based on level) in health costs.
  • Sion can also heal from Spell vamp icon spell vamp, althought the stat is currently unobtainable and it would be also unusable during Glory in Death, since there would be no available abilities that would apply it.
  • Even though its visuals are present, Dark Harvest Dark Harvest can never be gained from Sion under the effect of Glory in Death.
  • At the start of Glory in Death, Sion's Mana resource mana drops to 0, but his Mana regeneration icon mana regeneration will remain in effect.
Zombie info

Notes
  • Death Surge will grant the bonus movement speed after a brief delay.
    • The buff is intended to grant 75% decaying movement speed, but instead grants 67% movement speed decaying with -8% per stat update.
      • Precisely this leaves him at 0% − 0% (based on time passed) bonus movement speed.
  • Death Surge has a shared cooldown across each ability key, regardless of which key is used to activate it. Thus, activating Death Surge with any ability key will put the others on cooldown.
  • Death Surge's cooldown resets upon death.
  • Death Surge's cooldown is affected by Cooldown reduction icon ability haste and thus the ability is technically able to be used up to twice during a single instance of Glory in Death, but this isn't practical.

Edit

Decimating Smash

Decimating Smash

Active: Sion Channeling icon charges for up to 2 seconds to increase Decimating Smash's Range icon range over an area, Airborne icon knock up duration, Stun icon stun duration, and damage every 0.25 seconds, which has up to a maximum bonus for the base damage and up to a 200% bonus for the scaling damage.

Maximum Base Damage Increase:
125 / 158.33 / 175 / 185 / 191.67%
Minimum Physical Damage:
40 / 60 / 80 / 100 / 120 (+ 45 / 52.5 / 60 / 67.5 / 75% AD)
Maximum Physical Damage:
90 / 155 / 220 / 285 / 350 (+ 135 / 157.5 / 180 / 202.5 / 225% AD)

Decimating Smash can be recast within the duration, and does so automatically afterwards. If the charge is Silence icon interrupted, Decimating Smash is placed on a Cooldown icon 2-second cooldown.

Recast: Sion flails his axe in the target direction, dealing physical damage to enemies hit and Slow icon slowing them by 50% for 0.25 seconds. Decimating Smash deals 150% damage against Monster icon monsters and 60% damage against Minion icon minions.

Minimum Monster Damage:
60 / 90 / 120 / 150 / 180 (+ 67.5 / 78.75 / 90 / 101.25 / 112.5% AD)
Maximum Monster Damage:
135 / 232.5 / 330 / 427.5 / 525 (+ 202.5 / 236.25 / 270 / 303.75 / 337.5% AD)
Minimum Minion Damage:
24 / 36 / 48 / 60 / 72 (+ 27 / 31.5 / 36 / 40.5 / 45% AD)
Maximum Minion Damage:
54 / 93 / 132 / 171 / 210 (+ 81 / 94.5 / 108 / 121.5 / 135% AD)

If Decimating Smash was charged for at least 1 second, Sion instead slams his axe down in the target direction, dealing physical damage to enemies hit, Airborne icon knocking them up for 0.5 − 1 (based on channel time) seconds, and Stun icon stunning them for 1.25 − 2.25 (based on channel time) seconds.

Info
Sion hitbox area

For the target to be hit, their center needs to be inside the red or blue areas (based on charge time), and their edge must hit the yellow part of the cone. If their edge also hits the white part of the cone they will be excluded from being hit. Cone is at 16 degrees and starts 800 range behind Sion's center. White cone has a radius of 720, while yellow cone has a radius of 1550.

  • Sion himself remains Lockout icon 2 locked out of all actions for 0.25 seconds when releasing Decimating Smash.
  • Unstoppable icon Displacement immunity will also resist the application of the Stun icon stun.
  • Since the Stun icon stun duration is longer than the Airborne icon airborne duration, and both start at the same time, Tenacity icon Tenacity is still fully effective against Decimating Smash up to a cap.
    • This virtual cap is 60%-55.5% Tenacity icon Tenacity based on channel time beyond 1 second. Every value below this cap will lower the CC duration with no diminished returns.
  • A flash of the axe and change in brightness of the indicator on the ground indicates when the 1 second time frame is reached.
  • The damage of Decimating Smash is calculated when it is released. Gaining AD or upgrading the ability during its channel will update the damage of the coming hit.
    • Even though the cooldown starts when the ability is released, it will not be changed by gaining or losing AH, or upgrading the ability, during the cast time.
  • The indicator is visible to the enemy only if they Sight icon see Sion himself.
    • If the channel is released before 1 second, enemies may see a particle at the far end of the hitbox, if it itself isn't outside of their Sight icon vision.
    • If the channel is released after 1 second, the only remaining indication is the visual effects and audio that plays on any units the spell strikes (these play on-target), provided the enemy does have Sight icon vision on those.
  • Forced movement without a Stun icon stun component (or the stun being Remove Scurvy cleansed previously) will not stop Sion from starting or continuing to channel. Its direction will not change with Sion's travel, however the location will update with him.
    • The location of the indicator updates at the beginning of the ability, at 1 second and at release.
  • The indicator of the ability is slightly shorter at its front than the hitbox of the ability is for Original Sion Original Sion, Mecha Zero Sion Mecha Zero Sion and related skins and chromas, while on Worldbreaker Sion Worldbreaker Sion, the indicator is slightly thinner at the front than the hitbox is, instead.
  • The following table refers for interactions while Sion is Channeling icon channeling:
Type Charge channel
Attacking Disabled
Abilities Soul Furnace Soul Furnace and its recast recast are usable. Roar of the Slayer Roar of the Slayer and Unstoppable Onslaught Unstoppable Onslaught are disabled. This ability recasts to end channel.
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall
Interrupted by Hexflash Hexflash (Recasts)
Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • Map-Specific Differences
    Arena icon Arena differences edit
    • Minimum base damage changed to 65 / 85 / 105 / 125 / 145.
    • Minimum AD ratio changed to 60 / 70 / 80 / 90 / 100% AD.
    • Maximum base damage changed to 130 / 195 / 260 / 325 / 390.
    • Maximum AD ratio changed to 180 / 210 / 240 / 270 / 300% AD.
    • Base stun duration changed to 1.75 seconds.

    Edit

    Soul Furnace

    Passive: Sion gains Health icon 4 bonus health whenever he kills an enemy, increased to 15 for large enemies and Damage rating takedowns against enemy Champion icon champions.

    Soul Furnace

    Active: Sion grants himself a Hybrid resistances icon shield that lasts for up to 6 seconds. Soul Furnace can be recast after 3 seconds while the shield holds, and does so automatically at the end of the duration.

    Shield Strength:
    60 / 85 / 110 / 135 / 160 (+ 40% AP) (+ 8 / 9 / 10 / 11 / 12% maximum health)
    Soul Furnace 2

    Recast: Sion consumes the shield to deal magic damage to nearby enemies, capped at 400 against Minion icon minions and Monster icon monsters.

    Magic Damage:
    40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)

    Both of Soul Furnace's casts can be activated during Sion's other abilities.

    Info
    • A buff icon in the HUD will show the current shield strength, so that the player can better calculate the timing of the second cast.
      • The initial shown value does not interact with Heal and shield power icon shield strength modifiers. Whenever the shield takes damage, it updates to the proper current shield amount, however.
    • The initial cast counts as an ability activation for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse's Force Pulse's passive.
      • Detonating the ability manually does not.
    • Gaining or losing AP or health, or ranking up the skill while the shield is active will not change its shield value but it will change the damage of the shield's detonation.
    • The cooldown of Soul Furnace begins once the shield is removed.
      • Gaining or losing Cooldown reduction icon ability haste between the first cast and breaking of the shield will affect the resuming cooldown accordingly.
    • Soul Furnace also automatically detonates if Sion is killed without the shield being destroyed, e.g. by dying to the Nexus Obelisk Nexus Obelisk, even if Sion could not have detonated it manually yet.
    • Soul Furnace's bonus health can be obtained by any of Sion's damage sources (basic attacks, abilities, summoner spells, item actives).
      • This does not include last hits transferred to Sion artificially.
      • If the gold efficiency of a Ruby Crystal Ruby Crystal is considered 100%, each last hit or Damage rating takedown after Soul Furnace has been learned can be considered worth an extra 10 10.6 or 40g Gold 40g.
    • Sion must learn Soul Furnace before he can stack up its passive.
    • Sion does not gain bonus health from units that enter Revival icon resurrection on-death.
    • Killing the following unit types grants Sion 15 bonus health:
    • Killing the following unit types grants Sion 4 bonus health:
    • Killing the following unit types grants Sion no bonus health:

    Map-Specific Differences
    Nexus Blitz icon Nexus Blitz differences edit
    • On-unit-kill bonus health doubled.
    Arena icon Arena differences edit
    • Bonus health per champion takedown changed to 45.
    • New Effect: Gains 1200 bonus health over the first 8 rounds.

    Edit

    Roar of the Slayer

    Roar of the Slayer

    Active: Sion bellows a shockwave in the target direction that deals magic damage to the first enemy hit, Slow icon slows them for 2.5 seconds and inflicts them with Armor penetration icon 20% armor reduction for 4 seconds.

    Magic Damage:
    65 / 100 / 135 / 170 / 205 (+ 55% AP)
    Slow:
    40 / 45 / 50 / 55 / 60%

    If the target is a Minion icon minion or non-epic Monster icon monster, they are also Stun icon stunned for 0.75 seconds and Airborne icon knocked back for up to 1350 units further, though not through terrain, applying Roar of the Slayer's effects to enemies they pass through as well as briefly granting Sight icon sight of the area around their trajectory.

    Info
    • Minions or monsters that are flung away are immune to minion damage and take their damage once they are stopped if they would die to Roar of the Slayer's damage, by either colliding with terrain, reaching the end of their trajectory, or having their displacement interrupted.
    • Unlike the intial single-target projectile, a thrown minion or monster is not blocked by Wind Wall Wind Wall or Unbreakable Unbreakable.
    • Gaining or losing AP, or upgrading the ability while its projectile is traveling will change its damage for every future hit. This applies to both the intial single-target projectile, as well as the minion-projectile.
    • This ability will cast from wherever the caster is at the end of the cast time.

    Map-Specific Differences
    Arena icon Arena differences edit
    • Base damage changed to 80 / 135 / 190 / 245 / 300.
    • AP ratio changed to 80% AP.
    • Armor reduction changed to 40%.
    • Slow strength changed to 55 / 60 / 65 / 70 / 75%.

    Edit

    Unstoppable Onslaught

    Unstoppable Onslaught

    Active: Sion becomes Cc-immune icon immune to crowd control and Ghost ghosted and, after a brief delay, Channeling icon charges forward in the direction of the cursor for up to 8 seconds, during which he is able to steer at a slow turn rate while automatically navigating his movement. Unstoppable Onslaught can be recast after 0.4 seconds during the channel.

    The charge ramps up Sion's movement speed at the time of cast by 40 movement speed every 0.1 seconds, up to 950 total movement speed.

    Unstoppable Onslaught 2

    At the end of the charge's duration, Sion Bear Stance leaps forward 300 units, landing after 0.55 seconds and slamming the ground beneath him. Sion will stop upon colliding with an enemy champion or terrain during the charge, ending Unstoppable Onslaught with a slam. Crashing into terrain Stun icon stuns Sion for 0.5 seconds.

    Enemies hit by Sion's charge are dealt physical damage. The base damage increases by 0% − 166.67% (based on channel time) and the scaling increases by 0% − 100% (based on channel time).

    Minimum Physical Damage:
    150 / 300 / 450 (+ 40% bonus AD)
    Maximum Physical Damage:
    400 / 800 / 1200 (+ 80% bonus AD)

    Enemies, including Turret icon turrets, hit by the slam are dealt the same damage and are Slow icon slowed for 3 seconds. Enemies in a smaller radius are also Airborne icon pulled towards Sion over 0.5 seconds and become Stun icon stunned after a brief delay for 0.25 − 1.75 (based on channel time) seconds.

    Slow:
    40 / 45 / 50%

    Recast: Sion stops charging, causing him to leap forward and slam the ground beneath him as if Unstoppable Onslaught had reached the end of its duration.

    ▶️   "Chaaaaaaaarge!"
    ▶️   Charge alert.

    Info
    • When Sion casts Unstoppable Onslaught a global warning can be heard.
    • Unstoppable Onslaught does not apply the knock up nor stun to enemies from slamming on collision with terrain.
    • Unstoppable Onslaught does not Airborne icon knock up non-champions hit by the charge.(bug)
    • Unstoppable Onslaught can be activated twice or held down and released on both normal cast and quick cast. There is no other difference between normal cast and quick cast for this ability, either.
    • The initial cast counts as an ability activation for the purposes of on-cast effects such as Sheen item Spellblade.
      • The recast does not.
    • An enemy can only be affected by Unstoppable Onslaught once every 1 second.
    • After reaching maximum damage and stun duration (at 3 seconds) Sion will transition from using his haste animation to his unique charging one.
      • Reaching the threshold on Mecha Zero Sion Mecha Zero Sion changes his particle effects instead, most notably the 'Boosters' behind the vehicle.
      • The turning angle is not based on time and can easily be seen in practice when a Sion charges in-place due to bugs.
    • Sion's movement speed gains during the charge are unaffected by movement speed caps. Effects that would increase or decrease his movement speed do not affect him as well.
      • Nami's Nami's Surging Tides Surging Tides is the only known effect that can affect Sion's movement speed during the charge and that can place him above the normal MS value. However, without further multipliers, surpassing the 950 movement speed cap will require Nami Nami to have over 2150 ability power.
    • Sion does not always crash with terrain immediately upon touching it, enabling the player to turn beyond his maximum turning angle.
      • Casting the ability at point blank of a terrain will most often automatically change the charge's direction.
      • This is not usually possible with player-generated terrain.
    • Unstoppable Onslaught cannot charge through but can leap over player-generated terrain.
    • Sion loses the Cc-immune icon crowd control immunity after finishing the Bear Stance leap.
    • Sion is not immune to an allied Bard's Bard's Tempered Fate Tempered Fate if it hits Sion during the 0.05-second delay before he starts the channel, he will not resist the effect and will initiate the slam immediately while in Stasis icon stasis.(bug)
    • Unstoppable Onslaught cannot strike the same non-champion twice in less than 1 second.
    • Even though the cooldown of Unstoppable Onslaught starts at the end of the effect, gaining or losing ability haste, or upgrading the ability during the effect, will not change the resuming cooldown.
    • Remove Scurvy Removing the Airborne icon airborne before 0.5 seconds will not prevent the Stun icon stun from being applied.
    • Unstoppable icon Displacement immunity will also resist the application of the Stun icon stun.
    • Sion can occasionally cast Unstoppable Onslaught while Root icon rooted. In this case, he will stand in place until the root's debuff duration ends. During this time, the damage, stun duration and movement speed granted by the ability will still ramp up, and enemies that come into contact with him will be affected by the collision normally.(bug)
      • A similar case allows him to cast it during crowd control that would disable it. However, the channel would be interrupted almost immediately, and he will initiate the leap as well.
    • Fate's Call Fate's Call deferment of Unstoppable Onslaught will still allow Sion to leap forward at the end of the channel.
    • Moving the cursor onto HUD elements (e.g mini map / champion portraits) does not jeopardize the cast and steering of Unstoppable Onslaught. The targeting will act as if the ground was targeted below the display element.
    • PENDING FOR TEST: The distance between Sion's center and the center of the ground slam scales slightly with movement speed. This is suspected because running into a wall within half a second of charge time after starting at multiple thousands of movement speed shows a considerable difference, however this could also be due to a bug.
    • PENDING FOR TEST: The leap appears to always have the same speed regardless of Sion's, at roughly 750.
    • The following table refers for interactions while Sion is Channeling icon channeling:
    Type Channel
    Attacking Disabled
    Abilities Soul Furnace Soul Furnace and its recast recast are usable. Decimating Smash Decimating Smash and Roar of the Slayer Roar of the Slayer are disabled. This ability recasts to end channel.
    Movement Allowed, but cannot input movement commands.
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable N/A
    Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
    Interrupted by N/A
    Interrupted by
  • Death
    • If Unstoppable Onslaught's channel is interrupted despite the immunity to crowd control or Decimating Smash Decimating Smash is cast within 0.25 seconds after starting the charge, it will also initiate the leap. If the channel ends due to collision or death, there is no Bear Stance leap and the effect occurs immediately.

    Map-Specific Differences
    Arena icon Arena differences edit
    • Minimum base damage changed to 250 / 500 / 750.
    • Maximum base damage changed to 700 / 1400 / 2100.

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Sion (Collection).
    Sion OriginalSkin
    Original
    RP 585
    21.02.2009
    A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.
    Separator
    ActorScott McNeil
    ArtistJoshua 'HUGEnFAST' Brian Smith
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.5
    V14.2
    • Glory in Death Glory in Death
      • Bug Fix: Movement speed no longer decays faster if other effects forcing stat updates acted on him at the same time.
    V13.9
    • Glory in Death Glory in Death
      • Base health cost per tick increased to 2.3 − 24.4 (based on level) from 2 − 19 (based on level).
    V13.6
    • Unstoppable Onslaught Unstoppable Onslaught
      • Bug Fix: Crowd control immunity now properly resists allied crowd control as well.
    V13.1
    • Stats
      • Base health increased to 655 from 615.
    • Decimating Smash Decimating Smash
      • Maximum base damage increased to 90 / 155 / 220 / 285 / 350 from 70 / 135 / 200 / 265 / 330.
    V12.23
    • Stats
      • Base mana increased to 400 from 330.
      • Mana growth increased to 52 from 42.
    • Decimating Smash Decimating Smash
      • Minimum base damage increased to 40 / 60 / 80 / 100 / 120 from 30 / 50 / 70 / 90 / 110.
        • Maximum base damage unchanged.
    V12.16
    • Unstoppable Onslaught Unstoppable Onslaught
      • Bug Fix: Fixed an oversight where the server would still accept attack commands to alter Sion's otherwise-restricted movement.
        • This fixes an exploit where cheaters could deliberately input these orders through their means to fully control Sion's movement.
    V12.14
    • General
      • Bug Fix: No longer becomes unable to attack for 0.25 seconds shortly after entering champion combat.
    • Decimating Smash Decimating Smash
      • Bug Fix: No longer prevents Soul Furnace Soul Furnace and its recast recast from being cast for a brief moment after releasing the charge.
    • Roar of the Slayer Roar of the Slayer
      • Bug Fix: No longer locks Sion out of attacking, moving and casting movement spells for up-to 0.25 seconds after the missile is fired.
        • This fixes several bugs where non-crowd control effects that prevent Sion from attacking or moving (e.g. Decimating Smash Decimating Smash, Teleport Teleport) were having those disables ignored for 0.25 seconds after the disable from Roar of the Slayer wore off.
    • Unstoppable Onslaught Unstoppable Onslaught
      • Bug Fix: Stun icon Stun duration is no longer 0.75 − 1.75 (based on channel time) seconds instead of the normal 0.25 − 1.75 (based on channel time) when colliding with the recast leap the recast leap.
      • Bug Fix: Fixed an oversight where the server would still accept attack move commands to alter Sion's otherwise-restricted movement.
        • This fixes an exploit where cheaters could deliberately input these orders through their means to fully control Sion's movement.
        • Delayed attack move packets can thus also no longer change Sion's movement during Unstoppable Onslaught a single time.
    V12.12
    • Glory in Death Glory in Death
      • Bug Fix: Corpse is no longer an obstacle to other units' pathing.
    V12.10
    • Stats
      • Base health increased to 615 from 545.
      • Health growth increased to 87 from 73.
      • Armor growth increased to 4.2 from 3.
      • Magic resistance growth increased to 2.05 from 1.25.
    • Soul Furnace Soul Furnace
      • Shield health ratio reduced to 8 / 9 / 10 / 11 / 12% maximum health from 10 / 11 / 12 / 13 / 14%.
    • Roar of the Slayer Roar of the Slayer
      • Bug Fix: Can no longer knockback Rift Herald Rift Herald.
        • This includes the player-summoned Rift Herald Rift Herald which is otherwise not immune to CC.(bug)
    V12.9 - May 11th Hotfix
    • Glory in Death Glory in Death
      • Bug Fix: Fixed a bug where he wasn't dealing reduced damage against structures despite displaying the correct numbers.
    V12.9
    V12.8
    • Glory in Death Glory in Death
      • Bug Fix: Enemy champions that deal lethal damage to trigger the zombie state are no longer considered to deal damage to the source when the effect ends.
    V11.21
    • Soul Furnace Soul Furnace
      • Shield health ratio increased to 10 / 11 / 12 / 13 / 14% maximum health from 8 / 9 / 10 / 11 / 12%.
    V11.20
    • Decimating Smash Decimating Smash
      • Undocumented/Bug Fix: Tooltip no longer incorrectly uses a higher AD ratio on ranks 2-5 of the damage calculation.
    • Soul Furnace Soul Furnace
      • Undocumented/Bug Fix: Tooltip no longer incorrectly factors in Sion's maximum health as bonus damage on the recast's damage calculation.
    V11.19
    • Soul Furnace Soul Furnace
      • Shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
    V11.14
    • Glory in Death Glory in Death
      • Bug Fix: Sterak's Gage's Sterak's Gage's Lifeline no longer refreshes its readiness upon death, which caused it to always trigger again during Glory in Death even if on cooldown.
    V11.13
    V11.8
    • Unstoppable Onslaught Unstoppable Onslaught
      • Undocumented/New Effect: Now causes the player's HUD to become transparent during the channel.
      • Bug Fix: Now properly knocks up really big targets.
    V11.3
    • Decimating Smash Decimating Smash
      • Bug Fix: Hitbox can no longer be manipulated to appear in a different location further away.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
    V10.23
    V10.22
    V10.20
    V10.19 - September 21st Hotfix
    • Soul Furnace Soul Furnace
      • Bug Fix: Now properly grants bonus health from kills while active.
    V10.13
    • Soul Furnace Soul Furnace
      • Bug Fix: Tooltip while the shield is active now properly indicates that its passive grants 4 maximum health/15 maximum health per unit kill.
    V10.12
    • Decimating Smash Decimating Smash
      • Bug Fix: Tooltip now properly indicates that his total attack damage modifier is increased by spent skill points.
    V10.5
    • Unstoppable Onslaught Unstoppable Onslaught
      • Bug Fix: Enemy champions hit by the charge are now correctly stunned for 0.25 − 1.75 (based on charge time) seconds instead of 0.25 − 1.25 (based on charge time) seconds.
    V9.22
    • Unstoppable Onslaught Unstoppable Onslaught
      • Bug Fix: When cast outside of its maximum range, Sion will no longer attempt to walk into cast range first.
        • (Cast range increased from 7500 to 25000 units.)
    V9.21
    • Glory in Death Glory in Death
      • Undocumented: When Sion dies again, he will now only briefly reveal areas in his vision range that are not obstructed by terrain or bush, instead of the entire radius.
    • Roar of the Slayer Roar of the Slayer
      • Undocumented: Spell Shield Spell shields now correctly prevent the damage from being applied by a pushed minion. (Armor reduction is still applied incorrectly).
    V9.19
    • Soul Furnace Soul Furnace
      • Shield strength increased 50 / 75 / 100 / 125 / 150 from 30 / 55 / 80 / 105 / 130.
    V9.16
    • Stats
      • Base mana increased to 330 from 325.6.
      • Base health increased to 545 from 542.64.
      • Base mana regeneration reduced to 8 from 8.008.
    • Decimating Smash Decimating Smash
      • Minimum base damage increased to 30 / 50 / 70 / 90 / 110 from 20 / 40 / 60 / 80 / 100.
      • Maximum base damage increased to 70 / 135 / 200 / 265 / 330 from 60 / 120 / 180 / 240 / 300
      • Removed: No longer deals 20% reduced damage against monsters.
    V9.15
    • Glory in Death Glory in Death
      • Undocumented: % enemy hp max health damage on-hit is once again capped to 75 against non-champions.
    V9.13
    • Glory in Death Glory in Death (partially rescripted)
      • Undocumented: % enemy hp max health damage on-hit now uncapped against non-champions and applies against structures (except for Turret icon turrets).
    V9.3
    • Decimating Smash Decimating Smash
      • Minimum base damage reduced to 20 / 40 / 60 / 80 / 100 from 30 / 50 / 70 / 90 / 110.
    • Soul Furnace Soul Furnace
      • Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 11 at all ranks.
    V8.20
    • Stats
      • Base health regeneration reduced to 7.5 from 9.
    V8.16
    • Soul Furnace Soul Furnace
      • Bonus health on enemy kill increased to 4 from 3.
      • Bonus health on large-enemies and champion takedowns increased to 15 from 10.
    V8.14
    • Decimating Smash Decimating Smash
      • Minimum base damage increased to 30 / 50 / 70 / 90 / 110 from 30 / 47.5 / 65 / 82.5 / 100.
      • Maximum base damage increased to 90 / 150 / 210 / 270 / 330 from 90 / 142.5 / 195 / 247.5 / 300.
      • Minimum AD ratio increased to 45 / 52.5 / 60 / 67.5 / 75% AD from 45 / 50 / 55 / 60 / 65% AD.
      • Maximum AD ratio increased to 135 / 157.5 / 180 / 202.5 / 225% AD from 135 / 150 / 165 / 180 / 195% AD.
    V8.10
    • Stats
      • Base health regeneration reduced to 9 from 10.
    • Roar of the Slayer Roar of the Slayer
      • Base damage reduced to 65 / 100 / 135 / 170 / 205 from 70 / 105 / 140 / 175 / 210.
      • AP ratio increased to 55% AP from 40% AP.
      • Removed: Enemies that the knocked back unit collides with take 30% bonus damage.
      • Armor reduction now applies to all units hit, not just the primary target.
      • Armor reduction duration increased to 4 seconds from 2.5. Slow duration remains 2.5 seconds.
    • Unstoppable Onslaught Unstoppable Onslaught
    V8.9
    • Decimating Smash Decimating Smash
      • Bug Fix: Decimating Smash will no longer sometimes have Sion face and/or swing in the wrong direction, nor fail to apply the Airborne icon knockup and damage on its release under certain conditions.
    V8.8
    • Decimating Smash Decimating Smash
      • Base damage increased to 30 / 47.5 / 65 / 82.5 / 100 from 20 / 40 / 60 / 80 / 100.
      • AD ratio reduced to 45 / 50 / 55 / 60 / 65% AD from 65% AD at all ranks.
      • Maximum AD ratio reduced to 135 / 150 / 165 / 180 / 195% AD from 195% AD at all ranks.
    V8.7
    • Unstoppable Onslaught Unstoppable Onslaught
      • Bug Fix: When disconnecting during the charge Sion will stop instead of automatically steering towards his base.
    V8.5
    • Roar of the Slayer Roar of the Slayer
      • Bug Fix: Fixed a bug that made Roar of the Slayer's pass-through damage radius much wider than intended.
      • Bug Fix: Jungle monsters launched by Roar of the Slayer now properly damage enemy champions.
    V8.3
    • Stats
      • Base health regeneration reduced to 10 from 10.18.
    • Glory in Death Glory in Death
    • Decimating Smash Decimating Smash
      • Bug Fix: Now correctly refunds its cooldown to 2 seconds when Sion is crowd-controlled during its cast.
    • Soul Furnace Soul Furnace
      • Bug Fix: Fixed a bug where levelling Soul Furnace while in Glory in Death Glory in Death caused issues with the amount of maximum health he gains from killing enemy units.
    • Roar of the Slayer Roar of the Slayer
      • Bug Fix: Fixed a bug where the minion targeted by Roar of the Slayer was incorrectly not made invulnerable to minion attacks.
    • Unstoppable Onslaught Unstoppable Onslaught
      • New effect: No longer changes direction when hovering over minimap or teammate portraits.
    V7.24
    • General
      • Bug Fix: Dying before using the Guardian Guardian keystone no longer causes him to lose its functionality.
    V7.22
    • Stats
      • Base attack damage increased to 68 from 59.72.
      • Base armor increased to 32 from 23.04.
    V7.16
    • Soul Furnace Soul Furnace
      • Bonus health on enemy kill increased to 3 from 2.
    • Unstoppable Onslaught Unstoppable Onslaught
      • Maximum base damage increased to 400 / 800 / 1200 from 300 / 600 / 900.
      • Bug Fix: Is now properly immune to Lulu's Lulu's Whimsy Whimsy during Unstoppable Onslaught.
    V7.14
    V7.11
    • Soul Furnace Soul Furnace
      • Cooldown reduced to 11 seconds from 13.
      • Shield strength health ratio increased to 8 / 9 / 10 / 11 / 12% of Sion's maximum health from 6 / 7 / 8 / 9 / 10% of Sion's maximum health.
    V7.5 March 10th Hotfix
    • Decimating Smash Decimating Smash
      • Bug Fix: Fixed a bug that caused Sion to stand still for a brief moment after casting Decimating Smash.
    V7.5
    • Decimating Smash Decimating Smash
      • Bug Fix: Fixed a bug where casting it could remove spell shield effects from enemies behind him.
      • Bug Fix: Fixed a bug where casting it right before an basic attack against a turret would cancel the basic attack.
    V7.1
    • General
      • Bug Fix: Realigned Mecha Zero Sion's jet thruster particles with his model during his homeguard animation.
    • Unstoppable Onslaught Unstoppable Onslaught
      • Bug Fix: Fixed a bug causing certain buff visuals (ex. Banshee's Veil Banshee's Veil) to bounce upward during Mecha Zero Sion's Unstoppable Onslaught animation.
    V6.17
    V6.12
    • Decimating Smash Decimating Smash
      • Bug Fix: Restarting in a different direction by pressing R R + Q Q during channel.
    V6.8
    V5.23
    • Stats
      • Attack range increased to 175 from 150.
    • Model size reduced by ~5%
    V5.22
    • Stats
      • Mana increased to 325.6 from 275.6.
      • Mana growth reduced to 42 from 45.
    • Roar of the Slayer Roar of the Slayer
      • Bug Fix: Displaced minions not being damaged.
    V5.10
    V5.8
    • Soul Furnace Soul Furnace
      • Shield health ratio reduced to (+ 6 / 7 / 8 / 9 / 10% maximum health) from 10 at all ranks.
      • Reactivation delay increased to 3 seconds from 2.
    V5.6
    • Decimating Smash Decimating Smash
      • Damage to monsters reduced to 80% from 90.
    • Roar of the Slayer Roar of the Slayer
      • Projectile bonus damage reduced to 30% from 50.
      • Projectile total damage reduced to 91 / 136.5 / 182 / 227.5 / 273 (+ 52% AP) from 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP).
    V5.5
    • Decimating Smash Decimating Smash
      • Mana cost reduced to 45 at all ranks from 45 / 50 / 55 / 60 / 65.
      • Champion-damage minimum AD ratio increased to (+ 65% AD) from (+ 60% AD).
      • Champion-damage maximum AD ratio increased to (+ 195% AD) from (+ 180% AD).
    • Roar of the Slayer Roar of the Slayer
      • Mana cost increased to 35 / 40 / 45 / 50 / 55 from 35 at all ranks.
    V5.1
    V4.20
    • Stats
      • Health regen growth reduced to 0.8 from 1.
    • Glory in Death Glory in Death
      • Health decay changed to 2 − 19 (based on level) from 2 − 36 (based on level).
      • Per-tick health decay growth changed to 1.4 − 13.3 (based on level) from 1.4 − 25.2 (based on level).
    V4.19
    • Stats
      • Health per level increased to 73 from 70.
    • Glory in Death Glory in Death
      • Health decay changed to 2 − 36 (based on level) from 0.5% maximum health.
      • Per-tick health decay changed to 1.4 − 25.2 (based on level) from 0.4% maximum health.
      • Bug Fix: Sunfire Cape Sunfire Cape's Immolate now persists past his original death.
    • Decimating Smash Decimating Smash
      • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 50 / 55 / 60 / 65 / 70.
      • Bug Fix: Some crowd control effects not reducing cooldown to 2 seconds when they interrupt charge-up.
    • Soul Furnace Soul Furnace
      • Per-large-kill bonus health increased to 10 from 8.
      • Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 75 / 80 / 85 / 90.
    • Roar of the Slayer Roar of the Slayer
      • Mana cost increased to 35 from 25.
      • Removed: Minions being invulnerable while being displaced (can only be killed before landing by using Smite Smite).
    V4.18
    • Full Relaunch
      • Title changed to the Undead Juggernaut from the Undead Champion
      • Complete visual upgrade across all skins.
      • New splash artwork for Original Sion Original Sion.
      • New voiceover
      • New lore
      • Glory in Death Glory in Death - New I
        • Sion turns berserk once he loses all his health, gaining a full life bar along with significant attack damage, attack speed, and lifesteal as he bleeds out. His abilities are all replaced by Death Surge Death Surge, which gives him a huge but brief movement speed boost. Sion dies once his health drains out.
      • Decimating Smash Decimating Smash - New Q
        • Sion plants his feet, rooting himself as he winds up and swings his axe in a broad area before him. Decimating Smash deals increasing damage the longer it's charged, and once it's at least half-charged, knocks up all caught enemies when unleashed.
      • Soul Furnace Soul Furnace - New W
        • Passive: Sion earns bonus max health every time he kills a unit.
        • Active: Sion creates a bloody shield around him. If the shield stays intact for its duration, it explodes, dealing magic damage to all nearby enemies. Sion can also detonate the shield early by Soul Furnace 2 reactivating the ability.
      • Roar of the Slayer Roar of the Slayer - New E
        • Sion bellows in a target direction, damaging, slowing, and shredding the armor of the first enemy struck. If Roar of the Slayer hits an enemy minion or jungle monster, Sion's scream also knocks them back a significant distance. The thrown minion or monster then damages and slows all other enemy units hit.
      • Unstoppable Onslaught Unstoppable Onslaught - New R
        • Sion starts charging in a target direction, building up speed as he moves and trampling enemy minions along his path. He can Unstoppable Onslaught 2 cancel his charge early, at which point he slams the ground, dealing area of effect damage to all nearby enemies. Otherwise, Sion charges an extremely long distance, only stopping once he hits an enemy champion, wall, or reaches the end of his charge. If Sion charges into an enemy champion, he knocks them up and deals area of effect damage; if he hits a wall, Sion stuns himself briefly and deals area of effect damage around him.

    Trivia[]

    Sion, the Undead Champion Sion, the Undead Champion
    • When permanent health stacking was added to Enrage Enrage in the May 9, 2009 Patch, Sion became the first champion to have an ability that could infinitely stack an effect.
    • Sion was one of the first six champions designed, together with Annie Annie, Lee Sin Lee Sin, Singed Singed, Sivir Sivir, and Twisted Fate Twisted Fate.[2][3]
      • Of these, he was however the first and only one to recieve a full relaunch after his initial release, completely remaking the original appearance and gameplay.
    Sion, the Undead Juggernaut Sion, the Undead Juggernaut


    See also[]

    References[]

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