
A champion with a shield that blocks any type of damage.
- Shields are not to be confused with similar effects like
Spell shield and visual shielding effects like .
Shields are an addition of hit-points that absorb damage in place of actual
health, this distinction separates the amount from calculation by health based effects like , or . It may persist on the recipient to absorb a set amount of damage (shield strength) and/or until the duration runs out (shield duration). When shielded from multiple sources, damage taken is mitigated by the shield that will expire the soonest, with the exceptions of and , which take priority over all other shields.
The unit's resistances ( armor and
magic resistance) will still mitigate the damage before being absorbed by shielding. The shield's strength can be increased by
heal and shield power.
Shield types
An active shield is indicated on the champion's overhead health bar in a distinct color.
- Normal shields: They absorb all types of damage (physical, magic and true), and appear greyish-white.
- Magic shields: They only absorb magic damage, and appear purple.
- Physical shields: They only absorb physical damage, and appear orange.
Shield as scaling
Normal shields
Ally and/or User-targeted
- and
- ( )
Ally only
User only
- ( )
- ( )
- shield
Magic shields

A champion with a shield that blocks magic damage.
Ally and/or User-targeted
Ally only
User only
Physical shields

A champion with a shield that blocks physical damage.
User only
Increasing shield strength
On-shield effects
The following will trigger an effect upon shielding or being shielded by an ally:
Negatively impacting shields
Shield reduction
- (does not apply to magic damage shields)
Shield trigger
Shield destruction
Some effects fully destroy any shields before applying their damage:
- (Empowered)
Executes ( , , , , , )
Notes
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Self heals | ||||
Self shields | ||||
Incoming heals | ||||
Incoming shields | ||||
Outgoing heals | ||||
Outgoing shields | ||||
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