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Abilities

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Glory in Death
Glory in Death

Innate: Upon taking Death fatal damage, Sion goes into Stasis icon stasis for 1.5 seconds, after which he Omen of Death reanimates and enters a frenzy, restoring himself to Health icon 100% maximum health but losing 2 − 19 (based on level) every 0.265 seconds, increasing by 「 70% of the base value 」「 1.4 − 13.3 (based on level) 」 per subsequent tick.

Sion can freely move and use basic attacks during this time, gaining Life steal icon 100% life steal, attacking at Attack speed icon 1.75 attack speed, and dealing 10% of the target’s maximum health bonus physical damage on-hit, capped at 75 against minions and monsters.

While Glory in Death is active, Sion's abilities are replaced with Death Surge Death Surge.

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Death Surge
COOLDOWN: 100 (Resets on Death)
Death Surge

Active: Sion gains Movement speed icon 50% bonus movement speed that decays over 1.5 seconds.

Notes
  • Glory in Death is currently the only targetable Omen of Death Zombie State.
  • Glory in Death cannot last more than 60 seconds. Reaching the time will cause Sion to instantly die, regardless of his remaining health.
  • Upon Death, Sion will drop non-permanent status effects (buffs and debuffs) that do not inherently persist through death before transitioning into Glory in Death:
    • These effects include undisplayed statuses, for example the 'already stunned by this'-flag of Veigar OriginalSquare Veigar's Event Horizon Event Horizon or Viktor OriginalSquare Viktor's Gravity Field Gravity Field.
    • Some item passives do not persist through death and will be lost for the initial few seconds of Glory in Death.
    • An example for a debuff that does persist through death is Brand OriginalSquare Brand's Blaze Blaze.
  • Glory in Death will still trigger if Sion is killed by the Nexus Obelisk Nexus Obelisk.
  • Upon Death, the current cooldowns of Sion's Summoner spell icon summoner spells are increased to 4 seconds. Afterwards, he is still unable to use them until he respawns or some other lockout-removing effect (i.e. Stasis icon stasis wearing off) unlocks them.
  • Revival icon Resurrection buffs always take priority when Sion falls to 0 health.
  • Sion's death timer starts ticking when he first Death dies and not when Glory in Death's duration ends.
    • If Sion lives longer than his death timer lasts for, he will not revive until Glory in Death has ended. When it has ended, he will revive instantly, which can result in some odd interactions and bugs at times.
  • Glory in Death does not trigger on clones of Sion, such as with Test of Spirit Test of Spirit.
  • All Projectile projectiles targeting Sion are Bullet strikethrough destroyed at the start of becoming Playful untargetable.
    • Projectiles created after the fact will still travel to Sion, but only affect him if he's no longer untargetable.
      • If a projectile is targeting Sion at the end of Glory in Death and he revives instantly, it will not be destroyed.
  • At the start of Glory in Death, Sion's Mana resource mana drops to 0, but will still be affected by Mana regeneration icon mana regeneration.
  • During Glory in Death Sion:
  • Sion's attack speed during Glory in Death is fixed at 1.75 and it's unaffected by attack speed bonuses and Cripple icon cripples for the duration.
    • Buffs that allow for the normal 2.5 attack speed cap to be surpassed, such as Lethal Tempo rune Lethal Tempo and Hail of Blades rune Hail of Blades, will also break the upper limit of the 1.75 cap, but not the lower one. This means that while these buffs are active, Sion can exceed 1.75 attack speed, but cannot fall below it.
    • After the effect ends, the attack speed cap will not revert to 1.75 but to 2.5. However Sion will still not be able to go below 1.75 attack speed.
  • Buffs from jungle monsters Sion gains during Glory in Death (Crest of Cinders buff Crest of Cinders, Crest of Insight buff Crest of Insight) will not be lost once the duration ends.
  • By surviving for the full duration of 60 seconds, Sion will have suffered 36.4k − 345.5k (based on level) in health costs.
  • After Glory in Death ends, the corpse of Sion will retain unit collision despite being dead on the ground.
  • Even though its visuals are present, Dark Harvest rune Dark Harvest can never be gained from Sion under the effect of Glory in Death.
  • The effect that heals Sion back to full health at the start of Glory in Death cannot be modified by Grievous Wounds icon healing reductions and does not count towards the 'Damage Healed' statistic at the end of game lobby.

Notes
  • Death Surge's will always be ready to use when Glory in Death triggers.
    • Once at least one ability has been learned, Death Surge can be cast using any ability key, even the unlearned ones.
  • Death Surge's cooldown is affected by Cooldown reduction and thus the spell is technically able to be used up to twice during Glory in Death, but not in practice.
    • Despite showing a shorter cooldown when hovering the ability in the ultimate-slot in the HUD, Death Surge is not actually affected by Ultimate Hunter rune Ultimate Hunter.

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Decimating Smash
TARGET RANGE: Range center up-to 825 (based on channel time)
EFFECT RADIUS: Range model 200 - 440
COST: 45 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Decimating Smash

Active: Sion Channeling icon channels for up to 2 seconds to swing in the target direction, increasing Decimating Smash's damage every 0.25 seconds, up to a maximum bonus for the base damage and up to 200% bonus for the scaling damage. Decimating Smash can be recast at any time within its duration.

Max. Base Damage Increase:
133.33 / 150 / 166.67 / 183.33 / 200%

Minimum Damage:
30 / 50 / 70 / 90 / 110 (+ 45 / 52.5 / 60 / 67.5 / 75% AD)
Maximum Damage:
70 / 135 / 200 / 265 / 330 (+ 135 / 157.5 / 180 / 202.5 / 225% AD)

If the channel is Silence icon interrupted, Decimating Smash goes on a reduced 2 seconds Cooldown reduction icon cooldown, but no Mana icon mana is refunded.

Recast: Sion flails his axe, dealing physical damage to all enemies in the target area, and Slow icon slowing them by 50% for 0.25 seconds. Decimating Smash deals 60% damage against Minion icon minions.

Minimum Minion Damage:
18 / 30 / 42 / 54 / 66 (+ 27 / 31.5 / 36 / 40.5 / 45% AD)
Maximum Minion Damage:
42 / 81 / 120 / 159 / 198 (+ 81 / 94.5 / 108 / 121.5 / 135% AD)

If Decimating Smash was charged for at least 1 second, Sion instead slams his axe down, Airborne icon knocking up all enemies hit for 0.5 − 1 (based on channel time) seconds and Stun icon stunning them for 1.25 − 2.25 (based on channel time) seconds.

Info
Notes
  • Unstoppable icon Unstoppability will prevent both the knock up and the stun.
  • A flash of the axe and change in brightness of the indicator on the ground indicates when the 1 second time frame is reached.
  • The damage of Decimating Smash is calculated when it is released. Gaining AD or upgrading the ability during its channel will update the damage of the coming hit.
    • Even though the cooldown starts when the ability is released, it will not be changed by gaining or losing CDR, or upgrading the ability, during the cast time.
  • The indicator is visible to the enemy only if they Sight icon see Sion himself.
    • If the channel is released before 1 second, enemies may see a particle at the far end of the hitbox, if it itself isn't outside of their Sight icon vision.
    • If the channel is released after 1 second, the only remaining indication is the visual effects and audio that plays on any units the spell strikes (these play on-target), provided the enemy does have Sight icon vision on those.
  • Forced movement without a Stun icon stun component (or the stun being Remove Scurvy cleansed previously) will not stop Sion from starting or continuing to channel. Its direction will not change with Sion's travel, however the location will update with him.
    • The location of the indicator updates at the beginning of the ability, at 1 second and at release.
  • The hitbox of the ability is center-to-center, but goes slightly beyond the indicator at its front. It has a trapezoid shape, expanding towards the front.

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Soul Furnace
EFFECT RADIUS: 550
CAST TIME: none
COST: 65 / 70 / 75 / 80 / 85 Mana
COOLDOWN: 15 / 14 / 13 / 12 / 11

Passive: Sion permanently gains Health icon 4 bonus health whenever he kills an enemy, increased to 15 bonus health against large enemies and enemy champion Damage rating takedowns.

Soul Furnace

Active: Sion Hybrid resistances icon shields himself for up to 6 seconds. Soul Furnace can be recast after 3 seconds for as long as the shield is not destroyed.

Shield Strength:
50 / 75 / 100 / 125 / 150 (+ 40% AP) (+ 8 / 9 / 10 / 11 / 12% maximum health)
Soul Furnace 2

Recast: Soul Furnace's shield is detonated to deal Magic damage magic damage to enemies around Sion, capped at 400 against minions and monsters.

Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)

Soul Furnace detonates automatically when the shield expires after 6 seconds.

Both Soul Furnance casts can be activated during Sion's other abilities, other than the release of Decimating Smash Decimating Smash.

Info
Notes
  • A buff icon in the HUD will show the current shield strength, so that the player can better calculate the timing of the second cast.
    • The initial shown value does not interact with Heal powerHybrid resistances icon shield strength modifiers. Whenever the shield takes damage, it updates to the proper current shield amount, however.
  • The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
    • Detonating the ability manually does not.
  • Gaining or losing AP or health, or ranking up the skill while the shield is active will not change its shield value but it will change the damage of the Soul Furnace 2 explosion.
  • The cooldown of Soul Furnace begins once the shield is removed.
    • Gaining or losing Cooldown reduction icon CDR between the first cast and breaking of the shield will affect the resuming cooldown accordingly.
  • Soul Furnace also automatically detonates if Sion is killed without the shield being destroyed, e.g. by dying to the Nexus Obelisk Nexus Obelisk.
  • Soul Furnace's bonus health can be obtained by any of Sion's damage sources (basic attacks, abilities, summoner spells, item actives).
    • This does not include last hits transferred to Sion artificially, through effects such as Relic Shield item Spoils of War.
    • If the gold efficiency of a Ruby Crystal item Ruby Crystal is considered 100%, each last hit or Damage rating takedown after Soul Furnace has been learned can be considered worth an extra Gold 10.6 or Gold 40g.
  • Sion must learn Soul Furnace before he can stack up its passive.
  • Killing the following unit types grants Sion 15 bonus health:
  • Killing the following unit types grants Sion 4 bonus health:
  • Killing the following unit types grants Sion no bonus health:

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Roar of the Slayer
TARGET RANGE: 800 / 1300
COST: 35 / 40 / 45 / 50 / 55 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Roar of the Slayer

Active: Sion bellows in the target direction, dealing magic damage to the first enemy hit, Slow icon slowing them for 2.5 seconds as well as Armor penetration icon reducing their Armor icon armor by 20% for 4 seconds.

Magic Damage:
65 / 100 / 135 / 170 / 205 (+ 55% AP)
Slow:
40 / 45 / 50 / 55 / 60%

If the target is a Minion icon minion or non-epic Monster icon monster, it is Airborne icon knocked back, in the same line, up to 1300 units away from Sion, dealing the same damage and applying the same effects to all enemies it passes through as well as briefly Sight icon revealing the area it goes through. Projectile enemies are Cosmic Radiance invulnerable to minion damage and take their damage once they are stopped, by either colliding with terrain or reaching the end of their trajectory.

Info
Notes
  • Unlike the intial single-target projectile, a thrown minion or monster is not blocked by Wind Wall Wind Wall or Unbreakable Unbreakable.
  • Gaining or losing AP, or upgrading the ability while its projectile is traveling will change its damage for every future hit. This applies to both the intial single-target projectile, as well as the minion-projectile.

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Unstoppable Onslaught
SPEED: 950
COST: 100 Mana
COOLDOWN: 140 / 100 / 60
Unstoppable Onslaught

Active: Sion Channeling icon charges forward in the target direction for up to 8 seconds, during which he is Cc-immune icon immune to crowd control, Ghost ghosted, and is able to steer at a slow turn rate.

Unstoppable Onslaught 2

Upon reaching the end of the duration, Sion Bear Stance leaps forward 200-units, landing after 0.55 seconds and slamming the ground around him. Colliding with an enemy champion or terrain will stop Unstoppable Onslaught prematurely. Running into terrain will also Stun icon stun Sion for 0.5 seconds.

Both the charge and slam deal physical damage to all enemies and Turret icon turrets struck, with the base damage increasing by 0% − 166.67% (based on charge time), the Attack damage icon bonus AD ratio increasing by 0% − 100% (based on charge time), and Slow icon slowing them for 3 seconds.

Minimum Physical Damage:
150 / 300 / 450 (+ 40% bonus AD)
Maximum Physical Damage:
400 / 800 / 1200 (+ 80% bonus AD)

Slow:
40 / 45 / 50%

When colliding with at least one enemy champion, Sion will additionally Airborne icon pull all enemies around him over 0.5 seconds, after which they're Stun icon stunned for 0.25 − 1.75 (based on charge time) seconds, increased to 0.75 − 1.75 (based on charge time) if hit by the leap.

Recast: Sion stops charging, leaping and slamming the ground around him as if Unstoppable Onslaught has reached the end of its duration.

 
Sion.R1 combined
"Chaaaaaaaarge!"

Info
Notes
  • The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
    • Detonating the ability manually does not.
  • When Sion casts Unstoppable Onslaught a global warning can be heard.
  • After starting the charge, Sion's movement speed cannot be artificially changed.
  • After reaching maximum damage and stun duration (at 3 seconds) Sion will transition from using his haste animation to his unique charging one.
    • Reaching the threshold on Sion MechaZeroCircle Mecha Zero Sion changes his particle effects instead, most notably the 'Boosters' behind the train.
    • The turning angle is not based on time and can easily be seen in practice when a Sion charges in-place due to bugs.
  • Sion does not always crash with terrain immediately upon touching it, enabling the player to turn beyond his maximum turning angle.
    • Casting the ability at point blank of a terrain will most often automatically change the charge's direction.
    • This is not usually possible with player-generated terrain.
  • Unstoppable Onslaught cannot charge through but can leap over player-created terrain (i.e Crystallize Crystallize).
  • PENDING FOR TEST The distance between Sion's center and the center of the ground slam scales slightly with movement speed. This is suspected because running into a wall within half a second of charge time after starting at multiple thousands of movement speed shows a considerable difference, however this could also be due to a bug.
  • PENDING FOR TEST The leap appears to always have the same speed regardless of Sion's, at roughly 750.
  • Moving the cursor onto HUD elements (e.g mini map / champion portraits) does not jeopardize the cast and steering of Unstoppable Onslaught. The targeting will act as if the ground was targeted below the display element.
  • Even though the cooldown of Unstoppable Onslaught starts at the end of the effect, gaining or losing cooldown reduction, or upgrading the ability during the effect, will not change the resuming cooldown.
  • Unstoppable Onslaught will be interrupted by an allied Bard OriginalSquare Bard's Tempered Fate Tempered Fate.
  • Remove Scurvy Removing the Airborne icon airborne before 0.5 seconds will not prevent the Stun icon stun from being applied.
Type Charge channel
Attacking Disabled
Abilities Both of Soul Furnace Soul Furnace's casts are usable. Decimating Smash Decimating Smash and Roar of the Slayer Roar of the Slayer are disabled. This ability recasts to end the channel early. If the channel is interrupted despite CC-immunity or Decimating Smash is cast within 0.25 seconds after starting the charge, it will also initiate the leap. If the channel ends due to collision or death, there is no leap and the effect occurs immediately.
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by
  • Death

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