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==Champion Spotlight== |
==Champion Spotlight== |
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[[File:Shen Champion Spotlight|center]] |
[[File:Shen Champion Spotlight|center]] |
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==Tricks== |
==Tricks== |
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;Ability Usage |
;Ability Usage |
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+ | * {{ai|Ki Barrier|Shen}} grants {{ci|Shen}} a shield that scales with {{as|bonus health}} for {{fd|2.5}} seconds each time {{ci|Shen}} cast an ability. |
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+ | ** This is greatly useful in small trades, where {{ci|Shen}} can absorb some damage while dealing damage with his abilities to his opponent. |
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+ | * {{ai|Twilight Assault|Shen}} is an offensive ability that doesn't deal damage itself, but grants {{ci|Shen}} bonus magic damage on his next 3 basic attacks within 8 seconds. If the ability hit an enemy champion, the ability grants even more bonus magic damage and also grants 50% bonus attack speed. |
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+ | ** Versus minions and monsters, this ability grants a flat bonus on top of the bonus magic damage that the ability already grants, capped up to a certain amount. |
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+ | *** This makes last-hitting very easy for {{ci|Shen}}: activate this ability, and have between 30 – 175 free bonus magic damage for your next 3 basic attacks. |
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+ | ** This ability has a low cooldown and a low energy cost: if you have at least one point in {{ai|Shadow Dash|Shen}}, each enhanced basic attack restores between {{pp|3|30|35|40|1|7|13}} energy. |
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+ | *** If you have enough energy to cast {{ai|Twilight Assault|Shen}} and need to restore energy, cast it and hit any enemies you find. |
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+ | * {{ai|Spirit's Refuge|Shen}} is a defensive ability that creates a protective zone around the {{sbc|Spirit Blade}} for 2 seconds, granting 100% dodge chance to all allies in the zone. |
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+ | ** This ability is very effective against enemy champions that rely on basic attacks, such as {{ci|Twitch}}, {{ci|Vayne}}, or {{ci|Olaf}}. |
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+ | ** This ability may be hard to master in the beginning, but the only thing you have to do to make it useful is to cast {{ai|Twilight Assault|Shen}} just before {{ai|Spirit's Refuge|Shen}}. By doing this you'll bring your {{sbc|Spirit Blade}} to you and activate the protective zone around you. |
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+ | * {{ai|Shadow Dash|Shen}} is an offensive ability that makes {{ci|Shen}} dashes in the target direction dealing physical damage that scales with {{as|bonus health}} to all enemy champions hit and {{cctip|taunt|taunting}} them for {{fd|1.5}} seconds. Passively, this ability allow {{ais|Twilight Assault|Shen}} and {{ais|Shadow Dash|Shen}} damage to restore {{pp|3|30|35|40|1|7|13}} energy. |
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+ | ** This ability is a great engage tool if you manage to aim at the right direction and at the right moment. |
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+ | ** If you manage to {{cctip|taunt}} an enemy champion, you will be hit by his basic attack for {{fd|1.5}} seconds. To avoid the potential damage, you can cast {{ai|Spirit's Refuge|Shen}} on yourself to have the 100% dodge chance, if the {{sbc|Spirit Blade}} is not already on yourself, you must cast {{ai|Twilight Assault|Shen}} just before. |
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+ | *** In the end, a great combo is: {{ai|Twilight Assault|Shen|Q}} > {{ai|Spirit's Refuge|Shen|W}} > {{ai|Shadow Dash|Shen|E}}. This will grant you bonus magic damage on your next 3 basic attacks, a 100% dodge chance for 2 seconds, and a {{cctip|taunt|taunted}} enemy at your mercy. |
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+ | * {{ai|Stand United|Shen}} is a globally range defensive ability that shields the target allied champion for 5 seconds; after a 3-second channel, {{ci|Shen}} blinks to the ally's location. |
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+ | ** The base values of this ability are really high. A well casted {{ai|Stand United|Shen|ultimate}} on an allied champion requiring help can dramatically change a team fight. |
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+ | ** This ability has one of the highest {{as|AP ratio}} in the game with {{as|(+ 130% AP)}}. This makes AP {{ci|Shen}} a game changing champion: {{ai|Stand United|Shen}} on near-death carries grants them a {{as|1300 health shield}}. |
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;Mastery Usage |
;Mastery Usage |
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;Item Usage |
;Item Usage |
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+ | * {{ci|Shen}} is mostly played as a tank or a attack speed / attack damage bruiser. His kit has {{as|bonus health}} scaling for {{ais|Ki Barrier|Shen}} shield and {{ais|Shadow Dash|Shen}} damage, a dodging zone with {{ai|Spirit's Refuge|Shen}}, and a global range {{ai|Stand United|Shen|ultimate}} that allow him to blink to an allied champion while giving him a powerful shield. |
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+ | ** {{ii|Titanic Hydra}} and {{ii|Sterak's Gage}} are great for a bruiser {{ci|Shen}}, granting him some health and some attack damage. |
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+ | ** {{ii|Sunfire Cape}} grants him health, armor and some magic damage while at melee range. |
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+ | ** {{ii|Spirit Visage}}, {{ii|Banshee's Veil}}, {{ii|Dead Man's Plate}} and {{ii|Warmog's Armor}} are great items for {{ci|Shen}}. |
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+ | ** For boots, {{ii|Ninja Tabi}} or {{ii|Mercury's Treads}} are great choices, with {{ii|Boots of Swiftness}} being a great alternative. For boots enchantment, consider buying {{ii|Alacrity}} or {{ii|Furor}} if playing as a bruiser. |
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+ | ** An item classified as an offensive item is {{ii|Guinsoo's Rageblade}}, it offers ability power, attack damage, and attack speed, all going well with {{cis|Shen}} kit. |
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+ | * {{ci|Shen}} can also be played as an ability power bruiser. |
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+ | ** {{ii|Liandry's Torment}} is a great choice, granting health, AP and magic penetration. |
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+ | ** {{ii|Rylai's Crystal Scepter}} seems like a good choice, it grants health, AP and a {{cctip|slow}}, but sadly the slow will {{sbc|only}} apply with {{ai|Shadow Dash|Shen}}. |
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+ | ** An item that doesn't grant health but is still alright is the {{ii|Zhonya's Hourglass}}, it grants armor, ability power and statis for {{fd|2.5}} seconds. |
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+ | ** {{ii|Abyssal Scepter}} grants ability power, magic resistance and aura reducing enemies' magic resistance. Sadly the aura would only be useful on {{ais|Twilight Assault|Shen}} bonus magic damage. |
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+ | ** A straightforward choice would be {{ii|Rabadon's Deathcap}} or {{ii|Luden's Echo}}. |
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+ | ** An unsual choice would be the {{ii|Banner of Command}}, it grants health, health regen, ability power, magic resistance, cooldown reduction and a magic resistance aura. |
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+ | ** Another unsual choice would be {{ii|Nashor's Tooth}}, granting attack speed, ability power, cooldown reduction and on-hit magic damage. |
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;Countering |
;Countering |
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[[es:Shen/Estrategia]] |
[[es:Shen/Estrategia]] |
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[[Category:Champion strategies]] |
[[Category:Champion strategies]] |
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− | [[Category:Shen]] |
Revision as of 03:14, 23 April 2016
Champion Spotlight
Recommended Items
Tips
- Playing As
- Keep an eye on allies and be ready to File:Stand United Shield.png save them with your .
- Leverage your Energy to get a long-term advantage over Mana users.
- Playing Against
- Be ready to dodge Shen's and punish him if he misses.
- Once Shen reaches level 6, watch out for his File:Stand United Shield.png turn fights quickly. , which can
Tricks
- Ability Usage
- bonus health for 2.5 seconds each time cast an ability.
- This is greatly useful in small trades, where can absorb some damage while dealing damage with his abilities to his opponent.
grants a shield that scales with - Versus minions and monsters, this ability grants a flat bonus on top of the bonus magic damage that the ability already grants, capped up to a certain amount.
- This makes last-hitting very easy for : activate this ability, and have between 30 – 175 free bonus magic damage for your next 3 basic attacks.
- This ability has a low cooldown and a low energy cost: if you have at least one point in
- If you have enough energy to cast and need to restore energy, cast it and hit any enemies you find.
, each enhanced basic attack restores between Error: Parameter '3' is not accepted. energy.
is an offensive ability that doesn't deal damage itself, but grants bonus magic damage on his next 3 basic attacks within 8 seconds. If the ability hit an enemy champion, the ability grants even more bonus magic damage and also grants 50% bonus attack speed.
- Versus minions and monsters, this ability grants a flat bonus on top of the bonus magic damage that the ability already grants, capped up to a certain amount.
- Spirit Blade for 2 seconds, granting 100% dodge chance to all allies in the zone.
- This ability is very effective against enemy champions that rely on basic attacks, such as , , or .
- This ability may be hard to master in the beginning, but the only thing you have to do to make it useful is to cast Spirit Blade to you and activate the protective zone around you. just before . By doing this you'll bring your
is a defensive ability that creates a protective zone around the - bonus health to all enemy champions hit and Template:Cctip them for 1.5 seconds. Passively, this ability allow and damage to restore Error: Parameter '3' is not accepted. energy.
- This ability is a great engage tool if you manage to aim at the right direction and at the right moment.
- If you manage to Template:Cctip an enemy champion, you will be hit by his basic attack for 1.5 seconds. To avoid the potential damage, you can cast on yourself to have the 100% dodge chance, if the Spirit Blade is not already on yourself, you must cast just before.
- In the end, a great combo is: Template:Cctip enemy at your mercy. > > . This will grant you bonus magic damage on your next 3 basic attacks, a 100% dodge chance for 2 seconds, and a
is an offensive ability that makes dashes in the target direction dealing physical damage that scales with - The base values of this ability are really high. A well casted on an allied champion requiring help can dramatically change a team fight.
- This ability has one of the highest AP ratio in the game with (+ 130% AP). This makes AP a game changing champion: on near-death carries grants them a 1300 health shield.
is a globally range defensive ability that shields the target allied champion for 5 seconds; after a 3-second channel, blinks to the ally's location.
- Mastery Usage
- Item Usage
- bonus health scaling for shield and damage, a dodging zone with , and a global range that allow him to blink to an allied champion while giving him a powerful shield.
- and are great for a bruiser , granting him some health and some attack damage.
- grants him health, armor and some magic damage while at melee range.
- , , and are great items for .
- For boots, or are great choices, with being a great alternative. For boots enchantment, consider buying or if playing as a bruiser.
- An item classified as an offensive item is , it offers ability power, attack damage, and attack speed, all going well with kit.
is mostly played as a tank or a attack speed / attack damage bruiser. His kit has - is a great choice, granting health, AP and magic penetration.
- Template:Cctip, but sadly the slow will only apply with . seems like a good choice, it grants health, AP and a
- An item that doesn't grant health but is still alright is the , it grants armor, ability power and statis for 2.5 seconds.
- grants ability power, magic resistance and aura reducing enemies' magic resistance. Sadly the aura would only be useful on bonus magic damage.
- A straightforward choice would be or .
- An unsual choice would be the , it grants health, health regen, ability power, magic resistance, cooldown reduction and a magic resistance aura.
- Another unsual choice would be , granting attack speed, ability power, cooldown reduction and on-hit magic damage.
can also be played as an ability power bruiser.
- Countering