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[[File:True Sight_icon.png|20px]] '''True sight''' is a unique form of sight linked to the reveal of {{tip|invisible}} units and {{tip|stealthed trap|stealthed traps}}. A unit that is {{tip|stealth|stealthed}} is not affected by standard sight and visible with a source of ''true sight'' nearby. All sources of ''true sight'' currently in the game also provide standard sight - otherwise, ''true sight'' follows the same rules as standard sight. ''True sight'' does not infiltrate {{tip|nearsight|nearsightedness}}. |
[[File:True Sight_icon.png|20px]] '''True sight''' is a unique form of sight linked to the reveal of {{tip|invisible}} units and {{tip|stealthed trap|stealthed traps}}. A unit that is {{tip|stealth|stealthed}} is not affected by standard sight and visible with a source of ''true sight'' nearby. All sources of ''true sight'' currently in the game also provide standard sight - otherwise, ''true sight'' follows the same rules as standard sight. ''True sight'' does not infiltrate {{tip|nearsight|nearsightedness}}. |
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− | {{tip|Obscured vision}} is a form of detection that does not innately reveal units nor make them targetable in any sort of way. Instead, the unit's position is distinguished through their movement patterns and silhouette. This mechanic currently only exists in {{cai|Burrow|Rek'Sai}}, {{cai|A Harmless Scarecrow|Fiddlesticks}}, {{cai|Curse of the Black Mist 2|Senna|Wraith Form}}, {{ii|Oracle Lens}}, and {{ii|Oracle's Extract}}. |
+ | {{tip|Obscured vision}} is a form of detection that does not innately reveal units nor make them targetable in any sort of way. Instead, the unit's position is distinguished through their movement patterns and silhouette. This mechanic currently only exists in {{cai|Burrow|Rek'Sai}}, {{cai|A Harmless Scarecrow|Fiddlesticks}}, {{cai|Curse of the Black Mist 2|Senna|Wraith Form}}, {{cai|Blood Hunt|Warwick}}, {{cai|Duskbringer|Nocturne}}, {{ii|Oracle Lens}}, and {{ii|Oracle's Extract}}. |
{{tip|Unobstructed vision}} is a type of sight that permeates through terrain. It allows the unit to be able to see beyond their sight radius if otherwise obstructed ({{tip|Brush}}). However, it can still be shrouded by {{tip|nearsight}}. {{cai|Shadow Step|Kayn}} and {{cai|Comet of Legend|Aurelion Sol}} are the only two abilities that benefit from this mechanic. |
{{tip|Unobstructed vision}} is a type of sight that permeates through terrain. It allows the unit to be able to see beyond their sight radius if otherwise obstructed ({{tip|Brush}}). However, it can still be shrouded by {{tip|nearsight}}. {{cai|Shadow Step|Kayn}} and {{cai|Comet of Legend|Aurelion Sol}} are the only two abilities that benefit from this mechanic. |
Revision as of 00:13, 28 April 2020
Sight is a property of units, structures, and certain summoner spells, items, and abilities in League of Legends that represents a team possessing vision of a target area. Inversely, the area of the map in which a team does not have sight over is known as the Fog of War, a common hallmark of the RTS genre which is represented visually as a dark shroud over the terrain.
Possessing sight is necessary to observe most information about any non-allied units in the game. Such information can include, among many other things, the unit's current location, direction, health, mana, possessed buffs and purchased items, making the acquisition and denial of sight one of the most crucially important skills to learn in high levels of play.
All units in the game will grant vision up to a specific radius:
- 1350: champions, pets, , and turrets
- 1200: , , and minions
- 900: Totem Wards, Stealth Wards, Control Wards, Zombie Wards, and Effigies
- 500: Farsight Wards
- 450: Ghost Poros
- Disabled wards do not grant vision.
- Items and abilities do not always grant sight and those that do often have differing applications of the mechanic to one another.
There are two obstacles that exist towards regular sight - impassable terrain (which is always opaque to vision granted by units, structures and most items and abilities) and Brush (which is opaque towards vision when viewed from the outside inwards and not the reverse). Such barriers will also block vision of any areas that are directly behind them from the sight-granting unit. Units that can directly observe an area around these obstacles are commonly described as having line of sight towards that area.
Sight can be removed in three ways - the withdrawal of any sight-granting units, abilities or items from the vicinity, the expiration of a sight-granting debuff or spell, or directly with the nearsight debuff (which currently only exists with , , and ). Be noted, however, that despite looking like such, does not necessarily nearsight her, as she conserves allied vision.
True sight is a unique form of sight linked to the reveal of invisible units and stealthed traps. A unit that is stealthed is not affected by standard sight and visible with a source of true sight nearby. All sources of true sight currently in the game also provide standard sight - otherwise, true sight follows the same rules as standard sight. True sight does not infiltrate nearsightedness.
Obscured vision is a form of detection that does not innately reveal units nor make them targetable in any sort of way. Instead, the unit's position is distinguished through their movement patterns and silhouette. This mechanic currently only exists in , , , , , , and .
Unobstructed vision is a type of sight that permeates through terrain. It allows the unit to be able to see beyond their sight radius if otherwise obstructed ( Brush). However, it can still be shrouded by nearsight. and are the only two abilities that benefit from this mechanic.
The objects listed below are abilities and items that can temporarily grant sight of an area or enemy, as well as which of those abilities and items grant true sight.
Standard Sight
Area-reveal
Champion Abilities
- and
- / and /
- and
- and
- and
- and
- and
- and
- and
- and
- and
- , , and
Items
Jungle Plants
Unit-reveal
Champion Abilities
Items
Summoner Spells
Other
- (true damage DoT)
True Sight
Area-reveal
Items
- *
- *
Unit-reveal
Champion Abilities
- and
- and
- and