Innate: After completing an ability's effects, Shenshields himself for 60 − 111 (based on level)(+ 14% bonus health) for 2.5 seconds. If the triggering ability successfully affected at least one champion, Ki Barrier's cooldown is reduced by 4 − 7.5 (based on level) seconds.
Shen's power manifests as a Spirit Blade that he can control with his abilities.
Active:Shen recalls his Spirit Blade to his location. Enemy champions within its path are slowed for the next 2 seconds while moving away from Shen.
15 / 20 / 25 / 30 / 35%
Once it arrives, Shen empowers his next 3 basic attacks within 8 seconds to gain 75 bonus range and deal bonus magic damage.
Bonus Magic Damage:
10 − 40 (based on level)(+ 2 / 2.5 / 3 / 3.5 / 4% (+ 1.5% per 100 AP) of target's maximum health)
30 − 120 (based on level)(+ 6 / 7.5 / 9 / 10.5 / 12% (+ 4.5% per 100 AP) of target's maximum health)
If the Spirit Blade collides with at least one enemy champion on its way to Shen, the empowerment is enhanced, dealing increased bonus magic damage and granting Shen50% bonus attack speed while it is active.
Increased Bonus Damage:
10 − 40 (based on level)(+ 5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's maximum health)
Total Increased Damage:
30 − 120 (based on level)(+ 15 / 16.5 / 18 / 19.5 / 21% (+ 6% per 100 AP) of target's maximum health)
Empowered attacks against monsters instead deal 100% bonus damage, but their total damage is capped.
Maximum Monster Damage:
120 / 140 / 160 / 180 / 200
The Spirit Blade will stop in place upon colliding with Wind Wall or Unbreakable. If this occurs, Shen will not receive the empowered attacks.
When it is called, the Spirit Blade also checks for units which's gameplay radius it overlaps which (equal to a 0 radius check) before flying off, allowing it to hit enemies whose center is behind the missile origin.
Active:Shen primes his Spirit Blade, creating an area around it. If Shen or an allied champion enter or are within the area, or after 2 seconds, the Spirit Blade creates a protective zone around it for 1.75 seconds, blocking all non-turretbasic attacks that hit Shen or allied champions in the area.
Spirit's Refuge's protective zone can be moved while active if Shen uses Twilight Assault.
Active:Shenchannels for 3 seconds, shielding the target allied champion at the time of cast for up to 5 seconds, increased by 0% − 60% (based on target's missing health).
175 / 350 / 525 (+ 135% AP)
280 / 560 / 840 (+ 216% AP)
Upon completing the channel, Shen and his Spirit Bladeblink to the target ally's location, placing himself and his Spirit Blade between them and the nearest enemy champion. Shen also destroys any projectiles targeting him at the time of completion.
Stand United can target allies via the mini map or on their portraits or by using the F2 - F5 keys (none of this can be done if Shen is affected by nearsight or his target is untargetable).
Shen will turn to face towards his target ally at the start of the channel.
If the target is stealthed, enemies could, in theory, use this to estimate their location.
Shen will channel so long as his target is alive (even if the granted shield is broken). If his target dies, the channel is canceled and Stand United goes on full cooldown.
InterruptingStand United's channel will not remove the shield prematurely.
The target's screen will glow purple to telegraph that Shen has targeted them with Stand United.
It will change back when the channel ends.
The following table refers for interactions while Shen is channeling:
Shen shields himself from 52 − 120 (based on level)(+ 14% bonus health) damage for 2.5 seconds whenever he activates Twilight Assault / Shadow Dash, or upon completing Spirit's Refuge / Stand United. The cooldown is reduced by 4 − 7.5 (based on level) seconds whenever his abilities affect an allied or enemy champion.
Cooldown: 10 seconds
Shen is accompanied by an immobile, untargetable Spirit Blade connected to him by a tether. The Spirit Blade remains idle on the ground unless commanded to move or forced to move to Shen's current location when they get too far apart.
Shen calls his Spirit Blade to himself, slowing all enemies along its tether that are facing away from him by 35% for 2 seconds, as well as empowering his next three basic attacks to deal 3 / 3.5 / 4 / 4.5 / 5% (+ 1.5% per 100 AP) of target's maximum health bonus damage.
If at least one enemy champion was caught in the tether the bonus damage is increased「 by 2% (+ 0.5% per 100 AP) of target's maximum health 」「 to 5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's maximum health 」 and Shen also gains 50% attack speed for those attacks.
Shen primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration.