Alternate Innate:Shyvana gains 1 bonus armor and bonus magic resistance whenever she or her allies kill siege minions, super minions or when she is healed by a health relic on the enemy side of the map. Additionally, she gains 0.05 bonus Fury regeneration each time she is healed by a health relic on the enemy side of the map.
Dragon Form:Shyvana instantly attacks all enemies in a cone around the target before applying Twin Bite's effects to each of them. The basic attacks deal 100% AD(+ 35% AP)physical damage, are affected by critical strike modifiers, and apply on-hit effects to each target hit. The second strike cannot critically strike nor trigger on-attack effects, but it will still apply on-hit effects. Additionally, Twin Bite's empowered attack has an uncancelable windup.
Active:Shyvana surrounds herself in flames for 3 seconds, gaining bonus movement speed, decaying linearly over the duration, and dealing magic damage each second to nearby enemies for the duration.
Bonus Movement Speed:
30 / 35 / 40 / 45 / 50% (+ 8% per 100 AP)
Bonus Movement Speed Decay:
4.5 / 5.25 / 6 / 6.75 / 7.5%
Magic Damage Per Tick:
20 / 32.5 / 45 / 57.5 / 70 (+ 20% bonus AD)
While Burnout is active, Shyvana's basic attacks deal magic damage equal to 25% of Burnout's per-tick damage to all nearby enemies and extend the duration of Burnout by 1 second. The duration extension may only occur up to 4 times.
Active:Shyvana unleashes a fireball in the target direction that stops upon hitting an enemy champion and deals magic damage to all enemies within its path and marks them for 5 seconds.
60 / 100 / 140 / 180 / 220 (+ 30% AD)(+ 70% AP)
Shyvana's basic attacks against marked enemies deal 3.75% of the target's maximum health as bonus magic damageon-hit, capped at 150 against monsters.
Dragon Form:Flame Breath explodes upon hitting an enemy champion or reaching the target location, dealing increased magic damage to all enemies within the area and scorching it for 4 seconds. Enemies within the scorched area are dealt 30 − 60 (based on level)(+ 5% AD)(+ 10% AP)magic damage every 0.5 seconds.
Passive - Fury:Dragon's Descent requires 100 Fury to be cast. Shyvana generates Fury per second while alive and in human form and 2 Fury per basic attack on-hit in either form. Shyvana gains 100 Fury upon learning Dragon's Descent.
Fury Generation per Second:
1 / 1.5 / 2
Active:Shyvana transforms into a ferocious dragon, dashing with displacement immunity to the target location and dealing magic damage to all enemies she passes through and carrying them alongside her.
150 / 250 / 350 (+ 100% AP)
While in Dragon Form, Shyvana gains bonus health, bonus attack range, increased size and empowered abilities. She maintains Dragon Form at a recurring cost of Fury, returning to Human Form once all Fury has been depleted.
New:Shyvana gains 1 bonus armor and bonus magic resistance whenever she or her allies kill siege minions, super minions or when she is healed by a health relic on the enemy side of the map. Additionally, she gains 0.05 bonus Fury regeneration each time she is healed by a health relic on the enemy side of the map.
Old:Shyvana starts with 5 bonus armor and 5 bonus magic resistance, which is permanently increased by 5 for each turret destroyed by Shyvana's team.
Nexus Blitz Innate:
New:Shyvana gains 2 bonus armor, 2 bonus magic resistance and 0.05 bonus Fury regeneration whenever she or her allies kill nearby epic monsters, jungle monsters, and Rift Scuttler.
Old:Shyvana deals 20% bonusphysical and magic damage to the Rift Herald and Walking Nexus. Additionally, Shyvana starts with 5 bonus armor and 5 bonus magic resistance, which is permanently increased by 5 henever her team wins an event.
New Effect: Projectile stops on first enemy champion hit.
Projectile AP ratio reduced to 30% AP from 60% AP.
Projectile speed reduced to 1575 from 1700.
Area of effect while in Dragon Form changed to ground-targeted from conic in front of Shyvana.
New Effect: While in Dragon Form, explodes upon hitting a champion or reaching the target location, dealing 100 − 200 (based on level)(+ 30% AP)bonus magic damage to enemies within 220 / 240 / 260 range (scales with Dragon's Descent's rank) and scorching the earth for 4 seconds. Enemies standing on scorched earth take 60 − 120 (based on level)(+ 20% AP) magic damage per second and are persistently marked.