
A champion with a shield that blocks any type of damage.
- Shields are not to be confused with similar effects like
Spell shield and visual shielding effects like .
Shields are an addition of hit-points that absorb damage in place of actual
health, this distinction separates the amount from calculation by health based effects like , or . It may persist on the recipient to absorb a set amount of damage (shield strength) and/or until the duration runs out (shield duration). Shielding that will expire sooner will take priority over those that will expire later.
The unit's resistances ( armor and
magic resistance) will still mitigate the damage before being absorbed by shielding. The shield's strength can be increased by
heal and shield power.
Shield types
An active shield is indicated on the champion's overhead health bar in a distinct color.
- Normal shields: They absorb all types of damage (physical, magic and true), and appear greyish-white.
- Magic shields: They only absorb magic damage, and appear purple.
- Physical shields: They only absorb physical damage, and appear orange.
Shield as scaling
Runes
Normal shields
Champion abilities
Ally and/or User-targeted
- and
Ally only
User only
Items
Ally and/or User-targeted
- ( )
User only
- ( )
- ( )
Summoner spells
User only
Runes
Ally and/or User-targeted
Ally only
User only
Neutral buffs
Magic shields
Champion abilities

A champion with a shield that blocks magic damage.
Ally and/or User-targeted
Ally only
User only
Items
User only
Runes
User only
Physical shields

A champion with a shield that blocks physical damage.
Champion abilities
User only
Increasing shield strength
Items
Runes
On-shield effects
The following will trigger an effect upon shielding an ally:
Increasing shield damage
The following increase damage done to shields and/or shielded targets:
- (does not apply to magic damage shields)
Shield destruction
Some abilities fully destroy any shields before applying their damage:
- (Empowered)
- Execute effects ( , , , )
Notes
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Self heals | ||||
Self shields | ||||
Incoming heals | ||||
Incoming shields | ||||
Outgoing heals | ||||
Outgoing shields | ||||
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Targeting Types | Auto (Passive · Self) · Direction · Location · Unit · Proximity · Vector (Collision · Radius) |
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Unit types | Champion · Minion · Monster · Pets · Structures (Turret · Inhibitor · Nexus) |
Effect types | Ability effects · Attack effects (On-hit) · Area of effect · Damage over time · Heal · Multi-hit · Redirected damage · Shield · Single-targeted |
Ability types | Aura · Blink · Buff · Combat status · Crowd control · Damage (Ability · Basic · Magic · Physical · True · Nexus Obelisk · Execution) · Dash · Debuff · Invulnerability · Pet · Sight · Spell shield · Untargetability · Ward |