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Siege minions are ranged minions. One siege minion spawns every three minion waves between the Blue Melee MinionSquare melee and Blue Caster MinionSquare caster minions.

Notes

  • Siege minions have Anti-Tower Socks item Anti-Tower Socks, which is a cosmetic item that indicates that they lose 14 / 11 / 8% (based on turret type) maximum health per turret shot.
  • Their gold reward starts at Gold 60, and increases by Gold 3 every 90 seconds. This is capped at Gold 90.
  • Siege minions upgrade every 90 seconds increasing their health, gold reward and AD. At the sixth upgrade they change their health scaling. Other than their gold reward, their stats increase infinitely.
  • After 15 minutes, siege minions spawn once every 2 waves and from the 25th minute onward, siege minions spawn every wave to accelerate the game pace by making pushing easier.
  • While under the effect of Hand of Baron buff Hand of Baron or Crest of Crushing Wrath buff Crest of Crushing Wrath, siege minions can out-range turrets.

Map Differences

  • On Twisted Treeline and Howling Abyss, siege minions:
    • Grant Gold 45 (+ 0.35 / 90s).
    • Have a base health of 828.
    • Have a health growth of 23 / 32 (based on wave).

Media

Patch History

V8.7
  • Base gold reward increased to Gold 60 from Gold 45.
  • Gold reward growth increased to Gold 3 from Gold 0.35.
  • New Effect: Gold reward is now capped at Gold 87.
  • Base health increased to 900 from 828.
  • Health growth changed to 50 from 23.
  • Health growth at wave 16 increased to 60 from 32.
V8.2
V5.8
  • Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
  • Minions no longer gain magic resistance over time.
  • Minion health gain over time increased to compensate the loss of resistances.
  • Siege minions no longer have base armor.
V4.20
  • Minions no longer gain armor or magic resistance over time.
  • Siege minions no longer have base armor
  • All minion health gain over time has been increased to be roughly as durable as when they had resistances
  • Siege minions now start spawning every two waves at 20 minutes.
  • Siege minions now start spawning every wave at 35 minutes.
V4.19
  • Model in Summoner's Rift changed.
V3.14
  • Lane Minions are no longer worth more experience based on game time.
V3.5
  • Siege Minions now take 70% damage from Turrets, increased from 50% damage.
  • Siege Minions now deal 150% damage to Turrets, reduced from 200% damage
V1.0.0.152
  • Base gold value increased to 40 from 27.
  • Scaling gold value based on time increased to 1 from 0.5.
March 9th Hotfix
  • Siege minions now spawn every 2 waves after 35 minutes instead of 20.
  • Siege minions now reduce turret damage by 50% (down from 65%).
V1.0.0.112
  • After 20 minutes, siege minions now spawn every 2 waves (up from every 3 waves).
  • Siege minions armor and magic resist now increase by 3 every 3 minutes (up from 2).
  • Siege minions now reduce turret damage by 65% (up from 50%).
  • Fixed a tooltip bug "This unit receive..." with siege minions.
V1.0.0.100
  • Fixed a bug that caused purple Siege minions to deal and receive normal damage from towers.
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