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* {{cai|Prismatic Barrier|Lux}} throws her wand to a target location and back protecting herself and any champions it touches them from {{ap|80|105|130|155|180}} + {{as|(35% AP)}} damage for up to 3 seconds. The shield refreshes if the champion is touched again by the wand. |
* {{cai|Prismatic Barrier|Lux}} throws her wand to a target location and back protecting herself and any champions it touches them from {{ap|80|105|130|155|180}} + {{as|(35% AP)}} damage for up to 3 seconds. The shield refreshes if the champion is touched again by the wand. |
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* {{cai|Command: Protect|Orianna}} commands her ball to fly to and attach onto an allied champion shielding it from {{ap|80|120|160|200|240}} + {{as|(40% AP)}} damage when it arrives for up to 4 seconds. |
* {{cai|Command: Protect|Orianna}} commands her ball to fly to and attach onto an allied champion shielding it from {{ap|80|120|160|200|240}} + {{as|(40% AP)}} damage when it arrives for up to 4 seconds. |
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+ | * {{cai|Aria of Perseverance|Sona}} activates an aura that applies to all tagged allied champions a shield of {{ap|35|55|75|95|115}} + {{as| (20% AP)}} ({{tt|+ {{ap|10|20|40}}|based on Crescendo's rank}}) lasting up to 1.5 seconds. |
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* {{cai|Stand United|Shen}} places a shield on an allied champion that will protect them from {{ap|250|550|850}} + {{as|(135% AP)}} for up to 5 seconds. |
* {{cai|Stand United|Shen}} places a shield on an allied champion that will protect them from {{ap|250|550|850}} + {{as|(135% AP)}} for up to 5 seconds. |
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+ | * and tagged allied champions receive a shield lasting up to 1.<small>5</small> seconds. |
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* {{cai|Dark Passage|Thresh}} tosses his lantern towards the target location for up to 6 seconds. The first ally who comes near the lantern gains a shield lasting 4 seconds that that absorbs up to {{ap|60|100|140|180|220}} + {{as|(40% AP)}} damage. |
* {{cai|Dark Passage|Thresh}} tosses his lantern towards the target location for up to 6 seconds. The first ally who comes near the lantern gains a shield lasting 4 seconds that that absorbs up to {{ap|60|100|140|180|220}} + {{as|(40% AP)}} damage. |
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Revision as of 02:28, 2 November 2015
- Shields are not to be confused with armor and magic resistance bonuses.
Shield refers to the game mechanic which grants temporary health to a champion for some time. These shields absorb a set amount of damage before it disappears, whether because it reached its capacity of damage absorption or because its duration ran out. It is marked by an extra white bar in the champion's health bar.
Most of these shields are granted by champion abilities.
Shield types
Shields are classified by the type of damage they absorb. Most of them absorb all types of damage, including true damage. Magic shields absorb only magic damage. They appear purple instead of the normal white, and champions with magic shields take direct damage to their health from physical and true damage.
All shields take the champion's resistances into account when receiving damage to the temporary health.
Spell shields, which allow you to completely block the effect of one single ability, are not considered a type of shield.
Some "shields" such as armor, magic resistance or damage reduction when activated, but as these don't give any "temporary health" they are not considered shields.
grantNormal shields
Note: Only the shield effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
Champion abilities that can shield others
- (70% AP) damage for up to 5 seconds. shields her target from up to 80 / 120 / 160 / 200 / 240 +
- (50% AP) damage for up to 4 seconds. grants surrounding allies the half the shield value for 4 seconds. summons a protective shield on an ally or herself that absorbs 80 / 120 / 160 / 200 / 240 +
- (80% AP) damage for the next 2 seconds. If the target ally was a champion, they also receive this shield. rushes him towards a target ally unit, shielding him from 40 / 80 / 120 / 160 / 200 +
- (60% AP) for 6 seconds to targeted ally champion. summons Pix and a Shield that absorbs 80 / 120 / 160 / 200 / 240 +
- (35% AP) damage for up to 3 seconds. The shield refreshes if the champion is touched again by the wand. throws her wand to a target location and back protecting herself and any champions it touches them from 80 / 105 / 130 / 155 / 180 +
- (40% AP) damage when it arrives for up to 4 seconds. commands her ball to fly to and attach onto an allied champion shielding it from 80 / 120 / 160 / 200 / 240 +
- (20% AP) (+ 10 / 20 / 40) lasting up to 1.5 seconds. activates an aura that applies to all tagged allied champions a shield of 35 / 55 / 75 / 95 / 115 +
- (135% AP) for up to 5 seconds. places a shield on an allied champion that will protect them from 250 / 550 / 850 +
- and tagged allied champions receive a shield lasting up to 1.5 seconds.
- (40% AP) damage. tosses his lantern towards the target location for up to 6 seconds. The first ally who comes near the lantern gains a shield lasting 4 seconds that that absorbs up to 60 / 100 / 140 / 180 / 220 +
Champion abilities that shield only the user
- 50% of his current mana for up to 10 seconds. This happens when his health falls below 20% of his maximum health and has a static cooldown of 90 seconds after it activates for it to be available again. creates a shield to protect him for damage equal to
- (30% AP) damage or for 5 seconds. If all three spheres are triggered, the shield is reapplied. The second shield stacks with the first. shields herself from up to 40 / 55 / 70 / 85 / 100 +
- shields herself from up to 150 / 225 / 300 per enemy champion that is hit and lasts up to 6 seconds.
- shields himself from up to 50 / 90 / 130 / 170 / 210 damage plus 20 / 30 / 40 / 50 / 60 damage per nearby enemy champion for up to 5 seconds.
- 10% of his maximum health. If Malphite has not been hit for Error: Parameter '3' is not accepted. seconds, this effect recharges. passively shields him with a layer of rock which absorbs damage equal to
- passively gives him a temporary shield equal to 35% of the damage dealt from his abilities, absorbing incoming damage. Shield strength is capped at 90 + (30 × level) and shield generation is half effective against minions and monster. Shield decays at 3% per second.
- (9 / 11 / 13 / 15 / 17% of maximum health) damage for up to 10 seconds. shields himself from 65 / 70 / 75 / 80 / 85 +
- (100% bonus AD) damage for up to 1.5 seconds. dashes her towards the cursor and grants her a shield protecting her from 90 / 120 / 150 / 180 / 210 +
- (40% AP) damage for up to 2 seconds. If he has 50 or more heat when casting it, the shield is 50% stronger. creates a shield protecting from 50 / 80 / 110 / 140 / 170 +
- (60% AP) for up to 3 seconds. protects him from 60 / 100 / 140 / 180 / 220 +
- (40% AP) + (6 / 7 / 8 / 9 / 10% of maximum health) damage for up to 6 seconds. You can deactivate it after 3 seconds or it will destroy by itself after 6 seconds if not destroyed before hand. It deals damage when deactivated. surrounds himself with a shield which absorbs 30 / 55 / 80 / 105 / 130 +
- (80% AP) damage for up to 6 seconds. shields himself from 80 / 135 / 190 / 245 / 300 +
- converts his current Grey Health into a health shield, which slowly decays over 6 seconds.
- (50% AP) for up to 5 seconds. upon activation it gives himself a shield that will protect him from 60 / 95 / 130 / 165 / 220 +
- (80% AP) + (8% maximum mana) damage for 7 seconds. gives him a shield that absorbs 60 / 100 / 140 / 180 / 220 +
- 10% of her maximum health for up to 3 seconds when she hits an enemy with one of her activated abilities. This effect has a Error: Parameter '3' is not accepted. second cooldown. gives her a shield equal to
- (20% AP) for 2.5 seconds. grants him a shield that absorbs up to 30 / 50 / 70 / 90 / 110 +
- 「 100 – 510 」「 Template:Pp18 」 for up to 1 second when he is damaged by a champion or monster. at maximum Flow, grants him a shield that absorbs
Items
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- Template:Ile
- Template:Ile
- Howling Abyss Template:Ile
- Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
Spells
- The summoner spell shields your champion for 95 + (20 × level) for 2 seconds.
Dominion
- : grants a 212.5 + (12.5 × level) health shield for 50 seconds which recharges if the bearer is not hit for ten consecutive seconds.
Magic shield
Note: Only the shield effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
Champion abilities that can shield others
- (70% AP) magic damage and prevents the application of crowd control effects while the shield holds. Lasts 5 seconds or until the shield has been depleted. places a shield around herself or a friendly champion, absorbing 70 / 140 / 210 / 280 / 350 +
Champion abilities that shield only the user
- (30% AP) magic damage for 1.5 seconds. grants him a shield that absorbs 40 / 70 / 100 / 130 / 160 +
Items
- Template:Ile
- Template:Ile
Template:Ability types