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Shen
Shen is a champion in League of Legends.[1]
Abilities[]
- The Spirit Blade spawns with Shen, teleports closer to him if he gets too far away, and instantly blinks to him if he uses any global blink ( , , or ). It will also dissappear if Shen dies and reappear upon respawning.
- Enemies see an arrow pointing from Shen to the location of his Spirit Blade even if it is not visible.
- Spirit Blade reaches Shen. If it is stopped, no shield is granted. It will grant the cooldown reduction upon hitting an enemy champion. will grant the shield if the
- will grant the shield and/or the cooldown reduction after the protective zone disappears. It does not need to block attacks to trigger the cooldown reduction, just touch an ally champion at any point of the duration.
- If the dash is interrupted, the shield will instead be received the moment the crowd control source is applied, before damage calculation (if any).
will grant the shield when the dash ends. It will grant the cooldown reduction upon hitting an enemy champion.
- will give the shield and/or the cooldown reduction upon completing the channel.
- The Spirit Blade will stop in place upon colliding with or . If this occurs, Shen will not receive the empowered attacks.
- When it is called, the Spirit Blade also checks for units which's gameplay radius it overlaps which (equal to a 0 radius check) before flying off, allowing it to hit enemies whose center is behind the missile origin.
- The empowered attack will not trigger against structures nor wards.
- Spirit's Refuge's protective zone can be moved while active if Shen uses .
- Spirit's Refuge cannot be ranked up at Level 1.
- Spirit's Refuge will also block damage from all abilities that use basic damage ( , , ).
- Due to several character stats needing to be recalculated each time a character spawns, casting Stand United immediately upon respawning will cause its cooldown to be unaffected by ability haste, and the shielding will not be increased by Shen's ability power, but will be increased by his bonus maximum health. (bug)
- Stand United can target allies via the mini map or on their portraits or by using the F2 - F5 keys (none of this can be done if Shen is affected by nearsight or his target is untargetable).
- Shen will turn to face towards his target ally at the start of the channel.
- If the target is stealthed, enemies could, in theory, use this to estimate their location.
- Shen will channel so long as his target is alive (even if the granted shield is broken). If his target dies, the channel is canceled and Stand United goes on full cooldown.
- Interrupting Stand United's channel will not remove the shield prematurely.
- The target's screen will glow purple to telegraph that Shen has targeted them with Stand United.
- It will change back when the channel ends.
- Shen finds the nearest visible enemy champion within 2000 range from the ally or the nearest invisible champion within 600 range to place himself 175 units from his ally towards that enemy.
- The following table refers for interactions while Shen is channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | N/A |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Shen (Collection).
Among the secretive, Ionian warriors known as the Kinkou, Shen serves as their leader, the Eye of Twilight. He longs to remain free from the confusion of emotion, prejudice, and ego, and walks the unseen path of dispassionate judgment between the spirit realm and the physical world. Tasked with enforcing the equilibrium between them, Shen wields blades of steel and arcane energy against any who would threaten it.
Keith Silverstein
Kelly Aleshire, Alex 'alexplank' Flores
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Base shield increased to 47 − 120 (based on level) from 47 − 101 (based on level).
- Health ratio increased to 13% bonus health from 12%.
- Cooldown refund increased to 4 − 7.5 (based on level) seconds from 4 − 7.5 (based on level). Now scales linearly instead of at breakpoints.
- Stats
- Base attack damage increased to 64 from 60.
- Bug Fix: Now properly blocks the on-hit damage dealt by Bring It Down and Bolt.
- Energy restore increased to 30 / 40 / 50 (based on level) from 30 / 35 / 40 (based on level).
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield health ratio reduced 12% bonus health from 14%.
- Minimum base shield reduced to 130 / 290 / 450 from 140 / 320 / 500.
- Minimum shield health ratio reduced to 16% bonus health from 17.5%.
- Empowered health ratio reduced to 4 / 4.5 / 5 / 5.5 / 6% maximum health from 5 / 5.5 / 6 / 6.5 / 7%.
- Base shield reduced to 50 − 101 (based on level) from 60 − 111 (based on level).
- Bug Fix: Block effect now properly takes priority over shield mitigations.
- General
- Adjusted splash artwork for .
- Minimum base shield reduced to 140 / 320 / 500 from 175 / 350 / 525.
- Maximum base shield reduced to 224 / 512 / 800 from 280 / 560 / 840.
- New Effect: Shield now scales with 17.5% bonus health, increased up to 28% based on target's missing health.
- Minimum base shield reduced to 140 / 320 / 500 from 175 / 350 / 525.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: No longer blocks , , and .
- Base shield reduced to 60 − 111 (based on level) from 70 − 121 (based on level).
- Bug Fix: Documented 10.15 mid-patch hotfix below
- V10.15 Hotfix
- Undocumented: Cast now properly clears the item shop's Undo history.
- Base shield increased to 70 − 121 (based on level) from 50 − 101 (based on level).
-
- Updated visual effects.
- Damage cap against monsters increased to 120 / 140 / 160 / 180 / 200 from 75 / 100 / 125 / 150 / 175.
- Increased health ratio increased to 5 / 5.5 / 6 / 6.5 / 7% of his target's maximum health from 4 / 4.5 / 5 / 5.5 / 6%.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
- Stats
- Attack speed growth increased to 3% from 2%.
- Bonus health ratio increased to 15% of his bonus health from 12%.
- Base damage increased to 10 − 40 (based on level) from 5 − 30 (based on level).
- Bug Fix: Fixed a bug where he was not saying his signature wind-up voiceover when casting the ability.
- General
- Bootless walk animation added.
- General
- Adjusted splash artwork for .
- General
- Adjusted splash artwork for .
- General
- Adjusted splash artwork for .
- Spirit Blade collision slow reduced to 15 / 20 / 25 / 30 / 35% from 35% at all ranks.
- Base damage reduced to 5 − 30 (based on level) from 15 − 40 (based on level).
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 34 from 25.
- Removed: Empowered attacks counting as spell hits.
- Removed: Empowered attack dealing 30 / 50 / 70 / 90 / 110 bonus magic damage to non-champions.
- New Effect: Empowered attack now deal an additional 15 − 40 (based on level) magic damage.
- New Effect: Empowered attack against monsters deals double damage, 30 − 80 (based on level) magic damage, but is still capped.
- Energy cost reduced to 150 from 180.
- Width increased to 120 from 100.
- Cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120.
- Base shield value reduced to 175 / 350 / 525 from 250 / 550 / 850.
- New Effect: Shield now increases by 1% for every 1% of target's missing health, up to 280 / 560 / 840 total shield at 40% health.
- Stats
- Armor growth increased to 3 from 2.6.
- Health growth increased to 85 from 73.
- Shield health reduced to 50 − 101 (based on level) from 52 − 120 (based on level).
- Maximum health damage reduced to 2 / 2.5 / 3 / 3.5 / 4% from 3 / 3.5 / 4 / 4.5 / 5%.
- Enhanced maximum health damage reduced to 4 / 4.5 / 5 / 5.5 / 6% from 5 / 5.5 / 6 / 6.5 / 7%.
- Maximum health damage reduced to 2 / 2.5 / 3 / 3.5 / 4% from 3 / 3.5 / 4 / 4.5 / 5%.
- Stats
- Base health regen reduced to 8.5 from 10.
- Clarity: Ally shield visibility while Shen channels increased.
- Clarity: The targeted ally's screen is now color-tinted while Shen channels.
- Bug Fix: Channeling through 's revive.
- New Effect: Taunts neutral monsters
- V6.2 - Rework
- Visual Update
- Complete visual upgrade across all skins.
- New splash artwork for , , , and .
- Adjusted splash artwork for .
- Stats
- Base health reduced to 540 from 570.8
- Health growth reduced to 73 from 85.
- Base health regen increased to 10 from 8.37
- Health regen growth increased to 0.75 from 0.55
- Armor growth reduced to 2.6 from 4.
- Base attack damage reduced to 60 from 60.17
- Base attack damage growth reduced to 3 from 3.375
- Attack speed growth reduced to 2% from 3.4
- Maximum energy increased to 400 from 200.
- Movement speed increased to 340 from 335.
- New I
- Shen shields himself from 52 − 120 (based on level) (+ 14% bonus health) damage for 2.5 seconds whenever he activates / , or upon completing / . The cooldown is reduced by 4 − 7.5 (based on level) seconds whenever his abilities affect an allied or enemy champion.
- Cooldown: 10 seconds
- Shen is accompanied by an immobile, untargetable Spirit Blade connected to him by a tether. The Spirit Blade remains idle on the ground unless commanded to move or forced to move to Shen's current location when they get too far apart.
- - Shen shields himself from 52 − 120 (based on level) (+ 14% bonus health) damage for 2.5 seconds whenever he activates / , or upon completing / . The cooldown is reduced by 4 − 7.5 (based on level) seconds whenever his abilities affect an allied or enemy champion.
- New Q
- Shen calls his Spirit Blade to himself, slowing all enemies along its tether that are facing away from him by 35% for 2 seconds, as well as 3 / 3.5 / 4 / 4.5 / 5% (+ 1.5% per 100 AP) of target's maximum health bonus damage. his next three basic attacks to deal
- If at least one enemy champion was caught in the tether the bonus damage is 「 by 2% (+ 0.5% per 100 AP) of target's maximum health 」「 to 5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's maximum health 」 and Shen also gains 50% attack speed for those attacks.
- Non-champions take 30 / 50 / 70 / 90 / 110 bonus damage.
- Cost: 140 / 130 / 120 / 110 / 100 energy
- Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 seconds
- - New W
- Shen primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration.
- Cost: 40 energy
- Cooldown: 18 / 16.5 / 15 / 13.5 / 11 seconds
- - Shen primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration.
- Energy refund is now a Passive component.
- Shen recovers 30 / 35 / 40 (based on level) energy whenever he deals damage with / Shadow Dash.
- Removed: Damage reduction from taunted enemies.
- Energy cost increased to 180 at all ranks from 100 / 95 / 90 / 85 / 80.
- Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 16 / 14 / 12 / 10 / 8.
- Removed: (+ 50% AP) ratio
- New Effect: (+ 12% bonus health) ratio
- Energy refund is now a Passive component.
- AP ratio reduced to (+ 130% AP) from (+ 135% AP)
- Cooldown changed to 180 / 150 / 120 seconds from 180 / 160 / 120.
- Clarity: The Spirit Blade will arrive with Shen.
Trivia[]
- Shen is written 慎 shèn [ʂə̃n˥˩] "caution" in Chinese localization.
- Shen was the first champion to use energy as a resource for abilities.
- Before the release of , neither him nor reveal their faces in any of their skins, unlike (, , ) and (,). However, Shen has never revealed his full face in any skin.
- Shen's dance references Tai chi 24-form.
- A side-by-side comparison can be seen here.
- Shen is the first dark-themed Ionian champion, before , , , , , & (Noxian-born).
- Shen,
- After the other two's were heavily changed Shen remained the only one left with such an ability until
- would then later lose her global-range teleport capabilities as well.
was released.
, and were the first to have a global-range teleport ability.
- After the other two's were heavily changed Shen remained the only one left with such an ability until
- Shen used to gain the Easter egg debuff ("This unit is a flippin' ninja!" - "Ninjas are more effective when they work alone. For every Ninja on your team beyond yourself, you lose 1 health.") when he, , , and/or found themselves on the same team. It was removed in V3.14 for unknown reasons. cosmetic