Current version[]
- Base shield increased to 47 − 120 (based on level) from 47 − 101 (based on level).
- Health ratio increased to 13% bonus health from 12%.
- Cooldown refund increased to 4 − 7.5 (based on level) seconds from 4 − 7.5 (based on level). Now scales linearly instead of at breakpoints.
- Stats
- Base attack damage increased to 64 from 60.
- Bug Fix: Now properly blocks the on-hit damage dealt by Bring It Down and Bolt.
- Energy restore increased to 30 / 40 / 50 (based on level) from 30 / 35 / 40 (based on level).
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield health ratio reduced 12% bonus health from 14%.
- Minimum base shield reduced to 130 / 290 / 450 from 140 / 320 / 500.
- Minimum shield health ratio reduced to 16% bonus health from 17.5%.
- Empowered health ratio reduced to 4 / 4.5 / 5 / 5.5 / 6% maximum health from 5 / 5.5 / 6 / 6.5 / 7%.
- Base shield reduced to 50 − 101 (based on level) from 60 − 111 (based on level).
- Bug Fix: Block effect now properly takes priority over shield mitigations.
- General
- Adjusted splash artwork for .
- Minimum base shield reduced to 140 / 320 / 500 from 175 / 350 / 525.
- Maximum base shield reduced to 224 / 512 / 800 from 280 / 560 / 840.
- New Effect: Shield now scales with 17.5% bonus health, increased up to 28% based on target's missing health.
- Minimum base shield reduced to 140 / 320 / 500 from 175 / 350 / 525.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: No longer blocks , , and .
- Base shield reduced to 60 − 111 (based on level) from 70 − 121 (based on level).
- Bug Fix: Documented 10.15 mid-patch hotfix below
- V10.15 Hotfix
- Undocumented: Cast now properly clears the item shop's Undo history.
- Base shield increased to 70 − 121 (based on level) from 50 − 101 (based on level).
-
- Updated visual effects.
- Damage cap against monsters increased to 120 / 140 / 160 / 180 / 200 from 75 / 100 / 125 / 150 / 175.
- Increased health ratio increased to 5 / 5.5 / 6 / 6.5 / 7% of his target's maximum health from 4 / 4.5 / 5 / 5.5 / 6%.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
- Stats
- Attack speed growth increased to 3% from 2%.
- Bonus health ratio increased to 15% of his bonus health from 12%.
- Base damage increased to 10 − 40 (based on level) from 5 − 30 (based on level).
- Bug Fix: Fixed a bug where he was not saying his signature wind-up voiceover when casting the ability.
- General
- Bootless walk animation added.
- General
- Adjusted splash artwork for .
- General
- Adjusted splash artwork for .
- General
- Adjusted splash artwork for .
- Spirit Blade collision slow reduced to 15 / 20 / 25 / 30 / 35% from 35% at all ranks.
- Base damage reduced to 5 − 30 (based on level) from 15 − 40 (based on level).
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 34 from 25.
- Removed: Empowered attacks counting as spell hits.
- Removed: Empowered attack dealing 30 / 50 / 70 / 90 / 110 bonus magic damage to non-champions.
- New Effect: Empowered attack now deal an additional 15 − 40 (based on level) magic damage.
- New Effect: Empowered attack against monsters deals double damage, 30 − 80 (based on level) magic damage, but is still capped.
- Energy cost reduced to 150 from 180.
- Width increased to 120 from 100.
- Cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120.
- Base shield value reduced to 175 / 350 / 525 from 250 / 550 / 850.
- New Effect: Shield now increases by 1% for every 1% of target's missing health, up to 280 / 560 / 840 total shield at 40% health.
- Stats
- Armor growth increased to 3 from 2.6.
- Health growth increased to 85 from 73.
- Shield health reduced to 50 − 101 (based on level) from 52 − 120 (based on level).
- Maximum health damage reduced to 2 / 2.5 / 3 / 3.5 / 4% from 3 / 3.5 / 4 / 4.5 / 5%.
- Enhanced maximum health damage reduced to 4 / 4.5 / 5 / 5.5 / 6% from 5 / 5.5 / 6 / 6.5 / 7%.
- Maximum health damage reduced to 2 / 2.5 / 3 / 3.5 / 4% from 3 / 3.5 / 4 / 4.5 / 5%.
- Stats
- Base health regen reduced to 8.5 from 10.
- Clarity: Ally shield visibility while Shen channels increased.
- Clarity: The targeted ally's screen is now color-tinted while Shen channels.
- Bug Fix: Channeling through 's revive.
- New Effect: Taunts neutral monsters
- V6.2 - Rework
- Visual Update
- Complete visual upgrade across all skins.
- New splash artwork for , , , and .
- Adjusted splash artwork for .
- Stats
- Base health reduced to 540 from 570.8
- Health growth reduced to 73 from 85.
- Base health regen increased to 10 from 8.37
- Health regen growth increased to 0.75 from 0.55
- Armor growth reduced to 2.6 from 4.
- Base attack damage reduced to 60 from 60.17
- Base attack damage growth reduced to 3 from 3.375
- Attack speed growth reduced to 2% from 3.4
- Maximum energy increased to 400 from 200.
- Movement speed increased to 340 from 335.
- New I
- Shen shields himself from 52 − 120 (based on level) (+ 14% bonus health) damage for 2.5 seconds whenever he activates / , or upon completing / . The cooldown is reduced by 4 − 7.5 (based on level) seconds whenever his abilities affect an allied or enemy champion.
- Cooldown: 10 seconds
- Shen is accompanied by an immobile, untargetable Spirit Blade connected to him by a tether. The Spirit Blade remains idle on the ground unless commanded to move or forced to move to Shen's current location when they get too far apart.
- - Shen shields himself from 52 − 120 (based on level) (+ 14% bonus health) damage for 2.5 seconds whenever he activates / , or upon completing / . The cooldown is reduced by 4 − 7.5 (based on level) seconds whenever his abilities affect an allied or enemy champion.
- New Q
- Shen calls his Spirit Blade to himself, slowing all enemies along its tether that are facing away from him by 35% for 2 seconds, as well as 3 / 3.5 / 4 / 4.5 / 5% (+ 1.5% per 100 AP) of target's maximum health bonus damage. his next three basic attacks to deal
- If at least one enemy champion was caught in the tether the bonus damage is 「 by 2% (+ 0.5% per 100 AP) of target's maximum health 」「 to 5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's maximum health 」 and Shen also gains 50% attack speed for those attacks.
- Non-champions take 30 / 50 / 70 / 90 / 110 bonus damage.
- Cost: 140 / 130 / 120 / 110 / 100 energy
- Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 seconds
- - New W
- Shen primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration.
- Cost: 40 energy
- Cooldown: 18 / 16.5 / 15 / 13.5 / 11 seconds
- - Shen primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration.
- Energy refund is now a Passive component.
- Shen recovers 30 / 35 / 40 (based on level) energy whenever he deals damage with / Shadow Dash.
- Removed: Damage reduction from taunted enemies.
- Energy cost increased to 180 at all ranks from 100 / 95 / 90 / 85 / 80.
- Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 16 / 14 / 12 / 10 / 8.
- Removed: (+ 50% AP) ratio
- New Effect: (+ 12% bonus health) ratio
- Energy refund is now a Passive component.
- AP ratio reduced to (+ 130% AP) from (+ 135% AP)
- Cooldown changed to 180 / 150 / 120 seconds from 180 / 160 / 120.
- Clarity: The Spirit Blade will arrive with Shen.
Release version[]
- Fixed a bug that caused taunted enemies to not deal reduced damage.
- Heal reduced to 3 / 6 / 9 / 12 / 15 from 6 / 10 / 14 / 18 / 22.
- General
- Base magic resistance increased to 32.1 from 30.
- Magic resistance growth increased to 1.25 from 0.
- Cooldown reduced to 9 / 8 / 7 (based on level) from 9 at all levels.
- Energy cost reduced to 100 / 95 / 90 / 85 / 80 from 100 at all ranks.
- New Effect: Shen is placed between his target and the closest visible enemy champion.
- Cooldown reduced to 180 / 160 / 120 seconds from 200 / 180 / 160.
- General
- Texture update to Classic, Frozen, Yellow Jacket, Surgeon, Blood Moon, and Warlord.
- Energy cost reduced to 100 from 120.
- General
- New splash artwork for .
- Fixed a bug where taunting dead champions would restore energy.
- General
- Splash artwork for updated to the Chinese art.
- Dash collision radius slightly increased at end point.
- Dash collision radius reduced at start and end points.
- Damage reduction from taunted enemies changed to basic attacks from all physical damage.
- Shield reduced to 60 / 100 / 140 / 180 / 220 from 70 / 115 / 160 / 205 / 250.
- Can now be interrupted by rooting effects.
- Fixed a bug that caused it to be consumed when attacking wards.
- On-hit cooldown reduction reduced to 1 second from 1.5
- On-hit cooldown reduction while is active reduced to 2 seconds from 3.
- Stats
- Movement speed increased to 335 from 310.
- Cooldown increased to 16 / 14 / 12 / 10 / 8 seconds from 10 / 9.5 / 9 / 8.5 / 8.
- Base damage reduced to 4 + (4 × level) from 4 + (6 × level)
- Cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120.
- Cooldown increased to 9 seconds from 8.
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 60 / 105 / 150 / 195 / 240.
- Cooldown increased to 6 / 5.5 / 5 / 4.5 / 4 seconds from 5 / 4.5 / 4 / 3.5 / 3.
- Fixed a bug where last hitting with it healed for less than intended.
- Stats
- Armor reduced to 15 from 19.
- HP ratio reduced to (+ 1.5% maximum health) from 2.
- Energy cost increased to 50 from 40.
- Shield reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270.
- Base damage increased to 10 - 112 from 10 - 95.
- HP ratio increased to (+10% bonus health) from 8.
- On-hit cooldown reduction changed to 1.5 seconds whenever attacking from 2 whenever being attacked.
- New Effect: Refunds 10 / 20 / 30 energy.
- Damage now scales correctly with all Bonus Health sources (runes, Juggernaut)
- Cooldown timer added
- Cost changed to 60 at all ranks from 70 / 65 / 60 / 55 / 50.
- Damage changed to 60 / 105 / 150 / 195 / 240 from 70 / 105 / 140 / 175 / 210.
- AP ratio reduced to (+60% AP) from (+75% AP)
- Heal reduced to 6 / 10 / 14 / 18 / 22 from 18 / 26 / 34 / 42 / 50.
- New Effect: (+2% maximum health) ratio
- New Effect: If it deals the killing blow it triggers 33% of the heal effect.
- Allied damaging spells can now trigger the heal in addition to Shen's attacks.
- Cannot trigger itself
- Cooldown increased to 5 / 4.5 / 4 / 3.5 / 3 seconds from 3 (undocumented)
- Duration increased to 3 seconds from 2.5
- Energy cost reduced to 40 from 45.
- Shield increased to 70 / 120 / 170 / 220 / 270 from 50 / 100 / 150 / 200 / 250.
- AP ratio reduced to (+60% AP) from (+75% AP)
- New Effect: While active 's on-hit cooldown reduction is increased to 3 seconds from 1.5
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
- Energy cost increased to 120 at all ranks from 120 / 115 / 110 / 105 / 100.
- Energy gain changed to 40 per champion hit from 50.
- New Effect: 50 / 85 / 120 / 155 / 190 (+50% AP) damage to enemy champions.
- Taunt duration changed to 1.5 seconds at all ranks from 1 / 1.25 / 1.5 / 1.75 / 2.
- New Effect: 50% physical damage reduction from taunted targets.
- Channel time increased to 3 seconds from 2.5.
- Shield duration reduced to 5 seconds from 7.5.
- Shield increased to 250 / 550 / 850 from 200 / 475 / 750.
- AP ratio reduced to (+135% AP) from (+150% AP) (undocumented).
- General
- Splash artwork for updated to the Chinese art.
- Stats
- Base attack damage increased to 54.5 from 53.8.
- Attack damage per level increased to 3.375 from 3.075.
- Base armor increased to 19 from 18.
- Base damage increased to 70 / 115 / 140 / 175 / 210 from 50 / 90 / 130 / 170 / 210.
- AP ratio increased to (+75% AP) from (+65% AP).
- Heal increased to 18 / 26 / 34 / 42 / 50 from 10 / 20 / 30 / 40 / 50.
- Removed: (+ 20% AP) ratio.
- AP ratio increased to (+75% AP) from (+60% AP).
- Taunt duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 0.8 / 1.1 / 1.4 / 1.7 / 2.
- AP ratio increased to (+150% AP) from (+100% AP).
- Energy cost reduced to 0 from 50.
- Base damage reduced to 10 from 15.
- HP ratio changed to (+ 8% bonus health) from 3.5 maximum.
- Base damage reduced to 50 / 90 / 130 / 170 / 210 from 50 / 95 / 140 / 185 / 230.
- Shield reduced to 200 / 475 / 750 from 300 / 525 / 750.
- Can now be cancelled mid-attack.
- Will no longer say 'cannot move while casting'.
- Fixed a bug where it could kill a target and not trigger 's healing.
- Can now be cancelled mid-attack.
- Tooltip updated to properly match functionality.
- Associated playing tips updated.
- Tooltip updated to properly match functionality.
- Fixed a bug where it could move a shorter distance than intended if Shen was greatly slowed.
- Fixed a bug where taunt particle sometimes played on targets that blocked it.
- Removed: Casting while rooted.
- Removed: Casting while rooted.
- Duration increased to 2.5 seconds from 1.5
- Removed: Shield on Shen.
- Fixed a bug where it would play the taunt sound when dashing over .
- Heal reduced to 10 / 20 / 30 / 40 / 50 from 15 / 30 / 45 / 60 / 75.
- New Effect: Works like a regular shield.
- New Effect: 50 / 100 / 150 / 200 / 250 damage absorption
- New Effect: (+60% AP) ratio
- Fixed a bug where Shen was able to blink while taunted.
- HP ratio reduced to (+ 3.5% maximum health) from 4.
- On-hit cooldown reduction reduced to 2 seconds from 3.
- Base damage reduced to 50 / 95 / 140 / 185 / 230 from 50 / 100 / 150 / 200 / 250.
- Shield reduced to 40 / 70 / 100 / 130 / 160 from 40 / 75 / 110 / 145 / 180.
- Cooldown increased to 180 / 150 / 120 seconds from 150 / 135 / 120.
- Damage changed to 50 / 100 / 150 / 200 / 250 from 60 / 100 / 140 / 180 / 220.
- AP ratio increased to (+65% AP) from (+60% AP)
- Cost changed to 45 at all ranks from 60 / 55 / 50 / 45 / 40.
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 3.
- New Effect: Blocks all damage for 1.5 seconds.
- New Effect: Blocks 40 / 75 / 110 / 145 / 180 damage from all non-turret sources.
- Energy gain on champion hit increased to 50 from 40.
- Cooldown increased to 10 seconds from 9.
- Shield reduced to 300 / 525 / 750 from 400 / 600 / 800.
- Shield duration reduced to 7.5 seconds from 8.5
- Removed: Cooldown refund when interrupted.
- Fixed a bug where it was not displaying properly in Death Recap.
- Added