The Shurima Desert (commonly known as Shurima) is an arid territory in the southern half of the continent. Many men have gone mad beneath the glare of the Shurima sun. It is also the location of the newly resurrected Shuriman Empire, a vast civilization that bloomed millennia ago. It shares borders with Demacia and Noxus.
Ancient beings called Ascendants originate from this area.
Lore
A thousand years ago, the glorious empire of Shurima shone like a second sun across the desert. After a flawed Ascension ritual, the gleaming capital city was reduced to ruins.
But an oft-repeated legend stirs in the desert of Shurima. The swirling sands carry rumors of the ancient emperor [1]
, somehow returned.Locations
There are 6 known locations in Shurima.
Capital
Once the center of Shuriman society; an oasis in the desert, it fell to ruins after Ascension. It has risen once again with the resurrection of Shurima's long lost emperor, . The city was built around the ancient Sun Disc.
flawedThe Tomb of the Emperors
Deep in the city lies the Tomb of the Emperors. For the last millennium it has acted as the makeshift prison of [2]
and . It is guarded by the statue of a huge serpent. When the tomb opened the serpent came to life, impaling on its fangs, its venom transforming her into a terrifying half-snake creature.Oasis of the Dawn
Described as the Mother of Life, the oasis is located near The Tomb of the Emperors. After his resurrection, [3]
brought a dying here and healed her in the magical pool. This act of selflessness allowed Azir to ascend and revive his broken city.Shurima Wastes
The fallen empire has littered the dunes with ruins. A Ascendant artifact of incredible mystical power.
can be found wandering the the desert. defends the entrance to a realm deep beneath the Shuriman wastes; what he protects no one knows. Buried tombs also hold ancient secrets; rose from such a tomb; in another claimed anBel’zhun
A settlement and the edge of Shuriman, boardering with the Empire of Noxus.
Sai
Sai is the harsh, southern desert defined by rolling plains of sand, sharp stones and eerie silence. Located between the end of the desert and the Capital, it is for the most part, completely uninhabited besides the Xer'Sai and their queen [4]
, whom has single-handedly claimed vast parts of the desert. Traders and armed caravans will go hundreds of miles out of their way to avoid her territory, though cunning bandits have been known to lure the unwary into her killing grounds.Culture
The current inhabitants of Shurima's desert are mainly descended from the survivors of the fall of Shurima's empire. The origin of their culture reaches back to [5]. Commonly the nomads, such as , practice tomb robbing and mercenary service. The people are also known to produce seers blessed with foresight. was born with such abilities. The currency of Shurima is called securi. [6]
time. During those times, slavery was a common thing in the Empire. It was so common that the entire Empire was dependent of slaves as a working force. One of the former slaves, , tried to seek revenge for position, which inadvertently caused the Empires downfall. After the fall of Ancient Shurima, the society has evolved as they eke out an existence in their harsh environment of the dessertThe southern desert is plagued by Xer'Sai, vicious monsters originating from the void. To scout from attacks by Xer'Sai caravans can employ Elujrav'i', or "bell riders". They can also employ "Saih'kharash'i", or "sand walkers". These are poor locals who travels with the caravan, but can quickly be outrun in case of an attack by the Xer'Sai, at which point they serve as unfortunate decoys while their employers escape. [7]
In ancient times the Sun Disc produced heroes called Ascendants in times of direst threat. These beings were merely considered legends .[8]
Military
Shurima had a standing army before it fell. When [9]
returned he summoned a vast army at his command. The soldiers, though made in the image of their predecessors, are constructs of sand and are not sentient.Wildlife
Xer'Sai
Creatures from the Void whom plague the southern deserts. They are the size of big dogs on average, but can be smaller and much bigger.
by far the biggest and the most dangerous of the species. Xer’sai burst from their small burrows and savage anything nearby, at the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.Outerbeasts
Beside the Xer'Sai other creatures from the void, referred to as "outerbeasts", can be found in the desert.
Eka’Sul
Desert goats that travell in herds.
Ralsiji
Big and aggressive minotaur-like creatures. They are humpbacked quadropeds with long limbs and thick horns.
Shuriman camels
This breed of camels are used by Caravans as transportation.[10]
History
“ | "A cloud of smoldering destruction hangs in the night sky. This is the Fall of Shurima.
The Ancients groped blindly in the darkness, threatening to unravel the very fabric of creation in their hubris. Noble Shurimans who Ascended found a loose thread in the universe’s tapestry, and pulled upon it. The vulgarity of their ambition consumed thousands of innocent lives and ended a golden age. Such was the fate of mighty Shurima and of men who would become gods." |
— Ionian storyteller | |
A Dire Threat To Ancient Shurima
The Sun Disc was ancient long before the pinnacle of the Shuriman Empire.[11] and knew of its power, and used it to ascend in order to face a dire threat from mysterious beings.[12]
Ancient Darkin Influence
“ | "I found this urn in a tomb there. From the look of the place and some of the carvings on the walls, it was the final resting place of a great Shuriman warlord who led a battle against impossible odds. He and his men should have gone out in a blaze of glory, but somehow, they won. Just a handful of warriors defeated thousands of enemies who rose against them.
It's no wonder they'd immortalize that kind of victory on the walls of a tomb, but what is this doing on the urn? What part did he play in this battle? I just don't get it". |
— | |
Fall of the Empire
- "In ancient Shurima, young emperor was persuaded by , his magus, to attempt the fabled Ascension ritual – despite ancient warnings to do so only in times of direst threat."
- "Azir’s hubris proved disastrous. As the Sun Disc focused the dawn rays into a transformative beam, Xerath betrayed Azir, shoving his emperor aside and stealing its power for himself."
- "In an instant, Azir was obliterated – and Xerath remade as a spectral being of pure, malevolent energy – as the city around them was swallowed whole by the desert."
- " and , Ascended heroes of Shuriman legend, sensed in an instant that something had gone terribly wrong and rushed to the Sun Disc. They hurled Xerath into a chained sarcophagus – but the magus shattered it into shards."
- "Renekton dragged Xerath into the Tomb of the Emperors and shouted to Nasus to seal the door. With a heavy heart, Nasus entombed his brother with a madman in the buried ruins for all eternity.
- Or so he believed…"[14]
Descent Into the Tomb
“ | "The tragic fall of Shurima was nothing comparing to the tragedy of its rise from the grave.
In a market at the edge of a desert. A stranger appears. Noxus looking to hire a guide to take her to the fabled lost city. But not just any guide, she hires a owner of a legendary blade, the mercenary called . Sivir gathers her band of sell-swords and set out in to the desert to find the very bones of Shurima. , a noblewoman fromFive days beneath the broiling sun a scout spots towers juddering upwards and a stairway leading underground. They climb down, into the darkness. Ancient treasures gleam in the torch-light, even Sivir is astonished of the grandeur of the ruins. Her men head deeper in only to stumble into traps and be eviscerated. Sivir is stunned with horror, but Cassiopeia does not flinch. She sees only the statue of a huge serpent silently guarding the door to the tomb of the Emperors and smiles. The ancient weapon is a key. Cassiopeia betrays Sivir. She picks up Sivir's blade, puts it into the lock. The guardians curse is triggered. The stone serpent comes alive, impales Cassiopeia in its jaws - the venom sears her flesh like acid. The Tomb door opens. emerges, the brother I loved and locked away, twisted beyond insanity, followed by , an architect of his torment. My failure is complete.Sivir drags herself away, life blood flooding from her wound and then succumbs to darkness..." |
— | |
Rise of the Ascended
“ | "As For though she does not know it, Sivir is the last in the bloodline of , Shurima’s lost emperor. And as her blood soaks into the ancient sands, a deep magic sparks to life. Resurrection!First Azir’s mind, then his body. Snatched back from oblivion to be reborn. Then he sees Sivir, wonders at her face, he sees himself in this daughter of Shurima. In that moment, he has no thought of empires or rituals. He only knows: she needs his help. He must take her to the Oasis of the Dawn - the Mother of Life. He smells the waters - smells of life. He prays he is in time. He does not dream that he, Shurima’s greatest emperor, can at long last earn his Ascension and bring back his broken city. He dares not dream that if he can save her...Azir can save them all." | lies betrayed and bleeding, something incredible occurs.
— | |
The Sands have shifted
- Shurima is resurrected, and Runeterra's future is forever altered. and have been unleashed from the Tomb of the Emperors. , haunted by his brother's heroic sacrifice, is relentlessly pursued by Renekton in his mad thirst for vengeance. Bristling with power and resentment, Xerath plots to reforge Valoran in the fires of revolution. The serpent's curse is the terrible price of ambition, but it also promises a power she never imagined. , Ascended ruler of a fallen civilization, envisions a new Shuriman empire, while his descendant , ever the mercenary, looks to turn the situation to her advantage. Shurima is a land of mystery... but some mysteries refuse to remain buried.[17]
Trivia
- The speech Howling Abyss mentions that Shurima had not yet been swallowed by the desert when the Frozen Watchers lived in Freljord. holds in the
- For some Valorans Shurima was an Atlantis-like myth. Others, like the current inhabitants of Shurima, knew it existed a long time ago but did not believe any "true" Shurimans remained. [18] and were also stories for them.
- The only know map of Shurima is symbolic in its nature. Ancient Shuriman people used it purely for recognizing key landmarks of the Empire and it was before the use of realistic.
- The map shown rising and the setting of the Sun, a important cosmic body in Shuriman culture. In Shurima, as any visitor knows, the sun rises in the East, sweeps high across the sky on the North side, and then sets in the West. If we take these symbols that represent dawn, noon, and the missing setting sun, then the drawing is orientated with North at the top. It also shows the key mountain ranges of those directions (Mount Targon facing the North).[19]
- Shurima's fall was recorded in a constellation by a Celestial Being known as .
- Shurima is described as a place that had a thriving culture, not only a strong military and a powerful emperor. It had a sense of personal identity with art, music, literature, trade, magical technology, etc. [20] motivation to bring the golden light of Shurima to other nations neither was nor is for conquest; he truly believes that Shurima was the height of civilization, and could only continue to grow more wonderful.
- Although Shuriman, [21] isn't directly involved in Shurima's return. He has his hands full.
- The [22] , and are Shuriman artifacts.
- bears a Crest of Shurima.
Media
Affiliated Champions
Champion | Ties |
---|---|
Birthplace; Ascended being; Shuriman Emperor | |
Birthplace; Ascended being; brother of | |
Residence; travels across the Shuriman desert | |
Residence; largest and most feared of the Xer'Sai | |
Birthplace; Ascended being; enraged brother of | |
Birthplace; mercenary, sole living descendant of | |
Residence; guardian beneath Shurima | |
Birthplace; Magus to the Emperor; Ascended being |
Other Related Champions
Champion | Ties |
---|---|
Aided a Shuriman warlord in ancient times | |
Awokened from an ancient Shuriman tomb | |
Hired | to raid the Tomb of the Emperors; transformed by a Shuriman curse|
Discovered a magical artifact in a Shuriman tomb | |
Presumed birthplace; leader of the "Preservers" | |
Birthplace; Shuriman seer; leader of the "Cult of the Void" |
References
- ↑ Azir Shurima Azir page
- ↑ Shurima Story page 1
- ↑ Shurima Story page 2
- ↑ Rek’Sai Scourge of the Desert
- ↑ Azir Creative Q&A 1
- ↑ Rek’Sai: Scourge of the Desert
- ↑ Rek’Sai: Scourge of the Desert
- ↑ Azir Creative Q&A 3
- ↑ Shurima Story page 2
- ↑ Rek’Sai: Scourge of the Desert
- ↑ Azir Creative Q&A 2
- ↑ Ascension Game Mode page
- ↑ An ancient mystery in Runeterra
- ↑ Shurima Story page
- ↑ Shurima Story page
- ↑ Shurima Story page
- ↑ Shurima Story page
- ↑ Azir Creative Q&A 3
- ↑ Shurima map explained
- ↑ Azir Creative Q&A 4
- ↑ What about Malzahar? Isn't he a Shiruman?
- ↑ Of Shurelya, Coins and Reveries
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