- Shields are not to be confused with similar effects like Spell shield and visual shielding effects like .
Shields are an addition of hit-points that absorb damage in place of actual health. This distinction separates the amount from calculation by health based effects. They may persist on the recipient to absorb a set amount of damage (shield strength) and/or until the duration runs out (shield duration).
When shielded from multiple sources, damage taken is mitigated by the shield that will expire the soonest, with the exceptions of
and , which take priority over all other shields.The unit's resistances ( armor and magic resistance) will still mitigate the damage before being absorbed by shielding. The shield's strength can be increased by heal and shield power.
Shield types[]
An active shield is indicated on the champion's overhead health bar in a distinct color.
- Normal shields: They absorb all types of damage (physical, magic and true), and appear greyish-white.
- Magic shields: They only absorb magic damage, and appear purple.
- Physical shields: They only absorb physical damage, and appear orange.
Shield as scaling[]
Normal shields[]
Ally and/or User-targeted[]
- and
Ally only[]
User only[]
Magic shields[]
Ally and/or User-targeted[]
Ally only[]
User only[]
Physical shields[]
User only[]
Increasing shield strength[]
On-shield effects[]
The following will trigger an effect upon shielding or being shielded by an ally:
Negatively impacting shields[]
Shield reduction[]
- (does not apply to magic damage shields)
Shield destruction[]
Some effects fully destroy any shields before applying their damage:
- (Empowered)
- Executes
Notes[]
Type | Heal and Shield Power | * | Grievous Wounds | ||
---|---|---|---|---|---|
Health regeneration | |||||
Life steal | |||||
Omnivamp | |||||
Physical vamp | |||||
Spell vamp | |||||
Drain effects | |||||
Self heals | |||||
Self shields | |||||
Incoming heals | |||||
Incoming shields | |||||
Outgoing heals | |||||
Outgoing shields | |||||
Bonus health |