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Shen OriginalCentered.jpg
Shen
Shen (Universe)Shen (Universe)
Shen (League of Legends)Shen (League of Legends)
Shen (Esports)Shen (Esports)
Shen (Teamfight Tactics)Shen (Teamfight Tactics)
Shen (Legends of Runeterra)Shen (Legends of Runeterra)
Shen (Wild Rift)Shen (Wild Rift)
Shen (Development)Shen (Development)
Shen (Trivia)Shen (Trivia)

Shen is a champion in League of Legends.[1]

Abilities

Edit

Ki Barrier

Innate: Shen manifests a Spirit Blade that he can control with Twilight Assault Twilight Assault and Spirit's Refuge Spirit's Refuge.

Ki Barrier.png

Passive: After completing an ability's effects, Shen Hybrid resistances icon.png shields himself for 50 − 101 (based on level) (+ 12% bonus health) for 2.5 seconds. If the triggering ability successfully affected at least one enemy Champion icon.png champion, Ki Barrier's cooldown is Cooldown reduction icon.png reduced by 4 − 7.5 (based on level) seconds.

Info
  • The Spirit Blade spawns with Shen, teleports closer to him if he gets too far away, and instantly blinks to him if he uses any global Flash.png blink (Teleport Teleport, Recall Recall, or Stand United Stand United). It will also dissappear if Shen dies and reappear upon respawning.
  • Enemies see an arrow pointing from Shen to the location of his Spirit Blade even if it is not visible.
  • Twilight Assault Twilight Assault will grant the shield if the Spirit Blade reaches Shen. If it is stopped, no shield is granted.
  • Spirit's Refuge Spirit's Refuge will give the shield after the protective zone disappears.
  • Shadow Dash Shadow Dash will give the shield when the dash ends.
    • If the dash is Silence icon.png interrupted, the shield will instead be received the moment the Stun icon.png crowd control source is applied, before damage calculation (if any).

Edit

Twilight Assault

Twilight Assault.png

Active: Shen recalls his Spirit Blade to his location. Enemy champions hit are Slow icon.png slowed for the next 2 seconds while moving away from Shen.

Slow:
15 / 20 / 25 / 30 / 35%
Twilight Assault 2.png

Once it arrives, Shen empowers his next 3 basic attacks within 8 seconds to gain Range icon.png 75 bonus range and deal bonus magic damage.

Bonus Magic Damage:
10 − 40 (based on level) (+ 2 / 2.5 / 3 / 3.5 / 4% (+ 1.5% per 100 AP) of target's maximum health)
Total Damage:
30 − 120 (based on level) (+ 6 / 7.5 / 9 / 10.5 / 12% (+ 4.5% per 100 AP) of target's maximum health)
Twilight Assault 3.png

If the Spirit Blade hit at least one enemy Champion icon.png champion during the travel, the empowerment is enhanced to deal increased bonus magic damage and additionally grant Shen Attack speed icon.png 50% bonus attack speed.

Increased Bonus Damage:
10 − 40 (based on level) (+ 4 / 4.5 / 5 / 5.5 / 6% (+ 2% per 100 AP) of target's maximum health)
Total Increased Damage:
30 − 120 (based on level) (+ 12 / 13.5 / 15 / 16.5 / 18% (+ 6% per 100 AP) of target's maximum health)

Empowered attacks against Monster icon.png monsters deal 100% bonus damage, but their total damage is capped.

Maximum Monster Damage:
120 / 140 / 160 / 180 / 200

Info
  • The Spirit Blade will stop in place upon colliding with Wind Wall Wind Wall or Unbreakable Unbreakable. If this occurs, Shen will not receive the empowered attacks.
  • When it is called, the Spirit Blade also checks for units which's Gameplay radius.png gameplay radius it overlaps which (equal to a Range model.png 0 radius check) before flying off, allowing it to hit enemies whose center is behind the missile origin.
  • The empowered attack will not trigger against structures nor wards.

Edit

Spirit's Refuge

Spirit's Refuge.png

Active: Shen primes his Spirit Blade, creating an area around it. After 2 seconds, or when Shen or an allied champion enter the area, the Spirit Blade erupts a protective zone for 1.75 seconds, Spirit's Refuge.png blocking all non-Turret icon.png turret basic attacks that hit Shen or allied champions in the area.

Info

Edit

Shadow Dash

Passive: Dealing damage with Twilight Assault Twilight Assault or Shadow Dash restores Energy icon.png 30 / 35 / 40 (based on level) energy.

Shadow Dash.png

Active: Shen Dash.png dashes to the target location, dealing physical damage to enemy Champion icon.png champions and Monster icon.png monsters he passes through and Taunt icon.png taunting them for 1.5 seconds.

Physical Damage:
60 / 85 / 110 / 135 / 160 (+ 15% bonus health)

Twilight Assault Twilight Assault and Spirit's Refuge Spirit's Refuge can be cast during the dash. Shadow Dash will cast at max range if cast beyond that.

Info
  • Casting Flash Flash during Shadow Dash will end the dash prematurely, but the end-of-dash collision check will hit enemies at the blink's location still.
    • This still cannot affect the same enemy more than once.
  • The energy restore from Shadow Dash may only occur once.

Edit

Stand United

Stand United.png

Active: Shen Stand United Minimap.png channels for 3 seconds, Hybrid resistances icon.png shielding the target allied champion at the time of cast for up to 5 seconds, increased by 0% − 60% (based on target's missing health).

Minimum Shield:
130 / 290 / 450 (+ 135% AP) (+ 16% of his bonus health)
Maximum Shield:
208 / 464 / 720 (+ 216% AP) (+ 25.6% of his bonus health)
Stand United 2.png

Upon completing the channel, Shen and his Spirit Blade Flash.png blink to the target ally's location, placed between them and the nearest enemy champion. Shen also Bullet strikethrough.png destroys any Projectile.png projectiles targeting him at the time of completion.

Info
  • Stand United can target allies via the mini map or on their portraits or by using the F2 - F5 keys (none of this can be done if Shen is affected by Nearsight icon.png nearsight or his target is Untargetable icon.png untargetable).
  • Shen will turn to face towards his target ally at the start of the channel.
    • If the target is Guerrilla Warfare.png stealthed, enemies could, in theory, use this to estimate their location.
  • Shen will channel so long as his target is alive (even if the granted shield is broken). If his target dies, the channel is canceled and Stand United goes on full cooldown.
    • Silence icon.png Interrupting Stand United's channel will not remove the shield prematurely.
  • The target's screen will glow purple to telegraph that Shen has targeted them with Stand United.
    • It will change back when the channel ends.
  • The following table refers for interactions while Shen is Channeling icon.png channeling:
Type Channel
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by
  • Death
  • Grounded icon.png Grounding effects
  • Stun icon.png Immobilizing effects
  • Silence icon.png Cast-inhibiting effects
  • Champion skins

    This article section only contains champion skins. For all associated collection items, see Shen (Collection).
    Shen OriginalSkin.jpg
    Original
    RP 790
    24.03.2010
    Among the secretive, Ionian warriors known as the Kinkou, Shen serves as their leader, the Eye of Twilight. He longs to remain free from the confusion of emotion, prejudice, and ego, and walks the unseen path of dispassionate judgment between the spirit realm and the physical world. Tasked with enforcing the equilibrium between them, Shen wields blades of steel and arcane energy against any who would threaten it.
    Separator.png
    Actor.pngKeith Silverstein
    Artist.pngKelly Aleshire, Alex 'alexplank' Flores
    Loot eligible.png Loot eligible

    Patch history

    For the expanded patch notes, see here.
    V12.10
    • Stats
      • Base health increased to 610 from 540.
      • Health growth increased to 99 from 85.
      • Armor growth increased to 4.2 from 3.
      • Magic resistance growth increased to 2.05 from 1.25.
    • Ki Barrier Ki Barrier
      • Shield health ratio reduced 12% bonus health from 14%.
    • Stand United Stand United
      • Minimum base shield reduced to 130 / 290 / 450 from 140 / 320 / 500.
      • Minimum shield health ratio reduced to 16% bonus health from 17.5%.
    V12.2
    • Twilight Assault Twilight Assault
      • Empowered health ratio reduced to 4 / 4.5 / 5 / 5.5 / 6% maximum health from 5 / 5.5 / 6 / 6.5 / 7%.
    V11.20
    • Ki Barrier Ki Barrier
      • Base shield reduced to 50 − 101 (based on level) from 60 − 111 (based on level).
    V11.18
    • Ki Barrier Ki Barrier
      • Bug Fix: Block effect now properly takes priority over Hybrid resistances icon.png shield mitigations.
    V11.12
    • General
    V11.9
    • Stand United Stand United
      • Minimum base shield reduced to 140 / 320 / 500 from 175 / 350 / 525.
        • Maximum base shield reduced to 224 / 512 / 800 from 280 / 560 / 840.
      • New Effect: Shield now scales with 17.5% bonus health, increased up to 28% based on target's missing health.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
    V10.25
    V10.18
    • Ki Barrier Ki Barrier
      • Base shield reduced to 60 − 111 (based on level) from 70 − 121 (based on level).
    V10.16
    • Stand United Stand United
      • Bug Fix: Documented 10.15 mid-patch hotfix below
    V10.15 Hotfix
    • Stand United Stand United
      • Undocumented: Cast now properly clears the item shop's Undo history.
    V10.15
    • Ki Barrier Ki Barrier
      • Base shield increased to 70 − 121 (based on level) from 50 − 101 (based on level).
    V10.13
    V10.6
    • Twilight Assault Twilight Assault
      • Damage cap against monsters increased to 120 / 140 / 160 / 180 / 200 from 75 / 100 / 125 / 150 / 175.
    V9.16
    • Twilight Assault Twilight Assault
      • Increased health ratio increased to 5 / 5.5 / 6 / 6.5 / 7% of his target's maximum health from 4 / 4.5 / 5 / 5.5 / 6%.
    • Shadow Dash Shadow Dash
      • Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
    V9.9
    • Stats
      • Attack speed growth increased to 3% from 2%.
    • Shadow Dash Shadow Dash
      • Bonus health ratio increased to 15% of his bonus health from 12%.
    V9.6
    • Twilight Assault Twilight Assault
      • Base damage increased to 10 − 40 (based on level) from 5 − 30 (based on level).
    • Stand United Stand United
      • Bug Fix: Fixed a bug where he was not saying his signature wind-up voiceover when casting the ability.
    V9.4
    • General
      • Bootless walk animation added.
    V8.20
    • General
    V8.17
    • General
    V8.15
    V8.14
    • Twilight Assault Twilight Assault
      • Spirit Blade collision slow reduced to 15 / 20 / 25 / 30 / 35% from 35% at all ranks.
    V7.24
    • Twilight Assault Twilight Assault
      • Base damage reduced to 5 − 30 (based on level) from 15 − 40 (based on level).
    V7.22
    • Stats
      • New: Now has +15% bonus attack speed at level 1.
      • Base armor increased to 34 from 25.
    V7.9
    V7.8
    • Twilight Assault Twilight Assault
      • Removed: Empowered attack dealing 30 / 50 / 70 / 90 / 110 bonus magic damage to non-champions.
      • New Effect: Empowered attack now deal an additional 15 − 40 (based on level) magic damage.
      • New Effect: Empowered attack against monsters deals double damage, 30 − 80 (based on level) magic damage, but is still capped.
    • Shadow Dash Shadow Dash
      • Energy cost reduced to 150 from 180.
      • Width increased to 120 from 100.
    • Stand United Stand United
      • Cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120.
      • Base shield value reduced to 175 / 350 / 525 from 250 / 550 / 850.
      • New Effect: Shield now increases by 1% for every 1% of target's missing health, up to 280 / 560 / 840 total shield at 40% health.
    V6.23
    • Stats
      • Armor growth increased to 3 from 2.6.
      • Health growth increased to 85 from 73.
    V6.18
    • Ki Barrier Ki Barrier
      • Shield health reduced to 50 − 101 (based on level) from 52 − 120 (based on level).
    • Twilight Assault Twilight Assault
      • Maximum health damage reduced to 2 / 2.5 / 3 / 3.5 / 4% from 3 / 3.5 / 4 / 4.5 / 5%.
        • Enhanced maximum health damage reduced to 4 / 4.5 / 5 / 5.5 / 6% from 5 / 5.5 / 6 / 6.5 / 7%.
    V6.15
    • Stats
      • Base health regen reduced to 8.5 from 10.
    V6.5
    • Stand United Stand United
      • Clarity: Ally shield visibility while Shen channels increased.
      • Clarity: The targeted ally's screen is now color-tinted while Shen channels.
      • Bug Fix: Channeling through Chronoshift Chronoshift's revive.
    V6.4
    V6.2 - Rework
    • Visual Update
    • Stats
      • Base health reduced to 540 from 570.8
      • Health growth reduced to 73 from 85.
      • Base health regen increased to 10 from 8.37
      • Health regen growth increased to 0.75 from 0.55
      • Armor growth reduced to 2.6 from 4.
      • Base attack damage reduced to 60 from 60.17
      • Base attack damage growth reduced to 3 from 3.375
      • Attack speed growth reduced to 2% from 3.4
      • Maximum energy increased to 400 from 200.
      • Movement speed increased to 340 from 335.
    • Ki Barrier Ki Barrier - New I
      • Shen shields himself from 52 − 120 (based on level) (+ 14% bonus health) damage for 2.5 seconds whenever he activates Twilight Assault Twilight Assault / Shadow Dash Shadow Dash, or upon completing Spirit's Refuge Spirit's Refuge / Stand United Stand United. The cooldown is reduced by 4 − 7.5 (based on level) seconds whenever his abilities affect an allied or enemy champion.
        • Cooldown: 10 seconds
      • Shen is accompanied by an immobile, untargetable Spirit Blade connected to him by a tether. The Spirit Blade remains idle on the ground unless commanded to move or forced to move to Shen's current location when they get too far apart.
    • Twilight Assault Twilight Assault - New Q
      • Shen calls his Spirit Blade to himself, slowing all enemies along its tether that are facing away from him by 35% for 2 seconds, as well as empowering empowering his next three basic attacks to deal 3 / 3.5 / 4 / 4.5 / 5% (+ 1.5% per 100 AP) of target's maximum health bonus damage.
      • If at least one enemy champion was caught in the tether the bonus damage is increased increased 「 by 2% (+ 0.5% per 100 AP) of target's maximum health 」「 to 5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's maximum health 」 and Shen also gains 50% attack speed for those attacks.
        • Non-champions take 30 / 50 / 70 / 90 / 110 bonus damage.
        • Cost: 140 / 130 / 120 / 110 / 100 energy
        • Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 seconds
    • Spirit's Refuge Spirit's Refuge - New W
      • Shen primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration.
        • Cost: 40 energy
        • Cooldown: 18 / 16.5 / 15 / 13.5 / 11 seconds
    • Shadow Dash Shadow Dash
      • Energy refund is now a Passive component.
        • Shen recovers 30 / 35 / 40 (based on level) energy whenever he deals damage with Twilight Assault Twilight Assault / Shadow Dash.
      • Removed: Damage reduction from taunted enemies.
      • Energy cost increased to 180 at all ranks from 100 / 95 / 90 / 85 / 80.
      • Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 16 / 14 / 12 / 10 / 8.
      • Removed: (+ 50% AP) ratio
      • New Effect: (+ 12% bonus health) ratio
    • Stand United Stand United
      • AP ratio reduced to (+ 130% AP) from (+ 135% AP)
      • Cooldown changed to 180 / 150 / 120 seconds from 180 / 160 / 120.
      • Clarity: The Spirit Blade will arrive with Shen.

    Trivia

    • Shen is written 慎 shèn [ʂə̃n˥˩] "caution" in Chinese localization.
    • Shen was the first champion to use energy as a resource for abilities.
    • Before the release of Pulsefire Shen Pulsefire Shen, neither him nor Zed Zed reveal their faces in any of their skins, unlike Akali Akali (All-star All-star, Nurse Nurse, Blood Moon Blood Moon) and Kennen Kennen (Karate Karate,M.D. M.D.). However, Shen has never revealed his full face in any skin.
    • Shen's dance references Tai chi 24-form.
      • A side-by-side comparison can be seen here.
    • Shen is the first dark-themed Ionian champion, before Varus Varus, Syndra Syndra, Zed Zed, Jhin Jhin, Xayah Xayah, & Kayn Kayn (Noxian-born).
    • Shen, Pantheon Pantheon, and Twisted Fate Twisted Fate were the first to have a global-range teleport ability.
      • After the other two's were heavily changed Shen remained the only one left with such an ability until Rek'Sai Rek'Sai was released.
        • Rek'Sai Rek'Sai would then later lose her global-range teleport capabilities as well.
    • Shen used to gain the 'Law of Inverse Ninja Strength' 'Law of Inverse Ninja Strength' cosmetic Easter egg debuff ("This unit is a flippin' ninja!" - "Ninjas are more effective when they work alone. For every Ninja on your team beyond yourself, you lose 1 health.") when he, Akali Akali, Kennen Kennen, and/or Zed Zed found themselves on the same team. It was removed in V3.14 for unknown reasons.


    See also

    References

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