For general information, see
60 − 90 (based on minutes)
/ 93 116 1
912 − 10850 (based on upgrades)
41 − 10039. 5 (based on upgrades)
1:30 / 1:00 / 0:30
Siege minions are ranged minions. One siege minion spawns every three minion waves between the and .
Siege minions upgrade every 90 seconds increasing their health, gold reward and AD. At the sixth upgrade they change their health scaling. Other than their gold reward, their stats increase infinitely.
After 15 minutes, siege minions spawn once every 2 waves and from the 25th minute onward, siege minions spawn every wave to accelerate the game pace by making pushing easier.
While under the effect of or , siege minions can out-range turrets.
Siege minions have the cosmetic item :
Unique Passive: basic attacks are modified to deal Turrets as pre-mitigation damage.
14 / 11 / 8% (based on turret type) of this minion's maximum health Siege minions deal 25% reduced damage against and 50% reduced damage against other structures.
On Howling Abyss, siege minions:
Grant (+ 45 0. / 90s).
35 Have a base health of 828.
Have a health growth of 23 / 32 (based on wave).
Cannon Minion had different names during development:
Beta 1 were called .
Siege Rider Minion Summoner's Rift Update siege minions are referred to Cannon Minion in game files.
Since the earliest builds of Alpha, the Chaos Siege Minon had 20 less attack range than its counterpart of the opposing team, until it was eventually fixed in patch V10.16.
Bug Fix: Red side siege minion attack range increased to 300 from 280.
Minion solo experience multiplier increased to 0. 93 from 0. 92.
Solo XP increased to 93 from 92.
Minion shared experience multiplier reduced to 1. 16 from 1. 2.
Shared XP reduced to 116 from 120.
Health changed to 912 − ∞ (based on upgrades) from 900 (+ ( 50 / 60 (based on wave)) / 90s).
Maximum health implemented at 2900 at 37 minutes. Previous value at 37 minutes was 2300.
Time threshold to spawn every 2 waves reduced to 15 minutes from 20.
Time threshold to spawn every wave reduced to 25 minutes from 35.
Incoming turret damage modulator changed to 8 / 10 / 12 (based on turret) (based on turret) shots-to-die from 8 shots-to-die from all turrets.
Base gold reward increased to from 60 .
45 Gold reward growth increased to from 3 .
0. 35 New Effect: Gold reward is now capped at .
87 Base health increased to 900 from 828.
Health growth changed to 50 from 23.
Health growth at wave 16 increased to 60 from 32.
New Effect: Now have the cosmetic item .
Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
Minions no longer gain magic resistance over time.
Minion health gain over time increased to compensate the loss of resistances.
Siege minions no longer have base armor.
Minions no longer gain armor or magic resistance over time.
Siege minions no longer have base armor
All minion health gain over time has been increased to be roughly as durable as when they had resistances
Siege minions now start spawning every two waves at 20 minutes.
Siege minions now start spawning every wave at 35 minutes.
Model in Summoner's Rift changed.
Lane Minions are no longer worth more experience based on game time.
Siege Minions now take 70% damage from Turrets, increased from 50% damage.
Siege Minions now deal 150% damage to Turrets, reduced from 200% damage
Base gold value increased to 40 from 27.
Scaling gold value based on time increased to 1 from 0.5.
March 9th Hotfix
Siege minions now spawn every 2 waves after 35 minutes instead of 20.
Siege minions now reduce turret damage by 50% (down from 65%).
After 20 minutes, siege minions now spawn every 2 waves (up from every 3 waves).
Siege minions armor and magic resist now increase by 3 every 3 minutes (up from 2).
Siege minions now reduce turret damage by 65% (up from 50%).
Fixed a tooltip bug "This unit receive..." with siege minions.
Fixed a bug that caused purple Siege minions to deal and receive normal damage from towers.