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Ki Barrier
Ki Barrier.png

Innate: After completing an ability's effects, Shen Hybrid resistances icon.png shields himself from 60 − 111 (based on level) (+ 14% bonus health) damage for 2.5 seconds. If the triggering ability successfully affected at least one Champion icon.png champion, Ki Barrier's Cooldown reduction icon.png cooldown is reduced by 4 − 7.5 (based on level) seconds.

Shen's power manifests as a Spirit Blade that he can control with his abilities.

  • The Spirit Blade spawns with Shen, teleports closer to him if he gets too far away, and instantly blinks to him if he uses any global Flash.png blink (Teleport Teleport, Recall Recall, Abyssal Voyage Abyssal Voyage, or Stand United Stand United). It will also dissappear if Shen dies and reappear upon respawning.
  • Enemies see an arrow pointing from Shen to the location of his Spirit Blade even if it is not visible.
  • Twilight Assault Twilight Assault will grant the shield if the Spirit Blade reaches Shen. If it is stopped, no shield is granted.
  • Spirit's Refuge Spirit's Refuge will give the shield after the protective zone disappears.
  • Shadow Dash Shadow Dash will give the shield when the dash ends.
    • If the dash is Silence icon.png interrupted, the shield will instead be received the moment the Stun icon.png crowd control source is applied, before damage calculation (if any).

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Shield health ratio halved.

Twilight Assault
COST: 140 / 130 / 120 / 110 / 100 energy
COOLDOWN: 8 / 7.25 / 6.5 / 5.75 / 5
Twilight Assault.png

Active: Shen recalls his Spirit Blade to his location. Enemies the blade collides with are Slow icon.png slowed for the next 2 seconds when moving away from Shen.

15 / 20 / 25 / 30 / 35%
Twilight Assault 2.png

Once it arrives, Shen empowers his next 3 basic attacks within 8 seconds to gain Range icon.png 75 bonus range and deal bonus magic damage.

Bonus Magic Damage:
10 − 40 (based on level) (+ 2 / 2.5 / 3 / 3.5 / 4% (+ 1.5% per 100 AP) of target's maximum health)
Total Damage:
30 − 120 (based on level) (+ 6 / 7.5 / 9 / 10.5 / 12% (+ 4.5% per 100 AP) of target's maximum health)
Twilight Assault 3.png

If the Spirit Blade collides with at least one enemy Champion icon.png champion on its way to Shen, the empowerment is enhanced, dealing increased bonus magic damage and granting Shen Attack speed icon.png 50% bonus attack speed while it is active.

Increased Bonus Damage:
10 − 40 (based on level) (+ 5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's maximum health)
Total Increased Damage:
30 − 120 (based on level) (+ 15 / 16.5 / 18 / 19.5 / 21% (+ 6% per 100 AP) of target's maximum health)

Empowered attacks against Monster icon.png monsters instead deal 100% bonus damage, but their total damage is capped.

Maximum Monster Damage:
120 / 140 / 160 / 180 / 200

  • The Spirit Blade will stop in place upon colliding with Wind Wall Wind Wall or Unbreakable Unbreakable. If this occurs, Shen will not receive the empowered attacks.

Spirit's Refuge
COST: 40 energy
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
Spirit's Refuge.png

Active: Shen primes his Spirit Blade, creating an area around it. If Shen or an allied champion enter or are within the area, or after 2 seconds, the Spirit Blade creates a protective zone around it for 1.75 seconds, Spirit's Refuge.png blocking all non-Turret icon.png turret basic attacks that hit Shen or allied champions in the area.


Shadow Dash
TARGET RANGE: 300 / 600
COST: 150 energy
COOLDOWN: 18 / 16 / 14 / 12 / 10
Shadow Dash.png

Passive: Damage from Shadow Dash and Twilight Assault Twilight Assault recovers Energy icon.png 30 / 35 / 40 (based on level) energy.

Active: Shen Dash.png dashes to the target location, dealing physical damage to all enemy champions and Monster icon.png monsters in his path and Taunt icon.png taunting them for 1.5 seconds.

Physical Damage:
60 / 85 / 110 / 135 / 160 (+ 15% bonus health)

  • Casting Flash Flash during Shadow Dash will end the dash prematurely, but enemies at the blink's location will count as being hit by the ability.
    • This cannot affect the same enemy more than once.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Cooldown begins after dashing.

Stand United
COOLDOWN: 200 / 180 / 160
Stand United.png

Active: Shen Stand United Minimap.png channels for 3 seconds, Hybrid resistances icon.png shielding the target allied champion at the time of cast for up to 5 seconds, increased by 0% − 60% (based on target's missing health).

Minimum Shield:
175 / 350 / 525 (+ 135% AP)
Maximum Shield:
280 / 560 / 840 (+ 216% AP)
Stand United 2.png

Upon completing the channel, Shen and his Spirit Blade Flash.png blink to the target ally's location, placing himself and his Spirit Blade between them and the nearest enemy champion. Shen also Bullet strikethrough.png destroys any Projectile.png projectiles targeting him at the time of completion.

  • Stand United can target allies via the mini map or on their portraits or by using the F2 - F5 keys (none of this can be done if Shen is affected by Nearsight icon.png nearsight or his target is Playful.png untargetable).
  • Shen will turn to face towards his target ally at the start of the channel.
    • If the target is Guerrilla Warfare.png stealthed, enemies could, in theory, use this to estimate their location.
  • Shen will channel so long as his target is alive (even if the granted shield is broken). If his target dies, the channel is canceled and Stand United goes on full cooldown.
    • Silence icon.png Interrupting Stand United's channel will not remove the shield prematurely.
  • The target's screen will glow purple to telegraph that Shen has targeted them with Stand United.
    • It will change back when the channel ends.
  • The following table refers for interactions while Shen is Channeling icon.png channeling:
Type Channel
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by
  • Death
  • Grounded icon.png Grounding effects
  • Stun icon.png Immobilizing effects
  • Silence icon.png Silencing effects
  • References

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