A champion with a shield that blocks any type of damage.
- Shields are not to be confused with similar effects like
Spell shield and visual shielding effects like .
Shields are an addition of hit-points that absorb damage in place of actual
health. This distinction separates the amount from calculation by health based effects. They may persist on the recipient to absorb a set amount of damage (shield strength) and/or until the duration runs out (shield duration).
When shielded from multiple sources, damage taken is mitigated by the shield that will expire the soonest, with the exceptions of and , which take priority over all other shields.
The unit's resistances (
armor and
magic resistance) will still mitigate the damage before being absorbed by shielding. The shield's strength can be increased by
heal and shield power.
Shield types[]
An active shield is indicated on the champion's overhead health bar in a distinct color.
- Normal shields: They absorb all types of damage (physical, magic and true), and appear greyish-white.
- Magic shields: They only absorb magic damage, and appear purple.
- Physical shields: They only absorb physical damage, and appear orange.
Shield as scaling[]
Normal shields[]
Ally and/or User-targeted[]
- and
Ally only[]
User only[]
Magic shields[]
A champion with a shield that blocks magic damage.
Ally and/or User-targeted[]
Ally only[]
User only[]
Physical shields[]
A champion with a shield that blocks physical damage.
User only[]
Increasing shield strength[]
On-shield effects[]
The following will trigger an effect upon shielding or being shielded by an ally:
Negatively impacting shields[]
Shield reduction[]
- (does not apply to magic damage shields)
Shield destruction[]
Some effects fully destroy any shields before applying their damage:
- (Empowered)
Executes
Notes[]
| Type | * | ||||
|---|---|---|---|---|---|
| Self heals | |||||
| Self shields | |||||
| Incoming heals | |||||
| Incoming shields | |||||
| Outgoing heals | |||||
| Outgoing shields | |||||