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m (Housekeeping, replaced: ====Champion Abilities== → ==== Champion Abilities == (6))
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[[File:Sight.png|thumb|400px|right|{{ci|Quinn}} using {{ai|Heightened Senses|Quinn}}. Note the {{ui|Krug}} camp at the top left, normally not visible from her position.]]
 
[[File:Sight.png|thumb|400px|right|{{ci|Quinn}} using {{ai|Heightened Senses|Quinn}}. Note the {{ui|Krug}} camp at the top left, normally not visible from her position.]]
   
[[File:Sight icon.png|20px]] '''Sight''' is a property of units, structures, and certain [[summoner spell]]s, [[item]]s, and [[Champion ability|abilities]] in [[League of Legends]] that represents a team possessing vision of a target area. Inversely, the area of the map in which a team does not have sight over is known as the '''Fog of War''', a common hallmark of the RTS genre which is represented visually as a dark shroud over the terrain.
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[[File:Sight icon.png|20px]] '''Sight''' is a property of units, [[structures]], and certain [[summoner spell]]s, [[item]]s, and [[Champion ability|abilities]] in [[League of Legends]] that represents a team possessing vision of a target area. Inversely, the area of the map in which a team does not have sight over is known as the '''Fog of War''', a common hallmark of the RTS genre which is represented visually as a dark shroud over the terrain.
   
 
Possessing sight is necessary to observe most information about any non-allied units in the game. Such information can include, among many other things, the unit's current location, direction, [[health]], [[mana]], possessed [[buff]]s and purchased items, making the acquisition and denial of sight one of the most crucially important skills to learn in high levels of play.
 
Possessing sight is necessary to observe most information about any non-allied units in the game. Such information can include, among many other things, the unit's current location, direction, [[health]], [[mana]], possessed [[buff]]s and purchased items, making the acquisition and denial of sight one of the most crucially important skills to learn in high levels of play.
   
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== Sight Ranges ==
All units in the game will grant vision up to a specific radius. [[Champion]]s have a sight range of 1200 units, allied [[minion]]s and [[Champion summoned units|pets]] have a slightly lower value of 1100, and [[turret]]s have a still-lower value of 1095. Items and abilities do not always grant sight and those that do often have differing applications of the mechanic to one another.
 
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All units in the game will grant vision up to a specific [[range|radius]]:
  +
*'''1350:''' {{tip|champions}}, [[Champion summoned units|pets]], {{ui|Blue Super Minion|link=Super minion|super minions}}, and {{tip|Turret|turrets}}
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*'''1200:''' {{ui|Blue Melee Minion|link=Melee minion|melee}}, {{ui|Blue Caster Minion|link=caster minion|caster}}, and {{ui|Blue Siege Minion|link=Siege minion|siege}} minions
  +
*'''900:''' {{tip|Totem Ward|Totem Wards}}, {{tip|Stealth Ward|Stealth Wards}}, {{tip|Control Ward|Control Wards}}, {{tip|Zombie Ward|Zombie Wards}}, and {{tip|Effigy|Effigies}}
  +
*'''500:''' {{tip|Farsight Ward|Farsight Wards}}
  +
*'''450:''' {{tip|Ghost Poro|Ghost Poros}}
  +
*{{tip|Disabled Ward|Disabled wards}} do not grant vision.
  +
* Items and abilities do not always grant sight and those that do often have differing applications of the mechanic to one another.
   
  +
== Blocking Sight ==
There exist two obstacles towards sight - impassable terrain (which is always opaque to vision granted by units, structures and most items and abilities) and [[brush]] (which is opaque towards vision when viewed from the outside inwards and not the reverse). Such barriers will also block vision of any areas that are directly behind them from the sight-granting unit. Units that can directly observe an area around these obstacles are commonly described as having '''line of sight''' towards that area.
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There are two obstacles that exist towards regular sight - impassable terrain (which is always opaque to vision granted by units, structures and most items and abilities) and {{tip|Brush}} (which is opaque towards vision when viewed from the outside inwards and not the reverse). Such barriers will also block vision of any areas that are directly behind them from the sight-granting unit. Units that can directly observe an area around these obstacles are commonly described as having '''line of sight''' towards that area.
   
Sight can be removed in three ways - the withdrawal of any sight-granting units, abilities or items from the vicinity, the expiration of a sight-granting [[debuff]] or spell, or directly with the {{tip|nearsight}} [[debuff]] (which currently only exists with {{cai|Smoke Screen|Graves}}, {{cai|Paranoia|Nocturne}}, and {{cai|Blinding Assault|Quinn}}). Be noted, however, that despite looking like such, {{cai|Burrow|Rek'Sai}} does '''not''' Nearsight her, as she conserves allied vision.
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Sight can be removed in three ways - the withdrawal of any sight-granting units, abilities or items from the vicinity, the expiration of a sight-granting [[debuff]] or spell, or directly with the {{tip|nearsight|nearsight debuff}} (which currently only exists with {{cai|Smoke Screen|Graves}}, {{cai|Paranoia|Nocturne}}, and {{cai|Blinding Assault|Quinn}}). Be noted, however, that despite looking like such, {{cai|Burrow|Rek'Sai}} does '''not''' necessarily ''nearsight'' her, as she conserves allied vision.
   
[[File:TrueSight_Rek'Sai.png|thumb|200px|A pink eye symbol above a unit usually indicates true sight.]]
 
   
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== Forms of Sight ==
[[File:True Sight_icon.png|20px]] '''True sight''' is a unique form of sight linked to the detection of [[stealth]]ed units. A unit that is stealthed is not affected by standard sight and is only visible with a source of true sight nearby. All sources of true sight currently in the game also provide standard sight - otherwise, true sight follows the same rules as standard sight.
 
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===[[File:True Sight_icon.png|20px]] True Sight===
 
[[File:TrueSight_Rek'Sai.png|thumb|150px|right|A pink eye symbol above a unit usually indicates a unit has '''True Sight''' reveal.]]
 
This is a unique form of sight linked to the reveal of {{tip|invisible}} units and {{tip|stealthed trap|stealthed traps}}. A unit that is {{tip|stealth|stealthed}} cannot be revealed by standard sight and is directly visible with a source of ''true sight'' nearby. All sources of ''true sight'' currently in the game also provide standard sight - otherwise, ''true sight'' follows the same rules as standard sight. All {{tip|turret|turrets}} have ''true sight'' reveal. ''True sight'' does not infiltrate {{tip|nearsight}}, despite its name.
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===[[File: Sweeper Drone icon.png|20px]] Obscured Vision===
  +
[[File: Simple Unit Silhouette.png|150px|right|thumb|A silhouette of a unit observed behind a wall, indicating ''obscured vision''.]]
  +
This is a form of detection that does not innately reveal units nor make them targetable in any sort of way. Instead, the unit's position is distinguished through movement and silhouette, revealing their ''position'' in the process. They cannot be selected for {{tip|unit-targeted}} attacks in this case. ''Obscured vision'' exists in many effects, the most common ones being in {{cai|Burrow|Rek'Sai}} and {{ii|Oracle Lens}}. It is not blocked by {{tip|nearsight}}.
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===[[File: Stealth Ward icon.png|20px]] Unobstructed Vision===
  +
[[File:Unobstructed vision screenshot.jpg|thumb|right|150px|A unit being able to see both sides of a wall, indicating their vision is ''unobstructed''.]]
  +
This is a type of sight that permeates ''through'' terrain. It allows the unit to be able to see beyond their sight radius if otherwise obstructed ({{tip|Brush}}). However, it can still be shrouded by {{tip|nearsight}}. {{cai|Shadow Step|Kayn}} and {{cai|Comet of Legend|Aurelion Sol}} are the only two abilities that benefit from this sight.
   
 
The objects listed below are abilities and items that can temporarily grant sight of an area or enemy, as well as which of those abilities and items grant true sight.
 
The objects listed below are abilities and items that can temporarily grant sight of an area or enemy, as well as which of those abilities and items grant true sight.
  +
  +
{{clr}}
   
 
== Standard Sight ==
 
== Standard Sight ==
   
 
=== Area-reveal ===
 
=== Area-reveal ===
====Champion Abilities====
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==== Champion Abilities ====
 
{{column|3|
 
{{column|3|
 
* {{cai|Twilight Shroud|Akali}}
 
* {{cai|Twilight Shroud|Akali}}
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* {{cai|Rampant Growth|Zyra}}}}
 
* {{cai|Rampant Growth|Zyra}}}}
   
====Items====
+
==== Items ====
 
{{column|3|
 
{{column|3|
 
* {{ii|Eye of the Aspect}}
 
* {{ii|Eye of the Aspect}}
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}}
 
}}
   
====Jungle Plants====
+
==== Jungle Plants ====
 
* {{ui|Scryer's Bloom}}
 
* {{ui|Scryer's Bloom}}
   
 
=== Unit-reveal ===
 
=== Unit-reveal ===
====Champion Abilities====
+
==== Champion Abilities ====
 
{{column|3|
 
{{column|3|
 
* {{cai|Magical Journey|Bard}}
 
* {{cai|Magical Journey|Bard}}
 
* {{cai|Crescent Strike|Diana}}
 
* {{cai|Crescent Strike|Diana}}
 
* {{cai|Cocoon|Elise}}
 
* {{cai|Cocoon|Elise}}
  +
 
* {{cai|Test of Spirit|Illaoi}}
 
* {{cai|Test of Spirit|Illaoi}}
 
* {{cai|Zap!|Jinx}}
 
* {{cai|Zap!|Jinx}}
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}}
 
}}
   
====Items====
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==== Items ====
 
* {{ii|Twin Shadows}}
 
* {{ii|Twin Shadows}}
   
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==== Items ====
 
==== Items ====
 
{{column|3|
 
{{column|3|
* {{ii|Arcane Sweeper (Trinket)}}
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* {{ii|Scarecrow Effigy}}
 
* {{ii|Oracle's Extract}}{{tt|*|Does not grant standard sight.}}
 
* {{ii|Oracle's Extract}}{{tt|*|Does not grant standard sight.}}
 
* {{ii|Oracle Lens}}{{tt|*|Only affects wards and traps.}}
 
* {{ii|Oracle Lens}}{{tt|*|Only affects wards and traps.}}
* {{ii|The Lightbringer}}{{tt|**|Crystal Scar only.}}
 
* {{ii|Arcane Sweeper (Item)}}{{tt|**|Crystal Scar only.}}
 
 
}}
 
}}
   
 
=== Unit-reveal ===
 
=== Unit-reveal ===
====Champion Abilities====
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==== Champion Abilities ====
 
{{column|3|
 
{{column|3|
 
* {{cai|Yordle Snap Trap|Caitlyn}} and {{ai|Ace in the Hole|Caitlyn}}
 
* {{cai|Yordle Snap Trap|Caitlyn}} and {{ai|Ace in the Hole|Caitlyn}}
 
* {{cai|Chum the Waters|Fizz}}
 
* {{cai|Chum the Waters|Fizz}}
  +
* {{cai|Demacian Justice|Garen}}
 
* {{cai|Test of Spirit|Illaoi}}
 
* {{cai|Test of Spirit|Illaoi}}
  +
* {{cai|Void Seeker|Kai'Sa}}
 
* {{cai|Renewal|Karma}} and {{ai|Focused Resolve|Karma}}
 
* {{cai|Renewal|Karma}} and {{ai|Focused Resolve|Karma}}
* {{cai|Beartrap on a Rope|Kled}} and {{ai|Jousting|Kled}}
+
* {{cai|Bear Trap on a Rope|Kled}} and {{ai|Jousting|Kled}}
  +
* {{cai|Ethereal Chains|LeBlanc}}
 
* {{cai|Sonic Wave|Lee Sin}}
 
* {{cai|Sonic Wave|Lee Sin}}
 
* {{cai|Help, Pix!|Lulu}}
 
* {{cai|Help, Pix!|Lulu}}
  +
* {{cai|Soul Shackles|Morgana}}
 
* {{cai|Prowl|Nidalee}}
 
* {{cai|Prowl|Nidalee}}
 
* {{cai|Thrill of the Hunt|Rengar}}
 
* {{cai|Thrill of the Hunt|Rengar}}

Revision as of 12:46, 17 May 2020

Sight

Quinn Quinn using Heightened Senses Heightened Senses. Note the Krug Krug camp at the top left, normally not visible from her position.

Sight icon Sight is a property of units, structures, and certain summoner spells, items, and abilities in League of Legends that represents a team possessing vision of a target area. Inversely, the area of the map in which a team does not have sight over is known as the Fog of War, a common hallmark of the RTS genre which is represented visually as a dark shroud over the terrain.

Possessing sight is necessary to observe most information about any non-allied units in the game. Such information can include, among many other things, the unit's current location, direction, health, mana, possessed buffs and purchased items, making the acquisition and denial of sight one of the most crucially important skills to learn in high levels of play.

Sight Ranges

All units in the game will grant vision up to a specific radius:

Blocking Sight

There are two obstacles that exist towards regular sight - impassable terrain (which is always opaque to vision granted by units, structures and most items and abilities) and Brushmaker Brush (which is opaque towards vision when viewed from the outside inwards and not the reverse). Such barriers will also block vision of any areas that are directly behind them from the sight-granting unit. Units that can directly observe an area around these obstacles are commonly described as having line of sight towards that area.

Sight can be removed in three ways - the withdrawal of any sight-granting units, abilities or items from the vicinity, the expiration of a sight-granting debuff or spell, or directly with the Nearsight icon nearsight debuff (which currently only exists with Graves' Graves' Smoke Screen Smoke Screen, Nocturne's Nocturne's Paranoia Paranoia, and Quinn's Quinn's Blinding Assault Blinding Assault). Be noted, however, that despite looking like such, Rek'Sai's Rek'Sai's Burrow Burrow does not necessarily nearsight her, as she conserves allied vision.


Forms of Sight

True Sight icon True Sight

TrueSight Rek'Sai

A pink eye symbol above a unit usually indicates a unit has True Sight reveal.

This is a unique form of sight linked to the reveal of Twilight Shroud old2 invisible units and Noxious Trap stealthed traps. A unit that is Guerrilla Warfare stealthed cannot be revealed by standard sight and is directly visible with a source of true sight nearby. All sources of true sight currently in the game also provide standard sight - otherwise, true sight follows the same rules as standard sight. All Turret icon turrets have true sight reveal. True sight does not infiltrate Nearsight icon nearsight, despite its name.

Sweeper Drone icon Obscured Vision

Simple Unit Silhouette

A silhouette of a unit observed behind a wall, indicating obscured vision.

This is a form of detection that does not innately reveal units nor make them targetable in any sort of way. Instead, the unit's position is distinguished through movement and silhouette, revealing their position in the process. They cannot be selected for Leap Strike unit-targeted attacks in this case. Obscured vision exists in many effects, the most common ones being in Rek'Sai's Rek'Sai's Burrow Burrow and Oracle Lens Oracle Lens. It is not blocked by Nearsight icon nearsight.

Stealth Ward icon Unobstructed Vision

File:Unobstructed vision screenshot.jpg

A unit being able to see both sides of a wall, indicating their vision is unobstructed.

This is a type of sight that permeates through terrain. It allows the unit to be able to see beyond their sight radius if otherwise obstructed (Brushmaker Brush). However, it can still be shrouded by Nearsight icon nearsight. Kayn's Kayn's Shadow Step Shadow Step and Aurelion Sol's Aurelion Sol's Comet of Legend Comet of Legend are the only two abilities that benefit from this sight.

The objects listed below are abilities and items that can temporarily grant sight of an area or enemy, as well as which of those abilities and items grant true sight.


Standard Sight

Area-reveal

Champion Abilities

Items

Jungle Plants

Unit-reveal

Champion Abilities

Items

Summoner Spells

Other

True Sight

Area-reveal

Items

Unit-reveal

Champion Abilities

Summoner Spells