Alternate Innate:Shyvana gains 1 bonus armor and bonus magic resistance whenever she or her allies kill siege minions, super minions or when she is healed by a health relic on the enemy side of the map. Additionally, she gains 0.05 bonus Fury regeneration each time she is healed by a health relic on the enemy side of the map.
Dragon Form:Shyvana instantly attacks all enemies in a cone around the target before applying Twin Bite's effects to each of them. The basic attacks deal 100% AD(+ 35% AP)physical damage, are affected by critical strike modifiers, and apply on-hit effects to each target hit. The second strike cannot critically strike nor trigger on-attack effects, but it will still apply on-hit effects. Additionally, Twin Bite's empowered attack has an uncancelable windup.
Active:Shyvana surrounds herself in flames for 3 seconds, gaining bonus movement speed, decaying linearly over the duration, and dealing magic damage each second to nearby enemies for the duration.
Bonus Movement Speed:
30 / 35 / 40 / 45 / 50% (+ 8% per 100 AP)
Bonus Movement Speed Decay:
4.5 / 5.25 / 6 / 6.75 / 7.5%
Magic Damage Per Tick:
20 / 32.5 / 45 / 57.5 / 70 (+ 20% bonus AD)
While Burnout is active, Shyvana's basic attacks on-hit deal magic damage equal to 25% of Burnout's per-tick damage to all nearby enemies and extend the duration of Burnout by 1 second. The duration extension may only occur up to 4 times.
Active:Shyvana unleashes a fireball in the target direction that stops upon hitting an enemy champion and deals magic damage to all enemies within its path and marks them for 5 seconds.
60 / 100 / 140 / 180 / 220 (+ 30% AD)(+ 70% AP)
Shyvana's basic attacks against marked enemies deal 3.75% of the target's maximum health as bonus magic damageon-hit, capped at 150 against monsters.
Dragon Form:Flame Breath explodes upon hitting an enemy champion or reaching the target location, dealing increased magic damage to all enemies it passes through and those within the area, marking them, and scorching it for 4 seconds. Enemies within the scorched area are dealt 30 − 60 (based on level)(+ 5% AD)(+ 10% AP)magic damage every 0.5 seconds.
Passive - Fury:Dragon's Descent requires 100 Fury to be cast. Shyvana generates Fury per second while alive and in human form and 2 Fury per basic attack on-hit in either form. Shyvana gains 100 Fury upon learning Dragon's Descent.
Fury Generation per Second:
1 / 1.5 / 2
Active:Shyvana transforms into a ferocious dragon, dashing with displacement immunity to the target location and dealing magic damage to all enemies she passes through and carrying them alongside her.
150 / 250 / 350 (+ 100% AP)
While in Dragon Form, Shyvana gains bonus health, bonus attack range, increased size and empowered abilities. She maintains Dragon Form at a recurring cost of Fury, returning to Human Form once all Fury has been depleted.
New:Shyvana gains 1 bonus armor and bonus magic resistance whenever she or her allies kill siege minions, super minions or when she is healed by a health relic on the enemy side of the map. Additionally, she gains 0.05 bonus Fury regeneration each time she is healed by a health relic on the enemy side of the map.
Old:Shyvana starts with 5 bonus armor and 5 bonus magic resistance, which is permanently increased by 5 for each turret destroyed by Shyvana's team.
Nexus Blitz Innate:
New:Shyvana gains 2 bonus armor, 2 bonus magic resistance and 0.05 bonus Fury regeneration whenever she or her allies kill nearby epic monsters, jungle monsters, and Rift Scuttler.
Old:Shyvana deals 20% bonusphysical and magic damage to the Rift Herald and Walking Nexus. Additionally, Shyvana starts with 5 bonus armor and 5 bonus magic resistance, which is permanently increased by 5 henever her team wins an event.
New Effect: Projectile stops on first enemy champion hit.
Projectile AP ratio reduced to 30% AP from 60% AP.
Projectile speed reduced to 1575 from 1700.
Area of effect while in Dragon Form changed to ground-targeted from conic in front of Shyvana.
New Effect: While in Dragon Form, explodes upon hitting a champion or reaching the target location, dealing 100 − 200 (based on level)(+ 30% AP)bonus magic damage to enemies within 220 / 240 / 260 range (scales with Dragon's Descent's rank) and scorching the earth for 4 seconds. Enemies standing on scorched earth take 60 − 120 (based on level)(+ 20% AP) magic damage per second and are persistently marked.