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Abilities

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Ki Barrier
STATIC COOLDOWN: 10
Ki Barrier

Innate: After completing an ability's effects, Shen Hybrid resistances icon shields himself from 70 − 121 (based on level) (+ 14% bonus health) damage for 2.5 seconds. If the triggering ability successfully affected at least one Champion icon champion, Ki Barrier's Cooldown reduction icon cooldown is reduced by 4 − 7.5 (based on level) seconds.

Shen's power manifests as a Spirit Blade that he can control with his abilities.

Info
Notes
  • The Spirit Blade spawns with Shen, teleports closer to him if he gets too far away, and instantly blinks to him if he uses any global Flash blink (Teleport Teleport, Recall Recall, Abyssal Voyage Abyssal Voyage, or Stand United Stand United).
  • Enemies see an arrow pointing from Shen to the location of his Spirit Blade even if it is not visible.
  • Twilight Assault Twilight Assault will grant the shield if the Spirit Blade reaches Shen. If it is stopped, no shield is granted.
  • Spirit's Refuge Spirit's Refuge will give the shield after the protective zone disappears.
  • Shadow Dash Shadow Dash will give the shield when the dash ends.
    • If the dash is Silence icon interrupted, the shield will instead be received the moment the Stun icon crowd control source is applied, before damage calculation (if any).

Map-Specific Differences
The Thinking Manatee profileicon Ultra Rapid Fire differences:
  • Shield health ratio halved.

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Twilight Assault
EFFECT RADIUS: Global
CAST TIME: none
COST: 140 / 130 / 120 / 110 / 100 energy
COOLDOWN: 8 / 7.25 / 6.5 / 5.75 / 5
Twilight Assault

Active: Shen recalls his Spirit Blade to his location. Enemies the blade collides with are Slow icon slowed for the next 2 seconds when moving away from Shen.

Slow:
15 / 20 / 25 / 30 / 35%
Twilight Assault 2

Once it arrives, Shen empowers his next 3 basic attacks within 8 seconds to gain Range icon 75 bonus range and deal Magic damage bonus magic damage.

Bonus Magic Damage:
10 − 40 (based on level) (+ 2 / 2.5 / 3 / 3.5 / 4% (+ 1.5% per 100 AP) of target's maximum health)
Total Damage:
30 − 120 (based on level) (+ 6 / 7.5 / 9 / 10.5 / 12% (+ 4.5% per 100 AP) of target's maximum health)
Twilight Assault 3

If the Spirit Blade collides with an enemy Champion icon champion, the empowerment is enhanced, dealing increased bonus magic damage and granting Shen Attack speed icon 50% bonus attack speed while it is active.

Increased Bonus Damage:
10 − 40 (based on level) (+ 5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's maximum health)
Total Increased Damage:
30 − 120 (based on level) (+ 15 / 16.5 / 18 / 19.5 / 21% (+ 6% per 100 AP) of target's maximum health)

Empowered attacks against Monster icon monsters instead deal 100% bonus damage, but their total damage is capped.

Maximum Monster Damage:
120 / 140 / 160 / 180 / 200

Info
Notes

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Spirit's Refuge
EFFECT RADIUS: 300
CAST TIME: none
COST: 40 energy
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
Spirit's Refuge

Active: Shen primes his Spirit Blade, creating an area around it. If Shen or an allied champion enter the area, or after 2 seconds, the Spirit Blade creates a protective zone around it for 1.75 seconds, Spirit's Refuge blocking all non-Turret icon turret basic attacks that hit Shen or allied champions in the area.

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Notes

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Shadow Dash
TARGET RANGE: 300 / 600
COLLISION RADIUS: 60
CAST TIME: none
COST: 150 energy
COOLDOWN: 18 / 16 / 14 / 12 / 10
Shadow Dash

Passive: Damage from Shadow Dash and Twilight Assault Twilight Assault recovers Energy icon 30 / 35 / 40 (based on level) energy.

Active: Shen Dash dashes in the target direction, dealing physical damage to all enemy champions and Monster icon monsters in his path and Taunt icon taunting them for 1.5 seconds.

Physical Damage:
60 / 85 / 110 / 135 / 160 (+ 15% bonus health)

Info
Notes
  • Casting Flash Flash during Shadow Dash will end the dash prematurely, but enemies at the blink's location will count as being hit by the ability.
    • This cannot affect the same enemy more than once.

Map-Specific Differences
The Thinking Manatee profileicon Ultra Rapid Fire differences:
  • Cooldown begins after dashing.

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Stand United
TARGET RANGE: Global
CAST TIME: none
COOLDOWN: 200 / 180 / 160
Stand United 2

Active: Shen Stand United Minimap channels for 3 seconds, Hybrid resistances icon shielding the target allied champion at the time of cast for up to 5 seconds, increased by 0% − 60% (based on target's missing health).

Minimum Shield:
175 / 350 / 525 (+ 135% AP)
Maximum Shield:
280 / 560 / 840 (+ 216% AP)
Stand United

Upon completing the channel, Shen and his Spirit Blade Flash blink to the target ally's location, placing himself and his Spirit Blade between them and the nearest enemy champion. Shen also Bullet strikethrough destroys any Projectile projectiles targeting him at the time of completion.

Info
Notes
  • Stand United can target allies via the mini map or on their portraits or by using the F2 - F5 keys (none of this can be done if Shen is affected by Nearsight icon nearsight or his target is Playful untargetable).
  • Shen will channel so long as his target is alive (even if the granted shield is broken). If his target dies, the channel is canceled and Stand United goes on full cooldown.
    • Silence icon Interrupting Stand United's channel will not remove the shield prematurely.
  • The following table refers for interactions while Shen is Channeling icon channeling:
Type Channel
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by
  • Death
  • Grounded icon Grounding effects
  • Stun icon Immobilizing effects
  • Silence icon Silencing effects
  • References

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