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League of Legends Wiki
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[[File:Sight.png|thumb|400px|right|{{ci|Quinn}} using {{ai|Heightened Senses|Quinn}}. Note the {{ui|Krug}} camp at the top left, normally not visible from her position.]]
 
[[File:Sight.png|thumb|400px|right|{{ci|Quinn}} using {{ai|Heightened Senses|Quinn}}. Note the {{ui|Krug}} camp at the top left, normally not visible from her position.]]
   
[[File:Sight icon.png|20px]] '''Sight''' is a property of units, structures, and certain [[summoner spell]]s, [[item]]s, and [[Champion ability|abilities]] in [[League of Legends]] that represents a team possessing vision of a target area. Inversely, the area of the map in which a team does not have sight over is known as the '''Fog of War''', a common hallmark of the RTS genre which is represented visually as a dark shroud over the terrain.
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[[File:Sight icon.png|20px]] '''Sight''' is a property of units, [[structures]], and certain [[summoner spell]]s, [[item]]s, and [[Champion ability|abilities]] in [[League of Legends]] that represents a team possessing vision of a target area. Inversely, the area of the map in which a team does not have sight over is known as the '''Fog of War''', a common hallmark of the RTS genre which is represented visually as a dark shroud over the terrain.
   
 
Possessing sight is necessary to observe most information about any non-allied units in the game. Such information can include, among many other things, the unit's current location, direction, [[health]], [[mana]], possessed [[buff]]s and purchased items, making the acquisition and denial of sight one of the most crucially important skills to learn in high levels of play.
 
Possessing sight is necessary to observe most information about any non-allied units in the game. Such information can include, among many other things, the unit's current location, direction, [[health]], [[mana]], possessed [[buff]]s and purchased items, making the acquisition and denial of sight one of the most crucially important skills to learn in high levels of play.
   
 
All units in the game will grant vision up to a specific radius:
 
All units in the game will grant vision up to a specific radius:
*[[Champion]]s, [[Champion summoned units|pets]], {{ui|Blue Super Minion|link=Super minion|super minion}}, and [[turret]]s have 1350.
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* {{tip|Champion|Champions}}, [[Champion summoned units|champion summoned units]], {{ui|Blue Super Minion|link=Super minion|super minions}}, and {{tip|turret|turrets}} have 1350.
*{{ui|Blue Melee Minion|link=melee minion|melee}}, {{ui|Blue Caster Minion|link=caster minion|caster}}, and {{ui|Blue Siege Minion|link=Siege minion|siege}} have 1200.
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* {{ui|Blue Melee Minion|link=melee minion|Melee}}, {{ui|Blue Caster Minion|link=caster minion|caster}}, and {{ui|Blue Siege Minion|link=Siege minion|siege}} {{tip|minion|minions}} have 1200.
*{{tip|Stealth Ward|stealth wards}} and {{tip|Control Ward|control wards}} have 900.
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* {{tip|Effigy|Effigies}}, {{tip|Stealth Ward|stealth wards}} and {{tip|Control Ward|control wards}} have 900.
*{{tip|Farsight Ward|farsight wards}} have 500.
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* {{tip|Farsight Ward|Farsight wards}} have 500.
*Items and abilities do not always grant sight and those that do often have differing applications of the mechanic to one another.
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* Items and abilities do not always grant sight and those that do often have differing applications of the mechanic to one another.
   
There exist two obstacles towards sight - impassable terrain (which is always opaque to vision granted by units, structures and most items and abilities) and [[brush]] (which is opaque towards vision when viewed from the outside inwards and not the reverse). Such barriers will also block vision of any areas that are directly behind them from the sight-granting unit. Units that can directly observe an area around these obstacles are commonly described as having '''line of sight''' towards that area.
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There are two obstacles that exist towards regular sight - impassable terrain (which is always opaque to vision granted by units, structures and most items and abilities) and {{tip|Brush}} (which is opaque towards vision when viewed from the outside inwards and not the reverse). Such barriers will also block vision of any areas that are directly behind them from the sight-granting unit. Units that can directly observe an area around these obstacles are commonly described as having '''line of sight''' towards that area.
   
Sight can be removed in three ways - the withdrawal of any sight-granting units, abilities or items from the vicinity, the expiration of a sight-granting [[debuff]] or spell, or directly with the {{tip|nearsight}} [[debuff]] (which currently only exists with {{cai|Smoke Screen|Graves}}, {{cai|Paranoia|Nocturne}}, and {{cai|Blinding Assault|Quinn}}). Be noted, however, that despite looking like such, {{cai|Burrow|Rek'Sai}} does '''not''' Nearsight her, as she conserves allied vision.
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Sight can be removed in three ways - the withdrawal of any sight-granting units, abilities or items from the vicinity, the expiration of a sight-granting [[debuff]] or spell, or directly with the {{tip|nearsight|nearsight debuff}} (which currently only exists with {{cai|Smoke Screen|Graves}}, {{cai|Paranoia|Nocturne}}, and {{cai|Blinding Assault|Quinn}}). Be noted, however, that despite looking like such, {{cai|Burrow|Rek'Sai}} does '''not''' necessarily ''nearsight'' her, as she conserves allied vision.
   
 
[[File:TrueSight_Rek'Sai.png|thumb|200px|A pink eye symbol above a unit usually indicates true sight.]]
 
[[File:TrueSight_Rek'Sai.png|thumb|200px|A pink eye symbol above a unit usually indicates true sight.]]
   
[[File:True Sight_icon.png|20px]] '''True sight''' is a unique form of sight linked to the detection of [[stealth]]ed units. A unit that is stealthed is not affected by standard sight and is only visible with a source of true sight nearby. All sources of true sight currently in the game also provide standard sight - otherwise, true sight follows the same rules as standard sight. True sight does not infiltrate {{tip|nearsight|nearsightedness}}.
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[[File:True Sight_icon.png|20px]] '''True sight''' is a unique form of sight linked to the detection of {{tip|invisible|stealthed}} units. A unit that is ''stealthed'' is not affected by standard sight and is only visible with a source of ''true sight'' nearby. All sources of true sight currently in the game also provide standard sight - otherwise, true sight follows the same rules as standard sight. ''True sight'' does not infiltrate {{tip|nearsight|nearsightedness}}.
   
 
{{tip|Obscured vision}} is a form of detection that does not innately reveal units nor make them targetable in any sort of way. Instead, the unit's position is distinguished through their movement patterns and silhouette. This mechanic currently only exists in {{cai|Burrow|Rek'Sai}}, {{ii|Oracle Lens}}, and {{ii|Oracle's Extract}}.
 
{{tip|Obscured vision}} is a form of detection that does not innately reveal units nor make them targetable in any sort of way. Instead, the unit's position is distinguished through their movement patterns and silhouette. This mechanic currently only exists in {{cai|Burrow|Rek'Sai}}, {{ii|Oracle Lens}}, and {{ii|Oracle's Extract}}.

Revision as of 20:11, 19 March 2020

Sight

Quinn Quinn using Heightened Senses Heightened Senses. Note the Krug Krug camp at the top left, normally not visible from her position.

Sight icon Sight is a property of units, structures, and certain summoner spells, items, and abilities in League of Legends that represents a team possessing vision of a target area. Inversely, the area of the map in which a team does not have sight over is known as the Fog of War, a common hallmark of the RTS genre which is represented visually as a dark shroud over the terrain.

Possessing sight is necessary to observe most information about any non-allied units in the game. Such information can include, among many other things, the unit's current location, direction, health, mana, possessed buffs and purchased items, making the acquisition and denial of sight one of the most crucially important skills to learn in high levels of play.

All units in the game will grant vision up to a specific radius:

There are two obstacles that exist towards regular sight - impassable terrain (which is always opaque to vision granted by units, structures and most items and abilities) and Brushmaker Brush (which is opaque towards vision when viewed from the outside inwards and not the reverse). Such barriers will also block vision of any areas that are directly behind them from the sight-granting unit. Units that can directly observe an area around these obstacles are commonly described as having line of sight towards that area.

Sight can be removed in three ways - the withdrawal of any sight-granting units, abilities or items from the vicinity, the expiration of a sight-granting debuff or spell, or directly with the Nearsight icon nearsight debuff (which currently only exists with Graves' Graves' Smoke Screen Smoke Screen, Nocturne's Nocturne's Paranoia Paranoia, and Quinn's Quinn's Blinding Assault Blinding Assault). Be noted, however, that despite looking like such, Rek'Sai's Rek'Sai's Burrow Burrow does not necessarily nearsight her, as she conserves allied vision.

TrueSight Rek'Sai

A pink eye symbol above a unit usually indicates true sight.

True Sight icon True sight is a unique form of sight linked to the detection of Twilight Shroud old2 stealthed units. A unit that is stealthed is not affected by standard sight and is only visible with a source of true sight nearby. All sources of true sight currently in the game also provide standard sight - otherwise, true sight follows the same rules as standard sight. True sight does not infiltrate Nearsight icon nearsightedness.

Sweeper Drone icon Obscured vision is a form of detection that does not innately reveal units nor make them targetable in any sort of way. Instead, the unit's position is distinguished through their movement patterns and silhouette. This mechanic currently only exists in Rek'Sai's Rek'Sai's Burrow Burrow, Oracle Lens Oracle Lens, and Oracle's Extract Oracle's Extract.

Stealth Ward icon Unobstructed vision is a type of sight that permeates through terrain. It allows the unit to be able to see beyond their sight radius if otherwise obstructed (Brushmaker Brush). However, it can still be shrouded by Nearsight icon nearsight. Kayn's Kayn's Shadow Step Shadow Step and Aurelion Sol's Aurelion Sol's Comet of Legend Comet of Legend are the two only abilities that benefit from this mechanic.

The objects listed below are abilities and items that can temporarily grant sight of an area or enemy, as well as which of those abilities and items grant true sight.

Standard Sight

Area-reveal

Champion Abilities

Items

Jungle Plants

Unit-reveal

Champion Abilities

Items

Summoner Spells

Other

True Sight

Area-reveal

Items


Unit-reveal

Champion Abilities

Summoner Spells