- For general information, see Minion (League of Legends)
Siege minions, also referred to as cannon minions, are durable, ranged minions that are specifically geared at attacking turrets. One siege minion spawns every three minion waves between the
and .Notes[]
- Siege minions upgrade every 90 seconds increasing their health, gold reward and AD. At the sixth upgrade they change their health scaling. Other than their gold reward, their stats increase infinitely.
- There are a total of 10 gold upgrades, first upgrade starts at 3:35 (From 60 to 63) and lastly at 16:05 (87 to 90). Take note that the gold increase only effects the siege minions spawned, and doesn't increase siege minions who are still on the map.
- After 15 minutes (15:05), siege minions spawn once every 2 waves and from the 25th minute onward (25:05), siege minions spawn every wave to accelerate the game pace by making pushing easier.
- Summoner's Rift Siege minions spawned into the mid lane wave gain 30% bonus attack speed while attacking turrets (not including other structures).
- While under the effect of , siege minions can out-range turrets.
Stats[]
- Siege minions have the cosmetic item
- Unique: Turret basic attacks are modified to deal 14 / 11 / 8% (based on turret type) of this minion's maximum health as pre-mitigation damage.
:
- Siege minions deal 25% reduced damage against turrets and 50% reduced damage against other structures.
Map Differences[]
- On Howling Abyss, siege minions:
Trivia[]
- Siege minions have gone by many names during development, with some names sticking among the community to this day:
- Beta 1 were called Siege Rider Minion.
- Summoner's Rift Update siege minions are referred to Cannon Minion in game files.
- Since the earliest builds of Alpha, the Chaos Siege Minion had 20 less attack range than its counterpart of the opposing team, until it was eventually fixed in patch V10.16.
- Blue Siege Minion in beta is a mobile ballista.
- The unused Blue Siege Minion model in beta also became the now Blue Siege Minion.
Media[]
Patch History[]
- Shared XP multiplier increased to 124% from 116%.
- Solo XP unchanged at 95%.
- New Effect: All minions spawned in the middle lane will now be worth 1 less before 14 minutes when last hit.
- Removed: Gold from mid lane siege minions are no longer reduced by 10 for the first 14 minutes of the game.
- Undocumented/Bug Fix: Howling Abyss red side siege minion attack range increased to 300 from 280.
- V10.23 - November 16th Hotfix
- Bug Fix: Fixed a bug where they were doing more damage then intended against all targets instead of just turrets.
- New Effect: Gold from mid lane siege minions are reduced by 10 for the first 14 minutes of the game.
- New Effect: Mid lane siege minions gain 30% bonus attack speed while attacking turrets.
- Bug Fix: Red side siege minion attack range increased to 300 from 280.
- Minion solo experience multiplier increased to 0.93 from 0.92.
- Solo XP increased to 93 from 92.
- Minion shared experience multiplier reduced to 1.16 from 1.2.
- Shared XP reduced to 116 from 120.
- Health changed to 912 − ∞ (based on upgrades) from 900 (+ (50 / 60 (based on wave)) / 90s).
- Maximum health implemented at 2900 at 37 minutes. Previous value at 37 minutes was 2300.
- Time threshold to spawn every 2 waves reduced to 15 minutes from 20.
- Time threshold to spawn every wave reduced to 25 minutes from 35.
- Incoming turret damage modulator changed to 8 / 10 / 12 (based on turret) (based on turret) shots-to-die from 8 shots-to-die from all turrets.
- Base gold reward increased to 60 from 45.
- Gold reward growth increased to 3 from 0.35.
- New Effect: Gold reward is now capped at 87.
- Base health increased to 900 from 828.
- Health growth changed to 50 from 23.
- Health growth at wave 16 increased to 60 from 32.
- New Effect: Now have the cosmetic item .
- Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
- Minions no longer gain magic resistance over time.
- Minion health gain over time increased to compensate the loss of resistances.
- Siege minions no longer have base armor.
- Minions no longer gain armor or magic resistance over time.
- Siege minions no longer have base armor
- All minion health gain over time has been increased to be roughly as durable as when they had resistances
- Siege minions now start spawning every two waves at 20 minutes.
- Siege minions now start spawning every wave at 35 minutes.
- Model in Summoner's Rift changed.
- Lane Minions are no longer worth more experience based on game time.
- Siege Minions now take 70% damage from Turrets, increased from 50% damage.
- Siege Minions now deal 150% damage to Turrets, reduced from 200% damage
- Base gold value increased to 40 from 27.
- Scaling gold value based on time increased to 1 from 0.5.
- Siege minions now spawn every 2 waves after 35 minutes instead of 20.
- Siege minions now reduce turret damage by 50% (down from 65%).
- After 20 minutes, siege minions now spawn every 2 waves (up from every 3 waves).
- Siege minions armor and magic resist now increase by 3 every 3 minutes (up from 2).
- Siege minions now reduce turret damage by 65% (up from 50%).
- Fixed a tooltip bug "This unit receive..." with siege minions.
- Fixed a bug that caused purple Siege minions to deal and receive normal damage from towers.